open-nomad/nomad/eval_broker.go

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package nomad
import (
"container/heap"
"errors"
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"fmt"
"math/rand"
"sync"
"time"
"context"
"github.com/armon/go-metrics"
"github.com/hashicorp/nomad/helper/uuid"
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"github.com/hashicorp/nomad/lib"
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"github.com/hashicorp/nomad/nomad/structs"
)
const (
// failedQueue is the queue we add Evaluations to once
// they've reached the deliveryLimit. This allows the leader to
// set the status to failed.
failedQueue = "_failed"
)
var (
// ErrNotOutstanding is returned if an evaluation is not outstanding
ErrNotOutstanding = errors.New("evaluation is not outstanding")
// ErrTokenMismatch is the outstanding eval has a different token
ErrTokenMismatch = errors.New("evaluation token does not match")
// ErrNackTimeoutReached is returned if an expired evaluation is reset
ErrNackTimeoutReached = errors.New("evaluation nack timeout reached")
)
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// EvalBroker is used to manage brokering of evaluations. When an evaluation is
// created, due to a change in a job specification or a node, we put it into the
// broker. The broker sorts by evaluations by priority and scheduler type. This
// allows us to dequeue the highest priority work first, while also allowing sub-schedulers
// to only dequeue work they know how to handle. The broker is designed to be entirely
// in-memory and is managed by the leader node.
//
// The broker must provide at-least-once delivery semantics. It relies on explicit
// Ack/Nack messages to handle this. If a delivery is not Ack'd in a sufficient time
// span, it will be assumed Nack'd.
type EvalBroker struct {
nackTimeout time.Duration
deliveryLimit int
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enabled bool
stats *BrokerStats
// evals tracks queued evaluations by ID to de-duplicate enqueue.
// The counter is the number of times we've attempted delivery,
// and is used to eventually fail an evaluation.
evals map[string]int
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// jobEvals tracks queued evaluations by a job's ID and namespace to serialize them
jobEvals map[structs.NamespacedID]string
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// blocked tracks the blocked evaluations by JobID in a priority queue
blocked map[structs.NamespacedID]PendingEvaluations
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// ready tracks the ready jobs by scheduler in a priority queue
ready map[string]PendingEvaluations
// unack is a map of evalID to an un-acknowledged evaluation
unack map[string]*unackEval
// waiting is used to notify on a per-scheduler basis of ready work
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waiting map[string]chan struct{}
// requeue tracks evaluations that need to be re-enqueued once the current
// evaluation finishes by token. If the token is Nacked or rejected the
// evaluation is dropped but if Acked successfully, the evaluation is
// queued.
requeue map[string]*structs.Evaluation
// timeWait has evaluations that are waiting for time to elapse
timeWait map[string]*time.Timer
// delayedEvalCancelFunc is used to stop the long running go routine
// that processes delayed evaluations
delayedEvalCancelFunc context.CancelFunc
// delayHeap is a heap used to track incoming evaluations that are
// not eligible to enqueue until their WaitTime
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delayHeap *lib.DelayHeap
// delayedEvalsUpdateCh is used to trigger notifications for updates
// to the delayHeap
delayedEvalsUpdateCh chan struct{}
// initialNackDelay is the delay applied before re-enqueuing a
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// Nacked evaluation for the first time.
initialNackDelay time.Duration
// subsequentNackDelay is the delay applied before reenqueuing
// an evaluation that has been Nacked more than once. This delay is
// compounding after the first Nack.
subsequentNackDelay time.Duration
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l sync.RWMutex
}
// unackEval tracks an unacknowledged evaluation along with the Nack timer
type unackEval struct {
Eval *structs.Evaluation
Token string
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NackTimer *time.Timer
}
// PendingEvaluations is a list of waiting evaluations.
