open-nomad/scheduler/generic_sched_test.go

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package scheduler
import (
"testing"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
)
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func TestServiceSched_JobRegister(t *testing.T) {
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h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.RegisterNode(h.NextIndex(), node))
}
// Create a job
job := mock.Job()
noErr(t, h.State.RegisterJob(h.NextIndex(), job))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: mock.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
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// Ensure the plan allocated
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var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
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}
func TestServiceSched_JobRegister_AllocFail(t *testing.T) {
h := NewHarness(t)
// Create NO nodes
// Create a job
job := mock.Job()
noErr(t, h.State.RegisterJob(h.NextIndex(), job))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: mock.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan failed to alloc
if len(plan.FailedAllocs) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 1 {
t.Fatalf("bad: %#v", out)
}
// Check the coalesced failures
if out[0].Metrics.CoalescedFailures != 9 {
t.Fatalf("bad: %#v", out[0].Metrics)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
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func TestServiceSched_JobModify(t *testing.T) {
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h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.RegisterNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.RegisterJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpdateAllocations(h.NextIndex(), nil, allocs))
// Update the job
job2 := mock.Job()
job2.ID = job.ID
noErr(t, h.State.RegisterJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: mock.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
var evict []string
for _, evictList := range plan.NodeEvict {
evict = append(evict, evictList...)
}
if len(evict) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
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}
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func TestServiceSched_JobDeregister(t *testing.T) {
h := NewHarness(t)
// Generate a fake job with allocations
job := mock.Job()
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpdateAllocations(h.NextIndex(), nil, allocs))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: mock.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobDeregister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all nodes
if len(plan.NodeEvict["foo"]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no remaining allocations
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
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}
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func TestServiceSched_NodeDrain(t *testing.T) {
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h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Status = structs.NodeStatusDrain
noErr(t, h.State.RegisterNode(h.NextIndex(), node))
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.RegisterNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.RegisterJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpdateAllocations(h.NextIndex(), nil, allocs))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: mock.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeEvict[node.ID]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_RetryLimit(t *testing.T) {
h := NewHarness(t)
h.Planner = &RejectPlan{h}
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.RegisterNode(h.NextIndex(), node))
}
// Create a job
job := mock.Job()
noErr(t, h.State.RegisterJob(h.NextIndex(), job))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: mock.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure multiple plans
if len(h.Plans) == 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no allocations placed
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
// Should hit the retry limit
h.AssertEvalStatus(t, structs.EvalStatusFailed)
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}