open-nomad/nomad/node_endpoint_test.go

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package nomad
import (
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"fmt"
"reflect"
"strings"
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"testing"
"time"
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"github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/nomad/nomad/mock"
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"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
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vapi "github.com/hashicorp/vault/api"
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)
func TestClientEndpoint_Register(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
req := &structs.NodeRegisterRequest{
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Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
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}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
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t.Fatalf("err: %v", err)
}
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if resp.Index == 0 {
t.Fatalf("bad index: %d", resp.Index)
}
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// Check for the node in the FSM
state := s1.fsm.State()
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out, err := state.NodeByID(node.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("expected node")
}
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if out.CreateIndex != resp.Index {
t.Fatalf("index mis-match")
}
if out.ComputedClass == "" {
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t.Fatal("ComputedClass not set")
}
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}
func TestClientEndpoint_Register_NoSecret(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
node.SecretID = ""
req := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp)
if err == nil || !strings.Contains(err.Error(), "secret") {
t.Fatalf("Expecting error regarding missing secret id: %v", err)
}
// Update the node to be pre-0.5
node.Attributes["nomad.version"] = "0.4.1"
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
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t.Fatalf("Not expecting err: %v", err)
}
if resp.Index == 0 {
t.Fatalf("bad index: %d", resp.Index)
}
// Check for the node in the FSM
state := s1.fsm.State()
out, err := state.NodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("expected node")
}
if out.CreateIndex != resp.Index {
t.Fatalf("index mis-match")
}
if out.ComputedClass == "" {
t.Fatal("ComputedClass not set")
}
}
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func TestClientEndpoint_Register_SecretMismatch(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
req := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Update the nodes SecretID
node.SecretID = structs.GenerateUUID()
err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp)
if err == nil || !strings.Contains(err.Error(), "Not registering") {
t.Fatalf("Expecting error regarding mismatching secret id", err)
}
}
func TestClientEndpoint_Deregister(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Deregister
dereg := &structs.NodeDeregisterRequest{
NodeID: node.ID,
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("bad index: %d", resp2.Index)
}
// Check for the node in the FSM
state := s1.fsm.State()
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out, err := state.NodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("unexpected node")
}
}
func TestClientEndpoint_Deregister_Vault(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Swap the servers Vault Client
tvc := &TestVaultClient{}
s1.vault = tvc
// Put some Vault accessors in the state store for that node
state := s1.fsm.State()
va1 := mock.VaultAccessor()
va1.NodeID = node.ID
va2 := mock.VaultAccessor()
va2.NodeID = node.ID
state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va1, va2})
// Deregister
dereg := &structs.NodeDeregisterRequest{
NodeID: node.ID,
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("bad index: %d", resp2.Index)
}
// Check for the node in the FSM
out, err := state.NodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("unexpected node")
}
// Check that the endpoint revoked the tokens
if l := len(tvc.RevokedTokens); l != 2 {
t.Fatalf("Deregister revoked %d tokens; want 2", l)
}
}
func TestClientEndpoint_UpdateStatus(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Check for heartbeat interval
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ttl := resp.HeartbeatTTL
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if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
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t.Fatalf("bad: %#v", ttl)
}
// Update the status
dereg := &structs.NodeUpdateStatusRequest{
NodeID: node.ID,
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Status: structs.NodeStatusInit,
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("bad index: %d", resp2.Index)
}
// Check for heartbeat interval
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ttl = resp2.HeartbeatTTL
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if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
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t.Fatalf("bad: %#v", ttl)
}
// Check for the node in the FSM
state := s1.fsm.State()
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out, err := state.NodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("expected node")
}
if out.ModifyIndex != resp2.Index {
t.Fatalf("index mis-match")
}
}
func TestClientEndpoint_UpdateStatus_Vault(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Check for heartbeat interval
ttl := resp.HeartbeatTTL
if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
t.Fatalf("bad: %#v", ttl)
}
// Swap the servers Vault Client
tvc := &TestVaultClient{}
s1.vault = tvc
// Put some Vault accessors in the state store for that node
state := s1.fsm.State()
va1 := mock.VaultAccessor()
va1.NodeID = node.ID
va2 := mock.VaultAccessor()
va2.NodeID = node.ID
state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va1, va2})
// Update the status to be down
dereg := &structs.NodeUpdateStatusRequest{
NodeID: node.ID,
Status: structs.NodeStatusDown,
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("bad index: %d", resp2.Index)
}
// Check that the endpoint revoked the tokens
if l := len(tvc.RevokedTokens); l != 2 {
t.Fatalf("Deregister revoked %d tokens; want 2", l)
}
}
func TestClientEndpoint_Register_GetEvals(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Register a system job.