// We implement the container/heap interface so that this is a
// priority queue
type PendingEvaluations []*structs.Evaluation
// NewEvalBroker creates a new evaluation broker. This is parameterized
// with the timeout used for messages that are not acknowledged before we
// assume a Nack and attempt to redeliver as well as the deliveryLimit
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// which prevents a failing eval from being endlessly delivered. The
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// initialNackDelay is the delay before making a Nacked evaluation available
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// again for the first Nack and subsequentNackDelay is the compounding delay
// after the first Nack.
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func NewEvalBroker(timeout, initialNackDelay, subsequentNackDelay time.Duration, deliveryLimit int) (*EvalBroker, error) {
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if timeout < 0 {
return nil, fmt.Errorf("timeout cannot be negative")
}
b := &EvalBroker{
nackTimeout: timeout,
deliveryLimit: deliveryLimit,
enabled: false,
stats: new(BrokerStats),
evals: make(map[string]int),
jobEvals: make(map[structs.NamespacedID]string),
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blocked: make(map[structs.NamespacedID]PendingEvaluations),
ready: make(map[string]PendingEvaluations),
unack: make(map[string]*unackEval),
waiting: make(map[string]chan struct{}),
requeue: make(map[string]*structs.Evaluation),
timeWait: make(map[string]*time.Timer),
initialNackDelay: initialNackDelay,
subsequentNackDelay: subsequentNackDelay,
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delayHeap: lib.NewDelayHeap(),
delayedEvalsUpdateCh: make(chan struct{}, 1),
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}
b.stats.ByScheduler = make(map[string]*SchedulerStats)
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return b, nil
}
// Enabled is used to check if the broker is enabled.
func (b *EvalBroker) Enabled() bool {
b.l.RLock()
defer b.l.RUnlock()
return b.enabled
}
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// SetEnabled is used to control if the broker is enabled. The broker
// should only be enabled on the active leader.
func (b *EvalBroker) SetEnabled(enabled bool) {
b.l.Lock()
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prevEnabled := b.enabled
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b.enabled = enabled
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if !prevEnabled && enabled {
// start the go routine for delayed evals
ctx, cancel := context.WithCancel(context.Background())
b.delayedEvalCancelFunc = cancel
go b.runDelayedEvalsWatcher(ctx)
}
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b.l.Unlock()
if !enabled {
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b.flush()
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}
}
// Enqueue is used to enqueue a new evaluation
func (b *EvalBroker) Enqueue(eval *structs.Evaluation) {
b.l.Lock()
defer b.l.Unlock()
b.processEnqueue(eval, "")
}
// EnqueueAll is used to enqueue many evaluations. The map allows evaluations
// that are being re-enqueued to include their token.
//
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// When requeuing an evaluation that potentially may be already
// enqueued. The evaluation is handled in one of the following ways:
// * Evaluation not outstanding: Process as a normal Enqueue
// * Evaluation outstanding: Do not allow the evaluation to be dequeued til:
// * Ack received: Unblock the evaluation allowing it to be dequeued
// * Nack received: Drop the evaluation as it was created as a result of a
// scheduler run that was Nack'd
func (b *EvalBroker) EnqueueAll(evals map[*structs.Evaluation]string) {
// The lock needs to be held until all evaluations are enqueued. This is so
// that when Dequeue operations are unblocked they will pick the highest
// priority evaluations.
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b.l.Lock()
defer b.l.Unlock()
for eval, token := range evals {
b.processEnqueue(eval, token)
}
}
// processEnqueue deduplicates evals and either enqueue immediately or enforce
// the evals wait time. If the token is passed, and the evaluation ID is
// outstanding, the evaluation is blocked until an Ack/Nack is received.
// processEnqueue must be called with the lock held.
func (b *EvalBroker) processEnqueue(eval *structs.Evaluation, token string) {
// Check if already enqueued
if _, ok := b.evals[eval.ID]; ok {
if token == "" {
return
}
// If the token has been passed, the evaluation is being reblocked by
// the scheduler and should be processed once the outstanding evaluation
// is Acked or Nacked.
