open-nomad/nomad/heartbeat_test.go

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package nomad
import (
"fmt"
"testing"
"time"
"github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
)
func TestInitializeHeartbeatTimers(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
node := mock.Node()
state := s1.fsm.State()
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err := state.UpsertNode(1, node)
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if err != nil {
t.Fatalf("err: %v", err)
}
// Reset the heartbeat timers
err = s1.initializeHeartbeatTimers()
if err != nil {
t.Fatalf("err: %v", err)
}
// Check that we have a timer
_, ok := s1.heartbeatTimers[node.ID]
if !ok {
t.Fatalf("missing heartbeat timer")
}
}
func TestResetHeartbeatTimer(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Create a new timer
ttl, err := s1.resetHeartbeatTimer("test")
if err != nil {
t.Fatalf("err: %v", err)
}
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if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
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t.Fatalf("bad: %#v", ttl)
}
// Check that we have a timer
_, ok := s1.heartbeatTimers["test"]
if !ok {
t.Fatalf("missing heartbeat timer")
}
}
func TestResetHeartbeatTimerLocked(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
if _, ok := s1.heartbeatTimers["foo"]; !ok {
t.Fatalf("missing timer")
}
time.Sleep(10 * time.Millisecond)
if _, ok := s1.heartbeatTimers["foo"]; ok {
t.Fatalf("timer should be gone")
}
}
func TestResetHeartbeatTimerLocked_Renew(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
if _, ok := s1.heartbeatTimers["foo"]; !ok {
t.Fatalf("missing timer")
}
time.Sleep(2 * time.Millisecond)
// Renew the heartbeat
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
renew := time.Now()
// Watch for invalidation
for time.Now().Sub(renew) < 20*time.Millisecond {
s1.heartbeatTimersLock.Lock()
_, ok := s1.heartbeatTimers["foo"]
s1.heartbeatTimersLock.Unlock()
if !ok {
end := time.Now()
if diff := end.Sub(renew); diff < 5*time.Millisecond {
t.Fatalf("early invalidate %v", diff)
}
return
}
time.Sleep(time.Millisecond)
}
t.Fatalf("should have expired")
}
func TestInvalidateHeartbeat(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Create a node
node := mock.Node()
state := s1.fsm.State()
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err := state.UpsertNode(1, node)
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if err != nil {
t.Fatalf("err: %v", err)
}
// This should cause a status update
s1.invalidateHeartbeat(node.ID)
// Check it is updated
out, err := state.GetNodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !out.TerminalStatus() {
t.Fatalf("should update node: %#v", out)
}
}
func TestClearHeartbeatTimer(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
err := s1.clearHeartbeatTimer("foo")
if err != nil {
t.Fatalf("err: %v", err)
}
if _, ok := s1.heartbeatTimers["foo"]; ok {
t.Fatalf("timer should be gone")
}
}
func TestClearAllHeartbeatTimers(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 10*time.Millisecond)
s1.resetHeartbeatTimerLocked("bar", 10*time.Millisecond)
s1.resetHeartbeatTimerLocked("baz", 10*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
err := s1.clearAllHeartbeatTimers()
if err != nil {
t.Fatalf("err: %v", err)
}
if len(s1.heartbeatTimers) != 0 {
t.Fatalf("timers should be gone")
}
}
func TestServer_HeartbeatTTL_Failover(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
s2 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s2.Shutdown()
s3 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
testJoin(t, s1, s2, s3)
testutil.WaitForResult(func() (bool, error) {
peers, _ := s1.raftPeers.Peers()
return len(peers) == 3, nil
}, func(err error) {
t.Fatalf("should have 3 peers")
})
// Find the leader
var leader *Server
for _, s := range servers {
// Check that s.heartbeatTimers is empty
if len(s.heartbeatTimers) != 0 {
t.Fatalf("should have no heartbeatTimers")
}
// Find the leader too
if s.IsLeader() {
leader = s
}
}
if leader == nil {
t.Fatalf("Should have a leader")
}
codec := rpcClient(t, leader)
// Create the register request
node := mock.Node()
req := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "region1"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
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t.Fatalf("err: %v", err)
}
// Check that heartbeatTimers has the heartbeat ID
if _, ok := leader.heartbeatTimers[node.ID]; !ok {
t.Fatalf("missing heartbeat timer")
}
// Shutdown the leader!
leader.Shutdown()
// heartbeatTimers should be cleared on leader shutdown
if len(leader.heartbeatTimers) != 0 {
t.Fatalf("heartbeat timers should be empty on the shutdown leader")
}
// Find the new leader
testutil.WaitForResult(func() (bool, error) {
leader = nil
for _, s := range servers {
if s.IsLeader() {
leader = s
}
}
if leader == nil {
return false, fmt.Errorf("Should have a new leader")
}
// Ensure heartbeat timer is restored
if _, ok := leader.heartbeatTimers[node.ID]; !ok {
return false, fmt.Errorf("missing heartbeat timer")
}
return true, nil
}, func(err error) {
t.Fatalf("err: %s", err)
})
}