open-nomad/nomad/fsm_test.go

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package nomad
import (
"bytes"
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"os"
"reflect"
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"testing"
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"time"
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"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/raft"
)
type MockSink struct {
*bytes.Buffer
cancel bool
}
func (m *MockSink) ID() string {
return "Mock"
}
func (m *MockSink) Cancel() error {
m.cancel = true
return nil
}
func (m *MockSink) Close() error {
return nil
}
func testStateStore(t *testing.T) *state.StateStore {
state, err := state.NewStateStore(os.Stderr)
if err != nil {
t.Fatalf("err: %v", err)
}
if state == nil {
t.Fatalf("missing state")
}
return state
}
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func testFSM(t *testing.T) *nomadFSM {
fsm, err := NewFSM(testBroker(t, 0), os.Stderr)
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if err != nil {
t.Fatalf("err: %v", err)
}
if fsm == nil {
t.Fatalf("missing fsm")
}
return fsm
}
func makeLog(buf []byte) *raft.Log {
return &raft.Log{
Index: 1,
Term: 1,
Type: raft.LogCommand,
Data: buf,
}
}
func TestFSM_RegisterNode(t *testing.T) {
fsm := testFSM(t)
req := structs.NodeRegisterRequest{
Node: mock.Node(),
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}
buf, err := structs.Encode(structs.NodeRegisterRequestType, req)
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if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are registered
node, err := fsm.State().GetNodeByID(req.Node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if node == nil {
t.Fatalf("not found!")
}
if node.CreateIndex != 1 {
t.Fatalf("bad index: %d", node.CreateIndex)
}
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tt := fsm.TimeTable()
index := tt.NearestIndex(time.Now().UTC())
if index != 1 {
t.Fatalf("bad: %d", index)
}
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}
func TestFSM_DeregisterNode(t *testing.T) {
fsm := testFSM(t)
node := mock.Node()
req := structs.NodeRegisterRequest{
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Node: node,
}
buf, err := structs.Encode(structs.NodeRegisterRequestType, req)
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if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
req2 := structs.NodeDeregisterRequest{
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NodeID: node.ID,
}
buf, err = structs.Encode(structs.NodeDeregisterRequestType, req2)
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if err != nil {
t.Fatalf("err: %v", err)
}
resp = fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are NOT registered
node, err = fsm.State().GetNodeByID(req.Node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if node != nil {
t.Fatalf("node found!")
}
}
func TestFSM_UpdateNodeStatus(t *testing.T) {
fsm := testFSM(t)
node := mock.Node()
req := structs.NodeRegisterRequest{
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Node: node,
}
buf, err := structs.Encode(structs.NodeRegisterRequestType, req)
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if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
req2 := structs.NodeUpdateStatusRequest{
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NodeID: node.ID,
Status: structs.NodeStatusReady,
}
buf, err = structs.Encode(structs.NodeUpdateStatusRequestType, req2)
if err != nil {
t.Fatalf("err: %v", err)
}
resp = fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are NOT registered
node, err = fsm.State().GetNodeByID(req.Node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if node.Status != structs.NodeStatusReady {
t.Fatalf("bad node: %#v", node)
}
}
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func TestFSM_RegisterJob(t *testing.T) {
fsm := testFSM(t)
req := structs.JobRegisterRequest{
Job: mock.Job(),
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}
buf, err := structs.Encode(structs.JobRegisterRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are registered
job, err := fsm.State().GetJobByID(req.Job.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if job == nil {
t.Fatalf("not found!")
}
if job.CreateIndex != 1 {
t.Fatalf("bad index: %d", job.CreateIndex)
}
}
func TestFSM_DeregisterJob(t *testing.T) {
fsm := testFSM(t)
job := mock.Job()
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req := structs.JobRegisterRequest{
Job: job,
}
buf, err := structs.Encode(structs.JobRegisterRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
req2 := structs.JobDeregisterRequest{
JobID: job.ID,
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}
buf, err = structs.Encode(structs.JobDeregisterRequestType, req2)
if err != nil {
t.Fatalf("err: %v", err)
}
resp = fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are NOT registered
job, err = fsm.State().GetJobByID(req.Job.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if job != nil {
t.Fatalf("job found!")
}
}
func TestFSM_UpdateEval(t *testing.T) {
fsm := testFSM(t)
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fsm.evalBroker.SetEnabled(true)
req := structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{mock.Eval()},
}
buf, err := structs.Encode(structs.EvalUpdateRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are registered
eval, err := fsm.State().GetEvalByID(req.Evals[0].ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if eval == nil {
t.Fatalf("not found!")
}
if eval.CreateIndex != 1 {
t.Fatalf("bad index: %d", eval.CreateIndex)
}
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// Verify enqueued
stats := fsm.evalBroker.Stats()
if stats.TotalReady != 1 {
t.Fatalf("bad: %#v %#v", stats, eval)
}
}
func TestFSM_DeleteEval(t *testing.T) {
fsm := testFSM(t)
eval := mock.Eval()
req := structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{eval},
}
buf, err := structs.Encode(structs.EvalUpdateRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
req2 := structs.EvalDeleteRequest{
Evals: []string{eval.ID},
}
buf, err = structs.Encode(structs.EvalDeleteRequestType, req2)
if err != nil {
t.Fatalf("err: %v", err)
}
resp = fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are NOT registered
eval, err = fsm.State().GetEvalByID(req.Evals[0].ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if eval != nil {
t.Fatalf("eval found!")