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if unack, ok := b.unack[eval.ID]; ok && unack.Token == token {
b.requeue[token] = eval
}
return
} else if b.enabled {
b.evals[eval.ID] = 0
}
// Check if we need to enforce a wait
if eval.Wait > 0 {
b.processWaitingEnqueue(eval)
return
}
if !eval.WaitUntil.IsZero() {
b.delayHeap.Push(&evalWrapper{eval}, eval.WaitUntil)
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b.stats.TotalWaiting += 1
// Signal an update.
select {
case b.delayedEvalsUpdateCh <- struct{}{}:
default:
}
return
}
b.enqueueLocked(eval, eval.Type)
}
// processWaitingEnqueue waits the given duration on the evaluation before
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// enqueuing.
func (b *EvalBroker) processWaitingEnqueue(eval *structs.Evaluation) {
timer := time.AfterFunc(eval.Wait, func() {
b.enqueueWaiting(eval)
})
b.timeWait[eval.ID] = timer
b.stats.TotalWaiting += 1
}
// enqueueWaiting is used to enqueue a waiting evaluation
func (b *EvalBroker) enqueueWaiting(eval *structs.Evaluation) {
b.l.Lock()
defer b.l.Unlock()
delete(b.timeWait, eval.ID)
b.stats.TotalWaiting -= 1
b.enqueueLocked(eval, eval.Type)
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}
// enqueueLocked is used to enqueue with the lock held
func (b *EvalBroker) enqueueLocked(eval *structs.Evaluation, queue string) {
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// Do nothing if not enabled
if !b.enabled {
return
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}
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// Check if there is an evaluation for this JobID pending
namespacedID := structs.NamespacedID{
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ID: eval.JobID,
Namespace: eval.Namespace,
}
pendingEval := b.jobEvals[namespacedID]
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if pendingEval == "" {
b.jobEvals[namespacedID] = eval.ID
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} else if pendingEval != eval.ID {
blocked := b.blocked[namespacedID]
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heap.Push(&blocked, eval)
b.blocked[namespacedID] = blocked
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b.stats.TotalBlocked += 1
return
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}
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// Find the pending by scheduler class
pending, ok := b.ready[queue]
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if !ok {
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pending = make([]*structs.Evaluation, 0, 16)
if _, ok := b.waiting[queue]; !ok {
b.waiting[queue] = make(chan struct{}, 1)
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}
}
// Push onto the heap
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heap.Push(&pending, eval)
b.ready[queue] = pending
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// Update the stats
b.stats.TotalReady += 1
bySched, ok := b.stats.ByScheduler[queue]
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if !ok {
bySched = &SchedulerStats{}
b.stats.ByScheduler[queue] = bySched
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}
bySched.Ready += 1
// Unblock any blocked dequeues
select {
case b.waiting[queue] <- struct{}{}:
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default:
}
}
// Dequeue is used to perform a blocking dequeue
func (b *EvalBroker) Dequeue(schedulers []string, timeout time.Duration) (*structs.Evaluation, string, error) {
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var timeoutTimer *time.Timer
var timeoutCh <-chan time.Time
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SCAN:
// Scan for work
eval, token, err := b.scanForSchedulers(schedulers)
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if err != nil {
if timeoutTimer != nil {
timeoutTimer.Stop()
}
return nil, "", err
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}
// Check if we have something
if eval != nil {
if timeoutTimer != nil {
timeoutTimer.Stop()
}
return eval, token, nil
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}
// Setup the timeout channel the first time around
if timeoutTimer == nil && timeout != 0 {
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timeoutTimer = time.NewTimer(timeout)
timeoutCh = timeoutTimer.C
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}
// Block until we get work
scan := b.waitForSchedulers(schedulers, timeoutCh)
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if scan {
goto SCAN
}
return nil, "", nil
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}
// scanForSchedulers scans for work on any of the schedulers. The highest priority work
// is dequeued first. This may return nothing if there is no work waiting.
