open-nomad/client/allocrunnerv2/taskrunner/task_runner.go

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package taskrunner
import (
"context"
"fmt"
"sync"
"time"
metrics "github.com/armon/go-metrics"
log "github.com/hashicorp/go-hclog"
"github.com/hashicorp/nomad/client/allocdir"
"github.com/hashicorp/nomad/client/allocrunner/taskrunner/restarts"
"github.com/hashicorp/nomad/client/allocrunnerv2/interfaces"
"github.com/hashicorp/nomad/client/allocrunnerv2/taskrunner/state"
"github.com/hashicorp/nomad/client/config"
"github.com/hashicorp/nomad/client/consul"
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"github.com/hashicorp/nomad/client/driver"
"github.com/hashicorp/nomad/client/driver/env"
cstate "github.com/hashicorp/nomad/client/state"
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"github.com/hashicorp/nomad/client/vaultclient"
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"github.com/hashicorp/nomad/nomad/structs"
)
const (
// killBackoffBaseline is the baseline time for exponential backoff while
// killing a task.
killBackoffBaseline = 5 * time.Second
// killBackoffLimit is the limit of the exponential backoff for killing
// the task.
killBackoffLimit = 2 * time.Minute
// killFailureLimit is how many times we will attempt to kill a task before
// giving up and potentially leaking resources.
killFailureLimit = 5
// triggerUpdatechCap is the capacity for the triggerUpdateCh used for
// triggering updates. It should be exactly 1 as even if multiple
// updates have come in since the last one was handled, we only need to
// handle the last one.
triggerUpdateChCap = 1
)
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type TaskRunner struct {
// allocID and taskName are immutable so these fields may be accessed
// without locks
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allocID string
taskName string
alloc *structs.Allocation
allocLock sync.Mutex
clientConfig *config.Config
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// stateUpdater is used to emit updated task state
stateUpdater interfaces.TaskStateHandler
// state captures the state of the task for updating the allocation
state *structs.TaskState
stateLock sync.Mutex
// localState captures the node-local state of the task for when the
// Nomad agent restarts
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localState *state.LocalState
localStateLock sync.RWMutex
// stateDB is for persisting localState and taskState
stateDB cstate.StateDB
// persistedHash is the hash of the last persisted state for skipping
// unnecessary writes
persistedHash []byte
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// ctx is the task runner's context and is done whe the task runner
// should exit. Shutdown hooks are run.
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ctx context.Context
// ctxCancel is used to exit the task runner's Run loop without
// stopping the task. Shutdown hooks are run.
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ctxCancel context.CancelFunc
// Logger is the logger for the task runner.
logger log.Logger
// triggerUpdateCh is ticked whenever update hooks need to be run and
// must be created with cap=1 to signal a pending update and prevent
// callers from deadlocking if the receiver has exited.
triggerUpdateCh chan struct{}
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// waitCh is closed when the task runner has transitioned to a terminal
// state
waitCh chan struct{}
// driver is the driver for the task.
driver driver.Driver
handle driver.DriverHandle // the handle to the running driver
handleLock sync.Mutex
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// task is the task being run
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task *structs.Task
taskLock sync.RWMutex
// taskDir is the directory structure for this task.
taskDir *allocdir.TaskDir
// envBuilder is used to build the task's environment
envBuilder *env.Builder
// restartTracker is used to decide if the task should be restarted.
restartTracker *restarts.RestartTracker
// runnerHooks are task runner lifecycle hooks that should be run on state
// transistions.
runnerHooks []interfaces.TaskHook
// consulClient is the client used by the consul service hook for
// registering services and checks
consulClient consul.ConsulServiceAPI
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// vaultClient is the client to use to derive and renew Vault tokens
vaultClient vaultclient.VaultClient
// vaultToken is the current Vault token. It should be accessed with the
// getter.
vaultToken string
vaultTokenLock sync.Mutex
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// baseLabels are used when emitting tagged metrics. All task runner metrics
// will have these tags, and optionally more.
baseLabels []metrics.Label
}
type Config struct {
Alloc *structs.Allocation
ClientConfig *config.Config
Consul consul.ConsulServiceAPI
Task *structs.Task
TaskDir *allocdir.TaskDir
Logger log.Logger
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// VaultClient is the client to use to derive and renew Vault tokens
VaultClient vaultclient.VaultClient
// LocalState is optionally restored task state
LocalState *state.LocalState
// StateDB is used to store and restore state.
