open-nomad/client/allocrunner/alloc_runner_test.go

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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
2018-10-04 23:22:01 +00:00
package allocrunner
2018-06-22 00:35:07 +00:00
import (
"errors"
"fmt"
"os"
"path/filepath"
"sync/atomic"
"testing"
"time"
"github.com/hashicorp/consul/api"
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
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multierror "github.com/hashicorp/go-multierror"
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
"github.com/shoenig/test/must"
"github.com/shoenig/test/wait"
"github.com/stretchr/testify/require"
"github.com/hashicorp/nomad/ci"
"github.com/hashicorp/nomad/client/allochealth"
"github.com/hashicorp/nomad/client/allocrunner/interfaces"
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
arstate "github.com/hashicorp/nomad/client/allocrunner/state"
"github.com/hashicorp/nomad/client/allocrunner/tasklifecycle"
"github.com/hashicorp/nomad/client/allocrunner/taskrunner"
"github.com/hashicorp/nomad/client/allocwatcher"
"github.com/hashicorp/nomad/client/serviceregistration"
regMock "github.com/hashicorp/nomad/client/serviceregistration/mock"
"github.com/hashicorp/nomad/client/state"
cstructs "github.com/hashicorp/nomad/client/structs"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
)
// destroy does a blocking destroy on an alloc runner
func destroy(ar interfaces.AllocRunner) {
ar.Destroy()
<-ar.DestroyCh()
}
// TestAllocRunner_AllocState_Initialized asserts that getting TaskStates via
// AllocState() are initialized even before the AllocRunner has run.
func TestAllocRunner_AllocState_Initialized(t *testing.T) {
ci.Parallel(t)
alloc := mock.Alloc()
alloc.Job.TaskGroups[0].Tasks[0].Driver = "mock_driver"
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
allocState := ar.AllocState()
require.NotNil(t, allocState)
require.NotNil(t, allocState.TaskStates[conf.Alloc.Job.TaskGroups[0].Tasks[0].Name])
}
// TestAllocRunner_TaskLeader_KillTG asserts that when a leader task dies the
// entire task group is killed.
func TestAllocRunner_TaskLeader_KillTG(t *testing.T) {
ci.Parallel(t)
alloc := mock.BatchAlloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.TaskGroups[0].RestartPolicy.Attempts = 0
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alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy.Attempts = 0
// Create two tasks in the task group
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Name = "task1"
task.Driver = "mock_driver"
task.KillTimeout = 10 * time.Millisecond
task.Config = map[string]interface{}{
"run_for": "10s",
}
task2 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
task2.Name = "task2"
task2.Driver = "mock_driver"
task2.Leader = true
task2.Config = map[string]interface{}{
"run_for": "1s",
}
alloc.Job.TaskGroups[0].Tasks = append(alloc.Job.TaskGroups[0].Tasks, task2)
alloc.AllocatedResources.Tasks[task.Name] = tr
alloc.AllocatedResources.Tasks[task2.Name] = tr
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
// Wait for all tasks to be killed
upd := conf.StateUpdater.(*MockStateUpdater)
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.ClientStatus != structs.AllocClientStatusComplete {
return false, fmt.Errorf("got status %v; want %v", last.ClientStatus, structs.AllocClientStatusComplete)
}
// Task1 should be killed because Task2 exited
state1 := last.TaskStates[task.Name]
if state1.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state1.State, structs.TaskStateDead)
}
if state1.FinishedAt.IsZero() || state1.StartedAt.IsZero() {
return false, fmt.Errorf("expected to have a start and finish time")
}
if len(state1.Events) < 2 {
// At least have a received and destroyed
return false, fmt.Errorf("Unexpected number of events")
}
found := false
killingMsg := ""
for _, e := range state1.Events {
if e.Type == structs.TaskLeaderDead {
found = true
}
if e.Type == structs.TaskKilling {
killingMsg = e.DisplayMessage
}
}
if !found {
return false, fmt.Errorf("Did not find event %v", structs.TaskLeaderDead)
}
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expectedKillingMsg := "Sent interrupt. Waiting 10ms before force killing"
if killingMsg != expectedKillingMsg {
return false, fmt.Errorf("Unexpected task event message - wanted %q. got %q", expectedKillingMsg, killingMsg)
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}
// Task Two should be dead
state2 := last.TaskStates[task2.Name]
if state2.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state2.State, structs.TaskStateDead)
}
if state2.FinishedAt.IsZero() || state2.StartedAt.IsZero() {
return false, fmt.Errorf("expected to have a start and finish time")
}
return true, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
}
// TestAllocRunner_Lifecycle_Poststart asserts that a service job with 2
// poststart lifecycle hooks (1 sidecar, 1 ephemeral) starts all 3 tasks, only
// the ephemeral one finishes, and the other 2 exit when the alloc is stopped.
func TestAllocRunner_Lifecycle_Poststart(t *testing.T) {
alloc := mock.LifecycleAlloc()
alloc.Job.Type = structs.JobTypeService
mainTask := alloc.Job.TaskGroups[0].Tasks[0]
mainTask.Config["run_for"] = "100s"
sidecarTask := alloc.Job.TaskGroups[0].Tasks[1]
sidecarTask.Lifecycle.Hook = structs.TaskLifecycleHookPoststart
sidecarTask.Config["run_for"] = "100s"
ephemeralTask := alloc.Job.TaskGroups[0].Tasks[2]
ephemeralTask.Lifecycle.Hook = structs.TaskLifecycleHookPoststart
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
upd := conf.StateUpdater.(*MockStateUpdater)
// Wait for main and sidecar tasks to be running, and that the
// ephemeral task ran and exited.
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.ClientStatus != structs.AllocClientStatusRunning {
return false, fmt.Errorf("expected alloc to be running not %s", last.ClientStatus)
}
if s := last.TaskStates[mainTask.Name].State; s != structs.TaskStateRunning {
return false, fmt.Errorf("expected main task to be running not %s", s)
}
if s := last.TaskStates[sidecarTask.Name].State; s != structs.TaskStateRunning {
return false, fmt.Errorf("expected sidecar task to be running not %s", s)
}
if s := last.TaskStates[ephemeralTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected ephemeral task to be dead not %s", s)
}
if last.TaskStates[ephemeralTask.Name].Failed {
return false, fmt.Errorf("expected ephemeral task to be successful not failed")
}
return true, nil
}, func(err error) {
t.Fatalf("error waiting for initial state:\n%v", err)
})
// Tell the alloc to stop
stopAlloc := alloc.Copy()
stopAlloc.DesiredStatus = structs.AllocDesiredStatusStop
ar.Update(stopAlloc)
// Wait for main and sidecar tasks to stop.
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last.ClientStatus != structs.AllocClientStatusComplete {
return false, fmt.Errorf("expected alloc to be running not %s", last.ClientStatus)
}
if s := last.TaskStates[mainTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected main task to be dead not %s", s)
}
if last.TaskStates[mainTask.Name].Failed {
return false, fmt.Errorf("expected main task to be successful not failed")
}
if s := last.TaskStates[sidecarTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected sidecar task to be dead not %s", s)
}
if last.TaskStates[sidecarTask.Name].Failed {
return false, fmt.Errorf("expected sidecar task to be successful not failed")
}
return true, nil
}, func(err error) {
t.Fatalf("error waiting for initial state:\n%v", err)
})
}
// TestAllocRunner_TaskMain_KillTG asserts that when main tasks die the
// entire task group is killed.
func TestAllocRunner_TaskMain_KillTG(t *testing.T) {
ci.Parallel(t)
alloc := mock.BatchAlloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.TaskGroups[0].RestartPolicy.Attempts = 0
alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy.Attempts = 0
// Create four tasks in the task group
prestart := alloc.Job.TaskGroups[0].Tasks[0].Copy()
prestart.Name = "prestart-sidecar"
prestart.Driver = "mock_driver"
prestart.KillTimeout = 10 * time.Millisecond
prestart.Lifecycle = &structs.TaskLifecycleConfig{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: true,
}
prestart.Config = map[string]interface{}{
"run_for": "100s",
}
poststart := alloc.Job.TaskGroups[0].Tasks[0].Copy()
poststart.Name = "poststart-sidecar"
poststart.Driver = "mock_driver"
poststart.KillTimeout = 10 * time.Millisecond
poststart.Lifecycle = &structs.TaskLifecycleConfig{
Hook: structs.TaskLifecycleHookPoststart,
Sidecar: true,
}
poststart.Config = map[string]interface{}{
"run_for": "100s",
}
// these two main tasks have the same name, is that ok?