func (b *EvalBroker) scanForSchedulers(schedulers []string) (*structs.Evaluation, string, error) {
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b.l.Lock()
defer b.l.Unlock()
// Do nothing if not enabled
if !b.enabled {
return nil, "", fmt.Errorf("eval broker disabled")
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}
// Scan for eligible work
var eligibleSched []string
var eligiblePriority int
for _, sched := range schedulers {
// Get the pending queue
pending, ok := b.ready[sched]
if !ok {
continue
}
// Peek at the next item
ready := pending.Peek()
if ready == nil {
continue
}
// Add to eligible if equal or greater priority
if len(eligibleSched) == 0 || ready.Priority > eligiblePriority {
eligibleSched = []string{sched}
eligiblePriority = ready.Priority
} else if eligiblePriority > ready.Priority {
continue
} else if eligiblePriority == ready.Priority {
eligibleSched = append(eligibleSched, sched)
}
}
// Determine behavior based on eligible work
switch n := len(eligibleSched); n {
case 0:
// No work to do!
return nil, "", nil
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case 1:
// Only a single task, dequeue
return b.dequeueForSched(eligibleSched[0])
default:
// Multiple tasks. We pick a random task so that we fairly
// distribute work.
offset := rand.Intn(n)
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return b.dequeueForSched(eligibleSched[offset])
}
}
// dequeueForSched is used to dequeue the next work item for a given scheduler.
// This assumes locks are held and that this scheduler has work
func (b *EvalBroker) dequeueForSched(sched string) (*structs.Evaluation, string, error) {
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// Get the pending queue
pending := b.ready[sched]
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raw := heap.Pop(&pending)
b.ready[sched] = pending
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eval := raw.(*structs.Evaluation)
// Generate a UUID for the token
token := uuid.Generate()
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// Setup Nack timer
nackTimer := time.AfterFunc(b.nackTimeout, func() {
b.Nack(eval.ID, token)
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})
// Add to the unack queue
b.unack[eval.ID] = &unackEval{
Eval: eval,
Token: token,
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NackTimer: nackTimer,
}
// Increment the dequeue count
b.evals[eval.ID] += 1
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// Update the stats
b.stats.TotalReady -= 1
b.stats.TotalUnacked += 1
bySched := b.stats.ByScheduler[sched]
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bySched.Ready -= 1
bySched.Unacked += 1
return eval, token, nil
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}
// waitForSchedulers is used to wait for work on any of the scheduler or until a timeout.
// Returns if there is work waiting potentially.
func (b *EvalBroker) waitForSchedulers(schedulers []string, timeoutCh <-chan time.Time) bool {
doneCh := make(chan struct{})
readyCh := make(chan struct{}, 1)
defer close(doneCh)
// Start all the watchers
b.l.Lock()
for _, sched := range schedulers {
waitCh, ok := b.waiting[sched]
if !ok {
waitCh = make(chan struct{}, 1)
b.waiting[sched] = waitCh
}
// Start a goroutine that either waits for the waitCh on this scheduler
// to unblock or for this waitForSchedulers call to return
go func() {
select {
case <-waitCh:
select {
case readyCh <- struct{}{}:
default:
}
case <-doneCh:
}
}()
}
b.l.Unlock()
// Block until we have ready work and should scan, or until we timeout
// and should not make an attempt to scan for work
select {
case <-readyCh:
return true
case <-timeoutCh:
return false
}
}
// Outstanding checks if an EvalID has been delivered but not acknowledged
// and returns the associated token for the evaluation.