StateDB cstate.StateDB
// StateUpdater is used to emit updated task state
StateUpdater interfaces.TaskStateHandler
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}
func NewTaskRunner(config *Config) (*TaskRunner, error) {
// Create a context for the runner
trCtx, trCancel := context.WithCancel(context.Background())
// Initialize the environment builder
envBuilder := env.NewBuilder(
config.ClientConfig.Node,
config.Alloc,
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config.Task,
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config.ClientConfig.Region,
)
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tr := &TaskRunner{
alloc: config.Alloc,
allocID: config.Alloc.ID,
clientConfig: config.ClientConfig,
task: config.Task,
taskDir: config.TaskDir,
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taskName: config.Task.Name,
envBuilder: envBuilder,
consulClient: config.Consul,
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vaultClient: config.VaultClient,
//XXX Make a Copy to avoid races?
state: config.Alloc.TaskStates[config.Task.Name],
localState: config.LocalState,
stateDB: config.StateDB,
stateUpdater: config.StateUpdater,
ctx: trCtx,
ctxCancel: trCancel,
triggerUpdateCh: make(chan struct{}, triggerUpdateChCap),
waitCh: make(chan struct{}),
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}
// Create the logger based on the allocation ID
tr.logger = config.Logger.Named("task_runner").With("task", config.Task.Name)
// Build the restart tracker.
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tg := tr.alloc.Job.LookupTaskGroup(tr.alloc.TaskGroup)
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if tg == nil {
tr.logger.Error("alloc missing task group")
return nil, fmt.Errorf("alloc missing task group")
}
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tr.restartTracker = restarts.NewRestartTracker(tg.RestartPolicy, tr.alloc.Job.Type)
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// Initialize the task state
tr.initState()
// Get the driver
if err := tr.initDriver(); err != nil {
tr.logger.Error("failed to create driver", "error", err)
return nil, err
}
// Initialize the runners hooks.
tr.initHooks()
// Initialize base labels
tr.initLabels()
return tr, nil
}
func (tr *TaskRunner) initState() {
if tr.state == nil {
tr.state = &structs.TaskState{
State: structs.TaskStatePending,
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}
}
if tr.localState == nil {
tr.localState = state.NewLocalState()
}
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}
func (tr *TaskRunner) initLabels() {
alloc := tr.Alloc()
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tr.baseLabels = []metrics.Label{
{
Name: "job",
Value: alloc.Job.Name,
},
{
Name: "task_group",
Value: alloc.TaskGroup,
},
{
Name: "alloc_id",
Value: tr.allocID,
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},
{
Name: "task",
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Value: tr.taskName,
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},
}
}
func (tr *TaskRunner) Run() {
defer close(tr.waitCh)
var handle driver.DriverHandle
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// Updates are handled asynchronously with the other hooks but each
// triggered update - whether due to alloc updates or a new vault token
// - should be handled serially.
go tr.handleUpdates()
MAIN:
for tr.ctx.Err() == nil {
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// Run the prestart hooks
if err := tr.prestart(); err != nil {
tr.logger.Error("prestart failed", "error", err)
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tr.restartTracker.SetStartError(err)
goto RESTART
}
if tr.ctx.Err() != nil {
break MAIN
}
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// Run the task
if err := tr.runDriver(); err != nil {
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tr.logger.Error("running driver failed", "error", err)
tr.restartTracker.SetStartError(err)
goto RESTART
}
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// Run the poststart hooks
if err := tr.poststart(); err != nil {
tr.logger.Error("poststart failed", "error", err)
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}
// Grab the handle
handle = tr.getDriverHandle()
select {
case waitRes := <-handle.WaitCh():
// Clear the handle
tr.clearDriverHandle()
// Store the wait result on the restart tracker
tr.restartTracker.SetWaitResult(waitRes)
case <-tr.ctx.Done():
tr.logger.Debug("task killed")
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}
if err := tr.exited(); err != nil {
tr.logger.Error("exited hooks failed", "error", err)
}
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RESTART:
// Actually restart by sleeping and also watching for destroy events
restart, restartWait := tr.shouldRestart()
if !restart {
break MAIN
}
deadline := time.Now().Add(restartWait)
timer := time.NewTimer(restartWait)
for time.Now().Before(deadline) {
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select {
case <-timer.C:
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case <-tr.ctx.Done():
tr.logger.Debug("task runner cancelled")
break MAIN
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}
}
timer.Stop()
}
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// Run the stop hooks
if err := tr.stop(); err != nil {
tr.logger.Error("stop failed", "error", err)
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}
tr.logger.Debug("task run loop exiting")
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}
// handleUpdates runs update hooks when triggerUpdateCh is ticked and exits
// when Run has returned. Should only be run in a goroutine from Run.
