open-nomad/scheduler/feasible.go

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package scheduler
import (
"fmt"
"reflect"
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"regexp"
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"strconv"
"strings"
"github.com/hashicorp/go-version"
"github.com/hashicorp/nomad/nomad/structs"
)
// FeasibleIterator is used to iteratively yield nodes that
// match feasibility constraints. The iterators may manage
// some state for performance optimizations.
type FeasibleIterator interface {
// Next yields a feasible node or nil if exhausted
Next() *structs.Node
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// Reset is invoked when an allocation has been placed
// to reset any stale state.
Reset()
}
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// JobContextualIterator is an iterator that can have the job and task group set
// on it.
type ContextualIterator interface {
SetJob(*structs.Job)
SetTaskGroup(*structs.TaskGroup)
}
// FeasibilityChecker is used to check if a single node meets feasibility
// constraints.
type FeasibilityChecker interface {
Feasible(*structs.Node) bool
}
// StaticIterator is a FeasibleIterator which returns nodes
// in a static order. This is used at the base of the iterator
// chain only for testing due to deterministic behavior.
type StaticIterator struct {
ctx Context
nodes []*structs.Node
offset int
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seen int
}
// NewStaticIterator constructs a random iterator from a list of nodes
func NewStaticIterator(ctx Context, nodes []*structs.Node) *StaticIterator {
iter := &StaticIterator{
ctx: ctx,
nodes: nodes,
}
return iter
}
func (iter *StaticIterator) Next() *structs.Node {
// Check if exhausted
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n := len(iter.nodes)
if iter.offset == n || iter.seen == n {
if iter.seen != n {
iter.offset = 0
} else {
return nil
}
}
// Return the next offset
offset := iter.offset
iter.offset += 1
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iter.seen += 1
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iter.ctx.Metrics().EvaluateNode()
return iter.nodes[offset]
}
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func (iter *StaticIterator) Reset() {
iter.seen = 0
}
func (iter *StaticIterator) SetNodes(nodes []*structs.Node) {
iter.nodes = nodes
iter.offset = 0
iter.seen = 0
}
// NewRandomIterator constructs a static iterator from a list of nodes
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// after applying the Fisher-Yates algorithm for a random shuffle. This
// is applied in-place
func NewRandomIterator(ctx Context, nodes []*structs.Node) *StaticIterator {
// shuffle with the Fisher-Yates algorithm
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shuffleNodes(nodes)
// Create a static iterator
return NewStaticIterator(ctx, nodes)
}
// DriverChecker is a FeasibilityChecker which returns whether a node has the
// drivers necessary to scheduler a task group.
type DriverChecker struct {
ctx Context
drivers map[string]struct{}
}
// NewDriverChecker creates a DriverChecker from a set of drivers
func NewDriverChecker(ctx Context, drivers map[string]struct{}) *DriverChecker {
return &DriverChecker{
ctx: ctx,
drivers: drivers,
}
}
func (c *DriverChecker) SetDrivers(d map[string]struct{}) {
c.drivers = d
}
func (c *DriverChecker) Feasible(option *structs.Node) bool {
// Use this node if possible
if c.hasDrivers(option) {
return true
}
c.ctx.Metrics().FilterNode(option, "missing drivers")
return false
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}
// hasDrivers is used to check if the node has all the appropriate
// drivers for this task group. Drivers are registered as node attribute
// like "driver.docker=1" with their corresponding version.
func (c *DriverChecker) hasDrivers(option *structs.Node) bool {
for driver := range c.drivers {
driverStr := fmt.Sprintf("driver.%s", driver)
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value, ok := option.Attributes[driverStr]
if !ok {
return false
}
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enabled, err := strconv.ParseBool(value)
if err != nil {
c.ctx.Logger().
