open-nomad/client/restarts_test.go

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package client
import (
"fmt"
"testing"
"time"
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cstructs "github.com/hashicorp/nomad/client/driver/structs"
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"github.com/hashicorp/nomad/nomad/structs"
)
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func testPolicy(success bool, mode string) *structs.RestartPolicy {
return &structs.RestartPolicy{
Interval: 2 * time.Minute,
Delay: 1 * time.Second,
Attempts: 3,
Mode: mode,
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}
}
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// withinJitter is a helper that returns whether the returned delay is within
// the jitter.
func withinJitter(expected, actual time.Duration) bool {
return float64((actual.Nanoseconds()-expected.Nanoseconds())/
expected.Nanoseconds()) <= jitter
}
func testWaitResult(exit int) *cstructs.WaitResult {
return cstructs.NewWaitResult(exit, 0, nil)
}
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func TestClient_RestartTracker_ModeDelay(t *testing.T) {
t.Parallel()
p := testPolicy(true, structs.RestartPolicyModeDelay)
rt := newRestartTracker(p, structs.JobTypeService)
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for i := 0; i < p.Attempts; i++ {
state, when := rt.SetWaitResult(testWaitResult(127)).GetState()
if state != structs.TaskRestarting {
t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting)
}
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if !withinJitter(p.Delay, when) {
t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay)
}
}
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// Follow up restarts should cause delay.
for i := 0; i < 3; i++ {
state, when := rt.SetWaitResult(testWaitResult(127)).GetState()
if state != structs.TaskRestarting {
t.Fail()
}
if !(when > p.Delay && when <= p.Interval) {
t.Fatalf("NextRestart() returned %v; want > %v and <= %v", when, p.Delay, p.Interval)
}
}
}
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func TestClient_RestartTracker_ModeFail(t *testing.T) {
t.Parallel()
p := testPolicy(true, structs.RestartPolicyModeFail)
rt := newRestartTracker(p, structs.JobTypeSystem)
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for i := 0; i < p.Attempts; i++ {
state, when := rt.SetWaitResult(testWaitResult(127)).GetState()
if state != structs.TaskRestarting {
t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting)
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}
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if !withinJitter(p.Delay, when) {
t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay)
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}
}
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// Next restart should cause fail
if state, _ := rt.SetWaitResult(testWaitResult(127)).GetState(); state != structs.TaskNotRestarting {
t.Fatalf("NextRestart() returned %v; want %v", state, structs.TaskNotRestarting)
}
}
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func TestClient_RestartTracker_NoRestartOnSuccess(t *testing.T) {
t.Parallel()
p := testPolicy(false, structs.RestartPolicyModeDelay)
rt := newRestartTracker(p, structs.JobTypeBatch)
if state, _ := rt.SetWaitResult(testWaitResult(0)).GetState(); state != structs.TaskTerminated {
t.Fatalf("NextRestart() returned %v, expected: %v", state, structs.TaskTerminated)
}
}
func TestClient_RestartTracker_ZeroAttempts(t *testing.T) {
t.Parallel()
p := testPolicy(true, structs.RestartPolicyModeFail)
p.Attempts = 0
// Test with a non-zero exit code
rt := newRestartTracker(p, structs.JobTypeService)
if state, when := rt.SetWaitResult(testWaitResult(1)).GetState(); state != structs.TaskNotRestarting {
t.Fatalf("expect no restart, got restart/delay: %v/%v", state, when)
}
// Even with a zero (successful) exit code non-batch jobs should exit
// with TaskNotRestarting
rt = newRestartTracker(p, structs.JobTypeService)
if state, when := rt.SetWaitResult(testWaitResult(0)).GetState(); state != structs.TaskNotRestarting {
t.Fatalf("expect no restart, got restart/delay: %v/%v", state, when)
}
// Batch jobs with a zero exit code and 0 attempts *do* exit cleanly
// with Terminated
rt = newRestartTracker(p, structs.JobTypeBatch)
if state, when := rt.SetWaitResult(testWaitResult(0)).GetState(); state != structs.TaskTerminated {
t.Fatalf("expect terminated, got restart/delay: %v/%v", state, when)
}
// Batch jobs with a non-zero exit code and 0 attempts exit with
// TaskNotRestarting
rt = newRestartTracker(p, structs.JobTypeBatch)
if state, when := rt.SetWaitResult(testWaitResult(1)).GetState(); state != structs.TaskNotRestarting {
t.Fatalf("expect no restart, got restart/delay: %v/%v", state, when)
}
}
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func TestClient_RestartTracker_RestartTriggered(t *testing.T) {
t.Parallel()
p := testPolicy(true, structs.RestartPolicyModeFail)
p.Attempts = 0
rt := newRestartTracker(p, structs.JobTypeService)
if state, when := rt.SetRestartTriggered(false).GetState(); state != structs.TaskRestarting && when != 0 {
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t.Fatalf("expect restart immediately, got %v %v", state, when)
}
}
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func TestClient_RestartTracker_RestartTriggered_Failure(t *testing.T) {
t.Parallel()
p := testPolicy(true, structs.RestartPolicyModeFail)
p.Attempts = 1
rt := newRestartTracker(p, structs.JobTypeService)
if state, when := rt.SetRestartTriggered(true).GetState(); state != structs.TaskRestarting || when == 0 {
t.Fatalf("expect restart got %v %v", state, when)
}
if state, when := rt.SetRestartTriggered(true).GetState(); state != structs.TaskNotRestarting || when != 0 {
t.Fatalf("expect failed got %v %v", state, when)
}
}
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func TestClient_RestartTracker_StartError_Recoverable_Fail(t *testing.T) {
t.Parallel()
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p := testPolicy(true, structs.RestartPolicyModeFail)
rt := newRestartTracker(p, structs.JobTypeSystem)
recErr := structs.NewRecoverableError(fmt.Errorf("foo"), true)
for i := 0; i < p.Attempts; i++ {
state, when := rt.SetStartError(recErr).GetState()
if state != structs.TaskRestarting {
t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting)
}
if !withinJitter(p.Delay, when) {
t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay)
}
}
// Next restart should cause fail
if state, _ := rt.SetStartError(recErr).GetState(); state != structs.TaskNotRestarting {
t.Fatalf("NextRestart() returned %v; want %v", state, structs.TaskNotRestarting)
}
}
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func TestClient_RestartTracker_StartError_Recoverable_Delay(t *testing.T) {
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t.Parallel()
p := testPolicy(true, structs.RestartPolicyModeDelay)
rt := newRestartTracker(p, structs.JobTypeSystem)
recErr := structs.NewRecoverableError(fmt.Errorf("foo"), true)
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for i := 0; i < p.Attempts; i++ {
state, when := rt.SetStartError(recErr).GetState()
if state != structs.TaskRestarting {
t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting)
}
if !withinJitter(p.Delay, when) {
t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay)
}
}
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// Next restart should cause delay
state, when := rt.SetStartError(recErr).GetState()
if state != structs.TaskRestarting {
t.Fatalf("NextRestart() returned %v; want %v", state, structs.TaskRestarting)
}
if !(when > p.Delay && when <= p.Interval) {
t.Fatalf("NextRestart() returned %v; want > %v and <= %v", when, p.Delay, p.Interval)
}
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}