open-nomad/nomad/fsm.go

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package nomad
import (
"fmt"
"io"
"log"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/raft"
"github.com/ugorji/go/codec"
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)
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const (
// timeTableGranularity is the granularity of index to time tracking
timeTableGranularity = 5 * time.Minute
// timeTableLimit is the maximum limit of our tracking
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timeTableLimit = 72 * time.Hour
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)
// SnapshotType is prefixed to a record in the FSM snapshot
// so that we can determine the type for restore
type SnapshotType byte
const (
NodeSnapshot SnapshotType = iota
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JobSnapshot
IndexSnapshot
EvalSnapshot
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AllocSnapshot
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TimeTableSnapshot
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PeriodicLaunchSnapshot
)
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// nomadFSM implements a finite state machine that is used
// along with Raft to provide strong consistency. We implement
// this outside the Server to avoid exposing this outside the package.
type nomadFSM struct {
evalBroker *EvalBroker
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blockedEvals *BlockedEvals
periodicDispatcher *PeriodicDispatch
logOutput io.Writer
logger *log.Logger
state *state.StateStore
timetable *TimeTable
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}
// nomadSnapshot is used to provide a snapshot of the current
// state in a way that can be accessed concurrently with operations
// that may modify the live state.
type nomadSnapshot struct {
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snap *state.StateSnapshot
timetable *TimeTable
}
// snapshotHeader is the first entry in our snapshot
type snapshotHeader struct {
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}
// NewFSMPath is used to construct a new FSM with a blank state
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func NewFSM(evalBroker *EvalBroker, periodic *PeriodicDispatch,
blocked *BlockedEvals, logOutput io.Writer) (*nomadFSM, error) {
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// Create a state store
state, err := state.NewStateStore(logOutput)
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if err != nil {
return nil, err
}
fsm := &nomadFSM{
evalBroker: evalBroker,
periodicDispatcher: periodic,
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blockedEvals: blocked,
logOutput: logOutput,
logger: log.New(logOutput, "", log.LstdFlags),
state: state,
timetable: NewTimeTable(timeTableGranularity, timeTableLimit),
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}
return fsm, nil
}
// Close is used to cleanup resources associated with the FSM
func (n *nomadFSM) Close() error {
return nil
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}
// State is used to return a handle to the current state
func (n *nomadFSM) State() *state.StateStore {
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return n.state
}
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// TimeTable returns the time table of transactions
func (n *nomadFSM) TimeTable() *TimeTable {
return n.timetable
}
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func (n *nomadFSM) Apply(log *raft.Log) interface{} {
buf := log.Data
msgType := structs.MessageType(buf[0])
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// Witness this write
n.timetable.Witness(log.Index, time.Now().UTC())
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// Check if this message type should be ignored when unknown. This is
// used so that new commands can be added with developer control if older
// versions can safely ignore the command, or if they should crash.
ignoreUnknown := false
if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag {
msgType &= ^structs.IgnoreUnknownTypeFlag
ignoreUnknown = true
}
switch msgType {
case structs.NodeRegisterRequestType:
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return n.applyUpsertNode(buf[1:], log.Index)
case structs.NodeDeregisterRequestType:
return n.applyDeregisterNode(buf[1:], log.Index)
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case structs.NodeUpdateStatusRequestType:
return n.applyStatusUpdate(buf[1:], log.Index)
case structs.NodeUpdateDrainRequestType:
return n.applyDrainUpdate(buf[1:], log.Index)
case structs.JobRegisterRequestType:
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return n.applyUpsertJob(buf[1:], log.Index)
case structs.JobDeregisterRequestType:
return n.applyDeregisterJob(buf[1:], log.Index)
case structs.EvalUpdateRequestType:
return n.applyUpdateEval(buf[1:], log.Index)
case structs.EvalDeleteRequestType:
return n.applyDeleteEval(buf[1:], log.Index)
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case structs.AllocUpdateRequestType:
return n.applyAllocUpdate(buf[1:], log.Index)
case structs.AllocClientUpdateRequestType:
return n.applyAllocClientUpdate(buf[1:], log.Index)
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default:
if ignoreUnknown {
n.logger.Printf("[WARN] nomad.fsm: ignoring unknown message type (%d), upgrade to newer version", msgType)
return nil
} else {
panic(fmt.Errorf("failed to apply request: %#v", buf))
}
}
}
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func (n *nomadFSM) applyUpsertNode(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "register_node"}, time.Now())
var req structs.NodeRegisterRequest
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if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
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if err := n.state.UpsertNode(index, req.Node); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertNode failed: %v", err)
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return err
}
return nil
}
func (n *nomadFSM) applyDeregisterNode(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_node"}, time.Now())
var req structs.NodeDeregisterRequest
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if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
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if err := n.state.DeleteNode(index, req.NodeID); err != nil {
n.logger.Printf("[ERR] nomad.fsm: DeleteNode failed: %v", err)
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return err
}
return nil
}
func (n *nomadFSM) applyStatusUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_status_update"}, time.Now())
var req structs.NodeUpdateStatusRequest
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if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateNodeStatus(index, req.NodeID, req.Status); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpdateNodeStatus failed: %v", err)
return err
}
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// Unblock evals for the nodes computed node class if it is in a ready
// state.