job := mock.SystemJob()
state := s1.fsm.State()
if err := state.UpsertJob(1, job); err != nil {
t.Fatalf("err: %v", err)
}
// Create the register request going directly to ready
node := mock.Node()
node.Status = structs.NodeStatusReady
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Check for heartbeat interval
ttl := resp.HeartbeatTTL
if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
t.Fatalf("bad: %#v", ttl)
}
// Check for an eval caused by the system job.
if len(resp.EvalIDs) != 1 {
t.Fatalf("expected one eval; got %#v", resp.EvalIDs)
}
evalID := resp.EvalIDs[0]
eval, err := state.EvalByID(evalID)
if err != nil {
t.Fatalf("could not get eval %v", evalID)
}
if eval.Type != "system" {
t.Fatalf("unexpected eval type; got %v; want %q", eval.Type, "system")
}
// Check for the node in the FSM
out, err := state.NodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("expected node")
}
if out.ModifyIndex != resp.Index {
t.Fatalf("index mis-match")
}
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// Transistion it to down and then ready
node.Status = structs.NodeStatusDown
reg = &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
if len(resp.EvalIDs) != 1 {
t.Fatalf("expected one eval; got %#v", resp.EvalIDs)
}
node.Status = structs.NodeStatusReady
reg = &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
if len(resp.EvalIDs) != 1 {
t.Fatalf("expected one eval; got %#v", resp.EvalIDs)
}
}
func TestClientEndpoint_UpdateStatus_GetEvals(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Register a system job.
job := mock.SystemJob()
state := s1.fsm.State()
if err := state.UpsertJob(1, job); err != nil {
t.Fatalf("err: %v", err)
}
// Create the register request
node := mock.Node()
node.Status = structs.NodeStatusInit
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Check for heartbeat interval
ttl := resp.HeartbeatTTL
if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
t.Fatalf("bad: %#v", ttl)
}
// Update the status
update := &structs.NodeUpdateStatusRequest{
NodeID: node.ID,
Status: structs.NodeStatusReady,
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", update, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("bad index: %d", resp2.Index)
}
// Check for an eval caused by the system job.
if len(resp2.EvalIDs) != 1 {
t.Fatalf("expected one eval; got %#v", resp2.EvalIDs)
}
evalID := resp2.EvalIDs[0]
eval, err := state.EvalByID(evalID)
if err != nil {
t.Fatalf("could not get eval %v", evalID)
}
if eval.Type != "system" {
t.Fatalf("unexpected eval type; got %v; want %q", eval.Type, "system")
}
// Check for heartbeat interval
ttl = resp2.HeartbeatTTL
if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
t.Fatalf("bad: %#v", ttl)
}
// Check for the node in the FSM
out, err := state.NodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("expected node")
}
if out.ModifyIndex != resp2.Index {
t.Fatalf("index mis-match")
}
}
func TestClientEndpoint_UpdateStatus_HeartbeatOnly(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
s2 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s2.Shutdown()
s3 := testServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
testJoin(t, s1, s2, s3)
for _, s := range servers {
testutil.WaitForResult(func() (bool, error) {
peers, _ := s.raftPeers.Peers()
return len(peers) == 3, nil
}, func(err error) {
t.Fatalf("should have 3 peers")
})
}
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Check for heartbeat interval
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ttl := resp.HeartbeatTTL
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if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
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t.Fatalf("bad: %#v", ttl)
}
// Check for heartbeat servers
serverAddrs := resp.Servers
if len(serverAddrs) == 0 {
t.Fatalf("bad: %#v", serverAddrs)
}
// Update the status, static state
dereg := &structs.NodeUpdateStatusRequest{
NodeID: node.ID,
Status: node.Status,
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index != 0 {
t.Fatalf("bad index: %d", resp2.Index)
}
// Check for heartbeat interval
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ttl = resp2.HeartbeatTTL
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if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
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t.Fatalf("bad: %#v", ttl)
}
}
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func TestClientEndpoint_UpdateDrain(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
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}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
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t.Fatalf("err: %v", err)
}
// Update the status
dereg := &structs.NodeUpdateDrainRequest{
NodeID: node.ID,
Drain: true,
WriteRequest: structs.WriteRequest{Region: "global"},
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}
var resp2 structs.NodeDrainUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp2); err != nil {
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t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("bad index: %d", resp2.Index)
}
// Check for the node in the FSM
state := s1.fsm.State()
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out, err := state.NodeByID(node.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if !out.Drain {
t.Fatalf("bad: %#v", out)
}
}
// This test ensures that Nomad marks client state of allocations which are in
// pending/running state to lost when a node is marked as down.