Printf("[WARN] scheduler.DriverChecker: node %v has invalid driver setting %v: %v",
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option.ID, driverStr, value)
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return false
}
if !enabled {
return false
}
}
return true
}
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// DistinctHostsIterator is a FeasibleIterator which returns nodes that pass the
// distinct_hosts constraint. The constraint ensures that multiple allocations
// do not exist on the same node.
type DistinctHostsIterator struct {
ctx Context
source FeasibleIterator
tg *structs.TaskGroup
job *structs.Job
// Store whether the Job or TaskGroup has a distinct_hosts constraints so
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// they don't have to be calculated every time Next() is called.
tgDistinctHosts bool
jobDistinctHosts bool
}
// NewDistinctHostsIterator creates a DistinctHostsIterator from a source.
func NewDistinctHostsIterator(ctx Context, source FeasibleIterator) *DistinctHostsIterator {
return &DistinctHostsIterator{
ctx: ctx,
source: source,
}
}
func (iter *DistinctHostsIterator) SetTaskGroup(tg *structs.TaskGroup) {
iter.tg = tg
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iter.tgDistinctHosts = iter.hasDistinctHostsConstraint(tg.Constraints)
}
func (iter *DistinctHostsIterator) SetJob(job *structs.Job) {
iter.job = job
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iter.jobDistinctHosts = iter.hasDistinctHostsConstraint(job.Constraints)
}
func (iter *DistinctHostsIterator) hasDistinctHostsConstraint(constraints []*structs.Constraint) bool {
for _, con := range constraints {
if con.Operand == structs.ConstraintDistinctHosts {
return true
}
}
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return false
}
func (iter *DistinctHostsIterator) Next() *structs.Node {
for {
// Get the next option from the source
option := iter.source.Next()
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// Hot-path if the option is nil or there are no distinct_hosts or
// distinct_property constraints.
hosts := iter.jobDistinctHosts || iter.tgDistinctHosts
if option == nil || !hosts {
return option
}
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// Check if the host constraints are satisfied
if !iter.satisfiesDistinctHosts(option) {
iter.ctx.Metrics().FilterNode(option, structs.ConstraintDistinctHosts)
continue
}
return option
}
}
// satisfiesDistinctHosts checks if the node satisfies a distinct_hosts
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// constraint either specified at the job level or the TaskGroup level.
func (iter *DistinctHostsIterator) satisfiesDistinctHosts(option *structs.Node) bool {
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// Check if there is no constraint set.
if !(iter.jobDistinctHosts || iter.tgDistinctHosts) {
return true
}
// Get the proposed allocations
proposed, err := iter.ctx.ProposedAllocs(option.ID)
if err != nil {
iter.ctx.Logger().Printf(
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"[ERR] scheduler.dynamic-constraint: failed to get proposed allocations: %v", err)
return false
}
// Skip the node if the task group has already been allocated on it.
for _, alloc := range proposed {
// If the job has a distinct_hosts constraint we only need an alloc
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// collision on the JobID but if the constraint is on the TaskGroup then
// we need both a job and TaskGroup collision.
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jobCollision := alloc.JobID == iter.job.ID
taskCollision := alloc.TaskGroup == iter.tg.Name
if iter.jobDistinctHosts && jobCollision || jobCollision && taskCollision {
return false
}
}
return true
}
func (iter *DistinctHostsIterator) Reset() {
iter.source.Reset()
}
// DistinctPropertyIterator is a FeasibleIterator which returns nodes that pass the
// distinct_property constraint. The constraint ensures that multiple allocations
// do not use the same value of the given property.
type DistinctPropertyIterator struct {
ctx Context
source FeasibleIterator
tg *structs.TaskGroup
job *structs.Job
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hasDistinctPropertyConstraints bool
jobPropertySets []*propertySet
groupPropertySets map[string][]*propertySet
}
// NewDistinctPropertyIterator creates a DistinctPropertyIterator from a source.
