open-nomad/nomad/server.go

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package nomad
import (
"context"
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"crypto/tls"
"crypto/x509"
"errors"
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"fmt"
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"io/ioutil"
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"net"
"net/rpc"
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"os"
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"path/filepath"
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"sort"
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"strconv"
"strings"
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"sync"
"sync/atomic"
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"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/consul/agent/consul/autopilot"
consulapi "github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/lib"
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log "github.com/hashicorp/go-hclog"
multierror "github.com/hashicorp/go-multierror"
lru "github.com/hashicorp/golang-lru"
"github.com/hashicorp/nomad/command/agent/consul"
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"github.com/hashicorp/nomad/helper/codec"
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"github.com/hashicorp/nomad/helper/pool"
"github.com/hashicorp/nomad/helper/stats"
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"github.com/hashicorp/nomad/helper/tlsutil"
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"github.com/hashicorp/nomad/nomad/deploymentwatcher"
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"github.com/hashicorp/nomad/nomad/drainer"
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"github.com/hashicorp/nomad/nomad/state"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/nomad/structs/config"
"github.com/hashicorp/nomad/scheduler"
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"github.com/hashicorp/raft"
raftboltdb "github.com/hashicorp/raft-boltdb"
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"github.com/hashicorp/serf/serf"
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)
const (
// datacenterQueryLimit sets the max number of DCs that a Nomad
// Server will query to find bootstrap_expect servers.
datacenterQueryLimit = 25
// maxStaleLeadership is the maximum time we will permit this Nomad
// Server to go without seeing a valid Raft leader.
maxStaleLeadership = 15 * time.Second
// peersPollInterval is used as the polling interval between attempts
// to query Consul for Nomad Servers.
peersPollInterval = 45 * time.Second
// peersPollJitter is used to provide a slight amount of variance to
// the retry interval when querying Consul Servers
peersPollJitterFactor = 2
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raftState = "raft/"
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serfSnapshot = "serf/snapshot"
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snapshotsRetained = 2
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// serverRPCCache controls how long we keep an idle connection open to a server
serverRPCCache = 2 * time.Minute
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// serverMaxStreams controls how many idle streams we keep open to a server
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serverMaxStreams = 64
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// raftLogCacheSize is the maximum number of logs to cache in-memory.
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// This is used to reduce disk I/O for the recently committed entries.
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raftLogCacheSize = 512
// raftRemoveGracePeriod is how long we wait to allow a RemovePeer
// to replicate to gracefully leave the cluster.
raftRemoveGracePeriod = 5 * time.Second
// defaultConsulDiscoveryInterval is how often to poll Consul for new
// servers if there is no leader.
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defaultConsulDiscoveryInterval time.Duration = 3 * time.Second
// defaultConsulDiscoveryIntervalRetry is how often to poll Consul for
// new servers if there is no leader and the last Consul query failed.
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defaultConsulDiscoveryIntervalRetry time.Duration = 9 * time.Second
// aclCacheSize is the number of ACL objects to keep cached. ACLs have a parsing and
// construction cost, so we keep the hot objects cached to reduce the ACL token resolution time.
aclCacheSize = 512
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)
// Server is Nomad server which manages the job queues,
// schedulers, and notification bus for agents.
type Server struct {
config *Config
logger log.InterceptLogger
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// Connection pool to other Nomad servers
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connPool *pool.ConnPool
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// The raft instance is used among Nomad nodes within the
// region to protect operations that require strong consistency
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raft *raft.Raft
raftLayer *RaftLayer
raftStore *raftboltdb.BoltStore
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raftInmem *raft.InmemStore
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raftTransport *raft.NetworkTransport
// autopilot is the Autopilot instance for this server.
autopilot *autopilot.Autopilot
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// fsm is the state machine used with Raft
fsm *nomadFSM
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// rpcListener is used to listen for incoming connections
rpcListener net.Listener
listenerCh chan struct{}
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// tlsWrap is used to wrap outbound connections using TLS. It should be
// accessed using the lock.
tlsWrap tlsutil.RegionWrapper
tlsWrapLock sync.RWMutex
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// TODO(alex,hclog): Can I move more into the handler?
// rpcHandler is used to serve and handle RPCs
*rpcHandler
// rpcServer is the static RPC server that is used by the local agent.
rpcServer *rpc.Server
// clientRpcAdvertise is the advertised RPC address for Nomad clients to connect
// to this server
clientRpcAdvertise net.Addr
// serverRpcAdvertise is the advertised RPC address for Nomad servers to connect
// to this server
serverRpcAdvertise net.Addr
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// rpcTLS is the TLS config for incoming TLS requests
rpcTLS *tls.Config
rpcCancel context.CancelFunc
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// staticEndpoints is the set of static endpoints that can be reused across
// all RPC connections
staticEndpoints endpoints
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// streamingRpcs is the registry holding our streaming RPC handlers.
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streamingRpcs *structs.StreamingRpcRegistry
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// nodeConns is the set of multiplexed node connections we have keyed by
// NodeID
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nodeConns map[string][]*nodeConnState
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nodeConnsLock sync.RWMutex
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// peers is used to track the known Nomad servers. This is
// used for region forwarding and clustering.
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peers map[string][]*serverParts
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localPeers map[raft.ServerAddress]*serverParts
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peerLock sync.RWMutex
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// serf is the Serf cluster containing only Nomad
// servers. This is used for multi-region federation
// and automatic clustering within regions.
serf *serf.Serf
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// reconcileCh is used to pass events from the serf handler
// into the leader manager. Mostly used to handle when servers
// join/leave from the region.
reconcileCh chan serf.Member
// used to track when the server is ready to serve consistent reads, updated atomically
readyForConsistentReads int32
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// eventCh is used to receive events from the serf cluster
eventCh chan serf.Event
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// BlockedEvals is used to manage evaluations that are blocked on node
// capacity changes.
blockedEvals *BlockedEvals
// deploymentWatcher is used to watch deployments and their allocations and
// make the required calls to continue to transition the deployment.
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deploymentWatcher *deploymentwatcher.Watcher
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// nodeDrainer is used to drain allocations from nodes.
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nodeDrainer *drainer.NodeDrainer
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// evalBroker is used to manage the in-progress evaluations
// that are waiting to be brokered to a sub-scheduler
evalBroker *EvalBroker
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// periodicDispatcher is used to track and create evaluations for periodic jobs.
periodicDispatcher *PeriodicDispatch
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// planner is used to mange the submitted allocation plans that are waiting
// to be accessed by the leader
*planner
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// nodeHeartbeater is used to track expiration times of node heartbeats. If it
// detects an expired node, the node status is updated to be 'down'.
