open-nomad/client/driver/driver.go

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package driver
import (
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"context"
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"crypto/md5"
"errors"
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"fmt"
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"io"
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"log"
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"os"
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"github.com/hashicorp/nomad/client/allocdir"
"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver/env"
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"github.com/hashicorp/nomad/client/fingerprint"
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"github.com/hashicorp/nomad/nomad/structs"
dstructs "github.com/hashicorp/nomad/client/driver/structs"
cstructs "github.com/hashicorp/nomad/client/structs"
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)
var (
// BuiltinDrivers contains the built in registered drivers
// which are available for allocation handling
BuiltinDrivers = map[string]Factory{
"docker": NewDockerDriver,
"exec": NewExecDriver,
"raw_exec": NewRawExecDriver,
"java": NewJavaDriver,
"qemu": NewQemuDriver,
"rkt": NewRktDriver,
}
// DriverStatsNotImplemented is the error to be returned if a driver doesn't
// implement stats.
DriverStatsNotImplemented = errors.New("stats not implemented for driver")
)
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// NewDriver is used to instantiate and return a new driver
// given the name and a logger
func NewDriver(name string, ctx *DriverContext) (Driver, error) {
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// Lookup the factory function
factory, ok := BuiltinDrivers[name]
if !ok {
return nil, fmt.Errorf("unknown driver '%s'", name)
}
// Instantiate the driver
d := factory(ctx)
return d, nil
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}
// Factory is used to instantiate a new Driver
type Factory func(*DriverContext) Driver
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// PrestartResponse is driver state returned by Driver.Prestart.
type PrestartResponse struct {
// CreatedResources by the driver.
CreatedResources *CreatedResources
// PortMap can be set by drivers to replace ports in environment
// variables with driver-specific mappings.
PortMap map[string]int
}
// NewPrestartResponse creates a new PrestartResponse with CreatedResources
// initialized.
func NewPrestartResponse() *PrestartResponse {
return &PrestartResponse{
CreatedResources: NewCreatedResources(),
}
}
// CreatedResources is a map of resources (eg downloaded images) created by a driver
// that must be cleaned up.
type CreatedResources struct {
Resources map[string][]string
}
func NewCreatedResources() *CreatedResources {
return &CreatedResources{Resources: make(map[string][]string)}
}
// Add a new resource if it doesn't already exist.
func (r *CreatedResources) Add(k, v string) {
if r.Resources == nil {
r.Resources = map[string][]string{k: []string{v}}
return
}
existing, ok := r.Resources[k]
if !ok {
// Key doesn't exist, create it
r.Resources[k] = []string{v}
return
}
for _, item := range existing {
if item == v {
// resource exists, return
return
}
}
// Resource type exists but value did not, append it
r.Resources[k] = append(existing, v)
return
}
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// Remove a resource. Return true if removed, otherwise false.
//
// Removes the entire key if the needle is the last value in the list.
func (r *CreatedResources) Remove(k, needle string) bool {
haystack := r.Resources[k]
for i, item := range haystack {
if item == needle {
r.Resources[k] = append(haystack[:i], haystack[i+1:]...)
if len(r.Resources[k]) == 0 {
delete(r.Resources, k)
}
return true
}
}
return false
}
// Copy returns a new deep copy of CreatedResrouces.
func (r *CreatedResources) Copy() *CreatedResources {
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if r == nil {
return nil
}
newr := CreatedResources{
Resources: make(map[string][]string, len(r.Resources)),
}
for k, v := range r.Resources {
newv := make([]string, len(v))
copy(newv, v)
newr.Resources[k] = newv
}
return &newr
}
// Merge another CreatedResources into this one. If the other CreatedResources
// is nil this method is a noop.
func (r *CreatedResources) Merge(o *CreatedResources) {
if o == nil {
return
}
for k, v := range o.Resources {
// New key
if len(r.Resources[k]) == 0 {
r.Resources[k] = v
continue
}
// Existing key
OUTER:
for _, item := range v {
for _, existing := range r.Resources[k] {
if item == existing {
// Found it, move on
continue OUTER
}
}
// New item, append it
r.Resources[k] = append(r.Resources[k], item)
}
}
}
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func (r *CreatedResources) Hash() []byte {
h := md5.New()
for k, values := range r.Resources {
io.WriteString(h, k)
io.WriteString(h, "values")
for i, v := range values {
io.WriteString(h, fmt.Sprintf("%d-%v", i, v))
}
}
return h.Sum(nil)
}
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// Driver is used for execution of tasks. This allows Nomad
// to support many pluggable implementations of task drivers.