func NewDistinctPropertyIterator(ctx Context, source FeasibleIterator) *DistinctPropertyIterator {
return &DistinctPropertyIterator{
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ctx: ctx,
source: source,
groupPropertySets: make(map[string][]*propertySet),
}
}
func (iter *DistinctPropertyIterator) SetTaskGroup(tg *structs.TaskGroup) {
iter.tg = tg
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// Build the property set at the taskgroup level
if _, ok := iter.groupPropertySets[tg.Name]; !ok {
for _, c := range tg.Constraints {
if c.Operand != structs.ConstraintDistinctProperty {
continue
}
pset := NewPropertySet(iter.ctx, iter.job)
pset.SetTGConstraint(c, tg.Name)
iter.groupPropertySets[tg.Name] = append(iter.groupPropertySets[tg.Name], pset)
}
}
// Check if there is a distinct property
iter.hasDistinctPropertyConstraints = len(iter.jobPropertySets) != 0 || len(iter.groupPropertySets[tg.Name]) != 0
}
func (iter *DistinctPropertyIterator) SetJob(job *structs.Job) {
iter.job = job
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// Build the property set at the job level
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for _, c := range job.Constraints {
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if c.Operand != structs.ConstraintDistinctProperty {
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continue
}
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pset := NewPropertySet(iter.ctx, job)
pset.SetJobConstraint(c)
iter.jobPropertySets = append(iter.jobPropertySets, pset)
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}
}
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func (iter *DistinctPropertyIterator) Next() *structs.Node {
for {
// Get the next option from the source
option := iter.source.Next()
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// Hot path if there is nothing to check
if option == nil || !iter.hasDistinctPropertyConstraints {
return option
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}
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// Check if the constraints are met
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if !iter.satisfiesProperties(option, iter.jobPropertySets) ||
!iter.satisfiesProperties(option, iter.groupPropertySets[iter.tg.Name]) {
continue
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}
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return option
}
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}
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// satisfiesProperties returns whether the option satisfies the set of
// properties. If not it will be filtered.
func (iter *DistinctPropertyIterator) satisfiesProperties(option *structs.Node, set []*propertySet) bool {
for _, ps := range set {
if satisfies, reason := ps.SatisfiesDistinctProperties(option, iter.tg.Name); !satisfies {
iter.ctx.Metrics().FilterNode(option, reason)
return false
}
}
return true
}
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func (iter *DistinctPropertyIterator) Reset() {
iter.source.Reset()
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for _, ps := range iter.jobPropertySets {
ps.PopulateProposed()
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}
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for _, sets := range iter.groupPropertySets {
for _, ps := range sets {
ps.PopulateProposed()
}
}
}
// ConstraintChecker is a FeasibilityChecker which returns nodes that match a
// given set of constraints. This is used to filter on job, task group, and task
// constraints.
type ConstraintChecker struct {
ctx Context
constraints []*structs.Constraint
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}
// NewConstraintChecker creates a ConstraintChecker for a set of constraints
func NewConstraintChecker(ctx Context, constraints []*structs.Constraint) *ConstraintChecker {
return &ConstraintChecker{
ctx: ctx,
constraints: constraints,
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}
}
func (c *ConstraintChecker) SetConstraints(constraints []*structs.Constraint) {
c.constraints = constraints
}
func (c *ConstraintChecker) Feasible(option *structs.Node) bool {
// Use this node if possible
for _, constraint := range c.constraints {
if !c.meetsConstraint(constraint, option) {
c.ctx.Metrics().FilterNode(option, constraint.String())
return false
}
}
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return true
}
func (c *ConstraintChecker) meetsConstraint(constraint *structs.Constraint, option *structs.Node) bool {
// Resolve the targets
lVal, ok := resolveConstraintTarget(constraint.LTarget, option)
if !ok {
return false
}
rVal, ok := resolveConstraintTarget(constraint.RTarget, option)
if !ok {
return false
}
// Check if satisfied
return checkConstraint(c.ctx, constraint.Operand, lVal, rVal)
}
// resolveConstraintTarget is used to resolve the LTarget and RTarget of a Constraint
func resolveConstraintTarget(target string, node *structs.Node) (interface{}, bool) {
// If no prefix, this must be a literal value
if !strings.HasPrefix(target, "${") {
return target, true
}
// Handle the interpolations
switch {
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case "${node.unique.id}" == target:
return node.ID, true
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case "${node.datacenter}" == target:
return node.Datacenter, true
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case "${node.unique.name}" == target:
return node.Name, true
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case "${node.class}" == target:
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return node.NodeClass, true
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case strings.HasPrefix(target, "${attr."):
attr := strings.TrimSuffix(strings.TrimPrefix(target, "${attr."), "}")
val, ok := node.Attributes[attr]
return val, ok
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case strings.HasPrefix(target, "${meta."):
meta := strings.TrimSuffix(strings.TrimPrefix(target, "${meta."), "}")
val, ok := node.Meta[meta]
return val, ok
default:
return nil, false
}
}
// checkConstraint checks if a constraint is satisfied
func checkConstraint(ctx Context, operand string, lVal, rVal interface{}) bool {
// Check for constraints not handled by this checker.