if req.Status == structs.NodeStatusReady {
node, err := n.state.NodeByID(req.NodeID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: looking up node %q failed: %v", req.NodeID, err)
return err
}
n.blockedEvals.Unblock(node.ComputedClass)
}
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return nil
}
func (n *nomadFSM) applyDrainUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_drain_update"}, time.Now())
var req structs.NodeUpdateDrainRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateNodeDrain(index, req.NodeID, req.Drain); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpdateNodeDrain failed: %v", err)
return err
}
return nil
}
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func (n *nomadFSM) applyUpsertJob(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "register_job"}, time.Now())
var req structs.JobRegisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
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if err := n.state.UpsertJob(index, req.Job); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertJob failed: %v", err)
return err
}
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// We always add the job to the periodic dispatcher because there is the
// possibility that the periodic spec was removed and then we should stop
// tracking it.
if err := n.periodicDispatcher.Add(req.Job); err != nil {
n.logger.Printf("[ERR] nomad.fsm: periodicDispatcher.Add failed: %v", err)
return err
}
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// If it is periodic, record the time it was inserted. This is necessary for
// recovering during leader election. It is possible that from the time it
// is added to when it was suppose to launch, leader election occurs and the
// job was not launched. In this case, we use the insertion time to
// determine if a launch was missed.
if req.Job.IsPeriodic() {
prevLaunch, err := n.state.PeriodicLaunchByID(req.Job.ID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: PeriodicLaunchByID failed: %v", err)
return err
}
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// Record the insertion time as a launch. We overload the launch table
// such that the first entry is the insertion time.
if prevLaunch == nil {
launch := &structs.PeriodicLaunch{ID: req.Job.ID, Launch: time.Now()}
if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertPeriodicLaunch failed: %v", err)
return err
}
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}
}
// Check if the parent job is periodic and mark the launch time.
parentID := req.Job.ParentID
if parentID != "" {
parent, err := n.state.JobByID(parentID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: JobByID(%v) lookup for parent failed: %v", parentID, err)
return err
} else if parent == nil {
// The parent has been deregistered.
return nil
}
if parent.IsPeriodic() {
t, err := n.periodicDispatcher.LaunchTime(req.Job.ID)
if err != nil {
n.logger.Printf("[ERR] nomad.fsm: LaunchTime(%v) failed: %v", req.Job.ID, err)
return err
}
launch := &structs.PeriodicLaunch{ID: parentID, Launch: t}
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if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertPeriodicLaunch failed: %v", err)
return err
}
}
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}
return nil
}
func (n *nomadFSM) applyDeregisterJob(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_job"}, time.Now())
var req structs.JobDeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
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if err := n.state.DeleteJob(index, req.JobID); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: DeleteJob failed: %v", err)
return err
}
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if err := n.periodicDispatcher.Remove(req.JobID); err != nil {
n.logger.Printf("[ERR] nomad.fsm: periodicDispatcher.Remove failed: %v", err)
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return err
}
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// We always delete from the periodic launch table because it is possible that
// the job was updated to be non-perioidic, thus checking if it is periodic
// doesn't ensure we clean it up properly.