*nodeHeartbeater
// consulCatalog is used for discovering other Nomad Servers via Consul
consulCatalog consul.CatalogAPI
// consulACLs is used for managing Consul Service Identity tokens.
consulACLs ConsulACLsAPI
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// vault is the client for communicating with Vault.
vault VaultClient
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// Worker used for processing
workers []*Worker
// aclCache is used to maintain the parsed ACL objects
aclCache *lru.TwoQueueCache
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// leaderAcl is the management ACL token that is valid when resolved by the
// current leader.
leaderAcl string
leaderAclLock sync.Mutex
// clusterIDLock ensures the server does not try to concurrently establish
// a cluster ID, racing against itself in calls of ClusterID
clusterIDLock sync.Mutex
// statsFetcher is used by autopilot to check the status of the other
// Nomad router.
statsFetcher *StatsFetcher
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// EnterpriseState is used to fill in state for Pro/Ent builds
EnterpriseState
left bool
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shutdown bool
shutdownLock sync.Mutex
shutdownCtx context.Context
shutdownCancel context.CancelFunc
shutdownCh <-chan struct{}
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}
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// Holds the RPC endpoints
type endpoints struct {
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Status *Status
Node *Node
Job *Job
Eval *Eval
Plan *Plan
Alloc *Alloc
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CSIVolume *CSIVolume
CSIPlugin *CSIPlugin
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Deployment *Deployment
Region *Region
Search *Search
Periodic *Periodic
System *System
Operator *Operator
ACL *ACL
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Enterprise *EnterpriseEndpoints
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// Client endpoints
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ClientStats *ClientStats
FileSystem *FileSystem
Agent *Agent
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ClientAllocations *ClientAllocations
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}
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// NewServer is used to construct a new Nomad server from the
// configuration, potentially returning an error
func NewServer(config *Config, consulCatalog consul.CatalogAPI, consulACLs consul.ACLsAPI) (*Server, error) {
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// Check the protocol version
if err := config.CheckVersion(); err != nil {
return nil, err
}
// Create an eval broker
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evalBroker, err := NewEvalBroker(
config.EvalNackTimeout,
config.EvalNackInitialReenqueueDelay,
config.EvalNackSubsequentReenqueueDelay,
config.EvalDeliveryLimit)
if err != nil {
return nil, err
}
// Configure TLS
tlsConf, err := tlsutil.NewTLSConfiguration(config.TLSConfig, true, true)
if err != nil {
return nil, err
}
incomingTLS, tlsWrap, err := getTLSConf(config.TLSConfig.EnableRPC, tlsConf, config.Region)
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if err != nil {
return nil, err
}
// Create the ACL object cache
aclCache, err := lru.New2Q(aclCacheSize)
if err != nil {
return nil, err
}
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// Create the logger
logger := config.Logger.ResetNamedIntercept("nomad")
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// Create the server
s := &Server{
config: config,
consulCatalog: consulCatalog,
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connPool: pool.NewPool(logger, serverRPCCache, serverMaxStreams, tlsWrap),
logger: logger,
tlsWrap: tlsWrap,
rpcServer: rpc.NewServer(),
streamingRpcs: structs.NewStreamingRpcRegistry(),
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nodeConns: make(map[string][]*nodeConnState),
peers: make(map[string][]*serverParts),
localPeers: make(map[raft.ServerAddress]*serverParts),
reconcileCh: make(chan serf.Member, 32),
eventCh: make(chan serf.Event, 256),
evalBroker: evalBroker,
blockedEvals: NewBlockedEvals(evalBroker, logger),
rpcTLS: incomingTLS,
aclCache: aclCache,
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}
s.shutdownCtx, s.shutdownCancel = context.WithCancel(context.Background())
s.shutdownCh = s.shutdownCtx.Done()
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// Create the RPC handler
s.rpcHandler = newRpcHandler(s)
// Create the planner
planner, err := newPlanner(s)
if err != nil {
return nil, err
}
s.planner = planner
// Create the node heartbeater
s.nodeHeartbeater = newNodeHeartbeater(s)
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// Create the periodic dispatcher for launching periodic jobs.
s.periodicDispatcher = NewPeriodicDispatch(s.logger, s)
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// Initialize the stats fetcher that autopilot will use.
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s.statsFetcher = NewStatsFetcher(s.logger, s.connPool, s.config.Region)
// Setup Consul (more)
s.setupConsul(consulACLs)
// Setup Vault
if err := s.setupVaultClient(); err != nil {
s.Shutdown()
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s.logger.Error("failed to setup Vault client", "error", err)
return nil, fmt.Errorf("Failed to setup Vault client: %v", err)
}
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// Initialize the RPC layer
if err := s.setupRPC(tlsWrap); err != nil {
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s.Shutdown()
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s.logger.Error("failed to start RPC layer", "error", err)
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return nil, fmt.Errorf("Failed to start RPC layer: %v", err)
}
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// Initialize the Raft server
if err := s.setupRaft(); err != nil {
s.Shutdown()
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s.logger.Error("failed to start Raft", "error", err)
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return nil, fmt.Errorf("Failed to start Raft: %v", err)
}
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// Initialize the wan Serf
s.serf, err = s.setupSerf(config.SerfConfig, s.eventCh, serfSnapshot)
if err != nil {
s.Shutdown()
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s.logger.Error("failed to start serf WAN", "error", err)
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return nil, fmt.Errorf("Failed to start serf: %v", err)
}
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// Initialize the scheduling workers
if err := s.setupWorkers(); err != nil {
s.Shutdown()
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s.logger.Error("failed to start workers", "error", err)
return nil, fmt.Errorf("Failed to start workers: %v", err)
}
// Setup the Consul syncer
if err := s.setupConsulSyncer(); err != nil {
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s.logger.Error("failed to create server consul syncer", "error", err)
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return nil, fmt.Errorf("failed to create server Consul syncer: %v", err)
}
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// Setup the deployment watcher.
if err := s.setupDeploymentWatcher(); err != nil {
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s.logger.Error("failed to create deployment watcher", "error", err)
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return nil, fmt.Errorf("failed to create deployment watcher: %v", err)
}
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// Setup the node drainer.
s.setupNodeDrainer()
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// Setup the enterprise state
if err := s.setupEnterprise(config); err != nil {
return nil, err
}
// Monitor leadership changes
go s.monitorLeadership()
// Start ingesting events for Serf
go s.serfEventHandler()
// start the RPC listener for the server
s.startRPCListener()
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// Emit metrics for the eval broker
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go evalBroker.EmitStats(time.Second, s.shutdownCh)
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// Emit metrics for the plan queue
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go s.planQueue.EmitStats(time.Second, s.shutdownCh)
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// Emit metrics for the blocked eval tracker.
go s.blockedEvals.EmitStats(time.Second, s.shutdownCh)
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// Emit metrics for the Vault client.
go s.vault.EmitStats(time.Second, s.shutdownCh)
// Emit metrics
go s.heartbeatStats()
// Emit raft and state store metrics
go s.EmitRaftStats(10*time.Second, s.shutdownCh)
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// Start enterprise background workers
s.startEnterpriseBackground()
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// Done
return s, nil
}
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// startRPCListener starts the server's the RPC listener
func (s *Server) startRPCListener() {
ctx, cancel := context.WithCancel(context.Background())
s.rpcCancel = cancel
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go s.listen(ctx)
}
// createRPCListener creates the server's RPC listener
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func (s *Server) createRPCListener() (*net.TCPListener, error) {
s.listenerCh = make(chan struct{})
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listener, err := net.ListenTCP("tcp", s.config.RPCAddr)
if err != nil {
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s.logger.Error("failed to initialize TLS listener", "error", err)
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return listener, err
}
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s.rpcListener = listener
return listener, nil
}
// getTLSConf gets the server's TLS configuration based on the config supplied
// by the operator
func getTLSConf(enableRPC bool, tlsConf *tlsutil.Config, region string) (*tls.Config, tlsutil.RegionWrapper, error) {
var tlsWrap tlsutil.RegionWrapper
var incomingTLS *tls.Config
if !enableRPC {
return incomingTLS, tlsWrap, nil
}
tlsWrap, err := tlsConf.OutgoingTLSWrapper()
if err != nil {
return nil, nil, err
}
itls, err := tlsConf.IncomingTLSConfig()
if err != nil {
return nil, nil, err
}
if tlsConf.VerifyServerHostname {
incomingTLS = itls.Clone()
incomingTLS.VerifyPeerCertificate = rpcNameAndRegionValidator(region)
} else {
incomingTLS = itls
}
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return incomingTLS, tlsWrap, nil
}
// implements signature of tls.Config.VerifyPeerCertificate which is called
// after the certs have been verified. We'll ignore the raw certs and only
// check the verified certs.