switch operand {
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case structs.ConstraintDistinctHosts, structs.ConstraintDistinctProperty:
return true
default:
break
}
switch operand {
case "=", "==", "is":
return reflect.DeepEqual(lVal, rVal)
case "!=", "not":
return !reflect.DeepEqual(lVal, rVal)
case "<", "<=", ">", ">=":
return checkLexicalOrder(operand, lVal, rVal)
case structs.ConstraintVersion:
return checkVersionConstraint(ctx, lVal, rVal)
case structs.ConstraintRegex:
return checkRegexpConstraint(ctx, lVal, rVal)
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case structs.ConstraintSetContains:
return checkSetContainsConstraint(ctx, lVal, rVal)
default:
return false
}
}
// checkLexicalOrder is used to check for lexical ordering
func checkLexicalOrder(op string, lVal, rVal interface{}) bool {
// Ensure the values are strings
lStr, ok := lVal.(string)
if !ok {
return false
}
rStr, ok := rVal.(string)
if !ok {
return false
}
switch op {
case "<":
return lStr < rStr
case "<=":
return lStr <= rStr
case ">":
return lStr > rStr
case ">=":
return lStr >= rStr
default:
return false
}
}
// checkVersionConstraint is used to compare a version on the
// left hand side with a set of constraints on the right hand side
func checkVersionConstraint(ctx Context, lVal, rVal interface{}) bool {
// Parse the version
var versionStr string
switch v := lVal.(type) {
case string:
versionStr = v
case int:
versionStr = fmt.Sprintf("%d", v)
default:
return false
}
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// Parse the version
vers, err := version.NewVersion(versionStr)
if err != nil {
return false
}
// Constraint must be a string
constraintStr, ok := rVal.(string)
if !ok {
return false
}
// Check the cache for a match
cache := ctx.ConstraintCache()
constraints := cache[constraintStr]
// Parse the constraints
if constraints == nil {
constraints, err = version.NewConstraint(constraintStr)
if err != nil {
return false
}
cache[constraintStr] = constraints
}
// Check the constraints against the version
return constraints.Check(vers)
}
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// checkRegexpConstraint is used to compare a value on the
// left hand side with a regexp on the right hand side
func checkRegexpConstraint(ctx Context, lVal, rVal interface{}) bool {
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// Ensure left-hand is string
lStr, ok := lVal.(string)
if !ok {
return false
}
// Regexp must be a string
regexpStr, ok := rVal.(string)
if !ok {
return false
}
// Check the cache
cache := ctx.RegexpCache()
re := cache[regexpStr]
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// Parse the regexp
if re == nil {
var err error
re, err = regexp.Compile(regexpStr)
if err != nil {
return false
}
cache[regexpStr] = re
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}
// Look for a match
return re.MatchString(lStr)
}
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// checkSetContainsConstraint is used to see if the left hand side contains the
// string on the right hand side
func checkSetContainsConstraint(ctx Context, lVal, rVal interface{}) bool {
// Ensure left-hand is string
lStr, ok := lVal.(string)
if !ok {
return false
}
// Regexp must be a string
rStr, ok := rVal.(string)
if !ok {
return false
}
input := strings.Split(lStr, ",")
lookup := make(map[string]struct{}, len(input))
for _, in := range input {
cleaned := strings.TrimSpace(in)
lookup[cleaned] = struct{}{}
}
for _, r := range strings.Split(rStr, ",") {
cleaned := strings.TrimSpace(r)
if _, ok := lookup[cleaned]; !ok {
return false
}
}
return true
}
// FeasibilityWrapper is a FeasibleIterator which wraps both job and task group
// FeasibilityCheckers in which feasibility checking can be skipped if the
// computed node class has previously been marked as eligible or ineligible.