func TestClientEndpoint_Drain_Down(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Register a node
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Register a service job
var jobResp structs.JobRegisterResponse
job := mock.Job()
job.TaskGroups[0].Count = 1
jobReq := &structs.JobRegisterRequest{
Job: job,
WriteRequest: structs.WriteRequest{Region: "global"},
}
if err := msgpackrpc.CallWithCodec(codec, "Job.Register", jobReq, &jobResp); err != nil {
t.Fatalf("err: %v", err)
}
// Register a system job
var jobResp1 structs.JobRegisterResponse
job1 := mock.Job()
job1.TaskGroups[0].Count = 1
job1.Type = structs.JobTypeSystem
jobReq1 := &structs.JobRegisterRequest{
Job: job1,
WriteRequest: structs.WriteRequest{Region: "global"},
}
if err := msgpackrpc.CallWithCodec(codec, "Job.Register", jobReq1, &jobResp1); err != nil {
t.Fatalf("err: %v", err)
}
// Wait for the scheduler to create an allocation
testutil.WaitForResult(func() (bool, error) {
allocs, err := s1.fsm.state.AllocsByJob(job.ID)
if err != nil {
return false, err
}
allocs1, err := s1.fsm.state.AllocsByJob(job1.ID)
if err != nil {
return false, err
}
return len(allocs) > 0 && len(allocs1) > 0, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
// Drain the node
dereg := &structs.NodeUpdateDrainRequest{
NodeID: node.ID,
Drain: true,
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.NodeDrainUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
// Mark the node as down
node.Status = structs.NodeStatusDown
reg = &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Ensure that the allocation has transitioned to lost
testutil.WaitForResult(func() (bool, error) {
summary, err := s1.fsm.state.JobSummaryByID(job.ID)
if err != nil {
return false, err
}
expectedSummary := &structs.JobSummary{
JobID: job.ID,
Summary: map[string]structs.TaskGroupSummary{
"web": structs.TaskGroupSummary{
Queued: 1,
Lost: 1,
},
},
CreateIndex: jobResp.JobModifyIndex,
ModifyIndex: summary.ModifyIndex,
}
if !reflect.DeepEqual(summary, expectedSummary) {
return false, fmt.Errorf("expected: %#v, actual: %#v", expectedSummary, summary)
}
summary1, err := s1.fsm.state.JobSummaryByID(job1.ID)
if err != nil {
return false, err
}
expectedSummary1 := &structs.JobSummary{
JobID: job1.ID,
Summary: map[string]structs.TaskGroupSummary{
"web": structs.TaskGroupSummary{
Lost: 1,
},
},
CreateIndex: jobResp1.JobModifyIndex,
ModifyIndex: summary1.ModifyIndex,
}
if !reflect.DeepEqual(summary1, expectedSummary1) {
return false, fmt.Errorf("expected: %#v, actual: %#v", expectedSummary1, summary1)
}
return true, nil
}, func(err error) {
t.Fatalf("err: %v", err)
})
}
func TestClientEndpoint_GetNode(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
node.CreateIndex = resp.Index
node.ModifyIndex = resp.Index
// Lookup the node
get := &structs.NodeSpecificRequest{
NodeID: node.ID,
QueryOptions: structs.QueryOptions{Region: "global"},
}
var resp2 structs.SingleNodeResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", get, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index != resp.Index {
t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index)
}
if resp2.Node.ComputedClass == "" {
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t.Fatalf("bad ComputedClass: %#v", resp2.Node)
}
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// Update the status updated at value
node.StatusUpdatedAt = resp2.Node.StatusUpdatedAt
node.SecretID = ""
if !reflect.DeepEqual(node, resp2.Node) {
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t.Fatalf("bad: %#v \n %#v", node, resp2.Node)
}
// Lookup non-existing node
get.NodeID = "12345678-abcd-efab-cdef-123456789abc"
if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", get, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index != resp.Index {
t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index)
}
if resp2.Node != nil {
t.Fatalf("unexpected node")
}
}
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func TestClientEndpoint_GetNode_Blocking(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
state := s1.fsm.State()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the node
node1 := mock.Node()
node2 := mock.Node()
// First create an unrelated node.
