open-nomad/nomad/deploymentwatcher/deployment_watcher.go

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package deploymentwatcher
import (
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"context"
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"log"
"sync"
"time"
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"golang.org/x/time/rate"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
)
const (
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// perJobEvalBatchPeriod is the batching length before creating an evaluation to
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// trigger the scheduler when allocations are marked as healthy.
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perJobEvalBatchPeriod = 1 * time.Second
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)
// deploymentTriggers are the set of functions required to trigger changes on
// behalf of a deployment
type deploymentTriggers interface {
// createEvaluation is used to create an evaluation.
createEvaluation(eval *structs.Evaluation) (uint64, error)
// upsertJob is used to roll back a job when autoreverting for a deployment
upsertJob(job *structs.Job) (uint64, error)
// upsertDeploymentStatusUpdate is used to upsert a deployment status update
// and an optional evaluation and job to upsert
upsertDeploymentStatusUpdate(u *structs.DeploymentStatusUpdate, eval *structs.Evaluation, job *structs.Job) (uint64, error)
// upsertDeploymentPromotion is used to promote canaries in a deployment
upsertDeploymentPromotion(req *structs.ApplyDeploymentPromoteRequest) (uint64, error)
// upsertDeploymentAllocHealth is used to set the health of allocations in a
// deployment
upsertDeploymentAllocHealth(req *structs.ApplyDeploymentAllocHealthRequest) (uint64, error)
}
// deploymentWatcher is used to watch a single deployment and trigger the
// scheduler when allocation health transistions.
type deploymentWatcher struct {
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// queryLimiter is used to limit the rate of blocking queries
queryLimiter *rate.Limiter
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// deploymentTriggers holds the methods required to trigger changes on behalf of the
// deployment
deploymentTriggers
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// state is the state that is watched for state changes.
state *state.StateStore
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// d is the deployment being watched
d *structs.Deployment
// j is the job the deployment is for
j *structs.Job
// outstandingBatch marks whether an outstanding function exists to create
// the evaluation. Access should be done through the lock
outstandingBatch bool
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// latestEval is the latest eval for the job. It is updated by the watch
// loop and any time an evaluation is created. The field should be accessed
// by holding the lock or using the setter and getter methods.
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latestEval uint64
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logger *log.Logger
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ctx context.Context
exitFn context.CancelFunc
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l sync.RWMutex
}
// newDeploymentWatcher returns a deployment watcher that is used to watch
// deployments and trigger the scheduler as needed.
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func newDeploymentWatcher(parent context.Context, queryLimiter *rate.Limiter,
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logger *log.Logger, state *state.StateStore, d *structs.Deployment,
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j *structs.Job, triggers deploymentTriggers) *deploymentWatcher {
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ctx, exitFn := context.WithCancel(parent)
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w := &deploymentWatcher{
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queryLimiter: queryLimiter,
d: d,
j: j,
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state: state,
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deploymentTriggers: triggers,
logger: logger,
ctx: ctx,
exitFn: exitFn,
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}
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// Start the long lived watcher that scans for allocation updates
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go w.watch()
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return w
}
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func (w *deploymentWatcher) SetAllocHealth(
req *structs.DeploymentAllocHealthRequest,
resp *structs.DeploymentUpdateResponse) error {
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// If we are failing the deployment, update the status and potentially
// rollback
var j *structs.Job
var u *structs.DeploymentStatusUpdate
// If there are unhealthy allocations we need to mark the deployment as
// failed and check if we should roll back to a stable job.
