2018-10-12 06:18:26 +00:00
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package structs
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2018-10-12 22:25:34 +00:00
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import (
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/plugins/shared/structs/proto"
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)
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2018-10-12 06:18:26 +00:00
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func ConvertProtoAttribute(in *proto.Attribute) *Attribute {
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out := &Attribute{
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Unit: in.Unit,
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}
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switch in.Value.(type) {
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case *proto.Attribute_BoolVal:
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2018-10-12 22:25:34 +00:00
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out.Bool = helper.BoolToPtr(in.GetBoolVal())
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2018-10-12 06:18:26 +00:00
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case *proto.Attribute_FloatVal:
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2018-10-12 22:25:34 +00:00
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out.Float = helper.Float64ToPtr(in.GetFloatVal())
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2018-10-12 06:18:26 +00:00
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case *proto.Attribute_IntVal:
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2018-10-12 22:25:34 +00:00
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out.Int = helper.Int64ToPtr(in.GetIntVal())
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2018-10-12 06:18:26 +00:00
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case *proto.Attribute_StringVal:
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2018-10-12 22:25:34 +00:00
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out.String = helper.StringToPtr(in.GetStringVal())
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2018-10-12 06:18:26 +00:00
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default:
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}
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return out
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}
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2018-10-13 18:43:06 +00:00
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func ConvertProtoAttributeMap(in map[string]*proto.Attribute) map[string]*Attribute {
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if in == nil {
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return nil
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}
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out := make(map[string]*Attribute, len(in))
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for k, a := range in {
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out[k] = ConvertProtoAttribute(a)
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}
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return out
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}
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func ConvertStructsAttribute(in *Attribute) *proto.Attribute {
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out := &proto.Attribute{
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Unit: in.Unit,
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}
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if in.Int != nil {
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out.Value = &proto.Attribute_IntVal{
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IntVal: *in.Int,
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}
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} else if in.Float != nil {
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out.Value = &proto.Attribute_FloatVal{
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FloatVal: *in.Float,
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}
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} else if in.String != nil {
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out.Value = &proto.Attribute_StringVal{
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StringVal: *in.String,
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}
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} else if in.Bool != nil {
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out.Value = &proto.Attribute_BoolVal{
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BoolVal: *in.Bool,
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}
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}
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return out
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}
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func ConvertStructAttributeMap(in map[string]*Attribute) map[string]*proto.Attribute {
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if in == nil {
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return nil
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}
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out := make(map[string]*proto.Attribute, len(in))
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for k, a := range in {
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out[k] = ConvertStructsAttribute(a)
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}
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return out
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}
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2018-10-12 22:25:34 +00:00
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func Pow(a, b int64) int64 {
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var p int64 = 1
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2018-10-12 06:18:26 +00:00
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for b > 0 {
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if b&1 != 0 {
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p *= a
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}
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b >>= 1
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a *= a
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}
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return p
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}
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2018-10-13 21:08:58 +00:00
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// CopyMapStringAttribute copies a map of string to Attribute
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func CopyMapStringAttribute(in map[string]*Attribute) map[string]*Attribute {
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if in == nil {
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return nil
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}
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out := make(map[string]*Attribute, len(in))
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for k, v := range in {
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out[k] = v.Copy()
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}
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return out
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}
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