type FeasibilityWrapper struct {
ctx Context
source FeasibleIterator
jobCheckers []FeasibilityChecker
tgCheckers []FeasibilityChecker
tg string
}
// NewFeasibilityWrapper returns a FeasibleIterator based on the passed source
// and FeasibilityCheckers.
func NewFeasibilityWrapper(ctx Context, source FeasibleIterator,
jobCheckers, tgCheckers []FeasibilityChecker) *FeasibilityWrapper {
return &FeasibilityWrapper{
ctx: ctx,
source: source,
jobCheckers: jobCheckers,
tgCheckers: tgCheckers,
}
}
func (w *FeasibilityWrapper) SetTaskGroup(tg string) {
w.tg = tg
}
func (w *FeasibilityWrapper) Reset() {
w.source.Reset()
}
// Next returns an eligible node, only running the FeasibilityCheckers as needed
// based on the sources computed node class.
func (w *FeasibilityWrapper) Next() *structs.Node {
evalElig := w.ctx.Eligibility()
metrics := w.ctx.Metrics()
OUTER:
for {
// Get the next option from the source
option := w.source.Next()
if option == nil {
return nil
}
// Check if the job has been marked as eligible or ineligible.
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jobEscaped, jobUnknown := false, false
switch evalElig.JobStatus(option.ComputedClass) {
case EvalComputedClassIneligible:
// Fast path the ineligible case
metrics.FilterNode(option, "computed class ineligible")
continue
case EvalComputedClassEscaped:
jobEscaped = true
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case EvalComputedClassUnknown:
jobUnknown = true
}
// Run the job feasibility checks.
for _, check := range w.jobCheckers {
feasible := check.Feasible(option)
if !feasible {
// If the job hasn't escaped, set it to be ineligible since it
// failed a job check.
if !jobEscaped {
evalElig.SetJobEligibility(false, option.ComputedClass)
}
continue OUTER
}
}
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// Set the job eligibility if the constraints weren't escaped and it
// hasn't been set before.
if !jobEscaped && jobUnknown {
evalElig.SetJobEligibility(true, option.ComputedClass)
}
// Check if the task group has been marked as eligible or ineligible.
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tgEscaped, tgUnknown := false, false
switch evalElig.TaskGroupStatus(w.tg, option.ComputedClass) {
case EvalComputedClassIneligible:
// Fast path the ineligible case
metrics.FilterNode(option, "computed class ineligible")
continue
case EvalComputedClassEligible:
// Fast path the eligible case
return option
case EvalComputedClassEscaped:
tgEscaped = true
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case EvalComputedClassUnknown:
tgUnknown = true
}
// Run the task group feasibility checks.
for _, check := range w.tgCheckers {
feasible := check.Feasible(option)
if !feasible {
// If the task group hasn't escaped, set it to be ineligible
// since it failed a check.
if !tgEscaped {
evalElig.SetTaskGroupEligibility(false, w.tg, option.ComputedClass)
}
continue OUTER
}
}
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// Set the task group eligibility if the constraints weren't escaped and
// it hasn't been set before.
if !tgEscaped && tgUnknown {
evalElig.SetTaskGroupEligibility(true, w.tg, option.ComputedClass)
}
return option
}
}