open-nomad/client/util_test.go

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package client
import (
"io/ioutil"
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"os"
"path/filepath"
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"reflect"
"testing"
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"time"
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"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
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)
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func TestDiffAllocs(t *testing.T) {
alloc1 := mock.Alloc() // Ignore
alloc2 := mock.Alloc() // Update
alloc2u := new(structs.Allocation)
*alloc2u = *alloc2
alloc2u.AllocModifyIndex += 1
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alloc3 := mock.Alloc() // Remove
alloc4 := mock.Alloc() // Add
exist := []*structs.Allocation{
alloc1,
alloc2,
alloc3,
}
update := &allocUpdates{
pulled: map[string]*structs.Allocation{
alloc2u.ID: alloc2u,
alloc4.ID: alloc4,
},
filtered: map[string]struct{}{
alloc1.ID: struct{}{},
},
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}
result := diffAllocs(exist, update)
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if len(result.ignore) != 1 || result.ignore[0] != alloc1 {
t.Fatalf("Bad: %#v", result.ignore)
}
if len(result.added) != 1 || result.added[0] != alloc4 {
t.Fatalf("Bad: %#v", result.added)
}
if len(result.removed) != 1 || result.removed[0] != alloc3 {
t.Fatalf("Bad: %#v", result.removed)
}
if len(result.updated) != 1 {
t.Fatalf("Bad: %#v", result.updated)
}
if result.updated[0].exist != alloc2 || result.updated[0].updated != alloc2u {
t.Fatalf("Bad: %#v", result.updated)
}
}
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func TestRandomStagger(t *testing.T) {
intv := time.Minute
for i := 0; i < 10; i++ {
stagger := randomStagger(intv)
if stagger < 0 || stagger >= intv {
t.Fatalf("Bad: %v", stagger)
}
}
}
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func TestShuffleStrings(t *testing.T) {
// Generate input
inp := make([]string, 10)
for idx := range inp {
inp[idx] = structs.GenerateUUID()
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}
// Copy the input
orig := make([]string, len(inp))
copy(orig, inp)
// Shuffle
shuffleStrings(inp)
// Ensure order is not the same
if reflect.DeepEqual(inp, orig) {
t.Fatalf("shuffle failed")
}
}
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func TestPersistRestoreState(t *testing.T) {
dir, err := ioutil.TempDir("", "nomad")
if err != nil {
t.Fatalf("err: %s", err)
}
defer os.RemoveAll(dir)
// Use a state path inside a non-existent directory. This
// verifies that the directory is created properly.
statePath := filepath.Join(dir, "subdir", "test-persist")
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type stateTest struct {
Foo int
Bar string
Baz bool
}
state := stateTest{
Foo: 42,
Bar: "the quick brown fox",
Baz: true,
}
err = persistState(statePath, &state)
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if err != nil {
t.Fatalf("err: %v", err)
}
var out stateTest
err = restoreState(statePath, &out)
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if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(state, out) {
t.Fatalf("bad: %#v %#v", state, out)
}
}