main1 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
main1.Name = "task2"
main1.Driver = "mock_driver"
main1.Config = map[string]interface{}{
"run_for": "1s",
}
main2 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
main2.Name = "task2"
main2.Driver = "mock_driver"
main2.Config = map[string]interface{}{
"run_for": "2s",
}
alloc.Job.TaskGroups[0].Tasks = []*structs.Task{prestart, poststart, main1, main2}
alloc.AllocatedResources.Tasks = map[string]*structs.AllocatedTaskResources{
prestart.Name: tr,
poststart.Name: tr,
main1.Name: tr,
main2.Name: tr,
}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
hasTaskMainEvent := func(state *structs.TaskState) bool {
for _, e := range state.Events {
if e.Type == structs.TaskMainDead {
return true
}
}
return false
}
// Wait for all tasks to be killed
upd := conf.StateUpdater.(*MockStateUpdater)
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.ClientStatus != structs.AllocClientStatusComplete {
return false, fmt.Errorf("got status %v; want %v", last.ClientStatus, structs.AllocClientStatusComplete)
}
var state *structs.TaskState
// both sidecars should be killed because Task2 exited
state = last.TaskStates[prestart.Name]
if state == nil {
return false, fmt.Errorf("could not find state for task %s", prestart.Name)
}
if state.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state.State, structs.TaskStateDead)
}
if state.FinishedAt.IsZero() || state.StartedAt.IsZero() {
return false, fmt.Errorf("expected to have a start and finish time")
}
if len(state.Events) < 2 {
// At least have a received and destroyed
return false, fmt.Errorf("Unexpected number of events")
}
if !hasTaskMainEvent(state) {
return false, fmt.Errorf("Did not find event %v: %#+v", structs.TaskMainDead, state.Events)
}
state = last.TaskStates[poststart.Name]
if state == nil {
return false, fmt.Errorf("could not find state for task %s", poststart.Name)
}
if state.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state.State, structs.TaskStateDead)
}
if state.FinishedAt.IsZero() || state.StartedAt.IsZero() {
return false, fmt.Errorf("expected to have a start and finish time")
}
if len(state.Events) < 2 {
// At least have a received and destroyed
return false, fmt.Errorf("Unexpected number of events")
}
if !hasTaskMainEvent(state) {
return false, fmt.Errorf("Did not find event %v: %#+v", structs.TaskMainDead, state.Events)
}
// main tasks should die naturely
state = last.TaskStates[main1.Name]
if state.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state.State, structs.TaskStateDead)
}
if state.FinishedAt.IsZero() || state.StartedAt.IsZero() {
return false, fmt.Errorf("expected to have a start and finish time")
}
if hasTaskMainEvent(state) {
return false, fmt.Errorf("unexpected event %#+v in %v", structs.TaskMainDead, state.Events)
}
state = last.TaskStates[main2.Name]
if state.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state.State, structs.TaskStateDead)
}
if state.FinishedAt.IsZero() || state.StartedAt.IsZero() {
return false, fmt.Errorf("expected to have a start and finish time")
}
if hasTaskMainEvent(state) {
return false, fmt.Errorf("unexpected event %v in %#+v", structs.TaskMainDead, state.Events)
}
return true, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
}
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// TestAllocRunner_Lifecycle_Poststop asserts that a service job with 1
// postop lifecycle hook starts all 3 tasks, only
// the ephemeral one finishes, and the other 2 exit when the alloc is stopped.
func TestAllocRunner_Lifecycle_Poststop(t *testing.T) {
ci.Parallel(t)
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alloc := mock.LifecycleAlloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.Type = structs.JobTypeService
mainTask := alloc.Job.TaskGroups[0].Tasks[0]
mainTask.Config["run_for"] = "100s"
ephemeralTask := alloc.Job.TaskGroups[0].Tasks[1]
ephemeralTask.Name = "quit"
ephemeralTask.Lifecycle.Hook = structs.TaskLifecycleHookPoststop
ephemeralTask.Config["run_for"] = "10s"
alloc.Job.TaskGroups[0].Tasks = []*structs.Task{mainTask, ephemeralTask}
alloc.AllocatedResources.Tasks = map[string]*structs.AllocatedTaskResources{
mainTask.Name: tr,
ephemeralTask.Name: tr,
}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
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defer destroy(ar)
go ar.Run()
upd := conf.StateUpdater.(*MockStateUpdater)
// Wait for main task to be running
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.ClientStatus != structs.AllocClientStatusRunning {
return false, fmt.Errorf("expected alloc to be running not %s", last.ClientStatus)
}
if s := last.TaskStates[mainTask.Name].State; s != structs.TaskStateRunning {
return false, fmt.Errorf("expected main task to be running not %s", s)
}
if s := last.TaskStates[ephemeralTask.Name].State; s != structs.TaskStatePending {
return false, fmt.Errorf("expected ephemeral task to be pending not %s", s)
}
return true, nil
}, func(err error) {
t.Fatalf("error waiting for initial state:\n%v", err)
})
// Tell the alloc to stop
stopAlloc := alloc.Copy()
stopAlloc.DesiredStatus = structs.AllocDesiredStatusStop
ar.Update(stopAlloc)
// Wait for main task to die & poststop task to run.
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last.ClientStatus != structs.AllocClientStatusRunning {
return false, fmt.Errorf("expected alloc to be running not %s", last.ClientStatus)
}
if s := last.TaskStates[mainTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected main task to be dead not %s", s)
}
if s := last.TaskStates[ephemeralTask.Name].State; s != structs.TaskStateRunning {
return false, fmt.Errorf("expected poststop task to be running not %s", s)
}
return true, nil
}, func(err error) {
t.Fatalf("error waiting for initial state:\n%v", err)
})
}
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
func TestAllocRunner_Lifecycle_Restart(t *testing.T) {
ci.Parallel(t)
// test cases can use this default or override w/ taskDefs param
alloc := mock.LifecycleAllocFromTasks([]mock.LifecycleTaskDef{
{Name: "main", RunFor: "100s", ExitCode: 0, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
})
alloc.Job.Type = structs.JobTypeService
rp := &structs.RestartPolicy{
Attempts: 1,
Interval: 10 * time.Minute,
Delay: 1 * time.Nanosecond,
Mode: structs.RestartPolicyModeFail,
}
ev := &structs.TaskEvent{Type: structs.TaskRestartSignal}
testCases := []struct {
name string
taskDefs []mock.LifecycleTaskDef
isBatch bool
hasLeader bool
action func(interfaces.AllocRunner, *structs.Allocation) error
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
expectedErr string
expectedAfter map[string]structs.TaskState
}{
{
name: "restart entire allocation",
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartAll(ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 1},
"prestart-sidecar": {State: "running", Restarts: 1},
"poststart-oneshot": {State: "dead", Restarts: 1},
"poststart-sidecar": {State: "running", Restarts: 1},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "restart only running tasks",
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartRunning(ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "running", Restarts: 1},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "running", Restarts: 1},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "batch job restart entire allocation",
taskDefs: []mock.LifecycleTaskDef{
{Name: "main", RunFor: "100s", ExitCode: 1, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
},
isBatch: true,
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartAll(ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 1},
"prestart-sidecar": {State: "running", Restarts: 1},
"poststart-oneshot": {State: "dead", Restarts: 1},
"poststart-sidecar": {State: "running", Restarts: 1},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "batch job restart only running tasks ",
taskDefs: []mock.LifecycleTaskDef{
{Name: "main", RunFor: "100s", ExitCode: 1, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
},
isBatch: true,
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartRunning(ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "running", Restarts: 1},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "running", Restarts: 1},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "restart entire allocation with leader",
hasLeader: true,
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartAll(ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 1},
"prestart-sidecar": {State: "running", Restarts: 1},
"poststart-oneshot": {State: "dead", Restarts: 1},
"poststart-sidecar": {State: "running", Restarts: 1},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "stop from server",
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
stopAlloc := alloc.Copy()
stopAlloc.DesiredStatus = structs.AllocDesiredStatusStop
ar.Update(stopAlloc)
return nil
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "dead", Restarts: 0},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "dead", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "dead", Restarts: 0},
"poststop": {State: "dead", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "restart main task",
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartTask("main", ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "running", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "running", Restarts: 0},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "restart leader main task",
hasLeader: true,
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartTask("main", ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "running", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "running", Restarts: 0},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "main task fails and restarts once",
taskDefs: []mock.LifecycleTaskDef{
{Name: "main", RunFor: "2s", ExitCode: 1, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
},
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
time.Sleep(3 * time.Second) // make sure main task has exited
return nil
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "dead", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "dead", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "dead", Restarts: 0},
"poststop": {State: "dead", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "leader main task fails and restarts once",
taskDefs: []mock.LifecycleTaskDef{
{Name: "main", RunFor: "2s", ExitCode: 1, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
},
hasLeader: true,