func rpcNameAndRegionValidator(region string) func([][]byte, [][]*x509.Certificate) error {
return func(_ [][]byte, certificates [][]*x509.Certificate) error {
if len(certificates) > 0 && len(certificates[0]) > 0 {
cert := certificates[0][0]
for _, dnsName := range cert.DNSNames {
if validateRPCRegionPeer(dnsName, region) {
return nil
}
}
if validateRPCRegionPeer(cert.Subject.CommonName, region) {
return nil
}
}
return errors.New("invalid role or region for certificate")
}
}
func validateRPCRegionPeer(name, region string) bool {
parts := strings.Split(name, ".")
if len(parts) < 3 {
// Invalid SAN
return false
}
if parts[len(parts)-1] != "nomad" {
// Incorrect service
return false
}
if parts[0] == "client" {
// Clients may only connect to servers in their region
return name == "client."+region+".nomad"
}
// Servers may connect to any Nomad RPC service for federation.
return parts[0] == "server"
}
// reloadTLSConnections updates a server's TLS configuration and reloads RPC
// connections.
func (s *Server) reloadTLSConnections(newTLSConfig *config.TLSConfig) error {
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s.logger.Info("reloading server connections due to configuration changes")
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// Check if we can reload the RPC listener
if s.rpcListener == nil || s.rpcCancel == nil {
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s.logger.Warn("unable to reload configuration due to uninitialized rpc listner")
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return fmt.Errorf("can't reload uninitialized RPC listener")
}
tlsConf, err := tlsutil.NewTLSConfiguration(newTLSConfig, true, true)
if err != nil {
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s.logger.Error("unable to create TLS configuration", "error", err)
return err
}
incomingTLS, tlsWrap, err := getTLSConf(newTLSConfig.EnableRPC, tlsConf, s.config.Region)
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if err != nil {
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s.logger.Error("unable to reset TLS context", "error", err)
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return err
}
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// Store the new tls wrapper.
s.tlsWrapLock.Lock()
s.tlsWrap = tlsWrap
s.tlsWrapLock.Unlock()
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// Keeping configuration in sync is important for other places that require
// access to config information, such as rpc.go, where we decide on what kind
// of network connections to accept depending on the server configuration
s.config.TLSConfig = newTLSConfig
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// Kill any old listeners
s.rpcCancel()
s.rpcTLS = incomingTLS
s.connPool.ReloadTLS(tlsWrap)
if err := s.rpcListener.Close(); err != nil {
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s.logger.Error("unable to close rpc listener", "error", err)
return err
}
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// Wait for the old listener to exit
<-s.listenerCh
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// Create the new listener with the update TLS config
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listener, err := s.createRPCListener()
if err != nil {
listener.Close()
return err
}
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// Start the new RPC listener
s.startRPCListener()
// Close and reload existing Raft connections
wrapper := tlsutil.RegionSpecificWrapper(s.config.Region, tlsWrap)
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s.raftLayer.ReloadTLS(wrapper)
s.raftTransport.CloseStreams()
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s.logger.Debug("finished reloading server connections")
return nil
}
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// Shutdown is used to shutdown the server
func (s *Server) Shutdown() error {
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s.logger.Info("shutting down server")
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s.shutdownLock.Lock()
defer s.shutdownLock.Unlock()
if s.shutdown {
return nil
}
s.shutdown = true
s.shutdownCancel()
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if s.serf != nil {
s.serf.Shutdown()
}
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if s.raft != nil {
s.raftTransport.Close()
s.raftLayer.Close()
future := s.raft.Shutdown()
if err := future.Error(); err != nil {
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s.logger.Warn("error shutting down raft", "error", err)
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}
if s.raftStore != nil {
s.raftStore.Close()
}
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}
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// Shutdown the RPC listener
if s.rpcListener != nil {
s.rpcListener.Close()
}
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// Close the connection pool
s.connPool.Shutdown()
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// Close the fsm
if s.fsm != nil {
s.fsm.Close()
}
// Stop Vault token renewal and revocations
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if s.vault != nil {
s.vault.Stop()
}
// Stop the Consul ACLs token revocations
s.consulACLs.Stop()
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return nil
}
// IsShutdown checks if the server is shutdown
func (s *Server) IsShutdown() bool {
select {
case <-s.shutdownCh:
return true
default:
return false
}
}
// Leave is used to prepare for a graceful shutdown of the server
func (s *Server) Leave() error {
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s.logger.Info("server starting leave")
s.left = true
// Check the number of known peers
numPeers, err := s.numPeers()
if err != nil {
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s.logger.Error("failed to check raft peers during leave", "error", err)
return err
}
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addr := s.raftTransport.LocalAddr()
// If we are the current leader, and we have any other peers (cluster has multiple
// servers), we should do a RemovePeer to safely reduce the quorum size. If we are
// not the leader, then we should issue our leave intention and wait to be removed
// for some sane period of time.
isLeader := s.IsLeader()
if isLeader && numPeers > 1 {
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minRaftProtocol, err := s.autopilot.MinRaftProtocol()
if err != nil {
return err
}
if minRaftProtocol >= 2 && s.config.RaftConfig.ProtocolVersion >= 3 {
future := s.raft.RemoveServer(raft.ServerID(s.config.NodeID), 0, 0)
if err := future.Error(); err != nil {
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s.logger.Error("failed to remove ourself as raft peer", "error", err)
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}
} else {
future := s.raft.RemovePeer(addr)
if err := future.Error(); err != nil {
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s.logger.Error("failed to remove ourself as raft peer", "error", err)
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}
}
}
// Leave the gossip pool
if s.serf != nil {
if err := s.serf.Leave(); err != nil {
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s.logger.Error("failed to leave Serf cluster", "error", err)
}
}
// If we were not leader, wait to be safely removed from the cluster.
// We must wait to allow the raft replication to take place, otherwise
// an immediate shutdown could cause a loss of quorum.
if !isLeader {
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left := false
limit := time.Now().Add(raftRemoveGracePeriod)
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for !left && time.Now().Before(limit) {
// Sleep a while before we check.
time.Sleep(50 * time.Millisecond)
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// Get the latest configuration.
future := s.raft.GetConfiguration()
if err := future.Error(); err != nil {
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s.logger.Error("failed to get raft configuration", "error", err)
break
}
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// See if we are no longer included.
left = true
for _, server := range future.Configuration().Servers {
if server.Address == addr {
left = false
break
}
}
}
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// TODO (alexdadgar) With the old Raft library we used to force the
// peers set to empty when a graceful leave occurred. This would
// keep voting spam down if the server was restarted, but it was
// dangerous because the peers was inconsistent with the logs and
// snapshots, so it wasn't really safe in all cases for the server
// to become leader. This is now safe, but the log spam is noisy.