func (tr *TaskRunner) handleUpdates() {
for {
select {
case <-tr.triggerUpdateCh:
case <-tr.waitCh:
return
}
if tr.Alloc().TerminalStatus() {
// Terminal update: kill TaskRunner and let Run execute postrun hooks
err := tr.Kill(context.TODO(), structs.NewTaskEvent(structs.TaskKilled))
if err != nil {
tr.logger.Warn("error stopping task", "error", err)
}
continue
}
// Non-terminal update; run hooks
tr.updateHooks()
}
}
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func (tr *TaskRunner) shouldRestart() (bool, time.Duration) {
// Determine if we should restart
state, when := tr.restartTracker.GetState()
reason := tr.restartTracker.GetReason()
switch state {
case structs.TaskKilled:
// The task was killed. Nothing to do
return false, 0
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case structs.TaskNotRestarting, structs.TaskTerminated:
tr.logger.Info("not restarting task", "reason", reason)
if state == structs.TaskNotRestarting {
tr.UpdateState(structs.TaskStateDead, structs.NewTaskEvent(structs.TaskNotRestarting).SetRestartReason(reason).SetFailsTask())
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}
return false, 0
case structs.TaskRestarting:
tr.logger.Info("restarting task", "reason", reason, "delay", when)
tr.UpdateState(structs.TaskStatePending, structs.NewTaskEvent(structs.TaskRestarting).SetRestartDelay(when).SetRestartReason(reason))
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return true, 0
default:
tr.logger.Error("restart tracker returned unknown state", "state", state)
return true, when
}
}
// runDriver runs the driver and waits for it to exit
func (tr *TaskRunner) runDriver() error {
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// Run prestart
ctx := driver.NewExecContext(tr.taskDir, tr.envBuilder.Build())
_, err := tr.driver.Prestart(ctx, tr.task)
if err != nil {
tr.logger.Error("driver pre-start failed", "error", err)
return err
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}
// Create a new context for Start since the environment may have been updated.
ctx = driver.NewExecContext(tr.taskDir, tr.envBuilder.Build())
// Start the job
sresp, err := tr.driver.Start(ctx, tr.task)
if err != nil {
tr.logger.Warn("driver start failed", "error", err)
return err
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}
// Store the driver handle and associated metadata
tr.setDriverHandle(sresp.Handle)
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// Emit an event that we started
tr.UpdateState(structs.TaskStateRunning, structs.NewTaskEvent(structs.TaskStarted))
return nil
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}
// initDriver creates the driver for the task
func (tr *TaskRunner) initDriver() error {
// Create a task-specific event emitter callback to expose minimal
// state to drivers
//XXX Replace with EmitEvent -- no need for a shim
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eventEmitter := func(m string, args ...interface{}) {
msg := fmt.Sprintf(m, args...)
tr.logger.Debug("driver event", "event", msg)
tr.EmitEvent(structs.NewTaskEvent(structs.TaskDriverMessage).SetDriverMessage(msg))
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}
alloc := tr.Alloc()
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driverCtx := driver.NewDriverContext(
alloc.Job.Name,
alloc.TaskGroup,
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tr.taskName,
tr.allocID,
tr.clientConfig, // XXX Why does it need this
tr.clientConfig.Node, // XXX THIS I NEED TO FIX
tr.logger.StandardLogger(nil), // XXX Should pass this through
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eventEmitter)
driver, err := driver.NewDriver(tr.task.Driver, driverCtx)
if err != nil {
return err
}
tr.driver = driver
return nil
}
// handleDestroy kills the task handle. In the case that killing fails,
// handleDestroy will retry with an exponential backoff and will give up at a
// given limit. It returns whether the task was destroyed and the error
// associated with the last kill attempt.