}
}
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func TestFSM_UpdateAllocations(t *testing.T) {
fsm := testFSM(t)
alloc := mock.Alloc()
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req := structs.AllocUpdateRequest{
Evict: nil,
Alloc: []*structs.Allocation{alloc},
}
buf, err := structs.Encode(structs.AllocUpdateRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
resp := fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
// Verify we are registered
out, err := fsm.State().GetAllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
alloc.CreateIndex = out.CreateIndex
alloc.ModifyIndex = out.ModifyIndex
if !reflect.DeepEqual(alloc, out) {
t.Fatalf("bad: %#v %#v", alloc, out)
}
req2 := structs.AllocUpdateRequest{
Evict: []string{alloc.ID},
}
buf, err = structs.Encode(structs.AllocUpdateRequestType, req2)
if err != nil {
t.Fatalf("err: %v", err)
}
resp = fsm.Apply(makeLog(buf))
if resp != nil {
t.Fatalf("resp: %v", resp)
}
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// Verify we are evicted
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out, err = fsm.State().GetAllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
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if out.Status != structs.AllocStatusEvict {
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t.Fatalf("alloc found!")
}
}
func testSnapshotRestore(t *testing.T, fsm *nomadFSM) *nomadFSM {
// Snapshot
snap, err := fsm.Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
defer snap.Release()
// Persist
buf := bytes.NewBuffer(nil)
sink := &MockSink{buf, false}
if err := snap.Persist(sink); err != nil {
t.Fatalf("err: %v", err)
}
// Try to restore on a new FSM
fsm2 := testFSM(t)
// Do a restore
if err := fsm2.Restore(sink); err != nil {
t.Fatalf("err: %v", err)
}
return fsm2
}
func TestFSM_SnapshotRestore_Nodes(t *testing.T) {
// Add some state
fsm := testFSM(t)
state := fsm.State()
node1 := mock.Node()
state.RegisterNode(1000, node1)
node2 := mock.Node()
state.RegisterNode(1001, node2)
// Verify the contents
fsm2 := testSnapshotRestore(t, fsm)
state2 := fsm2.State()
out1, _ := state2.GetNodeByID(node1.ID)
out2, _ := state2.GetNodeByID(node2.ID)
if !reflect.DeepEqual(node1, out1) {
t.Fatalf("bad: \n%#v\n%#v", out1, node1)
}
if !reflect.DeepEqual(node2, out2) {
t.Fatalf("bad: \n%#v\n%#v", out2, node2)
}
}
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func TestFSM_SnapshotRestore_Jobs(t *testing.T) {
// Add some state
fsm := testFSM(t)
state := fsm.State()
job1 := mock.Job()
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state.RegisterJob(1000, job1)
job2 := mock.Job()
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state.RegisterJob(1001, job2)
// Verify the contents
fsm2 := testSnapshotRestore(t, fsm)
state2 := fsm2.State()
out1, _ := state2.GetJobByID(job1.ID)
out2, _ := state2.GetJobByID(job2.ID)
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if !reflect.DeepEqual(job1, out1) {
t.Fatalf("bad: \n%#v\n%#v", out1, job1)
}
if !reflect.DeepEqual(job2, out2) {
t.Fatalf("bad: \n%#v\n%#v", out2, job2)
}
}
func TestFSM_SnapshotRestore_Evals(t *testing.T) {
// Add some state
fsm := testFSM(t)
state := fsm.State()
eval1 := mock.Eval()
state.UpsertEvals(1000, []*structs.Evaluation{eval1})
eval2 := mock.Eval()
state.UpsertEvals(1001, []*structs.Evaluation{eval2})
// Verify the contents
fsm2 := testSnapshotRestore(t, fsm)
state2 := fsm2.State()
out1, _ := state2.GetEvalByID(eval1.ID)
out2, _ := state2.GetEvalByID(eval2.ID)
if !reflect.DeepEqual(eval1, out1) {
t.Fatalf("bad: \n%#v\n%#v", out1, eval1)
}
if !reflect.DeepEqual(eval2, out2) {
t.Fatalf("bad: \n%#v\n%#v", out2, eval2)
}
}
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func TestFSM_SnapshotRestore_Allocs(t *testing.T) {
// Add some state
fsm := testFSM(t)
state := fsm.State()
alloc1 := mock.Alloc()
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state.UpdateAllocations(1000, nil, []*structs.Allocation{alloc1})
alloc2 := mock.Alloc()
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state.UpdateAllocations(1001, nil, []*structs.Allocation{alloc2})
// Verify the contents
fsm2 := testSnapshotRestore(t, fsm)
state2 := fsm2.State()
out1, _ := state2.GetAllocByID(alloc1.ID)
out2, _ := state2.GetAllocByID(alloc2.ID)
if !reflect.DeepEqual(alloc1, out1) {
t.Fatalf("bad: \n%#v\n%#v", out1, alloc1)
}
if !reflect.DeepEqual(alloc2, out2) {
t.Fatalf("bad: \n%#v\n%#v", out2, alloc2)
}
}
func TestFSM_SnapshotRestore_Indexes(t *testing.T) {
// Add some state
fsm := testFSM(t)
state := fsm.State()
node1 := mock.Node()
state.RegisterNode(1000, node1)
// Verify the contents
fsm2 := testSnapshotRestore(t, fsm)
state2 := fsm2.State()
index, err := state2.GetIndex("nodes")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1000 {
t.Fatalf("bad: %d", index)
}
}
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func TestFSM_SnapshotRestore_TimeTable(t *testing.T) {
// Add some state
fsm := testFSM(t)
tt := fsm.TimeTable()
start := time.Now().UTC()
tt.Witness(1000, start)
tt.Witness(2000, start.Add(10*time.Minute))
// Verify the contents
fsm2 := testSnapshotRestore(t, fsm)
tt2 := fsm2.TimeTable()
if tt2.NearestTime(1500) != start {
t.Fatalf("bad")
}
if tt2.NearestIndex(start.Add(15*time.Minute)) != 2000 {
t.Fatalf("bad")
}
}