// The next new version of the library will have a "you are not a
// peer stop it" behavior that should address this. We will have
// to evaluate during the RC period if this interim situation is
// not too confusing for operators.
// TODO (alexdadgar) When we take a later new version of the Raft
// library it won't try to complete replication, so this peer
// may not realize that it has been removed. Need to revisit this
// and the warning here.
if !left {
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s.logger.Warn("failed to leave raft configuration gracefully, timeout")
}
}
return nil
}
// Reload handles a config reload specific to server-only configuration. Not
// all config fields can handle a reload.
func (s *Server) Reload(newConfig *Config) error {
if newConfig == nil {
return fmt.Errorf("Reload given a nil config")
}
var mErr multierror.Error
// Handle the Vault reload. Vault should never be nil but just guard.
if s.vault != nil {
if err := s.vault.SetConfig(newConfig.VaultConfig); err != nil {
multierror.Append(&mErr, err)
}
}
shouldReloadTLS, err := tlsutil.ShouldReloadRPCConnections(s.config.TLSConfig, newConfig.TLSConfig)
if err != nil {
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s.logger.Error("error checking whether to reload TLS configuration", "error", err)
}
if shouldReloadTLS {
if err := s.reloadTLSConnections(newConfig.TLSConfig); err != nil {
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s.logger.Error("error reloading server TLS configuration", "error", err)
multierror.Append(&mErr, err)
}
}
return mErr.ErrorOrNil()
}
// setupBootstrapHandler() creates the closure necessary to support a Consul
// fallback handler.
func (s *Server) setupBootstrapHandler() error {
// peersTimeout is used to indicate to the Consul Syncer that the
// current Nomad Server has a stale peer set. peersTimeout will time
// out if the Consul Syncer bootstrapFn has not observed a Raft
// leader in maxStaleLeadership. If peersTimeout has been triggered,
// the Consul Syncer will begin querying Consul for other Nomad
// Servers.
//
// NOTE: time.Timer is used vs time.Time in order to handle clock
// drift because time.Timer is implemented as a monotonic clock.
var peersTimeout *time.Timer = time.NewTimer(0)
// consulQueryCount is the number of times the bootstrapFn has been
// called, regardless of success.
var consulQueryCount uint64
// leadershipTimedOut is a helper method that returns true if the
// peersTimeout timer has expired.
leadershipTimedOut := func() bool {
select {
case <-peersTimeout.C:
return true
default:
return false
}
}
// The bootstrapFn callback handler is used to periodically poll
// Consul to look up the Nomad Servers in Consul. In the event the
// server has been brought up without a `retry-join` configuration
// and this Server is partitioned from the rest of the cluster,
// periodically poll Consul to reattach this Server to other servers
// in the same region and automatically reform a quorum (assuming the
// correct number of servers required for quorum are present).
bootstrapFn := func() error {
// If there is a raft leader, do nothing
if s.raft.Leader() != "" {
peersTimeout.Reset(maxStaleLeadership)
return nil
}
// (ab)use serf.go's behavior of setting BootstrapExpect to
// zero if we have bootstrapped. If we have bootstrapped
Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
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bootstrapExpect := s.config.BootstrapExpect
if bootstrapExpect == 0 {
// This Nomad Server has been bootstrapped. Rely on
// the peersTimeout firing as a guard to prevent
// aggressive querying of Consul.
if !leadershipTimedOut() {
return nil
}
} else {
if consulQueryCount > 0 && !leadershipTimedOut() {
return nil
}
// This Nomad Server has not been bootstrapped, reach
// out to Consul if our peer list is less than
// `bootstrap_expect`.
raftPeers, err := s.numPeers()
if err != nil {
peersTimeout.Reset(peersPollInterval + lib.RandomStagger(peersPollInterval/peersPollJitterFactor))
return nil
}
// The necessary number of Nomad Servers required for
// quorum has been reached, we do not need to poll
// Consul. Let the normal timeout-based strategy
// take over.
Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
2020-03-02 15:29:24 +00:00
if raftPeers >= bootstrapExpect {
peersTimeout.Reset(peersPollInterval + lib.RandomStagger(peersPollInterval/peersPollJitterFactor))
return nil
}
}
consulQueryCount++
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s.logger.Debug("lost contact with Nomad quorum, falling back to Consul for server list")
dcs, err := s.consulCatalog.Datacenters()
if err != nil {
peersTimeout.Reset(peersPollInterval + lib.RandomStagger(peersPollInterval/peersPollJitterFactor))
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return fmt.Errorf("server.nomad: unable to query Consul datacenters: %v", err)
}
if len(dcs) > 2 {
// Query the local DC first, then shuffle the
// remaining DCs. If additional calls to bootstrapFn
// are necessary, this Nomad Server will eventually
// walk all datacenter until it finds enough hosts to
// form a quorum.
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shuffleStrings(dcs[1:])
dcs = dcs[0:lib.MinInt(len(dcs), datacenterQueryLimit)]
}
nomadServerServiceName := s.config.ConsulConfig.ServerServiceName
var mErr multierror.Error
const defaultMaxNumNomadServers = 8
nomadServerServices := make([]string, 0, defaultMaxNumNomadServers)
localNode := s.serf.Memberlist().LocalNode()
for _, dc := range dcs {
consulOpts := &consulapi.QueryOptions{
AllowStale: true,
Datacenter: dc,
Near: "_agent",
WaitTime: consul.DefaultQueryWaitDuration,
}
consulServices, _, err := s.consulCatalog.Service(nomadServerServiceName, consul.ServiceTagSerf, consulOpts)
if err != nil {
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err := fmt.Errorf("failed to query service %q in Consul datacenter %q: %v", nomadServerServiceName, dc, err)
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s.logger.Warn("failed to query Nomad service in Consul datacenter", "service_name", nomadServerServiceName, "dc", dc, "error", err)
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mErr.Errors = append(mErr.Errors, err)
continue
}
for _, cs := range consulServices {
port := strconv.FormatInt(int64(cs.ServicePort), 10)
addr := cs.ServiceAddress
if addr == "" {
addr = cs.Address
}
if localNode.Addr.String() == addr && int(localNode.Port) == cs.ServicePort {
continue
}
serverAddr := net.JoinHostPort(addr, port)
nomadServerServices = append(nomadServerServices, serverAddr)
}
}
if len(nomadServerServices) == 0 {
if len(mErr.Errors) > 0 {
peersTimeout.Reset(peersPollInterval + lib.RandomStagger(peersPollInterval/peersPollJitterFactor))
return mErr.ErrorOrNil()
}
// Log the error and return nil so future handlers
// can attempt to register the `nomad` service.