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
time.Sleep(3 * time.Second) // make sure main task has exited
return nil
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "dead", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "dead", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "dead", Restarts: 0},
"poststop": {State: "dead", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "main stopped unexpectedly and restarts once",
taskDefs: []mock.LifecycleTaskDef{
{Name: "main", RunFor: "2s", ExitCode: 0, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
},
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
time.Sleep(3 * time.Second) // make sure main task has exited
return nil
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "dead", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "dead", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "dead", Restarts: 0},
"poststop": {State: "dead", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "leader main stopped unexpectedly and restarts once",
taskDefs: []mock.LifecycleTaskDef{
{Name: "main", RunFor: "2s", ExitCode: 0, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
},
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
time.Sleep(3 * time.Second) // make sure main task has exited
return nil
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "dead", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "dead", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "dead", Restarts: 0},
"poststop": {State: "dead", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "failed main task cannot be restarted",
taskDefs: []mock.LifecycleTaskDef{
{Name: "main", RunFor: "2s", ExitCode: 1, Hook: "", IsSidecar: false},
{Name: "prestart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "prestart", IsSidecar: false},
{Name: "prestart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "prestart", IsSidecar: true},
{Name: "poststart-oneshot", RunFor: "1s", ExitCode: 0, Hook: "poststart", IsSidecar: false},
{Name: "poststart-sidecar", RunFor: "100s", ExitCode: 0, Hook: "poststart", IsSidecar: true},
{Name: "poststop", RunFor: "1s", ExitCode: 0, Hook: "poststop", IsSidecar: false},
},
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
// make sure main task has had a chance to restart once on its
// own and fail again before we try to manually restart it
time.Sleep(5 * time.Second)
return ar.RestartTask("main", ev)
},
expectedErr: "Task not running",
expectedAfter: map[string]structs.TaskState{
"main": {State: "dead", Restarts: 1},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "dead", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "dead", Restarts: 0},
"poststop": {State: "dead", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "restart prestart-sidecar task",
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartTask("prestart-sidecar", ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 0},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "running", Restarts: 1},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "running", Restarts: 0},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
{
name: "restart poststart-sidecar task",
action: func(ar interfaces.AllocRunner, alloc *structs.Allocation) error {
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
return ar.RestartTask("poststart-sidecar", ev)
},
expectedAfter: map[string]structs.TaskState{
"main": {State: "running", Restarts: 0},
"prestart-oneshot": {State: "dead", Restarts: 0},
"prestart-sidecar": {State: "running", Restarts: 0},
"poststart-oneshot": {State: "dead", Restarts: 0},
"poststart-sidecar": {State: "running", Restarts: 1},
"poststop": {State: "pending", Restarts: 0},
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
},
},
}
for _, tc := range testCases {
tc := tc
t.Run(tc.name, func(t *testing.T) {
ci.Parallel(t)
alloc := alloc.Copy()
alloc.Job.TaskGroups[0].RestartPolicy = rp
if tc.taskDefs != nil {
alloc = mock.LifecycleAllocFromTasks(tc.taskDefs)
alloc.Job.Type = structs.JobTypeService
}
for _, task := range alloc.Job.TaskGroups[0].Tasks {
task.RestartPolicy = rp // tasks inherit the group policy
}
if tc.hasLeader {
for _, task := range alloc.Job.TaskGroups[0].Tasks {
if task.Name == "main" {
task.Leader = true
}
}
}
if tc.isBatch {
alloc.Job.Type = structs.JobTypeBatch
}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
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defer destroy(ar)
go ar.Run()
upd := conf.StateUpdater.(*MockStateUpdater)
// assert our "before" states:
// - all one-shot tasks should be dead but not failed
// - all main tasks and sidecars should be running
// - no tasks should have restarted
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("no update")
}
if last.ClientStatus != structs.AllocClientStatusRunning {
return false, fmt.Errorf(
"expected alloc to be running not %s", last.ClientStatus)
}
var errs *multierror.Error
expectedBefore := map[string]string{
"main": "running",
"prestart-oneshot": "dead",
"prestart-sidecar": "running",
"poststart-oneshot": "dead",
"poststart-sidecar": "running",
"poststop": "pending",
}
for task, expected := range expectedBefore {
got, ok := last.TaskStates[task]
if !ok {
continue
}
if got.State != expected {
errs = multierror.Append(errs, fmt.Errorf(
"expected initial state of task %q to be %q not %q",
task, expected, got.State))
}
if got.Restarts != 0 {
errs = multierror.Append(errs, fmt.Errorf(
"expected no initial restarts of task %q, not %q",
task, got.Restarts))
}
if expected == "dead" && got.Failed {
errs = multierror.Append(errs, fmt.Errorf(
"expected ephemeral task %q to be dead but not failed",
task))
}
}
if errs.ErrorOrNil() != nil {
return false, errs.ErrorOrNil()
}
return true, nil
}, func(err error) {
require.NoError(t, err, "error waiting for initial state")
})
// perform the action
err = tc.action(ar, alloc.Copy())
if tc.expectedErr != "" {
require.EqualError(t, err, tc.expectedErr)
} else {
require.NoError(t, err)
}
// assert our "after" states
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("no update")
}
var errs *multierror.Error
for task, expected := range tc.expectedAfter {
got, ok := last.TaskStates[task]
if !ok {
errs = multierror.Append(errs, fmt.Errorf(
"no final state found for task %q", task,
))
}
if got.State != expected.State {
errs = multierror.Append(errs, fmt.Errorf(
"expected final state of task %q to be %q not %q",
task, expected.State, got.State))
}
if expected.State == "dead" {
if got.FinishedAt.IsZero() || got.StartedAt.IsZero() {
errs = multierror.Append(errs, fmt.Errorf(
"expected final state of task %q to have start and finish time", task))
}
if len(got.Events) < 2 {
errs = multierror.Append(errs, fmt.Errorf(
"expected final state of task %q to include at least 2 tasks", task))
}
}
if got.Restarts != expected.Restarts {
errs = multierror.Append(errs, fmt.Errorf(
"expected final restarts of task %q to be %v not %v",
task, expected.Restarts, got.Restarts))
}
}
if errs.ErrorOrNil() != nil {
return false, errs.ErrorOrNil()
}
return true, nil
}, func(err error) {
require.NoError(t, err, "error waiting for final state")
})
})
}
}
func TestAllocRunner_TaskGroup_ShutdownDelay(t *testing.T) {
ci.Parallel(t)
alloc := mock.Alloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.TaskGroups[0].RestartPolicy.Attempts = 0
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alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy.Attempts = 0
// Create a group service
tg := alloc.Job.TaskGroups[0]
tg.Services = []*structs.Service{
{
Name: "shutdown_service",
Provider: structs.ServiceProviderConsul,
},
}
// Create two tasks in the group
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Name = "follower1"
task.Driver = "mock_driver"
task.Config = map[string]interface{}{
"run_for": "10s",
}
task2 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
task2.Name = "leader"
task2.Driver = "mock_driver"
task2.Leader = true
task2.Config = map[string]interface{}{
"run_for": "10s",
}
alloc.Job.TaskGroups[0].Tasks = append(alloc.Job.TaskGroups[0].Tasks, task2)
alloc.AllocatedResources.Tasks[task.Name] = tr
alloc.AllocatedResources.Tasks[task2.Name] = tr
// Set a shutdown delay
shutdownDelay := 1 * time.Second
alloc.Job.TaskGroups[0].ShutdownDelay = &shutdownDelay
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
// Wait for tasks to start
upd := conf.StateUpdater.(*MockStateUpdater)
last := upd.Last()
testutil.WaitForResult(func() (bool, error) {
last = upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if n := len(last.TaskStates); n != 2 {
return false, fmt.Errorf("Not enough task states (want: 2; found %d)", n)
}
for name, state := range last.TaskStates {
if state.State != structs.TaskStateRunning {
return false, fmt.Errorf("Task %q is not running yet (it's %q)", name, state.State)
}
}
return true, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
// Reset updates
upd.Reset()
// Stop alloc
shutdownInit := time.Now()
update := alloc.Copy()
update.DesiredStatus = structs.AllocDesiredStatusStop
ar.Update(update)
// Wait for tasks to stop
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
fin := last.TaskStates["leader"].FinishedAt
if fin.IsZero() {
return false, nil
}
return true, nil
}, func(err error) {
last := upd.Last()
for name, state := range last.TaskStates {
t.Logf("%s: %s", name, state.State)
}
t.Fatalf("err: %v", err)
})
// Get consul client operations
consulClient := conf.Consul.(*regMock.ServiceRegistrationHandler)
consulOpts := consulClient.GetOps()
var groupRemoveOp regMock.Operation
for _, op := range consulOpts {
// Grab the first deregistration request
if op.Op == "remove" && op.Name == "group-web" {
groupRemoveOp = op
break
}
}
// Ensure remove operation is close to shutdown initiation
require.True(t, groupRemoveOp.OccurredAt.Sub(shutdownInit) < 100*time.Millisecond)
last = upd.Last()
minShutdown := shutdownInit.Add(task.ShutdownDelay)
leaderFinished := last.TaskStates["leader"].FinishedAt
followerFinished := last.TaskStates["follower1"].FinishedAt
// Check that both tasks shut down after min possible shutdown time
require.Greater(t, leaderFinished.UnixNano(), minShutdown.UnixNano())
require.Greater(t, followerFinished.UnixNano(), minShutdown.UnixNano())
// Check that there is at least shutdown_delay between consul
// remove operation and task finished at time
require.True(t, leaderFinished.Sub(groupRemoveOp.OccurredAt) > shutdownDelay)
}
// TestAllocRunner_TaskLeader_StopTG asserts that when stopping an alloc with a
// leader the leader is stopped before other tasks.