time.AfterFunc(100*time.Millisecond, func() {
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if err := state.UpsertNode(100, node1); err != nil {
t.Fatalf("err: %v", err)
}
})
// Upsert the node we are watching later
time.AfterFunc(200*time.Millisecond, func() {
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if err := state.UpsertNode(200, node2); err != nil {
t.Fatalf("err: %v", err)
}
})
// Lookup the node
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req := &structs.NodeSpecificRequest{
NodeID: node2.ID,
QueryOptions: structs.QueryOptions{
Region: "global",
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MinQueryIndex: 50,
},
}
var resp structs.SingleNodeResponse
start := time.Now()
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if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
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if elapsed := time.Since(start); elapsed < 200*time.Millisecond {
t.Fatalf("should block (returned in %s) %#v", elapsed, resp)
}
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if resp.Index != 200 {
t.Fatalf("Bad index: %d %d", resp.Index, 200)
}
if resp.Node == nil || resp.Node.ID != node2.ID {
t.Fatalf("bad: %#v", resp.Node)
}
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// Node update triggers watches
time.AfterFunc(100*time.Millisecond, func() {
nodeUpdate := mock.Node()
nodeUpdate.ID = node2.ID
nodeUpdate.Status = structs.NodeStatusDown
if err := state.UpsertNode(300, nodeUpdate); err != nil {
t.Fatalf("err: %v", err)
}
})
req.QueryOptions.MinQueryIndex = 250
var resp2 structs.SingleNodeResponse
start = time.Now()
if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
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if elapsed := time.Since(start); elapsed < 100*time.Millisecond {
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t.Fatalf("should block (returned in %s) %#v", elapsed, resp)
}
if resp2.Index != 300 {
t.Fatalf("Bad index: %d %d", resp2.Index, 300)
}
if resp2.Node == nil || resp2.Node.Status != structs.NodeStatusDown {
t.Fatalf("bad: %#v", resp2.Node)
}
// Node delete triggers watches
time.AfterFunc(100*time.Millisecond, func() {
if err := state.DeleteNode(400, node2.ID); err != nil {
t.Fatalf("err: %v", err)
}
})
req.QueryOptions.MinQueryIndex = 350
var resp3 structs.SingleNodeResponse
start = time.Now()
if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp3); err != nil {
t.Fatalf("err: %v", err)
}
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if elapsed := time.Since(start); elapsed < 100*time.Millisecond {
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t.Fatalf("should block (returned in %s) %#v", elapsed, resp)
}
if resp3.Index != 400 {
t.Fatalf("Bad index: %d %d", resp2.Index, 400)
}
if resp3.Node != nil {
t.Fatalf("bad: %#v", resp3.Node)
}
}
func TestClientEndpoint_GetAllocs(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
node.CreateIndex = resp.Index
node.ModifyIndex = resp.Index
// Inject fake evaluations
alloc := mock.Alloc()
alloc.NodeID = node.ID
state := s1.fsm.State()
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state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
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err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
// Lookup the allocs
get := &structs.NodeSpecificRequest{
NodeID: node.ID,
QueryOptions: structs.QueryOptions{Region: "global"},
}
var resp2 structs.NodeAllocsResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", get, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index != 100 {
t.Fatalf("Bad index: %d %d", resp2.Index, 100)
}
if len(resp2.Allocs) != 1 || resp2.Allocs[0].ID != alloc.ID {
t.Fatalf("bad: %#v", resp2.Allocs)
}
// Lookup non-existing node
get.NodeID = "foobarbaz"
if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", get, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index != 100 {
t.Fatalf("Bad index: %d %d", resp2.Index, 100)
}
if len(resp2.Allocs) != 0 {
t.Fatalf("unexpected node")
}
}
func TestClientEndpoint_GetClientAllocs(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
node.CreateIndex = resp.Index
node.ModifyIndex = resp.Index
// Inject fake evaluations
alloc := mock.Alloc()
alloc.NodeID = node.ID
state := s1.fsm.State()
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state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
// Lookup the allocs
get := &structs.NodeSpecificRequest{
NodeID: node.ID,
SecretID: node.SecretID,