func (tr *TaskRunner) handleDestroy(handle driver.DriverHandle) (destroyed bool, err error) {
// Cap the number of times we attempt to kill the task.
for i := 0; i < killFailureLimit; i++ {
if err = handle.Kill(); err != nil {
// Calculate the new backoff
backoff := (1 << (2 * uint64(i))) * killBackoffBaseline
if backoff > killBackoffLimit {
backoff = killBackoffLimit
}
tr.logger.Error("failed to kill task", "backoff", backoff, "error", err)
time.Sleep(backoff)
} else {
// Kill was successful
return true, nil
}
}
return
}
// persistLocalState persists local state to disk synchronously.
func (tr *TaskRunner) persistLocalState() error {
tr.localStateLock.Lock()
defer tr.localStateLock.Unlock()
return tr.stateDB.PutTaskRunnerLocalState(tr.allocID, tr.taskName, tr.localState)
}
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// XXX If the objects don't exists since the client shutdown before the task
// runner ever saved state, then we should treat it as a new task runner and not
// return an error
//
// Restore task runner state. Called by AllocRunner.Restore after NewTaskRunner
// but before Run so no locks need to be acquired.
func (tr *TaskRunner) Restore() error {
ls, ts, err := tr.stateDB.GetTaskRunnerState(tr.allocID, tr.taskName)
if err != nil {
return err
}
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tr.localState = ls
tr.state = ts
return nil
}
// UpdateState sets the task runners allocation state and triggers a server
// update.
func (tr *TaskRunner) UpdateState(state string, event *structs.TaskEvent) {
tr.logger.Debug("setting task state", "state", state, "event", event.Type)
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// Update the local state
stateCopy := tr.setStateLocal(state, event)
// Notify the alloc runner of the transition
tr.stateUpdater.TaskStateUpdated(tr.taskName, stateCopy)
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}
// setStateLocal updates the local in-memory state, persists a copy to disk and returns a
// copy of the task's state.
func (tr *TaskRunner) setStateLocal(state string, event *structs.TaskEvent) *structs.TaskState {
tr.stateLock.Lock()
defer tr.stateLock.Unlock()
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//XXX REMOVE ME AFTER TESTING
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if state == "" {
panic("UpdateState must not be called with an empty state")
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}
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// Update the task state
oldState := tr.state.State
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taskState := tr.state
taskState.State = state
// Append the event
tr.appendEvent(event)
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// Handle the state transition.
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switch state {
case structs.TaskStateRunning:
// Capture the start time if it is just starting
if oldState != structs.TaskStateRunning {
taskState.StartedAt = time.Now().UTC()
if !tr.clientConfig.DisableTaggedMetrics {
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metrics.IncrCounterWithLabels([]string{"client", "allocs", "running"}, 1, tr.baseLabels)
}
//if r.config.BackwardsCompatibleMetrics {
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "running"}, 1)
//}
}
case structs.TaskStateDead:
// Capture the finished time if not already set
if taskState.FinishedAt.IsZero() {
taskState.FinishedAt = time.Now().UTC()
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}
// Emitting metrics to indicate task complete and failures
if taskState.Failed {
if !tr.clientConfig.DisableTaggedMetrics {
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metrics.IncrCounterWithLabels([]string{"client", "allocs", "failed"}, 1, tr.baseLabels)
}
//if r.config.BackwardsCompatibleMetrics {
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "failed"}, 1)
//}
} else {
if !tr.clientConfig.DisableTaggedMetrics {
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metrics.IncrCounterWithLabels([]string{"client", "allocs", "complete"}, 1, tr.baseLabels)
}
//if r.config.BackwardsCompatibleMetrics {
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "complete"}, 1)
//}
}
}
// Persist the state and event
if err := tr.stateDB.PutTaskState(tr.allocID, tr.taskName, taskState); err != nil {
// Only a warning because the next event/state-transition will
// try to persist it again.
tr.logger.Error("error persisting task state", "error", err, "event", event, "state", state)
}
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return tr.state.Copy()
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}
// EmitEvent appends a new TaskEvent to this task's TaskState. The actual
// TaskState.State (pending, running, dead) is not changed. Use UpdateState to
// transition states.