func TestAllocRunner_TaskLeader_StopTG(t *testing.T) {
ci.Parallel(t)
alloc := mock.Alloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.TaskGroups[0].RestartPolicy.Attempts = 0
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alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy.Attempts = 0
// Create 3 tasks in the task group
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Name = "follower1"
task.Driver = "mock_driver"
task.Config = map[string]interface{}{
"run_for": "10s",
}
task2 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
task2.Name = "leader"
task2.Driver = "mock_driver"
task2.Leader = true
task2.Config = map[string]interface{}{
"run_for": "10s",
}
task3 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
task3.Name = "follower2"
task3.Driver = "mock_driver"
task3.Config = map[string]interface{}{
"run_for": "10s",
}
alloc.Job.TaskGroups[0].Tasks = append(alloc.Job.TaskGroups[0].Tasks, task2, task3)
alloc.AllocatedResources.Tasks[task.Name] = tr
alloc.AllocatedResources.Tasks[task2.Name] = tr
alloc.AllocatedResources.Tasks[task3.Name] = tr
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
// Wait for tasks to start
upd := conf.StateUpdater.(*MockStateUpdater)
last := upd.Last()
testutil.WaitForResult(func() (bool, error) {
last = upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if n := len(last.TaskStates); n != 3 {
return false, fmt.Errorf("Not enough task states (want: 3; found %d)", n)
}
for name, state := range last.TaskStates {
if state.State != structs.TaskStateRunning {
return false, fmt.Errorf("Task %q is not running yet (it's %q)", name, state.State)
}
}
return true, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
// Reset updates
upd.Reset()
// Stop alloc
update := alloc.Copy()
update.DesiredStatus = structs.AllocDesiredStatusStop
ar.Update(update)
// Wait for tasks to stop
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.TaskStates["leader"].FinishedAt.UnixNano() >= last.TaskStates["follower1"].FinishedAt.UnixNano() {
return false, fmt.Errorf("expected leader to finish before follower1: %s >= %s",
last.TaskStates["leader"].FinishedAt, last.TaskStates["follower1"].FinishedAt)
}
if last.TaskStates["leader"].FinishedAt.UnixNano() >= last.TaskStates["follower2"].FinishedAt.UnixNano() {
return false, fmt.Errorf("expected leader to finish before follower2: %s >= %s",
last.TaskStates["leader"].FinishedAt, last.TaskStates["follower2"].FinishedAt)
}
return true, nil
}, func(err error) {
last := upd.Last()
for name, state := range last.TaskStates {
t.Logf("%s: %s", name, state.State)
}
t.Fatalf("err: %v", err)
})
}
// TestAllocRunner_TaskLeader_StopRestoredTG asserts that when stopping a
// restored task group with a leader that failed before restoring the leader is
// not stopped as it does not exist.
// See https://github.com/hashicorp/nomad/issues/3420#issuecomment-341666932
func TestAllocRunner_TaskLeader_StopRestoredTG(t *testing.T) {
ci.Parallel(t)
alloc := mock.Alloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.TaskGroups[0].RestartPolicy.Attempts = 0
2020-03-07 14:42:01 +00:00
alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy.Attempts = 0
// Create a leader and follower task in the task group
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Name = "follower1"
task.Driver = "mock_driver"
task.KillTimeout = 10 * time.Second
task.Config = map[string]interface{}{
"run_for": "10s",
}
task2 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
task2.Name = "leader"
task2.Driver = "mock_driver"
task2.Leader = true
task2.KillTimeout = 10 * time.Millisecond
task2.Config = map[string]interface{}{
"run_for": "10s",
}
alloc.Job.TaskGroups[0].Tasks = append(alloc.Job.TaskGroups[0].Tasks, task2)
alloc.AllocatedResources.Tasks[task.Name] = tr
alloc.AllocatedResources.Tasks[task2.Name] = tr
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
// Use a memory backed statedb
conf.StateDB = state.NewMemDB(conf.Logger)
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
// Mimic Nomad exiting before the leader stopping is able to stop other tasks.
ar.(*allocRunner).tasks["leader"].UpdateState(structs.TaskStateDead, structs.NewTaskEvent(structs.TaskKilled))
ar.(*allocRunner).tasks["follower1"].UpdateState(structs.TaskStateRunning, structs.NewTaskEvent(structs.TaskStarted))
// Create a new AllocRunner to test RestoreState and Run
ar2, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar2)
if err := ar2.Restore(); err != nil {
t.Fatalf("error restoring state: %v", err)
}
ar2.Run()
// Wait for tasks to be stopped because leader is dead
testutil.WaitForResult(func() (bool, error) {
alloc := ar2.Alloc()
// TODO: this test does not test anything!!! alloc.TaskStates is an empty map
for task, state := range alloc.TaskStates {
if state.State != structs.TaskStateDead {
return false, fmt.Errorf("Task %q should be dead: %v", task, state.State)
}
}
return true, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
// Make sure it GCs properly
ar2.Destroy()
select {
case <-ar2.DestroyCh():
// exited as expected
case <-time.After(10 * time.Second):
t.Fatalf("timed out waiting for AR to GC")
}
}
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func TestAllocRunner_Restore_LifecycleHooks(t *testing.T) {
ci.Parallel(t)
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alloc := mock.LifecycleAlloc()
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
// Use a memory backed statedb
conf.StateDB = state.NewMemDB(conf.Logger)
arIface, err := NewAllocRunner(conf)
must.NoError(t, err)
ar := arIface.(*allocRunner)
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go ar.Run()
defer destroy(ar)
// Wait for the coordinator to transition from the "init" state.
tasklifecycle.WaitNotInitUntil(ar.taskCoordinator, time.Second, func() {
t.Fatalf("task coordinator didn't transition from init in time")
})
// We should see all tasks with Prestart hooks are not blocked from running.
tasklifecycle.RequireTaskAllowed(t, ar.taskCoordinator, ar.tasks["init"].Task())
tasklifecycle.RequireTaskAllowed(t, ar.taskCoordinator, ar.tasks["side"].Task())
tasklifecycle.RequireTaskBlocked(t, ar.taskCoordinator, ar.tasks["web"].Task())
tasklifecycle.RequireTaskBlocked(t, ar.taskCoordinator, ar.tasks["poststart"].Task())
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// Mimic client dies while init task running, and client restarts after
// init task finished and web is running.
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ar.tasks["init"].UpdateState(structs.TaskStateDead, structs.NewTaskEvent(structs.TaskTerminated))
ar.tasks["side"].UpdateState(structs.TaskStateRunning, structs.NewTaskEvent(structs.TaskStarted))
ar.tasks["web"].UpdateState(structs.TaskStateRunning, structs.NewTaskEvent(structs.TaskStarted))
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// Create a new AllocRunner to test Restore and Run.
arIface2, err := NewAllocRunner(conf)
must.NoError(t, err)
ar2 := arIface2.(*allocRunner)
must.NoError(t, ar2.Restore())
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go ar2.Run()
defer destroy(ar2)
// Wait for the coordinator to transition from the "init" state.
tasklifecycle.WaitNotInitUntil(ar.taskCoordinator, time.Second, func() {
t.Fatalf("task coordinator didn't transition from init in time")
})
2020-01-23 18:52:17 +00:00
// Restore resumes execution with correct lifecycle ordering.
tasklifecycle.RequireTaskBlocked(t, ar2.taskCoordinator, ar2.tasks["init"].Task())
tasklifecycle.RequireTaskAllowed(t, ar2.taskCoordinator, ar2.tasks["side"].Task())
tasklifecycle.RequireTaskAllowed(t, ar2.taskCoordinator, ar2.tasks["web"].Task())
tasklifecycle.RequireTaskAllowed(t, ar2.taskCoordinator, ar2.tasks["poststart"].Task())
2020-01-23 18:52:17 +00:00
}
func TestAllocRunner_Update_Semantics(t *testing.T) {
ci.Parallel(t)
require := require.New(t)
updatedAlloc := func(a *structs.Allocation) *structs.Allocation {
upd := a.CopySkipJob()
upd.AllocModifyIndex++
return upd
}
alloc := mock.Alloc()
alloc.Job.TaskGroups[0].Tasks[0].Driver = "mock_driver"
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
arIface, err := NewAllocRunner(conf)
must.NoError(t, err)
ar := arIface.(*allocRunner)
upd1 := updatedAlloc(alloc)
ar.Update(upd1)
// Update was placed into a queue
require.Len(ar.allocUpdatedCh, 1)
upd2 := updatedAlloc(alloc)
ar.Update(upd2)
// Allocation was _replaced_
require.Len(ar.allocUpdatedCh, 1)
queuedAlloc := <-ar.allocUpdatedCh
require.Equal(upd2, queuedAlloc)
// Requeueing older alloc is skipped
ar.Update(upd2)
ar.Update(upd1)
queuedAlloc = <-ar.allocUpdatedCh
require.Equal(upd2, queuedAlloc)
// Ignore after watch closed
close(ar.waitCh)
ar.Update(upd1)
// Did not queue the update
require.Len(ar.allocUpdatedCh, 0)
}
// TestAllocRunner_DeploymentHealth_Healthy_Migration asserts that health is
// reported for services that got migrated; not just part of deployments.
func TestAllocRunner_DeploymentHealth_Healthy_Migration(t *testing.T) {
ci.Parallel(t)
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alloc := mock.Alloc()
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// Ensure the alloc is *not* part of a deployment
alloc.DeploymentID = ""
// Shorten the default migration healthy time
tg := alloc.Job.TaskGroups[0]
tg.Migrate = structs.DefaultMigrateStrategy()
tg.Migrate.MinHealthyTime = 100 * time.Millisecond
tg.Migrate.HealthCheck = structs.MigrateStrategyHealthStates
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task := tg.Tasks[0]
task.Driver = "mock_driver"
task.Config = map[string]interface{}{
"run_for": "30s",
2018-06-22 00:35:07 +00:00
}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
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ar, err := NewAllocRunner(conf)
must.NoError(t, err)
go ar.Run()
defer destroy(ar)
upd := conf.StateUpdater.(*MockStateUpdater)
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if !last.DeploymentStatus.HasHealth() {
return false, fmt.Errorf("want deployment status unhealthy; got unset")
} else if !*last.DeploymentStatus.Healthy {
// This is fatal
t.Fatal("want deployment status healthy; got unhealthy")
}
return true, nil
}, func(err error) {
require.NoError(t, err)
})
2018-06-22 00:35:07 +00:00
}
// TestAllocRunner_DeploymentHealth_Healthy_NoChecks asserts that the health
// watcher will mark the allocation as healthy based on task states alone.