QueryOptions: structs.QueryOptions{Region: "global"},
}
var resp2 structs.NodeClientAllocsResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index != 100 {
t.Fatalf("Bad index: %d %d", resp2.Index, 100)
}
if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 {
t.Fatalf("bad: %#v", resp2.Allocs)
}
// Lookup node with bad SecretID
get.SecretID = "foobarbaz"
var resp3 structs.NodeClientAllocsResponse
err = msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp3)
if err == nil || !strings.Contains(err.Error(), "does not match") {
t.Fatalf("err: %v", err)
}
// Lookup non-existing node
get.NodeID = structs.GenerateUUID()
var resp4 structs.NodeClientAllocsResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp4); err != nil {
t.Fatalf("err: %v", err)
}
if resp4.Index != 100 {
t.Fatalf("Bad index: %d %d", resp3.Index, 100)
}
if len(resp4.Allocs) != 0 {
t.Fatalf("unexpected node %#v", resp3.Allocs)
}
}
func TestClientEndpoint_GetClientAllocs_Blocking(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
node.CreateIndex = resp.Index
node.ModifyIndex = resp.Index
// Inject fake evaluations async
alloc := mock.Alloc()
alloc.NodeID = node.ID
state := s1.fsm.State()
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state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
start := time.Now()
time.AfterFunc(100*time.Millisecond, func() {
err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
})
// Lookup the allocs in a blocking query
req := &structs.NodeSpecificRequest{
NodeID: node.ID,
SecretID: node.SecretID,
QueryOptions: structs.QueryOptions{
Region: "global",
MinQueryIndex: 50,
MaxQueryTime: time.Second,
},
}
var resp2 structs.NodeClientAllocsResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
// Should block at least 100ms
if time.Since(start) < 100*time.Millisecond {
t.Fatalf("too fast")
}
if resp2.Index != 100 {
t.Fatalf("Bad index: %d %d", resp2.Index, 100)
}
if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 {
t.Fatalf("bad: %#v", resp2.Allocs)
}
// Alloc updates fire watches
time.AfterFunc(100*time.Millisecond, func() {
allocUpdate := mock.Alloc()
allocUpdate.NodeID = alloc.NodeID
allocUpdate.ID = alloc.ID
allocUpdate.ClientStatus = structs.AllocClientStatusRunning
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state.UpsertJobSummary(199, mock.JobSummary(allocUpdate.JobID))
err := state.UpsertAllocs(200, []*structs.Allocation{allocUpdate})
if err != nil {
t.Fatalf("err: %v", err)
}
})
req.QueryOptions.MinQueryIndex = 150
var resp3 structs.NodeClientAllocsResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp3); err != nil {
t.Fatalf("err: %v", err)
}
if time.Since(start) < 100*time.Millisecond {
t.Fatalf("too fast")
}
if resp3.Index != 200 {
t.Fatalf("Bad index: %d %d", resp3.Index, 200)
}
if len(resp3.Allocs) != 1 || resp3.Allocs[alloc.ID] != 200 {
t.Fatalf("bad: %#v", resp3.Allocs)
}
}
func TestClientEndpoint_GetAllocs_Blocking(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
node.CreateIndex = resp.Index
node.ModifyIndex = resp.Index
// Inject fake evaluations async
alloc := mock.Alloc()
alloc.NodeID = node.ID
state := s1.fsm.State()
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state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
start := time.Now()
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time.AfterFunc(100*time.Millisecond, func() {
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err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
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})
// Lookup the allocs in a blocking query
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req := &structs.NodeSpecificRequest{
NodeID: node.ID,
QueryOptions: structs.QueryOptions{
Region: "global",
MinQueryIndex: 50,
MaxQueryTime: time.Second,
},
}
var resp2 structs.NodeAllocsResponse
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if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
// Should block at least 100ms
if time.Since(start) < 100*time.Millisecond {
t.Fatalf("too fast")
}
if resp2.Index != 100 {
t.Fatalf("Bad index: %d %d", resp2.Index, 100)
}
if len(resp2.Allocs) != 1 || resp2.Allocs[0].ID != alloc.ID {
t.Fatalf("bad: %#v", resp2.Allocs)
}
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// Alloc updates fire watches
time.AfterFunc(100*time.Millisecond, func() {
allocUpdate := mock.Alloc()
allocUpdate.NodeID = alloc.NodeID
allocUpdate.ID = alloc.ID
allocUpdate.ClientStatus = structs.AllocClientStatusRunning