pollInterval := peersPollInterval + lib.RandomStagger(peersPollInterval/peersPollJitterFactor)
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s.logger.Trace("no Nomad Servers advertising Nomad service in Consul datacenters", "service_name", nomadServerServiceName, "datacenters", dcs, "retry", pollInterval)
peersTimeout.Reset(pollInterval)
return nil
}
numServersContacted, err := s.Join(nomadServerServices)
if err != nil {
peersTimeout.Reset(peersPollInterval + lib.RandomStagger(peersPollInterval/peersPollJitterFactor))
return fmt.Errorf("contacted %d Nomad Servers: %v", numServersContacted, err)
}
peersTimeout.Reset(maxStaleLeadership)
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s.logger.Info("successfully contacted Nomad servers", "num_servers", numServersContacted)
return nil
}
// Hacky replacement for old ConsulSyncer Periodic Handler.
go func() {
lastOk := true
sync := time.NewTimer(0)
for {
select {
case <-sync.C:
d := defaultConsulDiscoveryInterval
if err := bootstrapFn(); err != nil {
// Only log if it worked last time
if lastOk {
lastOk = false
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s.logger.Error("error looking up Nomad servers in Consul", "error", err)
}
d = defaultConsulDiscoveryIntervalRetry
}
sync.Reset(d)
case <-s.shutdownCh:
return
}
}
}()
return nil
}
// setupConsulSyncer creates Server-mode consul.Syncer which periodically
// executes callbacks on a fixed interval.
func (s *Server) setupConsulSyncer() error {
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if s.config.ConsulConfig.ServerAutoJoin != nil && *s.config.ConsulConfig.ServerAutoJoin {
if err := s.setupBootstrapHandler(); err != nil {
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return err
}
}
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return nil
}
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// setupDeploymentWatcher creates a deployment watcher that consumes the RPC
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// endpoints for state information and makes transitions via Raft through a
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// shim that provides the appropriate methods.
func (s *Server) setupDeploymentWatcher() error {
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// Create the raft shim type to restrict the set of raft methods that can be
// made
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raftShim := &deploymentWatcherRaftShim{
apply: s.raftApply,
}
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// Create the deployment watcher
s.deploymentWatcher = deploymentwatcher.NewDeploymentsWatcher(
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s.logger, raftShim,
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deploymentwatcher.LimitStateQueriesPerSecond,
deploymentwatcher.CrossDeploymentUpdateBatchDuration)
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return nil
}
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// setupNodeDrainer creates a node drainer which will be enabled when a server
// becomes a leader.
func (s *Server) setupNodeDrainer() {
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// Create a shim around Raft requests
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shim := drainerShim{s}
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c := &drainer.NodeDrainerConfig{
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Logger: s.logger,
Raft: shim,
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JobFactory: drainer.GetDrainingJobWatcher,
NodeFactory: drainer.GetNodeWatcherFactory(),
DrainDeadlineFactory: drainer.GetDeadlineNotifier,
StateQueriesPerSecond: drainer.LimitStateQueriesPerSecond,
BatchUpdateInterval: drainer.BatchUpdateInterval,
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}
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s.nodeDrainer = drainer.NewNodeDrainer(c)
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}
// setupConsul is used to setup Server specific consul components.
func (s *Server) setupConsul(consulACLs consul.ACLsAPI) {
s.consulACLs = NewConsulACLsAPI(consulACLs, s.logger, s.purgeSITokenAccessors)
}
// setupVaultClient is used to set up the Vault API client.
func (s *Server) setupVaultClient() error {
v, err := NewVaultClient(s.config.VaultConfig, s.logger, s.purgeVaultAccessors)
if err != nil {
return err
}
s.vault = v
return nil
}
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// setupRPC is used to setup the RPC listener
2016-11-01 18:55:29 +00:00
func (s *Server) setupRPC(tlsWrap tlsutil.RegionWrapper) error {
// Populate the static RPC server
2018-01-04 00:00:55 +00:00
s.setupRpcServer(s.rpcServer, nil)
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2018-01-16 16:55:11 +00:00
listener, err := s.createRPCListener()
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if err != nil {
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listener.Close()
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return err
}
if s.config.ClientRPCAdvertise != nil {
s.clientRpcAdvertise = s.config.ClientRPCAdvertise
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} else {
s.clientRpcAdvertise = s.rpcListener.Addr()
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}
// Verify that we have a usable advertise address
clientAddr, ok := s.clientRpcAdvertise.(*net.TCPAddr)
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if !ok {
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listener.Close()
return fmt.Errorf("Client RPC advertise address is not a TCP Address: %v", clientAddr)
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}
if clientAddr.IP.IsUnspecified() {
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listener.Close()
return fmt.Errorf("Client RPC advertise address is not advertisable: %v", clientAddr)
}
if s.config.ServerRPCAdvertise != nil {
s.serverRpcAdvertise = s.config.ServerRPCAdvertise
} else {
// Default to the Serf Advertise + RPC Port
serfIP := s.config.SerfConfig.MemberlistConfig.AdvertiseAddr
if serfIP == "" {
serfIP = s.config.SerfConfig.MemberlistConfig.BindAddr
}
addr := net.JoinHostPort(serfIP, fmt.Sprintf("%d", clientAddr.Port))
resolved, err := net.ResolveTCPAddr("tcp", addr)
if err != nil {
return fmt.Errorf("Failed to resolve Server RPC advertise address: %v", err)
}
s.serverRpcAdvertise = resolved
}
// Verify that we have a usable advertise address
serverAddr, ok := s.serverRpcAdvertise.(*net.TCPAddr)
if !ok {
return fmt.Errorf("Server RPC advertise address is not a TCP Address: %v", serverAddr)
}
if serverAddr.IP.IsUnspecified() {
listener.Close()
return fmt.Errorf("Server RPC advertise address is not advertisable: %v", serverAddr)
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}
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wrapper := tlsutil.RegionSpecificWrapper(s.config.Region, tlsWrap)
s.raftLayer = NewRaftLayer(s.serverRpcAdvertise, wrapper)
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return nil
}
// setupRpcServer is used to populate an RPC server with endpoints
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func (s *Server) setupRpcServer(server *rpc.Server, ctx *RPCContext) {
// Add the static endpoints to the RPC server.
