open-nomad/command/monitor.go

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package command
import (
"fmt"
"sync"
"time"
"github.com/hashicorp/nomad/api"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/mitchellh/cli"
)
const (
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// updateWait is the amount of time to wait between status
// updates. Because the monitor is poll-based, we use this
// delay to avoid overwhelming the API server.
updateWait = time.Second
)
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// evalState is used to store the current "state of the world"
// in the context of monitoring an evaluation.
type evalState struct {
status string
desc string
node string
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allocs map[string]*allocState
wait time.Duration
index uint64
}
// allocState is used to track the state of an allocation
type allocState struct {
id string
group string
node string
desired string
desiredDesc string
client string
index uint64
// full is the allocation struct with full details. This
// must be queried for explicitly so it is only included
// if there is important error information inside.
full *api.Allocation
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}
// monitor wraps an evaluation monitor and holds metadata and
// state information.
type monitor struct {
ui cli.Ui
client *api.Client
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state *evalState
sync.Mutex
}
// newMonitor returns a new monitor. The returned monitor will
// write output information to the provided ui.
func newMonitor(ui cli.Ui, client *api.Client) *monitor {
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mon := &monitor{
ui: &cli.PrefixedUi{
InfoPrefix: "==> ",
OutputPrefix: " ",
ErrorPrefix: "==> ",
Ui: ui,
},
client: client,
}
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mon.init()
return mon
}
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// init allocates substructures
func (m *monitor) init() {
m.state = &evalState{
allocs: make(map[string]*allocState),
}
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}
// update is used to update our monitor with new state. It can be
// called whether the passed information is new or not, and will
// only dump update messages when state changes.
func (m *monitor) update(update *evalState) {
m.Lock()
defer m.Unlock()
existing := m.state
// Swap in the new state at the end
defer func() {
m.state = update
}()
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// Check the allocations
for allocID, alloc := range update.allocs {
if existing, ok := existing.allocs[allocID]; !ok {
switch {
case alloc.desired == structs.AllocDesiredStatusFailed:
// New allocs with desired state failed indicate
// scheduling failure.
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m.ui.Output(fmt.Sprintf("Scheduling error for group %q (%s)",
alloc.group, alloc.desiredDesc))
// Generate a more descriptive error for why the allocation
// failed and dump it to the screen
if alloc.full != nil {
dumpAllocStatus(m.ui, alloc.full)
}
case alloc.index < update.index:
// New alloc with create index lower than the eval
// create index indicates modification
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m.ui.Output(fmt.Sprintf(
"Allocation %q modified: node %q, group %q",
alloc.id, alloc.node, alloc.group))
case alloc.desired == structs.AllocDesiredStatusRun:
// New allocation with desired status running
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m.ui.Output(fmt.Sprintf(
"Allocation %q created: node %q, group %q",
alloc.id, alloc.node, alloc.group))
}
} else {
switch {
case existing.client != alloc.client:
// Allocation status has changed
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m.ui.Output(fmt.Sprintf(
"Allocation %q status changed: %q -> %q",
alloc.id, existing.client, alloc.client))
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}
}
}
// Check if the status changed
if existing.status != update.status {
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m.ui.Output(fmt.Sprintf("Evaluation status changed: %q -> %q",
existing.status, update.status))
}
// Check if the wait time is different
if existing.wait == 0 && update.wait != 0 {
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m.ui.Output(fmt.Sprintf("Waiting %s before running eval",
update.wait))
}
// Check if the node changed
if existing.node == "" && update.node != "" {
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m.ui.Output(fmt.Sprintf("Evaluation was assigned node ID %q",
update.node))
}
}
// monitor is used to start monitoring the given evaluation ID. It
// writes output directly to the monitor's ui, and returns the
// exit code for the command. The return code indicates monitoring
// success or failure ONLY. It is no indication of the outcome of
// the evaluation, since conflating these values obscures things.
func (m *monitor) monitor(evalID string) int {
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m.ui.Info(fmt.Sprintf("Monitoring evaluation %q", evalID))
for {
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// Query the evaluation
eval, _, err := m.client.Evaluations().Info(evalID, nil)
if err != nil {
m.ui.Error(fmt.Sprintf("Error reading evaluation: %s", err))
return 1
}
// Create the new eval state.
state := &evalState{
status: eval.Status,
desc: eval.StatusDescription,
node: eval.NodeID,
allocs: make(map[string]*allocState),
wait: eval.Wait,
index: eval.CreateIndex,
}
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// Query the allocations associated with the evaluation
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allocs, _, err := m.client.Evaluations().Allocations(evalID, nil)
if err != nil {
m.ui.Error(fmt.Sprintf("Error reading allocations: %s", err))
return 1
}
// Add the allocs to the state
for _, alloc := range allocs {
state.allocs[alloc.ID] = &allocState{
id: alloc.ID,
group: alloc.TaskGroup,
node: alloc.NodeID,
desired: alloc.DesiredStatus,
desiredDesc: alloc.DesiredDescription,
client: alloc.ClientStatus,
index: alloc.CreateIndex,
}
// If we have a scheduling error, query the full allocation
// to get the details.
if alloc.DesiredStatus == structs.AllocDesiredStatusFailed {
failed, _, err := m.client.Allocations().Info(alloc.ID, nil)
if err != nil {
m.ui.Error(fmt.Sprintf("Error querying allocation: %s", err))
return 1
}
state.allocs[alloc.ID].full = failed
}
}
// Update the state
m.update(state)
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switch eval.Status {
case structs.EvalStatusComplete, structs.EvalStatusFailed:
m.ui.Info(fmt.Sprintf("Evaluation %q finished with status %q",
eval.ID, eval.Status))
default:
// Wait for the next update
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time.Sleep(updateWait)
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continue
}
// Monitor the next eval, if it exists.
if eval.NextEval != "" {
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m.init()
return m.monitor(eval.NextEval)
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}
break
}
return 0
}