func TestAllocRunner_DeploymentHealth_Healthy_NoChecks(t *testing.T) {
ci.Parallel(t)
2018-06-22 00:35:07 +00:00
alloc := mock.Alloc()
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Driver = "mock_driver"
task.Config = map[string]interface{}{
"run_for": "10s",
}
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// Create a task that takes longer to become healthy
alloc.Job.TaskGroups[0].Tasks = append(alloc.Job.TaskGroups[0].Tasks, task.Copy())
alloc.AllocatedResources.Tasks["task2"] = alloc.AllocatedResources.Tasks["web"].Copy()
task2 := alloc.Job.TaskGroups[0].Tasks[1]
task2.Name = "task2"
task2.Config["start_block_for"] = "500ms"
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// Make the alloc be part of a deployment that uses task states for
// health checks
alloc.DeploymentID = uuid.Generate()
alloc.Job.TaskGroups[0].Update = structs.DefaultUpdateStrategy.Copy()
alloc.Job.TaskGroups[0].Update.HealthCheck = structs.UpdateStrategyHealthCheck_TaskStates
alloc.Job.TaskGroups[0].Update.MaxParallel = 1
alloc.Job.TaskGroups[0].Update.MinHealthyTime = 100 * time.Millisecond
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conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
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ar, err := NewAllocRunner(conf)
must.NoError(t, err)
start, done := time.Now(), time.Time{}
go ar.Run()
defer destroy(ar)
upd := conf.StateUpdater.(*MockStateUpdater)
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if !last.DeploymentStatus.HasHealth() {
return false, fmt.Errorf("want deployment status unhealthy; got unset")
} else if !*last.DeploymentStatus.Healthy {
// This is fatal
t.Fatal("want deployment status healthy; got unhealthy")
}
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// Capture the done timestamp
done = last.DeploymentStatus.Timestamp
return true, nil
}, func(err error) {
require.NoError(t, err)
})
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if d := done.Sub(start); d < 500*time.Millisecond {
t.Fatalf("didn't wait for second task group. Only took %v", d)
}
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}
// TestAllocRunner_DeploymentHealth_Unhealthy_Checks asserts that the health
// watcher will mark the allocation as unhealthy with failing checks.
func TestAllocRunner_DeploymentHealth_Unhealthy_Checks(t *testing.T) {
ci.Parallel(t)
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alloc := mock.Alloc()
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Driver = "mock_driver"
task.Config = map[string]interface{}{
"run_for": "10s",
}
// Set a service with check
task.Services = []*structs.Service{
{
Name: "fakservice",
PortLabel: "http",
Checks: []*structs.ServiceCheck{
{
Name: "fakecheck",
Type: structs.ServiceCheckScript,
Command: "true",
Interval: 30 * time.Second,
Timeout: 5 * time.Second,
},
},
},
}
// Make the alloc be part of a deployment
alloc.DeploymentID = uuid.Generate()
alloc.Job.TaskGroups[0].Update = structs.DefaultUpdateStrategy.Copy()
alloc.Job.TaskGroups[0].Update.HealthCheck = structs.UpdateStrategyHealthCheck_Checks
alloc.Job.TaskGroups[0].Update.MaxParallel = 1
alloc.Job.TaskGroups[0].Update.MinHealthyTime = 100 * time.Millisecond
alloc.Job.TaskGroups[0].Update.HealthyDeadline = 1 * time.Second
checkUnhealthy := &api.AgentCheck{
CheckID: uuid.Generate(),
Status: api.HealthWarning,
}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
// Only return the check as healthy after a duration
consulClient := conf.Consul.(*regMock.ServiceRegistrationHandler)
consulClient.AllocRegistrationsFn = func(allocID string) (*serviceregistration.AllocRegistration, error) {
return &serviceregistration.AllocRegistration{
Tasks: map[string]*serviceregistration.ServiceRegistrations{
task.Name: {
Services: map[string]*serviceregistration.ServiceRegistration{
"123": {
Service: &api.AgentService{Service: "fakeservice"},
Checks: []*api.AgentCheck{checkUnhealthy},
},
},
},
},
}, nil
}
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
go ar.Run()
defer destroy(ar)
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var lastUpdate *structs.Allocation
upd := conf.StateUpdater.(*MockStateUpdater)
testutil.WaitForResult(func() (bool, error) {
lastUpdate = upd.Last()
if lastUpdate == nil {
return false, fmt.Errorf("No updates")
}
if !lastUpdate.DeploymentStatus.HasHealth() {
return false, fmt.Errorf("want deployment status unhealthy; got unset")
} else if *lastUpdate.DeploymentStatus.Healthy {
// This is fatal
t.Fatal("want deployment status unhealthy; got healthy")
}
return true, nil
}, func(err error) {
require.NoError(t, err)
})
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// Assert that we have an event explaining why we are unhealthy.
require.Len(t, lastUpdate.TaskStates, 1)
taskState := lastUpdate.TaskStates[task.Name]
require.NotNil(t, taskState)
require.NotEmpty(t, taskState.Events)
last := taskState.Events[len(taskState.Events)-1]
require.Equal(t, allochealth.AllocHealthEventSource, last.Type)
require.Contains(t, last.Message, "by healthy_deadline")
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}
// TestAllocRunner_Destroy asserts that Destroy kills and cleans up a running
// alloc.
func TestAllocRunner_Destroy(t *testing.T) {
ci.Parallel(t)
// Ensure task takes some time
alloc := mock.BatchAlloc()
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Config["run_for"] = "10s"
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
// Use a MemDB to assert alloc state gets cleaned up
conf.StateDB = state.NewMemDB(conf.Logger)
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
go ar.Run()
// Wait for alloc to be running
testutil.WaitForResult(func() (bool, error) {
state := ar.AllocState()
return state.ClientStatus == structs.AllocClientStatusRunning,
fmt.Errorf("got client status %v; want running", state.ClientStatus)
}, func(err error) {
require.NoError(t, err)
})
// Assert state was stored
ls, ts, err := conf.StateDB.GetTaskRunnerState(alloc.ID, task.Name)
require.NoError(t, err)
require.NotNil(t, ls)
require.NotNil(t, ts)
// Now destroy
ar.Destroy()
select {
case <-ar.DestroyCh():
// Destroyed properly!
case <-time.After(10 * time.Second):
require.Fail(t, "timed out waiting for alloc to be destroyed")
}
// Assert alloc is dead
state := ar.AllocState()
require.Equal(t, structs.AllocClientStatusComplete, state.ClientStatus)
// Assert the state was cleaned
ls, ts, err = conf.StateDB.GetTaskRunnerState(alloc.ID, task.Name)
require.NoError(t, err)
require.Nil(t, ls)
require.Nil(t, ts)
// Assert the alloc directory was cleaned
if _, err := os.Stat(ar.(*allocRunner).allocDir.AllocDir); err == nil {
require.Fail(t, "alloc dir still exists: %v", ar.(*allocRunner).allocDir.AllocDir)
} else if !os.IsNotExist(err) {
require.Failf(t, "expected NotExist error", "found %v", err)
}
}
func TestAllocRunner_SimpleRun(t *testing.T) {
ci.Parallel(t)
alloc := mock.BatchAlloc()
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
go ar.Run()
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defer destroy(ar)
// Wait for alloc to be running
testutil.WaitForResult(func() (bool, error) {
state := ar.AllocState()
if state.ClientStatus != structs.AllocClientStatusComplete {
return false, fmt.Errorf("got status %v; want %v", state.ClientStatus, structs.AllocClientStatusComplete)
}
for t, s := range state.TaskStates {
if s.FinishedAt.IsZero() {
return false, fmt.Errorf("task %q has zero FinishedAt value", t)
}
}
return true, nil
}, func(err error) {
require.NoError(t, err)
})
}
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// TestAllocRunner_MoveAllocDir asserts that a rescheduled
// allocation copies ephemeral disk content from previous alloc run
func TestAllocRunner_MoveAllocDir(t *testing.T) {
ci.Parallel(t)
// Step 1: start and run a task
alloc := mock.BatchAlloc()
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
ar.Run()
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defer destroy(ar)
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
WaitForClientState(t, ar, structs.AllocClientStatusComplete)
// Step 2. Modify its directory
task := alloc.Job.TaskGroups[0].Tasks[0]
dataFile := filepath.Join(ar.GetAllocDir().SharedDir, "data", "data_file")
os.WriteFile(dataFile, []byte("hello world"), os.ModePerm)
taskDir := ar.GetAllocDir().TaskDirs[task.Name]
taskLocalFile := filepath.Join(taskDir.LocalDir, "local_file")
os.WriteFile(taskLocalFile, []byte("good bye world"), os.ModePerm)
// Step 3. Start a new alloc
alloc2 := mock.BatchAlloc()
alloc2.PreviousAllocation = alloc.ID
alloc2.Job.TaskGroups[0].EphemeralDisk.Sticky = true
conf2, cleanup := testAllocRunnerConfig(t, alloc2)
conf2.PrevAllocWatcher, conf2.PrevAllocMigrator = allocwatcher.NewAllocWatcher(allocwatcher.Config{
Alloc: alloc2,
PreviousRunner: ar,
Logger: conf2.Logger,
})
defer cleanup()
ar2, err := NewAllocRunner(conf2)
must.NoError(t, err)
ar2.Run()
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defer destroy(ar2)
