open-nomad/client/driver/env/env.go

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package env
import (
"fmt"
"net"
"os"
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"strconv"
"strings"
"sync"
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cstructs "github.com/hashicorp/nomad/client/structs"
"github.com/hashicorp/nomad/helper"
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hargs "github.com/hashicorp/nomad/helper/args"
"github.com/hashicorp/nomad/nomad/structs"
)
// Network env vars
/*
*/
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// A set of environment variables that are exported by each driver.
const (
// AllocDir is the environment variable with the path to the alloc directory
// that is shared across tasks within a task group.
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AllocDir = "NOMAD_ALLOC_DIR"
// TaskLocalDir is the environment variable with the path to the tasks local
// directory where it can store data that is persisted to the alloc is
// removed.
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TaskLocalDir = "NOMAD_TASK_DIR"
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// SecretsDir is the environment variable with the path to the tasks secret
// directory where it can store sensitive data.
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SecretsDir = "NOMAD_SECRETS_DIR"
// MemLimit is the environment variable with the tasks memory limit in MBs.
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MemLimit = "NOMAD_MEMORY_LIMIT"
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// CpuLimit is the environment variable with the tasks CPU limit in MHz.
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CpuLimit = "NOMAD_CPU_LIMIT"
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// AllocID is the environment variable for passing the allocation ID.
AllocID = "NOMAD_ALLOC_ID"
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// AllocName is the environment variable for passing the allocation name.
AllocName = "NOMAD_ALLOC_NAME"
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// TaskName is the environment variable for passing the task name.
TaskName = "NOMAD_TASK_NAME"
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// JobName is the environment variable for passing the job name.
JobName = "NOMAD_JOB_NAME"
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// AllocIndex is the environment variable for passing the allocation index.
AllocIndex = "NOMAD_ALLOC_INDEX"
// Datacenter is the environment variable for passing the datacenter in which the alloc is running.
Datacenter = "NOMAD_DC"
// Region is the environment variable for passing the region in which the alloc is running.
Region = "NOMAD_REGION"
// AddrPrefix is the prefix for passing both dynamic and static port
// allocations to tasks.
// E.g $NOMAD_ADDR_http=127.0.0.1:80
AddrPrefix = "NOMAD_ADDR_"
// HostAddrPrefix is the prefix for passing both dynamic and static
// port allocations to tasks with the host's IP address for cases where
// the task advertises a different address.
HostAddrPrefix = "NOMAD_HOST_ADDR_"
// IpPrefix is the prefix for passing the IP of a port allocation to a
// task. This may not be the host's address depending on task
// configuration.
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IpPrefix = "NOMAD_IP_"
// PortPrefix is the prefix for passing the port allocation to a task.
PortPrefix = "NOMAD_PORT_"
// HostIPPrefix is the prefix for passing the host's IP to a task for
// cases where the task advertises a different address.
HostIPPrefix = "NOMAD_HOST_IP_"
// HostPortPrefix is the prefix for passing the host port when a portmap is
// specified.
HostPortPrefix = "NOMAD_HOST_PORT_"
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// MetaPrefix is the prefix for passing task meta data.
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MetaPrefix = "NOMAD_META_"
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// VaultToken is the environment variable for passing the Vault token
VaultToken = "VAULT_TOKEN"
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)
// The node values that can be interpreted.
const (
nodeIdKey = "node.unique.id"
nodeDcKey = "node.datacenter"
nodeRegionKey = "node.region"
nodeNameKey = "node.unique.name"
nodeClassKey = "node.class"
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// Prefixes used for lookups.
nodeAttributePrefix = "attr."
nodeMetaPrefix = "meta."
)
// TaskEnv is a task's environment as well as node attribute's for
// interpolation.
type TaskEnv struct {
// NodeAttrs is the map of node attributes for interpolation
NodeAttrs map[string]string
// EnvMap is the map of environment variables
EnvMap map[string]string
// envList is a memoized list created by List()
envList []string
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}
// NewTaskEnv creates a new task environment with the given environment and
// node attribute maps.
func NewTaskEnv(env, node map[string]string) *TaskEnv {
return &TaskEnv{
NodeAttrs: node,
EnvMap: env,
}
}
// List returns the task's environment as a slice of NAME=value pair strings.
func (t *TaskEnv) List() []string {
if t.envList != nil {
return t.envList
}
env := []string{}
for k, v := range t.EnvMap {
env = append(env, fmt.Sprintf("%s=%s", k, v))
}
return env
}
// Map of the task's environment variables.
func (t *TaskEnv) Map() map[string]string {
m := make(map[string]string, len(t.EnvMap))
for k, v := range t.EnvMap {
m[k] = v
}
return m
}
// All of the task's environment variables and the node's attributes in a
// single map.
