open-nomad/vendor/github.com/zclconf/go-cty/cty/value.go

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package cty
// Value represents a value of a particular type, and is the interface by
// which operations are executed on typed values.
//
// Value has two different classes of method. Operation methods stay entirely
// within the type system (methods accept and return Value instances) and
// are intended for use in implementing a language in terms of cty, while
// integration methods either enter or leave the type system, working with
// native Go values. Operation methods are guaranteed to support all of the
// expected short-circuit behavior for unknown and dynamic values, while
// integration methods may not.
//
// The philosophy for the operations API is that it's the caller's
// responsibility to ensure that the given types and values satisfy the
// specified invariants during a separate type check, so that the caller is
// able to return errors to its user from the application's own perspective.
//
// Consequently the design of these methods assumes such checks have already
// been done and panics if any invariants turn out not to be satisfied. These
// panic errors are not intended to be handled, but rather indicate a bug in
// the calling application that should be fixed with more checks prior to
// executing operations.
//
// A related consequence of this philosophy is that no automatic type
// conversions are done. If a method specifies that its argument must be
// number then it's the caller's responsibility to do that conversion before
// the call, thus allowing the application to have more constrained conversion
// rules than are offered by the built-in converter where necessary.
type Value struct {
ty Type
v interface{}
}
// Type returns the type of the value.
func (val Value) Type() Type {
return val.ty
}
// IsKnown returns true if the value is known. That is, if it is not
// the result of the unknown value constructor Unknown(...), and is not
// the result of an operation on another unknown value.
//
// Unknown values are only produced either directly or as a result of
// operating on other unknown values, and so an application that never
// introduces Unknown values can be guaranteed to never receive any either.
func (val Value) IsKnown() bool {
if val.IsMarked() {
return val.unmarkForce().IsKnown()
}
return val.v != unknown
}
// IsNull returns true if the value is null. Values of any type can be
// null, but any operations on a null value will panic. No operation ever
// produces null, so an application that never introduces Null values can
// be guaranteed to never receive any either.
func (val Value) IsNull() bool {
if val.IsMarked() {
return val.unmarkForce().IsNull()
}
return val.v == nil
}
// NilVal is an invalid Value that can be used as a placeholder when returning
// with an error from a function that returns (Value, error).
//
// NilVal is *not* a valid error and so no operations may be performed on it.
// Any attempt to use it will result in a panic.
//
// This should not be confused with the idea of a Null value, as returned by
// NullVal. NilVal is a nil within the *Go* type system, and is invalid in
// the cty type system. Null values *do* exist in the cty type system.
var NilVal = Value{
ty: Type{typeImpl: nil},
v: nil,
}
// IsWhollyKnown is an extension of IsKnown that also recursively checks
// inside collections and structures to see if there are any nested unknown
// values.
func (val Value) IsWhollyKnown() bool {
if val.IsMarked() {
return val.unmarkForce().IsWhollyKnown()
}
if !val.IsKnown() {
return false
}
if val.IsNull() {
// Can't recurse into a null, so we're done
return true
}
switch {
case val.CanIterateElements():
for it := val.ElementIterator(); it.Next(); {
_, ev := it.Element()
if !ev.IsWhollyKnown() {
return false
}
}
return true
default:
return true
}
}