Task lifecycle restart (#14127) * allocrunner: handle lifecycle when all tasks die When all tasks die the Coordinator must transition to its terminal state, coordinatorStatePoststop, to unblock poststop tasks. Since this could happen at any time (for example, a prestart task dies), all states must be able to transition to this terminal state. * allocrunner: implement different alloc restarts Add a new alloc restart mode where all tasks are restarted, even if they have already exited. Also unifies the alloc restart logic to use the implementation that restarts tasks concurrently and ignores ErrTaskNotRunning errors since those are expected when restarting the allocation. * allocrunner: allow tasks to run again Prevent the task runner Run() method from exiting to allow a dead task to run again. When the task runner is signaled to restart, the function will jump back to the MAIN loop and run it again. The task runner determines if a task needs to run again based on two new task events that were added to differentiate between a request to restart a specific task, the tasks that are currently running, or all tasks that have already run. * api/cli: add support for all tasks alloc restart Implement the new -all-tasks alloc restart CLI flag and its API counterpar, AllTasks. The client endpoint calls the appropriate restart method from the allocrunner depending on the restart parameters used. * test: fix tasklifecycle Coordinator test * allocrunner: kill taskrunners if all tasks are dead When all non-poststop tasks are dead we need to kill the taskrunners so we don't leak their goroutines, which are blocked in the alloc restart loop. This also ensures the allocrunner exits on its own. * taskrunner: fix tests that waited on WaitCh Now that "dead" tasks may run again, the taskrunner Run() method will not return when the task finishes running, so tests must wait for the task state to be "dead" instead of using the WaitCh, since it won't be closed until the taskrunner is killed. * tests: add tests for all tasks alloc restart * changelog: add entry for #14127 * taskrunner: fix restore logic. The first implementation of the task runner restore process relied on server data (`tr.Alloc().TerminalStatus()`) which may not be available to the client at the time of restore. It also had the incorrect code path. When restoring a dead task the driver handle always needs to be clear cleanly using `clearDriverHandle` otherwise, after exiting the MAIN loop, the task may be killed by `tr.handleKill`. The fix is to store the state of the Run() loop in the task runner local client state: if the task runner ever exits this loop cleanly (not with a shutdown) it will never be able to run again. So if the Run() loops starts with this local state flag set, it must exit early. This local state flag is also being checked on task restart requests. If the task is "dead" and its Run() loop is not active it will never be able to run again. * address code review requests * apply more code review changes * taskrunner: add different Restart modes Using the task event to differentiate between the allocrunner restart methods proved to be confusing for developers to understand how it all worked. So instead of relying on the event type, this commit separated the logic of restarting an taskRunner into two methods: - `Restart` will retain the current behaviour and only will only restart the task if it's currently running. - `ForceRestart` is the new method where a `dead` task is allowed to restart if its `Run()` method is still active. Callers will need to restart the allocRunner taskCoordinator to make sure it will allow the task to run again. * minor fixes
2022-08-24 21:43:07 +00:00
WaitForClientState(t, ar, structs.AllocClientStatusComplete)
// Ensure that data from ar was moved to ar2
dataFile = filepath.Join(ar2.GetAllocDir().SharedDir, "data", "data_file")
fileInfo, _ := os.Stat(dataFile)
require.NotNilf(t, fileInfo, "file %q not found", dataFile)
taskDir = ar2.GetAllocDir().TaskDirs[task.Name]
taskLocalFile = filepath.Join(taskDir.LocalDir, "local_file")
fileInfo, _ = os.Stat(taskLocalFile)
require.NotNilf(t, fileInfo, "file %q not found", dataFile)
}
// TestAllocRuner_HandlesArtifactFailure ensures that if one task in a task group is
// retrying fetching an artifact, other tasks in the group should be able
// to proceed.
func TestAllocRunner_HandlesArtifactFailure(t *testing.T) {
ci.Parallel(t)
alloc := mock.BatchAlloc()
2020-03-07 14:42:01 +00:00
rp := &structs.RestartPolicy{
Mode: structs.RestartPolicyModeFail,
Attempts: 1,
Delay: time.Nanosecond,
Interval: time.Hour,
}
2020-03-07 14:42:01 +00:00
alloc.Job.TaskGroups[0].RestartPolicy = rp
alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy = rp
// Create a new task with a bad artifact
badtask := alloc.Job.TaskGroups[0].Tasks[0].Copy()
badtask.Name = "bad"
badtask.Artifacts = []*structs.TaskArtifact{
{GetterSource: "http://127.0.0.1:0/foo/bar/baz"},
}
alloc.Job.TaskGroups[0].Tasks = append(alloc.Job.TaskGroups[0].Tasks, badtask)
alloc.AllocatedResources.Tasks["bad"] = &structs.AllocatedTaskResources{
Cpu: structs.AllocatedCpuResources{
CpuShares: 500,
},
Memory: structs.AllocatedMemoryResources{
MemoryMB: 256,
},
}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
go ar.Run()
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defer destroy(ar)
testutil.WaitForResult(func() (bool, error) {
state := ar.AllocState()
switch state.ClientStatus {
case structs.AllocClientStatusComplete, structs.AllocClientStatusFailed:
return true, nil
default:
return false, fmt.Errorf("got status %v but want terminal", state.ClientStatus)
}
}, func(err error) {
require.NoError(t, err)
})
state := ar.AllocState()
require.Equal(t, structs.AllocClientStatusFailed, state.ClientStatus)
require.Equal(t, structs.TaskStateDead, state.TaskStates["web"].State)
require.True(t, state.TaskStates["web"].Successful())
require.Equal(t, structs.TaskStateDead, state.TaskStates["bad"].State)
require.True(t, state.TaskStates["bad"].Failed)
}
// Test that alloc runner kills tasks in task group when another task fails
func TestAllocRunner_TaskFailed_KillTG(t *testing.T) {
ci.Parallel(t)
alloc := mock.Alloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.TaskGroups[0].RestartPolicy.Attempts = 0
2020-03-07 14:42:01 +00:00
alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy.Attempts = 0
// Create two tasks in the task group
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Name = "task1"
task.Driver = "mock_driver"
task.KillTimeout = 10 * time.Millisecond
task.Config = map[string]interface{}{
"run_for": "10s",
}
// Set a service with check
task.Services = []*structs.Service{
{
Name: "fakservice",
PortLabel: "http",
Provider: structs.ServiceProviderConsul,
Checks: []*structs.ServiceCheck{
{
Name: "fakecheck",
Type: structs.ServiceCheckScript,
Command: "true",
Interval: 30 * time.Second,
Timeout: 5 * time.Second,
},
},
},
}
task2 := alloc.Job.TaskGroups[0].Tasks[0].Copy()
task2.Name = "task 2"
task2.Driver = "mock_driver"
task2.Config = map[string]interface{}{
"start_error": "fail task please",
}
alloc.Job.TaskGroups[0].Tasks = append(alloc.Job.TaskGroups[0].Tasks, task2)
alloc.AllocatedResources.Tasks[task.Name] = tr
alloc.AllocatedResources.Tasks[task2.Name] = tr
// Make the alloc be part of a deployment
alloc.DeploymentID = uuid.Generate()
alloc.Job.TaskGroups[0].Update = structs.DefaultUpdateStrategy.Copy()
alloc.Job.TaskGroups[0].Update.HealthCheck = structs.UpdateStrategyHealthCheck_Checks
alloc.Job.TaskGroups[0].Update.MaxParallel = 1
alloc.Job.TaskGroups[0].Update.MinHealthyTime = 10 * time.Millisecond
alloc.Job.TaskGroups[0].Update.HealthyDeadline = 2 * time.Second
checkHealthy := &api.AgentCheck{
CheckID: uuid.Generate(),
Status: api.HealthPassing,
}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
consulClient := conf.Consul.(*regMock.ServiceRegistrationHandler)
consulClient.AllocRegistrationsFn = func(allocID string) (*serviceregistration.AllocRegistration, error) {
return &serviceregistration.AllocRegistration{
Tasks: map[string]*serviceregistration.ServiceRegistrations{
task.Name: {
Services: map[string]*serviceregistration.ServiceRegistration{
"123": {
Service: &api.AgentService{Service: "fakeservice"},
Checks: []*api.AgentCheck{checkHealthy},
},
},
},
},
}, nil
}
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
upd := conf.StateUpdater.(*MockStateUpdater)
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.ClientStatus != structs.AllocClientStatusFailed {
return false, fmt.Errorf("got status %v; want %v", last.ClientStatus, structs.AllocClientStatusFailed)
}
// Task One should be killed
state1 := last.TaskStates[task.Name]
if state1.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state1.State, structs.TaskStateDead)
}
if len(state1.Events) < 2 {
// At least have a received and destroyed
return false, fmt.Errorf("Unexpected number of events")
}
found := false
for _, e := range state1.Events {
if e.Type != structs.TaskSiblingFailed {
found = true
}
}
if !found {
return false, fmt.Errorf("Did not find event %v", structs.TaskSiblingFailed)
}
// Task Two should be failed
state2 := last.TaskStates[task2.Name]
if state2.State != structs.TaskStateDead {
return false, fmt.Errorf("got state %v; want %v", state2.State, structs.TaskStateDead)
}
if !state2.Failed {
return false, fmt.Errorf("task2 should have failed")
}
if !last.DeploymentStatus.HasHealth() {
return false, fmt.Errorf("Expected deployment health to be non nil")
}
return true, nil
}, func(err error) {
require.Fail(t, "err: %v", err)
})
}
// Test that alloc becoming terminal should destroy the alloc runner
func TestAllocRunner_TerminalUpdate_Destroy(t *testing.T) {
ci.Parallel(t)
alloc := mock.BatchAlloc()
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
alloc.Job.TaskGroups[0].RestartPolicy.Attempts = 0
2020-03-07 14:42:01 +00:00
alloc.Job.TaskGroups[0].Tasks[0].RestartPolicy.Attempts = 0
// Ensure task takes some time
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Driver = "mock_driver"
task.Config["run_for"] = "10s"
alloc.AllocatedResources.Tasks[task.Name] = tr
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
upd := conf.StateUpdater.(*MockStateUpdater)
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.ClientStatus != structs.AllocClientStatusRunning {
return false, fmt.Errorf("got status %v; want %v", last.ClientStatus, structs.AllocClientStatusRunning)
}
return true, nil
}, func(err error) {
require.Fail(t, "err: %v", err)
})
// Update the alloc to be terminal which should cause the alloc runner to
// stop the tasks and wait for a destroy.