// Events are persisted locally and sent to the server, but errors are simply
// logged. Use AppendEvent to simply add a new event.
func (tr *TaskRunner) EmitEvent(event *structs.TaskEvent) {
tr.stateLock.Lock()
defer tr.stateLock.Unlock()
tr.appendEvent(event)
if err := tr.stateDB.PutTaskState(tr.allocID, tr.taskName, tr.state); err != nil {
// Only a warning because the next event/state-transition will
// try to persist it again.
tr.logger.Warn("error persisting event", "error", err, "event", event)
}
// Notify the alloc runner of the event
tr.stateUpdater.TaskStateUpdated(tr.taskName, tr.state.Copy())
}
// AppendEvent appends a new TaskEvent to this task's TaskState. The actual
// TaskState.State (pending, running, dead) is not changed. Use UpdateState to
// transition states.
// Events are persisted locally and errors are simply logged. Use EmitEvent
// also update AllocRunner.
func (tr *TaskRunner) AppendEvent(event *structs.TaskEvent) {
tr.stateLock.Lock()
defer tr.stateLock.Unlock()
tr.appendEvent(event)
if err := tr.stateDB.PutTaskState(tr.allocID, tr.taskName, tr.state); err != nil {
// Only a warning because the next event/state-transition will
// try to persist it again.
tr.logger.Warn("error persisting event", "error", err, "event", event)
}
}
// appendEvent to task's event slice. Caller must acquire stateLock.
func (tr *TaskRunner) appendEvent(event *structs.TaskEvent) error {
// Ensure the event is populated with human readable strings
event.PopulateEventDisplayMessage()
// Propogate failure from event to task state
if event.FailsTask {
tr.state.Failed = true
}
// XXX This seems like a super awkward spot for this? Why not shouldRestart?
// Update restart metrics
if event.Type == structs.TaskRestarting {
if !tr.clientConfig.DisableTaggedMetrics {
metrics.IncrCounterWithLabels([]string{"client", "allocs", "restart"}, 1, tr.baseLabels)
}
//if r.config.BackwardsCompatibleMetrics {
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "restart"}, 1)
//}
tr.state.Restarts++
tr.state.LastRestart = time.Unix(0, event.Time)
}
// Append event to slice
appendTaskEvent(tr.state, event)
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return nil
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}
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// WaitCh is closed when TaskRunner.Run exits.
func (tr *TaskRunner) WaitCh() <-chan struct{} {
return tr.waitCh
}
// Update the running allocation with a new version received from the server.
// Calls Update hooks asynchronously with Run().
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//
// This method is safe for calling concurrently with Run() and does not modify
// the passed in allocation.
func (tr *TaskRunner) Update(update *structs.Allocation) {
// Update tr.alloc
tr.setAlloc(update)
// Trigger update hooks
tr.triggerUpdateHooks()
}
// triggerUpdate if there isn't already an update pending. Should be called
// instead of calling updateHooks directly to serialize runs of update hooks.
// TaskRunner state should be updated prior to triggering update hooks.
//
// Does not block.
func (tr *TaskRunner) triggerUpdateHooks() {
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select {
case tr.triggerUpdateCh <- struct{}{}:
default:
// already an update hook pending
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}
}
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// appendTaskEvent updates the task status by appending the new event.
func appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
const capacity = 10
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if state.Events == nil {
state.Events = make([]*structs.TaskEvent, 1, capacity)
state.Events[0] = event
return
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}
// If we hit capacity, then shift it.
if len(state.Events) == capacity {
old := state.Events
state.Events = make([]*structs.TaskEvent, 0, capacity)
state.Events = append(state.Events, old[1:]...)
}
state.Events = append(state.Events, event)
}