func (t *TaskEnv) All() map[string]string {
m := make(map[string]string, len(t.EnvMap)+len(t.NodeAttrs))
for k, v := range t.EnvMap {
m[k] = v
}
for k, v := range t.NodeAttrs {
m[k] = v
}
return m
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}
// ParseAndReplace takes the user supplied args replaces any instance of an
// environment variable or Nomad variable in the args with the actual value.
func (t *TaskEnv) ParseAndReplace(args []string) []string {
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replaced := make([]string, len(args))
for i, arg := range args {
replaced[i] = hargs.ReplaceEnv(arg, t.EnvMap, t.NodeAttrs)
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}
return replaced
}
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// ReplaceEnv takes an arg and replaces all occurrences of environment variables
// and Nomad variables. If the variable is found in the passed map it is
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// replaced, otherwise the original string is returned.
func (t *TaskEnv) ReplaceEnv(arg string) string {
return hargs.ReplaceEnv(arg, t.EnvMap, t.NodeAttrs)
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}
// Builder is used to build task environment's and is safe for concurrent use.
type Builder struct {
// envvars are custom set environment variables
envvars map[string]string
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// templateEnv are env vars set from templates
templateEnv map[string]string
// hostEnv are environment variables filtered from the host
hostEnv map[string]string
// nodeAttrs are Node attributes and metadata
nodeAttrs map[string]string
// taskMeta are the meta attributes on the task
taskMeta map[string]string
// allocDir from task's perspective; eg /alloc
allocDir string
// localDir from task's perspective; eg /local
localDir string
// secrestsDir from task's perspective; eg /secrets
secretsDir string
cpuLimit int
memLimit int
taskName string
allocIndex int
datacenter string
region string
allocId string
allocName string
vaultToken string
injectVaultToken bool
jobName string
// otherPorts for tasks in the same alloc
otherPorts map[string]string
// driverNetwork is the network defined by the driver (or nil if none
// was defined).
driverNetwork *cstructs.DriverNetwork
// network resources from the task; must be lazily turned into env vars
// because portMaps and advertiseIP can change after builder creation
// and affect network env vars.
networks []*structs.NetworkResource
mu *sync.RWMutex
}
// NewBuilder creates a new task environment builder.
func NewBuilder(node *structs.Node, alloc *structs.Allocation, task *structs.Task, region string) *Builder {
b := &Builder{
region: region,
mu: &sync.RWMutex{},
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}
return b.setTask(task).setAlloc(alloc).setNode(node)
}
// NewEmptyBuilder creates a new environment builder.
func NewEmptyBuilder() *Builder {
return &Builder{
mu: &sync.RWMutex{},
}
}
// Build must be called after all the tasks environment values have been set.
func (b *Builder) Build() *TaskEnv {
nodeAttrs := make(map[string]string)
envMap := make(map[string]string)
b.mu.RLock()
defer b.mu.RUnlock()
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// Add the directories
if b.allocDir != "" {
envMap[AllocDir] = b.allocDir
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}
if b.localDir != "" {
envMap[TaskLocalDir] = b.localDir
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}
if b.secretsDir != "" {
envMap[SecretsDir] = b.secretsDir
}
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// Add the resource limits
if b.memLimit != 0 {
envMap[MemLimit] = strconv.Itoa(b.memLimit)
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}
if b.cpuLimit != 0 {
envMap[CpuLimit] = strconv.Itoa(b.cpuLimit)
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}
// Add the task metadata
if b.allocId != "" {
envMap[AllocID] = b.allocId
}
if b.allocName != "" {
envMap[AllocName] = b.allocName
}
if b.allocIndex != -1 {
envMap[AllocIndex] = strconv.Itoa(b.allocIndex)
}
if b.taskName != "" {
envMap[TaskName] = b.taskName
}
if b.jobName != "" {
envMap[JobName] = b.jobName
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}
if b.datacenter != "" {
envMap[Datacenter] = b.datacenter
}
if b.region != "" {
envMap[Region] = b.region
// Copy region over to node attrs
nodeAttrs[nodeRegionKey] = b.region
}
// Build the network related env vars
buildNetworkEnv(envMap, b.networks, b.driverNetwork)
// Build the addr of the other tasks
for k, v := range b.otherPorts {
envMap[k] = v
}
// Build the Vault Token
if b.injectVaultToken && b.vaultToken != "" {
envMap[VaultToken] = b.vaultToken
}
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// Copy task meta
for k, v := range b.taskMeta {
envMap[k] = v
}
// Copy node attributes
for k, v := range b.nodeAttrs {
nodeAttrs[k] = v
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}
// Interpolate and add environment variables
for k, v := range b.hostEnv {
envMap[k] = hargs.ReplaceEnv(v, nodeAttrs, envMap)
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}
// Copy interpolated task env vars second as they override host env vars
for k, v := range b.envvars {
envMap[k] = hargs.ReplaceEnv(v, nodeAttrs, envMap)
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}
// Copy template env vars third as they override task env vars
for k, v := range b.templateEnv {
envMap[k] = v
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}
// Clean keys (see #2405)
cleanedEnv := make(map[string]string, len(envMap))
for k, v := range envMap {
cleanedK := helper.CleanEnvVar(k, '_')
cleanedEnv[cleanedK] = v
}
return NewTaskEnv(cleanedEnv, nodeAttrs)
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}
// Update task updates the environment based on a new alloc and task.