update := ar.Alloc().Copy()
update.DesiredStatus = structs.AllocDesiredStatusStop
ar.Update(update)
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
// Check the status has changed.
if last.ClientStatus != structs.AllocClientStatusComplete {
return false, fmt.Errorf("got client status %v; want %v", last.ClientStatus, structs.AllocClientStatusComplete)
}
// Check the alloc directory still exists
if _, err := os.Stat(ar.GetAllocDir().AllocDir); err != nil {
return false, fmt.Errorf("alloc dir destroyed: %v", ar.GetAllocDir().AllocDir)
}
return true, nil
}, func(err error) {
require.Fail(t, "err: %v", err)
})
// Send the destroy signal and ensure the AllocRunner cleans up.
ar.Destroy()
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
// Check the status has changed.
if last.ClientStatus != structs.AllocClientStatusComplete {
return false, fmt.Errorf("got client status %v; want %v", last.ClientStatus, structs.AllocClientStatusComplete)
}
// Check the alloc directory was cleaned
if _, err := os.Stat(ar.GetAllocDir().AllocDir); err == nil {
return false, fmt.Errorf("alloc dir still exists: %v", ar.GetAllocDir().AllocDir)
} else if !os.IsNotExist(err) {
return false, fmt.Errorf("stat err: %v", err)
}
return true, nil
}, func(err error) {
require.Fail(t, "err: %v", err)
})
}
// TestAllocRunner_PersistState_Destroyed asserts that destroyed allocs don't persist anymore
func TestAllocRunner_PersistState_Destroyed(t *testing.T) {
ci.Parallel(t)
alloc := mock.BatchAlloc()
taskName := alloc.Job.LookupTaskGroup(alloc.TaskGroup).Tasks[0].Name
conf, cleanup := testAllocRunnerConfig(t, alloc)
conf.StateDB = state.NewMemDB(conf.Logger)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
select {
case <-ar.WaitCh():
case <-time.After(10 * time.Second):
require.Fail(t, "timed out waiting for alloc to complete")
}
// test final persisted state upon completion
require.NoError(t, ar.PersistState())
allocs, _, err := conf.StateDB.GetAllAllocations()
require.NoError(t, err)
require.Len(t, allocs, 1)
require.Equal(t, alloc.ID, allocs[0].ID)
_, ts, err := conf.StateDB.GetTaskRunnerState(alloc.ID, taskName)
require.NoError(t, err)
require.Equal(t, structs.TaskStateDead, ts.State)
// check that DB alloc is empty after destroying AR
ar.Destroy()
select {
case <-ar.DestroyCh():
case <-time.After(10 * time.Second):
require.Fail(t, "timedout waiting for destruction")
}
allocs, _, err = conf.StateDB.GetAllAllocations()
require.NoError(t, err)
require.Empty(t, allocs)
_, ts, err = conf.StateDB.GetTaskRunnerState(alloc.ID, taskName)
require.NoError(t, err)
require.Nil(t, ts)
// check that DB alloc is empty after persisting state of destroyed AR
ar.PersistState()
allocs, _, err = conf.StateDB.GetAllAllocations()
require.NoError(t, err)
require.Empty(t, allocs)
_, ts, err = conf.StateDB.GetTaskRunnerState(alloc.ID, taskName)
require.NoError(t, err)
require.Nil(t, ts)
}
func TestAllocRunner_Reconnect(t *testing.T) {
t.Parallel()
type tcase struct {
clientStatus string
taskState string
taskEvent *structs.TaskEvent
}
tcases := []tcase{
{
structs.AllocClientStatusRunning,
structs.TaskStateRunning,
structs.NewTaskEvent(structs.TaskStarted),
},
{
structs.AllocClientStatusComplete,
structs.TaskStateDead,
structs.NewTaskEvent(structs.TaskTerminated),
},
{
structs.AllocClientStatusFailed,
structs.TaskStateDead,
structs.NewTaskEvent(structs.TaskDriverFailure).SetFailsTask(),
},
{
structs.AllocClientStatusPending,
structs.TaskStatePending,
structs.NewTaskEvent(structs.TaskReceived),
},
}
for _, tc := range tcases {
t.Run(tc.clientStatus, func(t *testing.T) {
// create a running alloc
alloc := mock.BatchAlloc()
alloc.AllocModifyIndex = 10
alloc.ModifyIndex = 10
alloc.ModifyTime = time.Now().UnixNano()
// Ensure task takes some time
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Driver = "mock_driver"
task.Config["run_for"] = "30s"
original := alloc.Copy()
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
for _, taskRunner := range ar.(*allocRunner).tasks {
taskRunner.UpdateState(tc.taskState, tc.taskEvent)
}
update := ar.Alloc().Copy()
update.ClientStatus = structs.AllocClientStatusUnknown
update.AllocModifyIndex = original.AllocModifyIndex + 10
update.ModifyIndex = original.ModifyIndex + 10
update.ModifyTime = original.ModifyTime + 10
err = ar.Reconnect(update)
require.NoError(t, err)
require.Equal(t, tc.clientStatus, ar.AllocState().ClientStatus)
// Make sure the runner's alloc indexes match the update.
require.Equal(t, update.AllocModifyIndex, ar.Alloc().AllocModifyIndex)
require.Equal(t, update.ModifyIndex, ar.Alloc().ModifyIndex)
require.Equal(t, update.ModifyTime, ar.Alloc().ModifyTime)
found := false
updater := conf.StateUpdater.(*MockStateUpdater)
var last *structs.Allocation
testutil.WaitForResult(func() (bool, error) {
last = updater.Last()
if last == nil {
return false, errors.New("last update nil")
}
states := last.TaskStates
for _, s := range states {
for _, e := range s.Events {
if e.Type == structs.TaskClientReconnected {
found = true
return true, nil
}
}
}
return false, errors.New("no reconnect event found")
}, func(err error) {
require.NoError(t, err)
})
require.True(t, found, "no reconnect event found")
})
}
}
// TestAllocRunner_Lifecycle_Shutdown_Order asserts that a service job with 3
// lifecycle hooks (1 sidecar, 1 ephemeral, 1 poststop) starts all 4 tasks, and shuts down
// the sidecar after main, but before poststop.
func TestAllocRunner_Lifecycle_Shutdown_Order(t *testing.T) {
alloc := mock.LifecycleAllocWithPoststopDeploy()
alloc.Job.Type = structs.JobTypeService
mainTask := alloc.Job.TaskGroups[0].Tasks[0]
mainTask.Config["run_for"] = "100s"
sidecarTask := alloc.Job.TaskGroups[0].Tasks[1]
sidecarTask.Lifecycle.Hook = structs.TaskLifecycleHookPoststart
sidecarTask.Config["run_for"] = "100s"
poststopTask := alloc.Job.TaskGroups[0].Tasks[2]
ephemeralTask := alloc.Job.TaskGroups[0].Tasks[3]
alloc.Job.TaskGroups[0].Tasks = []*structs.Task{mainTask, ephemeralTask, sidecarTask, poststopTask}
conf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
ar, err := NewAllocRunner(conf)
must.NoError(t, err)
defer destroy(ar)
go ar.Run()
upd := conf.StateUpdater.(*MockStateUpdater)
// Wait for main and sidecar tasks to be running, and that the
// ephemeral task ran and exited.
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if last == nil {
return false, fmt.Errorf("No updates")
}
if last.ClientStatus != structs.AllocClientStatusRunning {
return false, fmt.Errorf("expected alloc to be running not %s", last.ClientStatus)
}
if s := last.TaskStates[mainTask.Name].State; s != structs.TaskStateRunning {
return false, fmt.Errorf("expected main task to be running not %s", s)
}
if s := last.TaskStates[sidecarTask.Name].State; s != structs.TaskStateRunning {
return false, fmt.Errorf("expected sidecar task to be running not %s", s)
}
if s := last.TaskStates[ephemeralTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected ephemeral task to be dead not %s", s)
}
if last.TaskStates[ephemeralTask.Name].Failed {
return false, fmt.Errorf("expected ephemeral task to be successful not failed")
}
return true, nil
}, func(err error) {
t.Fatalf("error waiting for initial state:\n%v", err)
})
// Tell the alloc to stop
stopAlloc := alloc.Copy()
stopAlloc.DesiredStatus = structs.AllocDesiredStatusStop
ar.Update(stopAlloc)
// Wait for tasks to stop.
