open-nomad/command/check.go

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package command
import (
"fmt"
"strconv"
"strings"
"time"
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)
const (
HealthCritical = 2
HealthWarn = 1
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HealthPass = 0
HealthUnknown = 3
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)
type AgentCheckCommand struct {
Meta
}
func (c *AgentCheckCommand) Help() string {
helpText := `
Usage: nomad check [options]
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Display state of the Nomad agent. The exit code of the command is Nagios
compatible and could be used with alerting systems.
General Options:
` + generalOptionsUsage() + `
Agent Check Options:
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-min-peers
Minimum number of peers that a server is expected to know.
-min-servers
Minimum number of servers that a client is expected to know.
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`
return strings.TrimSpace(helpText)
}
func (c *AgentCheckCommand) Synopsis() string {
return "Displays health of the local Nomad agent"
}
func (c *AgentCheckCommand) Run(args []string) int {
var minPeers, minServers int
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flags := c.Meta.FlagSet("check", FlagSetClient)
flags.Usage = func() { c.Ui.Output(c.Help()) }
flags.IntVar(&minPeers, "min-peers", 0, "")
flags.IntVar(&minServers, "min-servers", 1, "")
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if err := flags.Parse(args); err != nil {
return 1
}
client, err := c.Meta.Client()
if err != nil {
c.Ui.Error(fmt.Sprintf("error initializing client: %s", err))
return HealthCritical
}
info, err := client.Agent().Self()
if err != nil {
c.Ui.Output(fmt.Sprintf("unable to query agent info: %v", err))
return HealthCritical
}
if _, ok := info.Stats["nomad"]; ok {
return c.checkServerHealth(info.Stats, minPeers)
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}
if clientStats, ok := info.Stats["client"]; ok {
return c.checkClientHealth(clientStats, minServers)
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}
return HealthWarn
}
// checkServerHealth returns the health of a server.
// TODO Add more rules for determining server health
func (c *AgentCheckCommand) checkServerHealth(info map[string]map[string]string, minPeers int) int {
raft := info["raft"]
knownPeers, err := strconv.Atoi(raft["num_peers"])
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if err != nil {
c.Ui.Output(fmt.Sprintf("unable to get known peers: %v", err))
return HealthCritical
}
if knownPeers < minPeers {
c.Ui.Output(fmt.Sprintf("known peers: %v, is less than expected number of peers: %v", knownPeers, minPeers))
return HealthCritical
}
return HealthPass
}
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// checkClientHealth returns the health of a client
func (c *AgentCheckCommand) checkClientHealth(clientStats map[string]string, minServers int) int {
knownServers, err := strconv.Atoi(clientStats["known_servers"])
if err != nil {
c.Ui.Output(fmt.Sprintf("unable to get known servers: %v", err))
return HealthCritical
}
heartbeatTTL, err := time.ParseDuration(clientStats["heartbeat_ttl"])
if err != nil {
c.Ui.Output(fmt.Sprintf("unable to parse heartbeat TTL: %v", err))
return HealthCritical
}
lastHeartbeat, err := time.ParseDuration(clientStats["last_heartbeat"])
if err != nil {
c.Ui.Output(fmt.Sprintf("unable to parse last heartbeat: %v", err))
return HealthCritical
}
if lastHeartbeat > heartbeatTTL {
c.Ui.Output(fmt.Sprintf("last heartbeat was %q time ago, expected heartbeat ttl: %q", lastHeartbeat, heartbeatTTL))
return HealthCritical
}
if knownServers < minServers {
c.Ui.Output(fmt.Sprintf("known servers: %v, is less than expected number of servers: %v", knownServers, minServers))
return HealthCritical
}
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return HealthPass
}