// Examples could include LXC, Docker, Qemu, etc.
type Driver interface {
// Drivers must support the fingerprint interface for detection
fingerprint.Fingerprint
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// Prestart prepares the task environment and performs expensive
// intialization steps like downloading images.
//
// CreatedResources may be non-nil even when an error occurs.
Prestart(*ExecContext, *structs.Task) (*PrestartResponse, error)
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// Start is used to being task execution
Start(ctx *ExecContext, task *structs.Task) (DriverHandle, error)
// Open is used to re-open a handle to a task
Open(ctx *ExecContext, handleID string) (DriverHandle, error)
// Cleanup is called to remove resources which were created for a task
// and no longer needed. Cleanup is not called if CreatedResources is
// nil.
//
// If Cleanup returns a recoverable error it may be retried. On retry
// it will be passed the same CreatedResources, so all successfully
// cleaned up resources should be removed.
Cleanup(*ExecContext, *CreatedResources) error
// Drivers must validate their configuration
Validate(map[string]interface{}) error
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// Abilities returns the abilities of the driver
Abilities() DriverAbilities
// FSIsolation returns the method of filesystem isolation used
FSIsolation() cstructs.FSIsolation
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}
// DriverAbilities marks the abilities the driver has.
type DriverAbilities struct {
// SendSignals marks the driver as being able to send signals
SendSignals bool
// Exec marks the driver as being able to execute arbitrary commands
// such as health checks. Used by the ScriptExecutor interface.
Exec bool
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}
// LogEventFn is a callback which allows Drivers to emit task events.
type LogEventFn func(message string, args ...interface{})
// DriverContext is a means to inject dependencies such as loggers, configs, and
// node attributes into a Driver without having to change the Driver interface
// each time we do it. Used in conjection with Factory, above.
type DriverContext struct {
taskName string
allocID string
config *config.Config
logger *log.Logger
node *structs.Node
emitEvent LogEventFn
}
// NewEmptyDriverContext returns a DriverContext with all fields set to their
// zero value.
func NewEmptyDriverContext() *DriverContext {
return &DriverContext{}
}
// NewDriverContext initializes a new DriverContext with the specified fields.
// This enables other packages to create DriverContexts but keeps the fields
// private to the driver. If we want to change this later we can gorename all of
// the fields in DriverContext.
func NewDriverContext(taskName, allocID string, config *config.Config, node *structs.Node,
logger *log.Logger, eventEmitter LogEventFn) *DriverContext {
return &DriverContext{
taskName: taskName,
allocID: allocID,
config: config,
node: node,
logger: logger,
emitEvent: eventEmitter,
}
}
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// DriverHandle is an opaque handle into a driver used for task
// manipulation
type DriverHandle interface {
// Returns an opaque handle that can be used to re-open the handle
ID() string
// WaitCh is used to return a channel used wait for task completion
WaitCh() chan *dstructs.WaitResult
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// Update is used to update the task if possible and update task related
// configurations.
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Update(task *structs.Task) error
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// Kill is used to stop the task
Kill() error
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// Stats returns aggregated stats of the driver
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Stats() (*cstructs.TaskResourceUsage, error)
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// Signal is used to send a signal to the task
Signal(s os.Signal) error
// ScriptExecutor is an interface used to execute commands such as
// health check scripts in the a DriverHandle's context.
ScriptExecutor
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}
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// ScriptExecutor is an interface that supports Exec()ing commands in the
// driver's context. Split out of DriverHandle to ease testing.
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type ScriptExecutor interface {
Exec(ctx context.Context, cmd string, args []string) ([]byte, int, error)
}
// ExecContext is a task's execution context
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type ExecContext struct {
// TaskDir contains information about the task directory structure.
TaskDir *allocdir.TaskDir
// TaskEnv contains the task's environment variables.
TaskEnv *env.TaskEnv
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}
// NewExecContext is used to create a new execution context
func NewExecContext(td *allocdir.TaskDir, te *env.TaskEnv) *ExecContext {
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return &ExecContext{
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TaskDir: td,
TaskEnv: te,
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}
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}
func mapMergeStrInt(maps ...map[string]int) map[string]int {
out := map[string]int{}
for _, in := range maps {
for key, val := range in {
out[key] = val
}
}
return out
}
func mapMergeStrStr(maps ...map[string]string) map[string]string {
out := map[string]string{}
for _, in := range maps {
for key, val := range in {
out[key] = val
}
}
return out
}