func (b *Builder) UpdateTask(alloc *structs.Allocation, task *structs.Task) *Builder {
b.mu.Lock()
defer b.mu.Unlock()
return b.setTask(task).setAlloc(alloc)
}
// setTask is called from NewBuilder to populate task related environment
// variables.
func (b *Builder) setTask(task *structs.Task) *Builder {
b.taskName = task.Name
b.envvars = make(map[string]string, len(task.Env))
for k, v := range task.Env {
b.envvars[k] = v
}
if task.Resources == nil {
b.memLimit = 0
b.cpuLimit = 0
b.networks = []*structs.NetworkResource{}
} else {
b.memLimit = task.Resources.MemoryMB
b.cpuLimit = task.Resources.CPU
// Copy networks to prevent sharing
b.networks = make([]*structs.NetworkResource, len(task.Resources.Networks))
for i, n := range task.Resources.Networks {
b.networks[i] = n.Copy()
}
}
return b
}
// setAlloc is called from NewBuilder to populate alloc related environment
// variables.
func (b *Builder) setAlloc(alloc *structs.Allocation) *Builder {
b.allocId = alloc.ID
b.allocName = alloc.Name
b.allocIndex = alloc.Index()
b.jobName = alloc.Job.Name
// Set meta
combined := alloc.Job.CombinedTaskMeta(alloc.TaskGroup, b.taskName)
b.taskMeta = make(map[string]string, len(combined)*2)
for k, v := range combined {
b.taskMeta[fmt.Sprintf("%s%s", MetaPrefix, strings.ToUpper(k))] = v
b.taskMeta[fmt.Sprintf("%s%s", MetaPrefix, k)] = v
}
// Add ports from other tasks
b.otherPorts = make(map[string]string, len(alloc.TaskResources)*2)
for taskName, resources := range alloc.TaskResources {
if taskName == b.taskName {
continue
}
for _, nw := range resources.Networks {
for _, p := range nw.ReservedPorts {
addPort(b.otherPorts, taskName, nw.IP, p.Label, p.Value)
}
for _, p := range nw.DynamicPorts {
addPort(b.otherPorts, taskName, nw.IP, p.Label, p.Value)
}
}
}
return b
}
// setNode is called from NewBuilder to populate node attributes.
func (b *Builder) setNode(n *structs.Node) *Builder {
b.nodeAttrs = make(map[string]string, 4+len(n.Attributes)+len(n.Meta))
b.nodeAttrs[nodeIdKey] = n.ID
b.nodeAttrs[nodeNameKey] = n.Name
b.nodeAttrs[nodeClassKey] = n.NodeClass
b.nodeAttrs[nodeDcKey] = n.Datacenter
b.datacenter = n.Datacenter
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// Set up the attributes.
for k, v := range n.Attributes {
b.nodeAttrs[fmt.Sprintf("%s%s", nodeAttributePrefix, k)] = v
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}
// Set up the meta.
for k, v := range n.Meta {
b.nodeAttrs[fmt.Sprintf("%s%s", nodeMetaPrefix, k)] = v
}
return b
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}
func (b *Builder) SetAllocDir(dir string) *Builder {
b.mu.Lock()
b.allocDir = dir
b.mu.Unlock()
return b
}
func (b *Builder) SetTaskLocalDir(dir string) *Builder {
b.mu.Lock()
b.localDir = dir
b.mu.Unlock()
return b
}
func (b *Builder) SetSecretsDir(dir string) *Builder {
b.mu.Lock()
b.secretsDir = dir
b.mu.Unlock()
return b
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}
// SetDriverNetwork defined by the driver.
func (b *Builder) SetDriverNetwork(n *cstructs.DriverNetwork) *Builder {
ncopy := n.Copy()
b.mu.Lock()
b.driverNetwork = ncopy
b.mu.Unlock()
return b
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}
// buildNetworkEnv env vars in the given map.
