2015-08-13 17:05:54 +00:00
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package scheduler
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2015-08-13 18:54:59 +00:00
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import (
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"log"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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2015-08-13 17:13:11 +00:00
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// Context is used to track contextual information used for placement
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type Context interface {
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2015-08-13 18:33:58 +00:00
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// State is used to inspect the current global state
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State() State
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2015-08-13 18:54:59 +00:00
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// Plan returns the current plan
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Plan() *structs.Plan
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// Logger provides a way to log
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Logger() *log.Logger
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2015-08-14 01:34:04 +00:00
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// Metrics returns the current metrics
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Metrics() *structs.AllocMetric
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// Reset is invoked after making a placement
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Reset()
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2015-08-16 17:28:58 +00:00
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// ProposedAllocs returns the proposed allocations for a node
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// which is the existing allocations, removing evictions, and
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// adding any planned placements.
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ProposedAllocs(nodeID string) ([]*structs.Allocation, error)
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2015-08-13 17:13:11 +00:00
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}
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2015-08-13 17:05:54 +00:00
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// EvalContext is a Context used during an Evaluation
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type EvalContext struct {
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2015-08-14 01:34:04 +00:00
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state State
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plan *structs.Plan
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logger *log.Logger
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metrics *structs.AllocMetric
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2015-08-13 17:05:54 +00:00
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}
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// NewEvalContext constructs a new EvalContext
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2015-08-13 18:54:59 +00:00
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func NewEvalContext(s State, p *structs.Plan, log *log.Logger) *EvalContext {
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ctx := &EvalContext{
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2015-08-14 01:34:04 +00:00
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state: s,
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plan: p,
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logger: log,
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metrics: new(structs.AllocMetric),
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2015-08-13 18:54:59 +00:00
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}
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2015-08-13 17:05:54 +00:00
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return ctx
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}
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2015-08-13 18:33:58 +00:00
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func (e *EvalContext) State() State {
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return e.state
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}
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2015-08-13 18:54:59 +00:00
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func (e *EvalContext) Plan() *structs.Plan {
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return e.plan
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}
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func (e *EvalContext) Logger() *log.Logger {
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return e.logger
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}
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2015-08-14 01:34:04 +00:00
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func (e *EvalContext) Metrics() *structs.AllocMetric {
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return e.metrics
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}
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2015-08-13 18:33:58 +00:00
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func (e *EvalContext) SetState(s State) {
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e.state = s
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}
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2015-08-14 01:34:04 +00:00
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func (e *EvalContext) Reset() {
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e.metrics = new(structs.AllocMetric)
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}
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2015-08-16 17:28:58 +00:00
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func (e *EvalContext) ProposedAllocs(nodeID string) ([]*structs.Allocation, error) {
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// Get the existing allocations
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existingAlloc, err := e.state.AllocsByNode(nodeID)
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if err != nil {
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return nil, err
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}
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2015-08-23 01:30:49 +00:00
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// Filter on alloc state
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existingAlloc = structs.FilterTerminalAllocs(existingAlloc)
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2015-08-16 17:28:58 +00:00
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// Determine the proposed allocation by first removing allocations
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// that are planned evictions and adding the new allocations.
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proposed := existingAlloc
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if evict := e.plan.NodeEvict[nodeID]; len(evict) > 0 {
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proposed = structs.RemoveAllocs(existingAlloc, evict)
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}
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proposed = append(proposed, e.plan.NodeAllocation[nodeID]...)
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// Ensure the return is not nil
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if proposed == nil {
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proposed = make([]*structs.Allocation, 0)
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}
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return proposed, nil
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}
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