open-nomad/nomad/leader_test.go

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package nomad
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import (
"errors"
"fmt"
"testing"
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"time"
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"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/testutil"
)
func TestLeader_LeftServer(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
s2 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s2.Shutdown()
s3 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
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testJoin(t, s1, s2, s3)
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for _, s := range servers {
testutil.WaitForResult(func() (bool, error) {
peers, _ := s.raftPeers.Peers()
return len(peers) == 3, nil
}, func(err error) {
t.Fatalf("should have 3 peers")
})
}
// Kill any server
servers[0].Shutdown()
testutil.WaitForResult(func() (bool, error) {
// Force remove the non-leader (transition to left state)
name := fmt.Sprintf("%s.%s",
servers[0].config.NodeName, servers[0].config.Region)
if err := servers[1].RemoveFailedNode(name); err != nil {
t.Fatalf("err: %v", err)
}
for _, s := range servers[1:] {
peers, _ := s.raftPeers.Peers()
return len(peers) == 2, errors.New(fmt.Sprintf("%v", peers))
}
return true, nil
}, func(err error) {
t.Fatalf("err: %s", err)
})
}
func TestLeader_LeftLeader(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
s2 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s2.Shutdown()
s3 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
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testJoin(t, s1, s2, s3)
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for _, s := range servers {
testutil.WaitForResult(func() (bool, error) {
peers, _ := s.raftPeers.Peers()
return len(peers) == 3, nil
}, func(err error) {
t.Fatalf("should have 3 peers")
})
}
// Kill the leader!
var leader *Server
for _, s := range servers {
if s.IsLeader() {
leader = s
break
}
}
if leader == nil {
t.Fatalf("Should have a leader")
}
leader.Leave()
leader.Shutdown()
for _, s := range servers {
if s == leader {
continue
}
testutil.WaitForResult(func() (bool, error) {
peers, _ := s.raftPeers.Peers()
return len(peers) == 2, errors.New(fmt.Sprintf("%v", peers))
}, func(err error) {
t.Fatalf("should have 2 peers: %v", err)
})
}
}
func TestLeader_MultiBootstrap(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
s2 := testServer(t, nil)
defer s2.Shutdown()
servers := []*Server{s1, s2}
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testJoin(t, s1, s2)
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for _, s := range servers {
testutil.WaitForResult(func() (bool, error) {
peers := s.Members()
return len(peers) == 2, nil
}, func(err error) {
t.Fatalf("should have 2 peers")
})
}
// Ensure we don't have multiple raft peers
for _, s := range servers {
peers, _ := s.raftPeers.Peers()
if len(peers) != 1 {
t.Fatalf("should only have 1 raft peer!")
}
}
}
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func TestLeader_PlanQueue_Reset(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
s2 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s2.Shutdown()
s3 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
testJoin(t, s1, s2, s3)
for _, s := range servers {
testutil.WaitForResult(func() (bool, error) {
peers, _ := s.raftPeers.Peers()
return len(peers) == 3, nil
}, func(err error) {
t.Fatalf("should have 3 peers")
})
}
var leader *Server
for _, s := range servers {
if s.IsLeader() {
leader = s
break
}
}
if leader == nil {
t.Fatalf("Should have a leader")
}
if !leader.planQueue.Enabled() {
t.Fatalf("should enable plan queue")
}
for _, s := range servers {
if !s.IsLeader() && s.planQueue.Enabled() {
t.Fatalf("plan queue should not be enabled")
}
}
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// Kill the leader
leader.Shutdown()
time.Sleep(100 * time.Millisecond)
// Wait for a new leader
leader = nil
testutil.WaitForResult(func() (bool, error) {
for _, s := range servers {
if s.IsLeader() {
leader = s
return true, nil
}
}
return false, nil
}, func(err error) {
t.Fatalf("should have leader")
})
// Check that the new leader has a pending GC expiration
testutil.WaitForResult(func() (bool, error) {
return leader.planQueue.Enabled(), nil
}, func(err error) {
t.Fatalf("should enable plan queue")
})
}
func TestLeader_EvalBroker_Reset(t *testing.T) {
s1 := testServer(t, func(c *Config) {
c.NumSchedulers = 0
})
defer s1.Shutdown()
s2 := testServer(t, func(c *Config) {
c.NumSchedulers = 0
c.DevDisableBootstrap = true
})
defer s2.Shutdown()
s3 := testServer(t, func(c *Config) {
c.NumSchedulers = 0
c.DevDisableBootstrap = true
})
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
testJoin(t, s1, s2, s3)
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testutil.WaitForLeader(t, s1.RPC)
for _, s := range servers {
testutil.WaitForResult(func() (bool, error) {
peers, _ := s.raftPeers.Peers()
return len(peers) == 3, nil
}, func(err error) {
t.Fatalf("should have 3 peers")
})
}
var leader *Server
for _, s := range servers {
if s.IsLeader() {
leader = s
break
}
}
if leader == nil {
t.Fatalf("Should have a leader")
}
// Inject a pending eval
req := structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{mock.Eval()},
}
_, _, err := leader.raftApply(structs.EvalUpdateRequestType, req)
if err != nil {
t.Fatalf("err: %v", err)
}
// Kill the leader
leader.Shutdown()
time.Sleep(100 * time.Millisecond)
// Wait for a new leader
leader = nil
testutil.WaitForResult(func() (bool, error) {
for _, s := range servers {
if s.IsLeader() {
leader = s
return true, nil
}
}
return false, nil
}, func(err error) {
t.Fatalf("should have leader")
})
// Check that the new leader has a pending evaluation
testutil.WaitForResult(func() (bool, error) {
stats := leader.evalBroker.Stats()
return stats.TotalReady == 1, nil
}, func(err error) {
t.Fatalf("should have pending evaluation")
})
}
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func TestLeader_PeriodicDispatch(t *testing.T) {
s1 := testServer(t, func(c *Config) {
c.NumSchedulers = 0
c.EvalGCInterval = 5 * time.Millisecond
})
defer s1.Shutdown()
// Wait for a periodic dispatch
testutil.WaitForResult(func() (bool, error) {
stats := s1.evalBroker.Stats()
bySched, ok := stats.ByScheduler[structs.JobTypeCore]
if !ok {
return false, nil
}
return bySched.Ready > 0, nil
}, func(err error) {
t.Fatalf("should pending job")
})
}
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func TestLeader_ReapFailedEval(t *testing.T) {
s1 := testServer(t, func(c *Config) {
c.NumSchedulers = 0
c.EvalDeliveryLimit = 1
})
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Wait for a periodic dispatch
eval := mock.Eval()
testutil.WaitForResult(func() (bool, error) {
err := s1.evalBroker.Enqueue(eval)
return err == nil, err
}, func(err error) {
t.Fatalf("err: %v", err)
})
// Dequeue and Nack
out, token, err := s1.evalBroker.Dequeue(defaultSched, time.Second)
if err != nil {
t.Fatalf("err: %v", err)
}
s1.evalBroker.Nack(out.ID, token)
// Wait updated evaluation
state := s1.fsm.State()
testutil.WaitForResult(func() (bool, error) {
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out, err := state.EvalByID(eval.ID)
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if err != nil {
return false, err
}
return out != nil && out.Status == structs.EvalStatusFailed, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
}