if l := len(req.UnhealthyAllocationIDs); l != 0 {
unhealthy := make(map[string]struct{}, l)
for _, alloc := range req.UnhealthyAllocationIDs {
unhealthy[alloc] = struct{}{}
}
// Get the allocations for the deployment
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snap, err := w.state.Snapshot()
if err != nil {
return err
}
allocs, err := snap.AllocsByDeployment(nil, req.DeploymentID)
if err != nil {
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return err
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}
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// Determine if we should autorevert to an older job
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desc := structs.DeploymentStatusDescriptionFailedAllocations
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for _, alloc := range allocs {
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// Check that the alloc has been marked unhealthy
if _, ok := unhealthy[alloc.ID]; !ok {
continue
}
// Check if the group has autorevert set
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group, ok := w.d.TaskGroups[alloc.TaskGroup]
if !ok || !group.AutoRevert {
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continue
}
var err error
j, err = w.latestStableJob()
if err != nil {
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return err
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}
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if j != nil {
desc = structs.DeploymentStatusDescriptionRollback(desc, j.Version)
}
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break
}
u = w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc)
}
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// Canonicalize the job in case it doesn't have namespace set
j.Canonicalize()
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// Create the request
areq := &structs.ApplyDeploymentAllocHealthRequest{
DeploymentAllocHealthRequest: *req,
Eval: w.getEval(),
DeploymentUpdate: u,
Job: j,
}
index, err := w.upsertDeploymentAllocHealth(areq)
if err != nil {
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return err
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}
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// Build the response
resp.EvalID = areq.Eval.ID
resp.EvalCreateIndex = index
resp.DeploymentModifyIndex = index
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resp.Index = index
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if j != nil {
resp.RevertedJobVersion = helper.Uint64ToPtr(j.Version)
}
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w.setLatestEval(index)
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return nil
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}
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func (w *deploymentWatcher) PromoteDeployment(
req *structs.DeploymentPromoteRequest,
resp *structs.DeploymentUpdateResponse) error {
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// Create the request
areq := &structs.ApplyDeploymentPromoteRequest{
DeploymentPromoteRequest: *req,
Eval: w.getEval(),
}
index, err := w.upsertDeploymentPromotion(areq)
if err != nil {
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return err
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}
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// Build the response
resp.EvalID = areq.Eval.ID
resp.EvalCreateIndex = index
resp.DeploymentModifyIndex = index
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resp.Index = index
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w.setLatestEval(index)
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return nil
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}
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func (w *deploymentWatcher) PauseDeployment(
req *structs.DeploymentPauseRequest,
resp *structs.DeploymentUpdateResponse) error {
// Determine the status we should transition to and if we need to create an
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// evaluation
status, desc := structs.DeploymentStatusPaused, structs.DeploymentStatusDescriptionPaused
var eval *structs.Evaluation
evalID := ""
if !req.Pause {
status, desc = structs.DeploymentStatusRunning, structs.DeploymentStatusDescriptionRunning
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eval = w.getEval()
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evalID = eval.ID
}
update := w.getDeploymentStatusUpdate(status, desc)
// Commit the change
i, err := w.upsertDeploymentStatusUpdate(update, eval, nil)
if err != nil {
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return err
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}
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// Build the response
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if evalID != "" {
resp.EvalID = evalID
resp.EvalCreateIndex = i
}
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resp.DeploymentModifyIndex = i
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resp.Index = i
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w.setLatestEval(i)
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return nil
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}
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func (w *deploymentWatcher) FailDeployment(
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req *structs.DeploymentFailRequest,
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resp *structs.DeploymentUpdateResponse) error {
status, desc := structs.DeploymentStatusFailed, structs.DeploymentStatusDescriptionFailedByUser
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// Determine if we should rollback
rollback := false
for _, state := range w.d.TaskGroups {
if state.AutoRevert {
rollback = true
break
}
}
var rollbackJob *structs.Job
if rollback {
var err error
rollbackJob, err = w.latestStableJob()
if err != nil {
return err
}
if rollbackJob != nil {
desc = structs.DeploymentStatusDescriptionRollback(desc, rollbackJob.Version)
} else {
desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc)
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}
}
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// Commit the change
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update := w.getDeploymentStatusUpdate(status, desc)
eval := w.getEval()
i, err := w.upsertDeploymentStatusUpdate(update, eval, rollbackJob)
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if err != nil {
return err
}
// Build the response
resp.EvalID = eval.ID
resp.EvalCreateIndex = i
resp.DeploymentModifyIndex = i
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resp.Index = i
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if rollbackJob != nil {
resp.RevertedJobVersion = helper.Uint64ToPtr(rollbackJob.Version)
}
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w.setLatestEval(i)
return nil
}
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// StopWatch stops watching the deployment. This should be called whenever a
// deployment is completed or the watcher is no longer needed.