func (b *EvalBroker) Outstanding(evalID string) (string, bool) {
b.l.RLock()
defer b.l.RUnlock()
unack, ok := b.unack[evalID]
if !ok {
return "", false
}
return unack.Token, true
}
// OutstandingReset resets the Nack timer for the EvalID if the
// token matches and the eval is outstanding
func (b *EvalBroker) OutstandingReset(evalID, token string) error {
b.l.RLock()
defer b.l.RUnlock()
unack, ok := b.unack[evalID]
if !ok {
return ErrNotOutstanding
}
if unack.Token != token {
return ErrTokenMismatch
}
if !unack.NackTimer.Reset(b.nackTimeout) {
return ErrNackTimeoutReached
}
return nil
}
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// Ack is used to positively acknowledge handling an evaluation
func (b *EvalBroker) Ack(evalID, token string) error {
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b.l.Lock()
defer b.l.Unlock()
// Always delete the requeued evaluation. Either the Ack is successful and
// we requeue it or it isn't and we want to remove it.
defer delete(b.requeue, token)
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// Lookup the unack'd eval
unack, ok := b.unack[evalID]
if !ok {
return fmt.Errorf("Evaluation ID not found")
}
if unack.Token != token {
return fmt.Errorf("Token does not match for Evaluation ID")
}
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jobID := unack.Eval.JobID
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// Ensure we were able to stop the timer
if !unack.NackTimer.Stop() {
return fmt.Errorf("Evaluation ID Ack'd after Nack timer expiration")
}
// Update the stats
b.stats.TotalUnacked -= 1
queue := unack.Eval.Type
if b.evals[evalID] > b.deliveryLimit {
queue = failedQueue
}
bySched := b.stats.ByScheduler[queue]
bySched.Unacked -= 1
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// Cleanup
delete(b.unack, evalID)
delete(b.evals, evalID)
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namespacedID := structs.NamespacedID{
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ID: jobID,
Namespace: unack.Eval.Namespace,
}
delete(b.jobEvals, namespacedID)
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// Check if there are any blocked evaluations
if blocked := b.blocked[namespacedID]; len(blocked) != 0 {
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raw := heap.Pop(&blocked)
if len(blocked) > 0 {
b.blocked[namespacedID] = blocked
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} else {
delete(b.blocked, namespacedID)
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}
eval := raw.(*structs.Evaluation)
b.stats.TotalBlocked -= 1
b.enqueueLocked(eval, eval.Type)
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}
// Re-enqueue the evaluation.
if eval, ok := b.requeue[token]; ok {
b.processEnqueue(eval, "")
}
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return nil
}
// Nack is used to negatively acknowledge handling an evaluation
func (b *EvalBroker) Nack(evalID, token string) error {
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b.l.Lock()
defer b.l.Unlock()
// Always delete the requeued evaluation since the Nack means the requeue is
// invalid.
delete(b.requeue, token)
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// Lookup the unack'd eval
unack, ok := b.unack[evalID]
if !ok {
return fmt.Errorf("Evaluation ID not found")
}
if unack.Token != token {
return fmt.Errorf("Token does not match for Evaluation ID")
}
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// Stop the timer, doesn't matter if we've missed it
unack.NackTimer.Stop()
// Cleanup
delete(b.unack, evalID)
// Update the stats
b.stats.TotalUnacked -= 1
bySched := b.stats.ByScheduler[unack.Eval.Type]
bySched.Unacked -= 1
// Check if we've hit the delivery limit, and re-enqueue
// in the failedQueue
if dequeues := b.evals[evalID]; dequeues >= b.deliveryLimit {
b.enqueueLocked(unack.Eval, failedQueue)
} else {
e := unack.Eval
e.Wait = b.nackReenqueueDelay(e, dequeues)
// See if there should be a delay before re-enqueuing
if e.Wait > 0 {
b.processWaitingEnqueue(e)
} else {
b.enqueueLocked(e, e.Type)
}
}
return nil
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}
// nackReenqueueDelay is used to determine the delay that should be applied on
// the evaluation given the number of previous attempts
func (b *EvalBroker) nackReenqueueDelay(eval *structs.Evaluation, prevDequeues int) time.Duration {
switch {
case prevDequeues <= 0:
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return 0
case prevDequeues == 1:
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return b.initialNackDelay
default:
// For each subsequent nack compound a delay
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return time.Duration(prevDequeues-1) * b.subsequentNackDelay
}
}
// PauseNackTimeout is used to pause the Nack timeout for an eval that is making
// progress but is in a potentially unbounded operation such as the plan queue.
