open-nomad/nomad/state_store.go

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package nomad
import (
"fmt"
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"io"
"log"
"github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// The StateStore is responsible for maintaining all the Nomad
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// state. It is manipulated by the FSM which maintains consistency
// through the use of Raft. The goals of the StateStore are to provide
// high concurrency for read operations without blocking writes, and
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// to provide write availability in the face of reads. EVERY object
// returned as a result of a read against the state store should be
// considered a constant and NEVER modified in place.
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type StateStore struct {
logger *log.Logger
db *memdb.MemDB
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}
// StateSnapshot is used to provide a point-in-time snapshot
type StateSnapshot struct {
StateStore
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}
// StateRestore is used to optimize the performance when
// restoring state by only using a single large transaction
// instead of thousands of sub transactions
type StateRestore struct {
txn *memdb.Txn
}
// Abort is used to abort the restore operation
func (s *StateRestore) Abort() {
s.txn.Abort()
}
// Commit is used to commit the restore operation
func (s *StateRestore) Commit() {
s.txn.Commit()
}
// IndexEntry is used with the "index" table
// for managing the latest Raft index affecting a table.
type IndexEntry struct {
Key string
Value uint64
}
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// NewStateStore is used to create a new state store
func NewStateStore(logOutput io.Writer) (*StateStore, error) {
// Create the MemDB
db, err := memdb.NewMemDB(stateStoreSchema())
if err != nil {
return nil, fmt.Errorf("state store setup failed: %v", err)
}
// Create the state store
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s := &StateStore{
logger: log.New(logOutput, "", log.LstdFlags),
db: db,
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}
return s, nil
}
// Snapshot is used to create a point in time snapshot. Because
// we use MemDB, we just need to snapshot the state of the underlying
// database.
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func (s *StateStore) Snapshot() (*StateSnapshot, error) {
snap := &StateSnapshot{
StateStore: StateStore{
logger: s.logger,
db: s.db.Snapshot(),
},
}
return snap, nil
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}
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// Restore is used to optimize the efficiency of rebuilding
// state by minimizing the number of transactions and checking
// overhead.
func (s *StateStore) Restore() (*StateRestore, error) {
txn := s.db.Txn(true)
return &StateRestore{txn}, nil
}
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// RegisterNode is used to register a node or update a node definition
func (s *StateStore) RegisterNode(index uint64, node *structs.Node) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Check if the node already exists
existing, err := txn.First("nodes", "id", node.ID)
if err != nil {
return fmt.Errorf("node lookup failed: %v", err)
}
// Setup the indexes correctly
if existing != nil {
node.CreateIndex = existing.(*structs.Node).CreateIndex
node.ModifyIndex = index
} else {
node.CreateIndex = index
node.ModifyIndex = index
}
// Insert the node
if err := txn.Insert("nodes", node); err != nil {
return fmt.Errorf("node insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
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txn.Commit()
return nil
}
// DeregisterNode is used to deregister a node
func (s *StateStore) DeregisterNode(index uint64, nodeID string) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Lookup the node
existing, err := txn.First("nodes", "id", nodeID)
if err != nil {
return fmt.Errorf("node lookup failed: %v", err)
}
if existing == nil {
return fmt.Errorf("node not found")
}
// Delete the node
if err := txn.Delete("nodes", existing); err != nil {
return fmt.Errorf("node delete failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
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// TODO: Handle the existing allocations, probably need
// to change their states back to pending and kick the scheduler
// to force it to move things around
txn.Commit()
return nil
}
// UpdateNodeStatus is used to update the status of a node
func (s *StateStore) UpdateNodeStatus(index uint64, nodeID string, status string) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Lookup the node
existing, err := txn.First("nodes", "id", nodeID)
if err != nil {
return fmt.Errorf("node lookup failed: %v", err)
}
if existing == nil {
return fmt.Errorf("node not found")
}
// Copy the existing node
existingNode := existing.(*structs.Node)
copyNode := new(structs.Node)
*copyNode = *existingNode
// Update the status in the copy
copyNode.Status = status
copyNode.ModifyIndex = index
// Insert the node
if err := txn.Insert("nodes", copyNode); err != nil {
return fmt.Errorf("node update failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"nodes", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
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txn.Commit()
return nil
}
// GetNodeByID is used to lookup a node by ID
func (s *StateStore) GetNodeByID(nodeID string) (*structs.Node, error) {
txn := s.db.Txn(false)
existing, err := txn.First("nodes", "id", nodeID)
if err != nil {
return nil, fmt.Errorf("node lookup failed: %v", err)
}
if existing != nil {
return existing.(*structs.Node), nil
}
return nil, nil
}
// Nodes returns an iterator over all the nodes
func (s *StateStore) Nodes() (memdb.ResultIterator, error) {
txn := s.db.Txn(false)
// Walk the entire nodes table
iter, err := txn.Get("nodes", "id")
if err != nil {
return nil, err
}
return iter, nil
}
// GetIndex finds the matching index value
func (s *StateStore) GetIndex(name string) (uint64, error) {
txn := s.db.Txn(false)
// Lookup the first matching index
out, err := txn.First("index", "id", name)
if err != nil {
return 0, err
}
if out == nil {
return 0, nil
}
return out.(*IndexEntry).Value, nil
}
// Indexes returns an iterator over all the indexes
func (s *StateStore) Indexes() (memdb.ResultIterator, error) {
txn := s.db.Txn(false)
// Walk the entire nodes table
iter, err := txn.Get("index", "id")
if err != nil {
return nil, err
}
return iter, nil
}
// NodeRestore is used to restore a node
func (r *StateRestore) NodeRestore(node *structs.Node) error {
if err := r.txn.Insert("nodes", node); err != nil {
return fmt.Errorf("node insert failed: %v", err)
}
return nil
}