if s.staticEndpoints.Status == nil {
// Initialize the list just once
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s.staticEndpoints.ACL = &ACL{srv: s, logger: s.logger.Named("acl")}
s.staticEndpoints.Alloc = &Alloc{srv: s, logger: s.logger.Named("alloc")}
s.staticEndpoints.Eval = &Eval{srv: s, logger: s.logger.Named("eval")}
s.staticEndpoints.Job = NewJobEndpoints(s)
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s.staticEndpoints.Node = &Node{srv: s, logger: s.logger.Named("client")} // Add but don't register
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s.staticEndpoints.CSIVolume = &CSIVolume{srv: s, logger: s.logger.Named("csi_volume")}
s.staticEndpoints.CSIPlugin = &CSIPlugin{srv: s, logger: s.logger.Named("csi_plugin")}
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s.staticEndpoints.Deployment = &Deployment{srv: s, logger: s.logger.Named("deployment")}
s.staticEndpoints.Operator = &Operator{srv: s, logger: s.logger.Named("operator")}
s.staticEndpoints.Periodic = &Periodic{srv: s, logger: s.logger.Named("periodic")}
s.staticEndpoints.Plan = &Plan{srv: s, logger: s.logger.Named("plan")}
s.staticEndpoints.Region = &Region{srv: s, logger: s.logger.Named("region")}
s.staticEndpoints.Status = &Status{srv: s, logger: s.logger.Named("status")}
s.staticEndpoints.System = &System{srv: s, logger: s.logger.Named("system")}
s.staticEndpoints.Search = &Search{srv: s, logger: s.logger.Named("search")}
s.staticEndpoints.Enterprise = NewEnterpriseEndpoints(s)
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// Client endpoints
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s.staticEndpoints.ClientStats = &ClientStats{srv: s, logger: s.logger.Named("client_stats")}
s.staticEndpoints.ClientAllocations = &ClientAllocations{srv: s, logger: s.logger.Named("client_allocs")}
s.staticEndpoints.ClientAllocations.register()
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// Streaming endpoints
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s.staticEndpoints.FileSystem = &FileSystem{srv: s, logger: s.logger.Named("client_fs")}
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s.staticEndpoints.FileSystem.register()
s.staticEndpoints.Agent = &Agent{srv: s}
s.staticEndpoints.Agent.register()
}
// Register the static handlers
server.Register(s.staticEndpoints.ACL)
server.Register(s.staticEndpoints.Alloc)
server.Register(s.staticEndpoints.Eval)
server.Register(s.staticEndpoints.Job)
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server.Register(s.staticEndpoints.CSIVolume)
server.Register(s.staticEndpoints.CSIPlugin)
server.Register(s.staticEndpoints.Deployment)
server.Register(s.staticEndpoints.Operator)
server.Register(s.staticEndpoints.Periodic)
server.Register(s.staticEndpoints.Plan)
server.Register(s.staticEndpoints.Region)
server.Register(s.staticEndpoints.Status)
server.Register(s.staticEndpoints.System)
server.Register(s.staticEndpoints.Search)
s.staticEndpoints.Enterprise.Register(server)
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server.Register(s.staticEndpoints.ClientStats)
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server.Register(s.staticEndpoints.ClientAllocations)
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server.Register(s.staticEndpoints.FileSystem)
server.Register(s.staticEndpoints.Agent)
// Create new dynamic endpoints and add them to the RPC server.
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node := &Node{srv: s, ctx: ctx, logger: s.logger.Named("client")}
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// Register the dynamic endpoints
server.Register(node)
}
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// setupRaft is used to setup and initialize Raft
func (s *Server) setupRaft() error {
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// If we have an unclean exit then attempt to close the Raft store.
defer func() {
if s.raft == nil && s.raftStore != nil {
if err := s.raftStore.Close(); err != nil {
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s.logger.Error("failed to close Raft store", "error", err)
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}
}
}()
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// Create the FSM
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fsmConfig := &FSMConfig{
EvalBroker: s.evalBroker,
Periodic: s.periodicDispatcher,
Blocked: s.blockedEvals,
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Logger: s.logger,
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Region: s.Region(),
}
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var err error
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s.fsm, err = NewFSM(fsmConfig)
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if err != nil {
return err
}
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// Create a transport layer
trans := raft.NewNetworkTransport(s.raftLayer, 3, s.config.RaftTimeout,
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s.config.LogOutput)
s.raftTransport = trans
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2018-09-17 20:57:52 +00:00
// Make sure we set the Logger.
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s.config.RaftConfig.Logger = s.logger.Named("raft")
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s.config.RaftConfig.LogOutput = nil
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// Our version of Raft protocol 2 requires the LocalID to match the network
// address of the transport. Raft protocol 3 uses permanent ids.
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s.config.RaftConfig.LocalID = raft.ServerID(trans.LocalAddr())
if s.config.RaftConfig.ProtocolVersion >= 3 {
s.config.RaftConfig.LocalID = raft.ServerID(s.config.NodeID)
}
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// Build an all in-memory setup for dev mode, otherwise prepare a full
// disk-based setup.
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var log raft.LogStore
var stable raft.StableStore
var snap raft.SnapshotStore
if s.config.DevMode {
store := raft.NewInmemStore()
s.raftInmem = store
stable = store
log = store
snap = raft.NewDiscardSnapshotStore()
} else {
// Create the base raft path
path := filepath.Join(s.config.DataDir, raftState)
if err := ensurePath(path, true); err != nil {
return err
}
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// Create the BoltDB backend
store, err := raftboltdb.NewBoltStore(filepath.Join(path, "raft.db"))
if err != nil {
return err
}
s.raftStore = store
stable = store
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// Wrap the store in a LogCache to improve performance
cacheStore, err := raft.NewLogCache(raftLogCacheSize, store)
if err != nil {
store.Close()
return err
}
log = cacheStore
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// Create the snapshot store
snapshots, err := raft.NewFileSnapshotStore(path, snapshotsRetained, s.config.LogOutput)
if err != nil {
if s.raftStore != nil {
s.raftStore.Close()
}
return err
}
snap = snapshots
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// For an existing cluster being upgraded to the new version of
// Raft, we almost never want to run recovery based on the old
// peers.json file. We create a peers.info file with a helpful
// note about where peers.json went, and use that as a sentinel
// to avoid ingesting the old one that first time (if we have to
// create the peers.info file because it's not there, we also
// blow away any existing peers.json file).
peersFile := filepath.Join(path, "peers.json")
peersInfoFile := filepath.Join(path, "peers.info")
if _, err := os.Stat(peersInfoFile); os.IsNotExist(err) {
if err := ioutil.WriteFile(peersInfoFile, []byte(peersInfoContent), 0755); err != nil {
return fmt.Errorf("failed to write peers.info file: %v", err)
}
// Blow away the peers.json file if present, since the
// peers.info sentinel wasn't there.
if _, err := os.Stat(peersFile); err == nil {
if err := os.Remove(peersFile); err != nil {
return fmt.Errorf("failed to delete peers.json, please delete manually (see peers.info for details): %v", err)
}
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s.logger.Info("deleted peers.json file (see peers.info for details)")
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}
} else if _, err := os.Stat(peersFile); err == nil {
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s.logger.Info("found peers.json file, recovering Raft configuration...")
var configuration raft.Configuration
if s.config.RaftConfig.ProtocolVersion < 3 {
configuration, err = raft.ReadPeersJSON(peersFile)
} else {
configuration, err = raft.ReadConfigJSON(peersFile)
}
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if err != nil {
return fmt.Errorf("recovery failed to parse peers.json: %v", err)
}
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tmpFsm, err := NewFSM(fsmConfig)
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if err != nil {
return fmt.Errorf("recovery failed to make temp FSM: %v", err)
}
if err := raft.RecoverCluster(s.config.RaftConfig, tmpFsm,
log, stable, snap, trans, configuration); err != nil {
return fmt.Errorf("recovery failed: %v", err)
}
if err := os.Remove(peersFile); err != nil {
return fmt.Errorf("recovery failed to delete peers.json, please delete manually (see peers.info for details): %v", err)
}
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s.logger.Info("deleted peers.json file after successful recovery")
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}
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}
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Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
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// If we are a single server cluster and the state is clean then we can
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// bootstrap now.
Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
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if s.isSingleServerCluster() {
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hasState, err := raft.HasExistingState(log, stable, snap)
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if err != nil {
return err
}
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if !hasState {
configuration := raft.Configuration{
Servers: []raft.Server{
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{
ID: s.config.RaftConfig.LocalID,
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Address: trans.LocalAddr(),
},
},
}
if err := raft.BootstrapCluster(s.config.RaftConfig,
log, stable, snap, trans, configuration); err != nil {
return err
}
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}
}
// Setup the Raft store
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s.raft, err = raft.NewRaft(s.config.RaftConfig, s.fsm, log, stable, snap, trans)
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if err != nil {
return err
}
return nil
}
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// setupSerf is used to setup and initialize a Serf
func (s *Server) setupSerf(conf *serf.Config, ch chan serf.Event, path string) (*serf.Serf, error) {
conf.Init()
conf.NodeName = fmt.Sprintf("%s.%s", s.config.NodeName, s.config.Region)
conf.Tags["role"] = "nomad"
conf.Tags["region"] = s.config.Region
conf.Tags["dc"] = s.config.Datacenter
conf.Tags["vsn"] = fmt.Sprintf("%d", structs.ApiMajorVersion)
conf.Tags["mvn"] = fmt.Sprintf("%d", structs.ApiMinorVersion)
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conf.Tags["build"] = s.config.Build
conf.Tags["raft_vsn"] = fmt.Sprintf("%d", s.config.RaftConfig.ProtocolVersion)
conf.Tags["id"] = s.config.NodeID
conf.Tags["rpc_addr"] = s.clientRpcAdvertise.(*net.TCPAddr).IP.String() // Address that clients will use to RPC to servers
conf.Tags["port"] = fmt.Sprintf("%d", s.serverRpcAdvertise.(*net.TCPAddr).Port) // Port servers use to RPC to one and another
Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
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if s.isSingleServerCluster() {
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conf.Tags["bootstrap"] = "1"
}
Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
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bootstrapExpect := s.config.BootstrapExpect
if bootstrapExpect != 0 {
conf.Tags["expect"] = fmt.Sprintf("%d", bootstrapExpect)
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}
if s.config.NonVoter {
conf.Tags["nonvoter"] = "1"
}
if s.config.RedundancyZone != "" {
conf.Tags[AutopilotRZTag] = s.config.RedundancyZone
}
if s.config.UpgradeVersion != "" {
conf.Tags[AutopilotVersionTag] = s.config.UpgradeVersion
}
logger := s.logger.StandardLoggerIntercept(&log.StandardLoggerOptions{InferLevels: true})
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conf.MemberlistConfig.Logger = logger
conf.Logger = logger
conf.MemberlistConfig.LogOutput = nil
conf.LogOutput = nil
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conf.EventCh = ch
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if !s.config.DevMode {
conf.SnapshotPath = filepath.Join(s.config.DataDir, path)
if err := ensurePath(conf.SnapshotPath, false); err != nil {
return nil, err
}
}
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conf.ProtocolVersion = protocolVersionMap[s.config.ProtocolVersion]
conf.RejoinAfterLeave = true
// LeavePropagateDelay is used to make sure broadcasted leave intents propagate
// This value was tuned using https://www.serf.io/docs/internals/simulator.html to
// allow for convergence in 99.9% of nodes in a 10 node cluster
conf.LeavePropagateDelay = 1 * time.Second
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conf.Merge = &serfMergeDelegate{}
// Until Nomad supports this fully, we disable automatic resolution.
// When enabled, the Serf gossip may just turn off if we are the minority
// node which is rather unexpected.
conf.EnableNameConflictResolution = false
return serf.Create(conf)
}
// setupWorkers is used to start the scheduling workers
func (s *Server) setupWorkers() error {
// Check if all the schedulers are disabled
if len(s.config.EnabledSchedulers) == 0 || s.config.NumSchedulers == 0 {
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s.logger.Warn("no enabled schedulers")
return nil
}
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// Check if the core scheduler is not enabled
foundCore := false
for _, sched := range s.config.EnabledSchedulers {
if sched == structs.JobTypeCore {
foundCore = true
continue
}
if _, ok := scheduler.BuiltinSchedulers[sched]; !ok {
return fmt.Errorf("invalid configuration: unknown scheduler %q in enabled schedulers", sched)
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}
}
if !foundCore {
return fmt.Errorf("invalid configuration: %q scheduler not enabled", structs.JobTypeCore)
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}
// Start the workers
for i := 0; i < s.config.NumSchedulers; i++ {
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if w, err := NewWorker(s); err != nil {
return err
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} else {
s.workers = append(s.workers, w)
}
}
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s.logger.Info("starting scheduling worker(s)", "num_workers", s.config.NumSchedulers, "schedulers", s.config.EnabledSchedulers)
return nil
}
// numPeers is used to check on the number of known peers, including the local
// node.
func (s *Server) numPeers() (int, error) {
future := s.raft.GetConfiguration()
if err := future.Error(); err != nil {
return 0, err
}
configuration := future.Configuration()
return len(configuration.Servers), nil
}
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// IsLeader checks if this server is the cluster leader
func (s *Server) IsLeader() bool {
return s.raft.State() == raft.Leader
}
// Join is used to have Nomad join the gossip ring
// The target address should be another node listening on the
// Serf address
func (s *Server) Join(addrs []string) (int, error) {
return s.serf.Join(addrs, true)
}
// LocalMember is used to return the local node
func (s *Server) LocalMember() serf.Member {
return s.serf.LocalMember()
}
// Members is used to return the members of the serf cluster
func (s *Server) Members() []serf.Member {
return s.serf.Members()
}
// RemoveFailedNode is used to remove a failed node from the cluster
func (s *Server) RemoveFailedNode(node string) error {
return s.serf.RemoveFailedNode(node)
}
// KeyManager returns the Serf keyring manager
func (s *Server) KeyManager() *serf.KeyManager {
return s.serf.KeyManager()
}
// Encrypted determines if gossip is encrypted
func (s *Server) Encrypted() bool {
return s.serf.EncryptionEnabled()
}
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// State returns the underlying state store. This should *not*
// be used to modify state directly.
func (s *Server) State() *state.StateStore {
return s.fsm.State()
}
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// setLeaderAcl stores the given ACL token as the current leader's ACL token.
func (s *Server) setLeaderAcl(token string) {
s.leaderAclLock.Lock()
s.leaderAcl = token
s.leaderAclLock.Unlock()
}
// getLeaderAcl retrieves the leader's ACL token
func (s *Server) getLeaderAcl() string {
s.leaderAclLock.Lock()
defer s.leaderAclLock.Unlock()
return s.leaderAcl
}
// Atomically sets a readiness state flag when leadership is obtained, to indicate that server is past its barrier write
func (s *Server) setConsistentReadReady() {
atomic.StoreInt32(&s.readyForConsistentReads, 1)
}
// Atomically reset readiness state flag on leadership revoke
func (s *Server) resetConsistentReadReady() {
atomic.StoreInt32(&s.readyForConsistentReads, 0)
}
// Returns true if this server is ready to serve consistent reads
func (s *Server) isReadyForConsistentReads() bool {
return atomic.LoadInt32(&s.readyForConsistentReads) == 1
}
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// Regions returns the known regions in the cluster.
func (s *Server) Regions() []string {
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s.peerLock.RLock()
defer s.peerLock.RUnlock()
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regions := make([]string, 0, len(s.peers))
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for region := range s.peers {
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regions = append(regions, region)
}
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sort.Strings(regions)
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return regions
}
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// RPC is used to make a local RPC call
func (s *Server) RPC(method string, args interface{}, reply interface{}) error {
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codec := &codec.InmemCodec{
Method: method,
Args: args,
Reply: reply,
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}
if err := s.rpcServer.ServeRequest(codec); err != nil {
return err
}
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return codec.Err
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}
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// StreamingRpcHandler is used to make a streaming RPC call.