func (b *EvalBroker) PauseNackTimeout(evalID, token string) error {
b.l.RLock()
defer b.l.RUnlock()
unack, ok := b.unack[evalID]
if !ok {
return ErrNotOutstanding
}
if unack.Token != token {
return ErrTokenMismatch
}
if !unack.NackTimer.Stop() {
return ErrNackTimeoutReached
}
return nil
}
// ResumeNackTimeout is used to resume the Nack timeout for an eval that was
// paused. It should be resumed after leaving an unbounded operation.
func (b *EvalBroker) ResumeNackTimeout(evalID, token string) error {
b.l.Lock()
defer b.l.Unlock()
unack, ok := b.unack[evalID]
if !ok {
return ErrNotOutstanding
}
if unack.Token != token {
return ErrTokenMismatch
}
unack.NackTimer.Reset(b.nackTimeout)
return nil
}
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// Flush is used to clear the state of the broker
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func (b *EvalBroker) flush() {
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b.l.Lock()
defer b.l.Unlock()
// Unblock any waiters
for _, waitCh := range b.waiting {
close(waitCh)
}
b.waiting = make(map[string]chan struct{})
// Cancel any Nack timers
for _, unack := range b.unack {
unack.NackTimer.Stop()
}
// Cancel any time wait evals
for _, wait := range b.timeWait {
wait.Stop()
}
// Cancel the delayed evaluations goroutine
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if b.delayedEvalCancelFunc != nil {
b.delayedEvalCancelFunc()
}
// Clear out the update channel for delayed evaluations
b.delayedEvalsUpdateCh = make(chan struct{}, 1)
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// Reset the broker
b.stats.TotalReady = 0
b.stats.TotalUnacked = 0
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b.stats.TotalBlocked = 0
b.stats.TotalWaiting = 0
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b.stats.ByScheduler = make(map[string]*SchedulerStats)
b.evals = make(map[string]int)
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b.jobEvals = make(map[structs.NamespacedID]string)
b.blocked = make(map[structs.NamespacedID]PendingEvaluations)
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b.ready = make(map[string]PendingEvaluations)
b.unack = make(map[string]*unackEval)
b.timeWait = make(map[string]*time.Timer)
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b.delayHeap = lib.NewDelayHeap()
}
// evalWrapper satisfies the HeapNode interface
type evalWrapper struct {
eval *structs.Evaluation
}
func (d *evalWrapper) Data() interface{} {
return d.eval
}
func (d *evalWrapper) ID() string {
return d.eval.ID
}
func (d *evalWrapper) Namespace() string {
return d.eval.Namespace
}
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// runDelayedEvalsWatcher is a long-lived function that waits till a time deadline is met for
// pending evaluations before enqueuing them
func (b *EvalBroker) runDelayedEvalsWatcher(ctx context.Context) {
var timerChannel <-chan time.Time
var delayTimer *time.Timer
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for {
eval, waitUntil := b.nextDelayedEval()
if waitUntil.IsZero() {
timerChannel = nil
} else {
launchDur := waitUntil.Sub(time.Now().UTC())
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if delayTimer == nil {
delayTimer = time.NewTimer(launchDur)
} else {
delayTimer.Reset(launchDur)
}
timerChannel = delayTimer.C
}
select {
case <-ctx.Done():
return
case <-timerChannel:
// remove from the heap since we can enqueue it now
b.delayHeap.Remove(&evalWrapper{eval})
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b.l.Lock()
b.stats.TotalWaiting -= 1
b.enqueueLocked(eval, eval.Type)
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b.l.Unlock()
case <-b.delayedEvalsUpdateCh:
continue
}
}
}
// nextDelayedEval returns the next delayed eval to launch and when it should be enqueued.