//
// Auto: NOMAD_{IP,PORT,ADDR}_<label>
// Host: NOMAD_HOST_{IP,PORT,ADDR}_<label>
// Driver: NOMAD_DRIVER_{IP,PORT,ADDR}_<label>
//
// Handled by setAlloc -> otherPorts:
//
// Task: NOMAD_TASK_{IP,PORT,ADDR}_<task>_<label> # Always host values
//
func buildNetworkEnv(envMap map[string]string, nets structs.Networks, driverNet *cstructs.DriverNetwork) {
for _, n := range nets {
for _, p := range n.ReservedPorts {
buildPortEnv(envMap, p, n.IP, driverNet)
}
for _, p := range n.DynamicPorts {
buildPortEnv(envMap, p, n.IP, driverNet)
}
}
}
func buildPortEnv(envMap map[string]string, p structs.Port, ip string, driverNet *cstructs.DriverNetwork) {
// Host IP, PORT, and ADDR
portStr := strconv.Itoa(p.Value)
envMap["NOMAD_HOST_IP_"+p.Label] = ip
envMap["NOMAD_HOST_PORT_"+p.Label] = portStr
envMap["NOMAD_HOST_ADDR_"+p.Label] = net.JoinHostPort(ip, portStr)
// Driver IP, PORT, and ADDR; use host if nil
if driverNet == nil {
envMap["NOMAD_DRIVER_IP_"+p.Label] = ip
envMap["NOMAD_DRIVER_PORT_"+p.Label] = portStr
envMap["NOMAD_DRIVER_ADDR_"+p.Label] = net.JoinHostPort(ip, portStr)
} else {
driverPortStr := strconv.Itoa(driverNet.PortMap[p.Label])
envMap["NOMAD_DRIVER_IP_"+p.Label] = driverNet.IP
envMap["NOMAD_DRIVER_PORT_"+p.Label] = driverPortStr
envMap["NOMAD_DRIVER_ADDR_"+p.Label] = net.JoinHostPort(driverNet.IP, driverPortStr)
}
// Auto IP, PORT, and ADDR
if driverNet.Use() {
// Use driver's
envMap[IpPrefix+p.Label] = envMap["NOMAD_DRIVER_IP_"+p.Label]
envMap[PortPrefix+p.Label] = envMap["NOMAD_DRIVER_PORT_"+p.Label]
envMap[AddrPrefix+p.Label] = envMap["NOMAD_DRIVER_ADDR_"+p.Label]
} else {
// Use host's
envMap[IpPrefix+p.Label] = envMap["NOMAD_HOST_IP_"+p.Label]
envMap[PortPrefix+p.Label] = envMap["NOMAD_HOST_PORT_"+p.Label]
envMap[AddrPrefix+p.Label] = envMap["NOMAD_HOST_ADDR_"+p.Label]
}
}
// SetHostEnvvars adds the host environment variables to the tasks. The filter
// parameter can be use to filter host environment from entering the tasks.
func (b *Builder) SetHostEnvvars(filter []string) *Builder {
filterMap := make(map[string]struct{}, len(filter))
for _, f := range filter {
filterMap[f] = struct{}{}
}
fullHostEnv := os.Environ()
filteredHostEnv := make(map[string]string, len(fullHostEnv))
for _, e := range fullHostEnv {
parts := strings.SplitN(e, "=", 2)
key, value := parts[0], parts[1]
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// Skip filtered environment variables
if _, filtered := filterMap[key]; filtered {
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continue
}
filteredHostEnv[key] = value
}
b.mu.Lock()
b.hostEnv = filteredHostEnv
b.mu.Unlock()
return b
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}
func (b *Builder) SetTemplateEnv(m map[string]string) *Builder {
b.mu.Lock()
b.templateEnv = m
b.mu.Unlock()
return b
}
func (b *Builder) SetVaultToken(token string, inject bool) *Builder {
b.mu.Lock()
b.vaultToken = token
b.injectVaultToken = inject
b.mu.Unlock()
return b
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}
// addPort keys and values for other tasks to an env var map
func addPort(m map[string]string, taskName, ip, portLabel string, port int) {
key := fmt.Sprintf("%s%s_%s", AddrPrefix, taskName, portLabel)
m[key] = fmt.Sprintf("%s:%d", ip, port)
key = fmt.Sprintf("%s%s_%s", IpPrefix, taskName, portLabel)
m[key] = ip
key = fmt.Sprintf("%s%s_%s", PortPrefix, taskName, portLabel)
m[key] = strconv.Itoa(port)
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}