n.state.DeletePeriodicLaunch(index, req.JobID)
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return nil
}
func (n *nomadFSM) applyUpdateEval(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "update_eval"}, time.Now())
var req structs.EvalUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertEvals(index, req.Evals); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertEvals failed: %v", err)
return err
}
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for _, eval := range req.Evals {
if eval.ShouldEnqueue() {
if err := n.evalBroker.Enqueue(eval); err != nil {
n.logger.Printf("[ERR] nomad.fsm: failed to enqueue evaluation %s: %v", eval.ID, err)
return err
}
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} else if eval.ShouldBlock() {
n.blockedEvals.Block(eval)
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}
}
return nil
}
func (n *nomadFSM) applyDeleteEval(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "delete_eval"}, time.Now())
var req structs.EvalDeleteRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteEval(index, req.Evals, req.Allocs); err != nil {
n.logger.Printf("[ERR] nomad.fsm: DeleteEval failed: %v", err)
return err
}
return nil
}
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func (n *nomadFSM) applyAllocUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update"}, time.Now())
var req structs.AllocUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
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// Attach the plan to all the allocations. It is pulled out in the
// payload to avoid the redundancy of encoding, but should be denormalized
// prior to being inserted into MemDB.
if j := req.Job; j != nil {
for _, alloc := range req.Alloc {
if alloc.Job == nil {
alloc.Job = j
}
}
}
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if err := n.state.UpsertAllocs(index, req.Alloc); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpsertAllocs failed: %v", err)
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return err
}
return nil
}
func (n *nomadFSM) applyAllocClientUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_client_update"}, time.Now())
var req structs.AllocUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if len(req.Alloc) == 0 {
return nil
}
// Update all the client allocations
if err := n.state.UpdateAllocsFromClient(index, req.Alloc); err != nil {
n.logger.Printf("[ERR] nomad.fsm: UpdateAllocFromClient failed: %v", err)
return err
}
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// Unblock evals for the nodes computed node class if the client has
// finished running an allocation.
for _, alloc := range req.Alloc {
if alloc.ClientStatus == structs.AllocClientStatusDead ||
alloc.ClientStatus == structs.AllocClientStatusFailed {
nodeID := alloc.NodeID
node, err := n.state.NodeByID(nodeID)
if err != nil || node == nil {
n.logger.Printf("[ERR] nomad.fsm: looking up node %q failed: %v", nodeID, err)
return err
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}
n.blockedEvals.Unblock(node.ComputedClass)
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}
}
return nil
}
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func (n *nomadFSM) Snapshot() (raft.FSMSnapshot, error) {
// Create a new snapshot
snap, err := n.state.Snapshot()
if err != nil {
return nil, err
}
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ns := &nomadSnapshot{
snap: snap,
timetable: n.timetable,
}
return ns, nil
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}
func (n *nomadFSM) Restore(old io.ReadCloser) error {
defer old.Close()
// Create a new state store
newState, err := state.NewStateStore(n.logOutput)
if err != nil {
return err
}
n.state = newState
// Start the state restore
restore, err := newState.Restore()
if err != nil {
return err
}
defer restore.Abort()
// Create a decoder
dec := codec.NewDecoder(old, structs.MsgpackHandle)
// Read in the header
var header snapshotHeader
if err := dec.Decode(&header); err != nil {
return err
}
// Populate the new state
msgType := make([]byte, 1)
for {
// Read the message type
_, err := old.Read(msgType)
if err == io.EOF {
break
} else if err != nil {
return err
}
// Decode
switch SnapshotType(msgType[0]) {
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case TimeTableSnapshot:
if err := n.timetable.Deserialize(dec); err != nil {
return fmt.Errorf("time table deserialize failed: %v", err)
}
case NodeSnapshot:
node := new(structs.Node)
if err := dec.Decode(node); err != nil {
return err
}
if err := restore.NodeRestore(node); err != nil {
return err
}
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case JobSnapshot:
job := new(structs.Job)
if err := dec.Decode(job); err != nil {
return err
}
if err := restore.JobRestore(job); err != nil {
return err
}
case EvalSnapshot:
eval := new(structs.Evaluation)
if err := dec.Decode(eval); err != nil {
return err
}
if err := restore.EvalRestore(eval); err != nil {
return err
}
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case AllocSnapshot:
alloc := new(structs.Allocation)
if err := dec.Decode(alloc); err != nil {
return err
}
if err := restore.AllocRestore(alloc); err != nil {
return err
}
case IndexSnapshot:
idx := new(state.IndexEntry)
if err := dec.Decode(idx); err != nil {
return err
}
if err := restore.IndexRestore(idx); err != nil {
return err
}
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case PeriodicLaunchSnapshot:
launch := new(structs.PeriodicLaunch)
if err := dec.Decode(launch); err != nil {
return err
}
if err := restore.PeriodicLaunchRestore(launch); err != nil {
return err
}
default:
return fmt.Errorf("Unrecognized snapshot type: %v", msgType)
}
}
// Commit the state restore
restore.Commit()
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return nil
}
func (s *nomadSnapshot) Persist(sink raft.SnapshotSink) error {
defer metrics.MeasureSince([]string{"nomad", "fsm", "persist"}, time.Now())
// Register the nodes
encoder := codec.NewEncoder(sink, structs.MsgpackHandle)
// Write the header
header := snapshotHeader{}
if err := encoder.Encode(&header); err != nil {
sink.Cancel()
return err
}
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// Write the time table
sink.Write([]byte{byte(TimeTableSnapshot)})
if err := s.timetable.Serialize(encoder); err != nil {
sink.Cancel()
return err
}
// Write all the data out
if err := s.persistIndexes(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistNodes(sink, encoder); err != nil {
sink.Cancel()
return err
}
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if err := s.persistJobs(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistEvals(sink, encoder); err != nil {
sink.Cancel()
return err
}
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if err := s.persistAllocs(sink, encoder); err != nil {
sink.Cancel()
return err
}
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if err := s.persistPeriodicLaunches(sink, encoder); err != nil {
sink.Cancel()
return err
}
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return nil
}
func (s *nomadSnapshot) persistIndexes(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the indexes
iter, err := s.snap.Indexes()
if err != nil {
return err
}
for {
// Get the next item
raw := iter.Next()
if raw == nil {
break
}
// Prepare the request struct
idx := raw.(*state.IndexEntry)
// Write out a node registration
sink.Write([]byte{byte(IndexSnapshot)})
if err := encoder.Encode(idx); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistNodes(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the nodes
nodes, err := s.snap.Nodes()
if err != nil {
return err
}
for {
// Get the next item
raw := nodes.Next()
if raw == nil {
break
}
// Prepare the request struct
node := raw.(*structs.Node)
// Write out a node registration
sink.Write([]byte{byte(NodeSnapshot)})
if err := encoder.Encode(node); err != nil {
return err
}
}
return nil
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}
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func (s *nomadSnapshot) persistJobs(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
jobs, err := s.snap.Jobs()
if err != nil {
return err
}
for {
// Get the next item
raw := jobs.Next()
if raw == nil {
break
}
// Prepare the request struct
job := raw.(*structs.Job)
// Write out a job registration
sink.Write([]byte{byte(JobSnapshot)})
if err := encoder.Encode(job); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistEvals(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the evaluations
evals, err := s.snap.Evals()
if err != nil {
return err
}
for {
// Get the next item
raw := evals.Next()
if raw == nil {
break
}
// Prepare the request struct
eval := raw.(*structs.Evaluation)
// Write out the evaluation
sink.Write([]byte{byte(EvalSnapshot)})
if err := encoder.Encode(eval); err != nil {
return err
}
}
return nil
}
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func (s *nomadSnapshot) persistAllocs(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the allocations
allocs, err := s.snap.Allocs()
if err != nil {
return err
}
for {
// Get the next item
raw := allocs.Next()
if raw == nil {
break
}
// Prepare the request struct
alloc := raw.(*structs.Allocation)
// Write out the evaluation
sink.Write([]byte{byte(AllocSnapshot)})
if err := encoder.Encode(alloc); err != nil {
return err
}
}
return nil
}
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func (s *nomadSnapshot) persistPeriodicLaunches(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
launches, err := s.snap.PeriodicLaunches()
if err != nil {
return err
}
for {
// Get the next item
raw := launches.Next()
if raw == nil {
break
}
// Prepare the request struct
launch := raw.(*structs.PeriodicLaunch)
// Write out a job registration
sink.Write([]byte{byte(PeriodicLaunchSnapshot)})
if err := encoder.Encode(launch); err != nil {
return err
}
}
return nil
}
// Release is a no-op, as we just need to GC the pointer
// to the state store snapshot. There is nothing to explicitly
// cleanup.
func (s *nomadSnapshot) Release() {}