func (w *deploymentWatcher) StopWatch() {
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w.exitFn()
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}
// watch is the long running watcher that takes actions upon allocation changes
func (w *deploymentWatcher) watch() {
allocIndex := uint64(1)
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for {
// Block getting all allocations that are part of the deployment using
// the last evaluation index. This will have us block waiting for
// something to change past what the scheduler has evaluated.
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allocs, index, err := w.getAllocs(allocIndex)
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if err != nil {
if err == context.Canceled || w.ctx.Err() == context.Canceled {
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return
}
w.logger.Printf("[ERR] nomad.deployment_watcher: failed to retrieve allocations for deployment %q: %v", w.d.ID, err)
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return
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}
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allocIndex = index
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// Get the latest evaluation index
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latestEval, err := w.latestEvalIndex()
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if err != nil {
if err == context.Canceled || w.ctx.Err() == context.Canceled {
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return
}
w.logger.Printf("[ERR] nomad.deployment_watcher: failed to determine last evaluation index for job %q: %v", w.d.JobID, err)
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return
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}
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// Create an evaluation trigger if there is any allocation whose
// deployment status has been updated past the latest eval index.
createEval, failDeployment, rollback := false, false, false
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for _, alloc := range allocs {
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if alloc.DeploymentStatus == nil || alloc.DeploymentStatus.ModifyIndex <= latestEval {
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continue
}
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// We need to create an eval
createEval = true
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if alloc.DeploymentStatus.IsUnhealthy() {
// Check if the group has autorevert set
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group, ok := w.d.TaskGroups[alloc.TaskGroup]
if ok && group.AutoRevert {
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rollback = true
}
// Since we have an unhealthy allocation, fail the deployment
failDeployment = true
}
// All conditions have been hit so we can break
if createEval && failDeployment && rollback {
break
}
}
// Change the deployments status to failed
if failDeployment {
// Default description
desc := structs.DeploymentStatusDescriptionFailedAllocations
// Rollback to the old job if necessary
var j *structs.Job
if rollback {
var err error
j, err = w.latestStableJob()
if err != nil {
w.logger.Printf("[ERR] nomad.deployment_watcher: failed to lookup latest stable job for %q: %v", w.d.JobID, err)
}
// Description should include that the job is being rolled back to
// version N
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if j != nil {
desc = structs.DeploymentStatusDescriptionRollback(desc, j.Version)
} else {
desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc)
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}
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}
// Update the status of the deployment to failed and create an
// evaluation.
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e := w.getEval()
u := w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc)
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if index, err := w.upsertDeploymentStatusUpdate(u, e, j); err != nil {
w.logger.Printf("[ERR] nomad.deployment_watcher: failed to update deployment %q status: %v", w.d.ID, err)
} else {
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w.setLatestEval(index)
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}
} else if createEval {
// Create an eval to push the deployment along
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w.createEvalBatched(index)
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}
}
}
// latestStableJob returns the latest stable job. It may be nil if none exist
func (w *deploymentWatcher) latestStableJob() (*structs.Job, error) {
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snap, err := w.state.Snapshot()
if err != nil {
return nil, err
}
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versions, err := snap.JobVersionsByID(nil, w.d.Namespace, w.d.JobID)
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if err != nil {
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return nil, err
}
var stable *structs.Job
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for _, job := range versions {
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if job.Stable {
stable = job
break
}
}
return stable, nil
}
// createEvalBatched creates an eval but batches calls together
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func (w *deploymentWatcher) createEvalBatched(forIndex uint64) {
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w.l.Lock()
defer w.l.Unlock()
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if w.outstandingBatch || forIndex < w.latestEval {