func (s *Server) StreamingRpcHandler(method string) (structs.StreamingRpcHandler, error) {
return s.streamingRpcs.GetHandler(method)
}
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// Stats is used to return statistics for debugging and insight
// for various sub-systems
func (s *Server) Stats() map[string]map[string]string {
toString := func(v uint64) string {
return strconv.FormatUint(v, 10)
}
stats := map[string]map[string]string{
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"nomad": {
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"server": "true",
"leader": fmt.Sprintf("%v", s.IsLeader()),
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"leader_addr": string(s.raft.Leader()),
Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
2020-03-02 15:29:24 +00:00
"bootstrap": fmt.Sprintf("%v", s.isSingleServerCluster()),
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"known_regions": toString(uint64(len(s.peers))),
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},
"raft": s.raft.Stats(),
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"serf": s.serf.Stats(),
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"runtime": stats.RuntimeStats(),
"vault": s.vault.Stats(),
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}
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return stats
}
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// EmitRaftStats is used to export metrics about raft indexes and state store snapshot index
func (s *Server) EmitRaftStats(period time.Duration, stopCh <-chan struct{}) {
for {
select {
case <-time.After(period):
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lastIndex := s.raft.LastIndex()
metrics.SetGauge([]string{"raft", "lastIndex"}, float32(lastIndex))
appliedIndex := s.raft.AppliedIndex()
metrics.SetGauge([]string{"raft", "appliedIndex"}, float32(appliedIndex))
stateStoreSnapshotIndex, err := s.State().LatestIndex()
if err != nil {
s.logger.Warn("Unable to read snapshot index from statestore, metric will not be emitted", "error", err)
} else {
metrics.SetGauge([]string{"state", "snapshotIndex"}, float32(stateStoreSnapshotIndex))
}
case <-stopCh:
return
}
}
}
// Region returns the region of the server
func (s *Server) Region() string {
return s.config.Region
}
// Datacenter returns the data center of the server
func (s *Server) Datacenter() string {
return s.config.Datacenter
}
// GetConfig returns the config of the server for testing purposes only
func (s *Server) GetConfig() *Config {
return s.config
}
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// ReplicationToken returns the token used for replication. We use a method to support
// dynamic reloading of this value later.
func (s *Server) ReplicationToken() string {
return s.config.ReplicationToken
}
// ClusterID returns the unique ID for this cluster.
//
// Any Nomad server agent may call this method to get at the ID.
// If we are the leader and the ID has not yet been created, it will
// be created now. Otherwise an error is returned.
//
// The ID will not be created until all participating servers have reached
// a minimum version (0.10.4).
func (s *Server) ClusterID() (string, error) {
s.clusterIDLock.Lock()
defer s.clusterIDLock.Unlock()
// try to load the cluster ID from state store
fsmState := s.fsm.State()
existingMeta, err := fsmState.ClusterMetadata()
if err != nil {
s.logger.Named("core").Error("failed to get cluster ID", "error", err)
return "", err
}
// got the cluster ID from state store, cache that and return it
if existingMeta != nil && existingMeta.ClusterID != "" {
return existingMeta.ClusterID, nil
}
// if we are not the leader, nothing more we can do
if !s.IsLeader() {
return "", errors.New("cluster ID not ready yet")
}
// we are the leader, try to generate the ID now
generatedID, err := s.generateClusterID()
if err != nil {
return "", err
}
return generatedID, nil
}
Simplify Bootstrap logic in tests This change updates tests to honor `BootstrapExpect` exclusively when forming test clusters and removes test only knobs, e.g. `config.DevDisableBootstrap`. Background: Test cluster creation is fragile. Test servers don't follow the BootstapExpected route like production clusters. Instead they start as single node clusters and then get rejoin and may risk causing brain split or other test flakiness. The test framework expose few knobs to control those (e.g. `config.DevDisableBootstrap` and `config.Bootstrap`) that control whether a server should bootstrap the cluster. These flags are confusing and it's unclear when to use: their usage in multi-node cluster isn't properly documented. Furthermore, they have some bad side-effects as they don't control Raft library: If `config.DevDisableBootstrap` is true, the test server may not immediately attempt to bootstrap a cluster, but after an election timeout (~50ms), Raft may force a leadership election and win it (with only one vote) and cause a split brain. The knobs are also confusing as Bootstrap is an overloaded term. In BootstrapExpect, we refer to bootstrapping the cluster only after N servers are connected. But in tests and the knobs above, it refers to whether the server is a single node cluster and shouldn't wait for any other server. Changes: This commit makes two changes: First, it relies on `BootstrapExpected` instead of `Bootstrap` and/or `DevMode` flags. This change is relatively trivial. Introduce a `Bootstrapped` flag to track if the cluster is bootstrapped. This allows us to keep `BootstrapExpected` immutable. Previously, the flag was a config value but it gets set to 0 after cluster bootstrap completes.
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func (s *Server) isSingleServerCluster() bool {
return s.config.BootstrapExpect == 1
}
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// peersInfoContent is used to help operators understand what happened to the
// peers.json file. This is written to a file called peers.info in the same
// location.
const peersInfoContent = `
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As of Nomad 0.5.5, the peers.json file is only used for recovery
after an outage. The format of this file depends on what the server has
configured for its Raft protocol version. Please see the agent configuration
page at https://www.consul.io/docs/agent/options.html#_raft_protocol for more
details about this parameter.
For Raft protocol version 2 and earlier, this should be formatted as a JSON
array containing the address and port of each Consul server in the cluster, like
this:
[
"10.1.0.1:8300",
"10.1.0.2:8300",
"10.1.0.3:8300"
]
For Raft protocol version 3 and later, this should be formatted as a JSON
array containing the node ID, address:port, and suffrage information of each
Consul server in the cluster, like this:
[
{
"id": "adf4238a-882b-9ddc-4a9d-5b6758e4159e",
"address": "10.1.0.1:8300",
"non_voter": false
},
{
"id": "8b6dda82-3103-11e7-93ae-92361f002671",
"address": "10.1.0.2:8300",
"non_voter": false
},
{
"id": "97e17742-3103-11e7-93ae-92361f002671",
"address": "10.1.0.3:8300",
"non_voter": false
}
]
The "id" field is the node ID of the server. This can be found in the logs when
the server starts up, or in the "node-id" file inside the server's data
directory.
The "address" field is the address and port of the server.
The "non_voter" field controls whether the server is a non-voter, which is used
in some advanced Autopilot configurations, please see
https://www.nomadproject.io/guides/operations/outage.html for more information. If
"non_voter" is omitted it will default to false, which is typical for most
clusters.
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Under normal operation, the peers.json file will not be present.
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When Nomad starts for the first time, it will create this peers.info file and
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delete any existing peers.json file so that recovery doesn't occur on the first
startup.
Once this peers.info file is present, any peers.json file will be ingested at
startup, and will set the Raft peer configuration manually to recover from an
outage. It's crucial that all servers in the cluster are shut down before
creating the peers.json file, and that all servers receive the same
configuration. Once the peers.json file is successfully ingested and applied, it
will be deleted.
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Please see https://www.nomadproject.io/guides/outage.html for more information.
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`