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if s := last.TaskStates[ephemeralTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected ephemeral task to be dead not %s", s)
}
if last.TaskStates[ephemeralTask.Name].Failed {
return false, fmt.Errorf("expected ephemeral task to be successful not failed")
}
if s := last.TaskStates[mainTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected main task to be dead not %s", s)
}
if last.TaskStates[mainTask.Name].Failed {
return false, fmt.Errorf("expected main task to be successful not failed")
}
if s := last.TaskStates[sidecarTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected sidecar task to be dead not %s", s)
}
if last.TaskStates[sidecarTask.Name].Failed {
return false, fmt.Errorf("expected sidecar task to be successful not failed")
}
if s := last.TaskStates[poststopTask.Name].State; s != structs.TaskStateRunning {
return false, fmt.Errorf("expected poststop task to be running not %s", s)
}
return true, nil
}, func(err error) {
t.Fatalf("error waiting for kill state:\n%v", err)
})
last := upd.Last()
require.Less(t, last.TaskStates[ephemeralTask.Name].FinishedAt, last.TaskStates[mainTask.Name].FinishedAt)
require.Less(t, last.TaskStates[mainTask.Name].FinishedAt, last.TaskStates[sidecarTask.Name].FinishedAt)
// Wait for poststop task to stop.
testutil.WaitForResult(func() (bool, error) {
last := upd.Last()
if s := last.TaskStates[poststopTask.Name].State; s != structs.TaskStateDead {
return false, fmt.Errorf("expected poststop task to be dead not %s", s)
}
if last.TaskStates[poststopTask.Name].Failed {
return false, fmt.Errorf("expected poststop task to be successful not failed")
}
return true, nil
}, func(err error) {
t.Fatalf("error waiting for poststop state:\n%v", err)
})
last = upd.Last()
require.Less(t, last.TaskStates[sidecarTask.Name].FinishedAt, last.TaskStates[poststopTask.Name].FinishedAt)
}
func TestHasSidecarTasks(t *testing.T) {
ci.Parallel(t)
testCases := []struct {
name string
lifecycle []*structs.TaskLifecycleConfig
hasSidecars bool
hasNonsidecars bool
}{
{
name: "all sidecar - one",
lifecycle: []*structs.TaskLifecycleConfig{
{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: true,
},
},
hasSidecars: true,
hasNonsidecars: false,
},
{
name: "all sidecar - multiple",
lifecycle: []*structs.TaskLifecycleConfig{
{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: true,
},
{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: true,
},
{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: true,
},
},
hasSidecars: true,
hasNonsidecars: false,
},
{
name: "some sidecars, some others",
lifecycle: []*structs.TaskLifecycleConfig{
nil,
{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: false,
},
{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: true,
},
},
hasSidecars: true,
hasNonsidecars: true,
},
{
name: "no sidecars",
lifecycle: []*structs.TaskLifecycleConfig{
nil,
{
Hook: structs.TaskLifecycleHookPrestart,
Sidecar: false,
},
nil,
},
hasSidecars: false,
hasNonsidecars: true,
},
}
for _, tc := range testCases {
t.Run(tc.name, func(t *testing.T) {
// Create alloc with the given task lifecycle configurations.
alloc := mock.BatchAlloc()
tasks := []*structs.Task{}
resources := map[string]*structs.AllocatedTaskResources{}
tr := alloc.AllocatedResources.Tasks[alloc.Job.TaskGroups[0].Tasks[0].Name]
for i, lifecycle := range tc.lifecycle {
task := alloc.Job.TaskGroups[0].Tasks[0].Copy()
task.Name = fmt.Sprintf("task%d", i)
task.Lifecycle = lifecycle
tasks = append(tasks, task)
resources[task.Name] = tr
}
alloc.Job.TaskGroups[0].Tasks = tasks
alloc.AllocatedResources.Tasks = resources
// Create alloc runner.
arConf, cleanup := testAllocRunnerConfig(t, alloc)
defer cleanup()
arIface, err := NewAllocRunner(arConf)
must.NoError(t, err)
ar := arIface.(*allocRunner)
require.Equal(t, tc.hasSidecars, hasSidecarTasks(ar.tasks), "sidecars")
runners := []*taskrunner.TaskRunner{}
for _, r := range ar.tasks {
runners = append(runners, r)
}
require.Equal(t, tc.hasNonsidecars, hasNonSidecarTasks(runners), "non-sidecars")
})
}
}
type allocPreKillHook struct {
ran atomic.Bool
}
func (*allocPreKillHook) Name() string { return "test_prekill" }
func (h *allocPreKillHook) PreKill() {
h.ran.Store(true)
}
func TestAllocRunner_PreKill_RunOnDone(t *testing.T) {
ci.Parallel(t)
alloc := mock.Alloc()
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Driver = "mock_driver"
task.Config = map[string]interface{}{"run_for": "2ms"}
alloc.DesiredStatus = "stop"
conf, cleanup := testAllocRunnerConfig(t, alloc.Copy())
t.Cleanup(cleanup)
arIface, err := NewAllocRunner(conf)
must.NoError(t, err)
ar := arIface.(*allocRunner)
// set our custom prekill hook
hook := new(allocPreKillHook)
ar.runnerHooks = append(ar.runnerHooks, hook)
go ar.Run()
defer destroy(ar)
// wait for completion or timeout
must.Wait(t, wait.InitialSuccess(
wait.BoolFunc(hook.ran.Load),
wait.Timeout(5*time.Second),
wait.Gap(500*time.Millisecond),
))
}
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
func TestAllocRunner_GetUpdatePriority(t *testing.T) {
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
ci.Parallel(t)
alloc := mock.Alloc()
task := alloc.Job.TaskGroups[0].Tasks[0]
task.Driver = "mock_driver"
task.Config = map[string]interface{}{"run_for": "2ms"}
alloc.DesiredStatus = "stop"
conf, cleanup := testAllocRunnerConfig(t, alloc.Copy())
t.Cleanup(cleanup)
arIface, err := NewAllocRunner(conf)
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
must.NoError(t, err)
ar := arIface.(*allocRunner)
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
ar.SetNetworkStatus(&structs.AllocNetworkStatus{
InterfaceName: "eth0",
Address: "192.168.1.1",
DNS: &structs.DNSConfig{},
})
calloc := ar.clientAlloc(map[string]*structs.TaskState{})
ar.AcknowledgeState(&arstate.State{
ClientStatus: calloc.ClientStatus,
ClientDescription: calloc.ClientDescription,
DeploymentStatus: calloc.DeploymentStatus,
TaskStates: calloc.TaskStates,
NetworkStatus: calloc.NetworkStatus,
})
must.Eq(t, cstructs.AllocUpdatePriorityNone, ar.GetUpdatePriority(calloc))
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
// clientAlloc mutates the state, so verify this doesn't break the check
// without state having been updated
calloc = ar.clientAlloc(map[string]*structs.TaskState{})
must.Eq(t, cstructs.AllocUpdatePriorityNone, ar.GetUpdatePriority(calloc))
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
// make a no-op state update
ar.SetNetworkStatus(&structs.AllocNetworkStatus{
InterfaceName: "eth0",
Address: "192.168.1.1",
DNS: &structs.DNSConfig{},
})
calloc = ar.clientAlloc(map[string]*structs.TaskState{})
must.Eq(t, cstructs.AllocUpdatePriorityNone, ar.GetUpdatePriority(calloc))
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
// make a low priority state update
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
ar.SetNetworkStatus(&structs.AllocNetworkStatus{
InterfaceName: "eth0",
Address: "192.168.1.2",
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
DNS: &structs.DNSConfig{},
})
calloc = ar.clientAlloc(map[string]*structs.TaskState{})
must.Eq(t, cstructs.AllocUpdatePriorityTypical, ar.GetUpdatePriority(calloc))
// make a state update that should be detected as high priority
ar.SetClientStatus(structs.AllocClientStatusFailed)
calloc = ar.clientAlloc(map[string]*structs.TaskState{})
must.Eq(t, cstructs.AllocUpdatePriorityUrgent, ar.GetUpdatePriority(calloc))
client: de-duplicate alloc updates and gate during restore (#17074) When client nodes are restarted, all allocations that have been scheduled on the node have their modify index updated, including terminal allocations. There are several contributing factors: * The `allocSync` method that updates the servers isn't gated on first contact with the servers. This means that if a server updates the desired state while the client is down, the `allocSync` races with the `Node.ClientGetAlloc` RPC. This will typically result in the client updating the server with "running" and then immediately thereafter "complete". * The `allocSync` method unconditionally sends the `Node.UpdateAlloc` RPC even if it's possible to assert that the server has definitely seen the client state. The allocrunner may queue-up updates even if we gate sending them. So then we end up with a race between the allocrunner updating its internal state to overwrite the previous update and `allocSync` sending the bogus or duplicate update. This changeset adds tracking of server-acknowledged state to the allocrunner. This state gets checked in the `allocSync` before adding the update to the batch, and updated when `Node.UpdateAlloc` returns successfully. To implement this we need to be able to equality-check the updates against the last acknowledged state. We also need to add the last acknowledged state to the client state DB, otherwise we'd drop unacknowledged updates across restarts. The client restart test has been expanded to cover a variety of allocation states, including allocs stopped before shutdown, allocs stopped by the server while the client is down, and allocs that have been completely GC'd on the server while the client is down. I've also bench tested scenarios where the task workload is killed while the client is down, resulting in a failed restore. Fixes #16381
2023-05-11 13:05:24 +00:00
}