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// This peeks at the heap to return the top. If the heap is empty, this returns nil and zero time.
func (b *EvalBroker) nextDelayedEval() (*structs.Evaluation, time.Time) {
// If there is nothing wait for an update.
if b.delayHeap.Length() == 0 {
return nil, time.Time{}
}
nextEval := b.delayHeap.Peek()
if nextEval == nil {
return nil, time.Time{}
}
eval := nextEval.Node.Data().(*structs.Evaluation)
return eval, nextEval.WaitUntil
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}
// Stats is used to query the state of the broker
func (b *EvalBroker) Stats() *BrokerStats {
// Allocate a new stats struct
stats := new(BrokerStats)
stats.ByScheduler = make(map[string]*SchedulerStats)
b.l.RLock()
defer b.l.RUnlock()
// Copy all the stats
stats.TotalReady = b.stats.TotalReady
stats.TotalUnacked = b.stats.TotalUnacked
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stats.TotalBlocked = b.stats.TotalBlocked
stats.TotalWaiting = b.stats.TotalWaiting
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for sched, subStat := range b.stats.ByScheduler {
subStatCopy := new(SchedulerStats)
*subStatCopy = *subStat
stats.ByScheduler[sched] = subStatCopy
}
return stats
}
// EmitStats is used to export metrics about the broker while enabled
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func (b *EvalBroker) EmitStats(period time.Duration, stopCh chan struct{}) {
for {
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select {
case <-time.After(period):
stats := b.Stats()
metrics.SetGauge([]string{"nomad", "broker", "total_ready"}, float32(stats.TotalReady))
metrics.SetGauge([]string{"nomad", "broker", "total_unacked"}, float32(stats.TotalUnacked))
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metrics.SetGauge([]string{"nomad", "broker", "total_blocked"}, float32(stats.TotalBlocked))
metrics.SetGauge([]string{"nomad", "broker", "total_waiting"}, float32(stats.TotalWaiting))
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for sched, schedStats := range stats.ByScheduler {
metrics.SetGauge([]string{"nomad", "broker", sched, "ready"}, float32(schedStats.Ready))
metrics.SetGauge([]string{"nomad", "broker", sched, "unacked"}, float32(schedStats.Unacked))
}
case <-stopCh:
return
}
}
}
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// BrokerStats returns all the stats about the broker
type BrokerStats struct {
TotalReady int
TotalUnacked int
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TotalBlocked int
TotalWaiting int
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ByScheduler map[string]*SchedulerStats
}
// SchedulerStats returns the stats per scheduler
type SchedulerStats struct {
Ready int
Unacked int
}
// Len is for the sorting interface
func (p PendingEvaluations) Len() int {
return len(p)
}
// Less is for the sorting interface. We flip the check
// so that the "min" in the min-heap is the element with the
// highest priority
func (p PendingEvaluations) Less(i, j int) bool {
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if p[i].JobID != p[j].JobID && p[i].Priority != p[j].Priority {
return !(p[i].Priority < p[j].Priority)
}
return p[i].CreateIndex < p[j].CreateIndex
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}
// Swap is for the sorting interface
func (p PendingEvaluations) Swap(i, j int) {
p[i], p[j] = p[j], p[i]
}
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// Push is used to add a new evaluation to the slice
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func (p *PendingEvaluations) Push(e interface{}) {
*p = append(*p, e.(*structs.Evaluation))
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}
// Pop is used to remove an evaluation from the slice
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func (p *PendingEvaluations) Pop() interface{} {
n := len(*p)
e := (*p)[n-1]
(*p)[n-1] = nil
*p = (*p)[:n-1]
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return e
}
// Peek is used to peek at the next element that would be popped
func (p PendingEvaluations) Peek() *structs.Evaluation {
n := len(p)
if n == 0 {
return nil
}
return p[n-1]
}