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return
}
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w.outstandingBatch = true
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time.AfterFunc(perJobEvalBatchPeriod, func() {
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// Create the eval
evalCreateIndex, err := w.createEvaluation(w.getEval())
if err != nil {
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w.logger.Printf("[ERR] nomad.deployment_watcher: failed to create evaluation for deployment %q: %v", w.d.ID, err)
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} else {
w.setLatestEval(evalCreateIndex)
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}
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w.l.Lock()
w.outstandingBatch = false
w.l.Unlock()
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})
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}
// getEval returns an evaluation suitable for the deployment
func (w *deploymentWatcher) getEval() *structs.Evaluation {
return &structs.Evaluation{
ID: structs.GenerateUUID(),
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Namespace: w.j.Namespace,
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Priority: w.j.Priority,
Type: w.j.Type,
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TriggeredBy: structs.EvalTriggerDeploymentWatcher,
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JobID: w.j.ID,
DeploymentID: w.d.ID,
Status: structs.EvalStatusPending,
}
}
// getDeploymentStatusUpdate returns a deployment status update
func (w *deploymentWatcher) getDeploymentStatusUpdate(status, desc string) *structs.DeploymentStatusUpdate {
return &structs.DeploymentStatusUpdate{
DeploymentID: w.d.ID,
Status: status,
StatusDescription: desc,
}
}
// getAllocs retrieves the allocations that are part of the deployment blocking
// at the given index.
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func (w *deploymentWatcher) getAllocs(index uint64) ([]*structs.AllocListStub, uint64, error) {
resp, index, err := w.state.BlockingQuery(w.getAllocsImpl, index, w.ctx)
if err != nil {
return nil, 0, err
}
if err := w.ctx.Err(); err != nil {
return nil, 0, err
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}
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return resp.([]*structs.AllocListStub), index, nil
}
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// getDeploysImpl retrieves all deployments from the passed state store.
func (w *deploymentWatcher) getAllocsImpl(ws memdb.WatchSet, state *state.StateStore) (interface{}, uint64, error) {
if err := w.queryLimiter.Wait(w.ctx); err != nil {
return nil, 0, err
}
// Capture all the allocations
allocs, err := state.AllocsByDeployment(ws, w.d.ID)
if err != nil {
return nil, 0, err
}
stubs := make([]*structs.AllocListStub, 0, len(allocs))
for _, alloc := range allocs {
stubs = append(stubs, alloc.Stub())
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}
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// Use the last index that affected the jobs table
index, err := state.Index("allocs")
if err != nil {
return nil, index, err
}
return stubs, index, nil
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}
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// latestEvalIndex returns the index of the last evaluation created for
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// the job. The index is used to determine if an allocation update requires an
// evaluation to be triggered.
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func (w *deploymentWatcher) latestEvalIndex() (uint64, error) {
if err := w.queryLimiter.Wait(w.ctx); err != nil {
return 0, err
}
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snap, err := w.state.Snapshot()
if err != nil {
return 0, err
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}
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evals, err := snap.EvalsByJob(nil, w.d.Namespace, w.d.JobID)
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if err != nil {
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return 0, err
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}
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if len(evals) == 0 {
idx, err := snap.Index("evals")
if err != nil {
w.setLatestEval(idx)
}
return idx, err
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}
// Prefer using the snapshot index. Otherwise use the create index
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e := evals[0]
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if e.SnapshotIndex != 0 {
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w.setLatestEval(e.SnapshotIndex)
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return e.SnapshotIndex, nil
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}
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w.setLatestEval(e.CreateIndex)
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return e.CreateIndex, nil
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}
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// setLatestEval sets the given index as the latest eval unless the currently
// stored index is higher.
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func (w *deploymentWatcher) setLatestEval(index uint64) {
w.l.Lock()
defer w.l.Unlock()
if index > w.latestEval {
w.latestEval = index
}
}
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// getLatestEval returns the latest eval index.
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func (w *deploymentWatcher) getLatestEval() uint64 {
w.l.Lock()
defer w.l.Unlock()
return w.latestEval
}