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state.UpsertJobSummary(199, mock.JobSummary(allocUpdate.JobID))
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err := state.UpdateAllocsFromClient(200, []*structs.Allocation{allocUpdate})
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if err != nil {
t.Fatalf("err: %v", err)
}
})
req.QueryOptions.MinQueryIndex = 150
var resp3 structs.NodeAllocsResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp3); err != nil {
t.Fatalf("err: %v", err)
}
if time.Since(start) < 100*time.Millisecond {
t.Fatalf("too fast")
}
if resp3.Index != 200 {
t.Fatalf("Bad index: %d %d", resp3.Index, 200)
}
if len(resp3.Allocs) != 1 || resp3.Allocs[0].ClientStatus != structs.AllocClientStatusRunning {
t.Fatalf("bad: %#v", resp3.Allocs[0])
}
}
func TestClientEndpoint_UpdateAlloc(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Inject fake evaluations
alloc := mock.Alloc()
alloc.NodeID = node.ID
state := s1.fsm.State()
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state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
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err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
// Attempt update
clientAlloc := new(structs.Allocation)
*clientAlloc = *alloc
clientAlloc.ClientStatus = structs.AllocClientStatusFailed
// Update the alloc
update := &structs.AllocUpdateRequest{
Alloc: []*structs.Allocation{clientAlloc},
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.NodeAllocsResponse
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start := time.Now()
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("Bad index: %d", resp2.Index)
}
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if diff := time.Since(start); diff < batchUpdateInterval {
t.Fatalf("too fast: %v", diff)
}
// Lookup the alloc
out, err := state.AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out.ClientStatus != structs.AllocClientStatusFailed {
t.Fatalf("Bad: %#v", out)
}
}
func TestClientEndpoint_BatchUpdate(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Inject fake evaluations
alloc := mock.Alloc()
alloc.NodeID = node.ID
state := s1.fsm.State()
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state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
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err := state.UpsertAllocs(100, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
// Attempt update
clientAlloc := new(structs.Allocation)
*clientAlloc = *alloc
clientAlloc.ClientStatus = structs.AllocClientStatusFailed
// Call to do the batch update
bf := NewBatchFuture()
endpoint := s1.endpoints.Node
endpoint.batchUpdate(bf, []*structs.Allocation{clientAlloc})
if err := bf.Wait(); err != nil {
t.Fatalf("err: %v", err)
}
if bf.Index() == 0 {
t.Fatalf("Bad index: %d", bf.Index())
}
// Lookup the alloc
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out, err := state.AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out.ClientStatus != structs.AllocClientStatusFailed {
t.Fatalf("Bad: %#v", out)
}
}
func TestClientEndpoint_UpdateAlloc_Vault(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Swap the servers Vault Client
tvc := &TestVaultClient{}
s1.vault = tvc
// Inject fake allocation and vault accessor
alloc := mock.Alloc()
alloc.NodeID = node.ID
state := s1.fsm.State()
state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID))
if err := state.UpsertAllocs(100, []*structs.Allocation{alloc}); err != nil {
t.Fatalf("err: %v", err)
}
va := mock.VaultAccessor()
va.NodeID = node.ID
va.AllocID = alloc.ID
if err := state.UpsertVaultAccessor(101, []*structs.VaultAccessor{va}); err != nil {
t.Fatalf("err: %v", err)
}
// Attempt update
clientAlloc := new(structs.Allocation)
*clientAlloc = *alloc
clientAlloc.ClientStatus = structs.AllocClientStatusFailed
// Update the alloc
update := &structs.AllocUpdateRequest{
Alloc: []*structs.Allocation{clientAlloc},
WriteRequest: structs.WriteRequest{Region: "global"},
}
var resp2 structs.NodeAllocsResponse
start := time.Now()
if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
if resp2.Index == 0 {
t.Fatalf("Bad index: %d", resp2.Index)
}
if diff := time.Since(start); diff < batchUpdateInterval {
t.Fatalf("too fast: %v", diff)
}
// Lookup the alloc
out, err := state.AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out.ClientStatus != structs.AllocClientStatusFailed {
t.Fatalf("Bad: %#v", out)
}
if l := len(tvc.RevokedTokens); l != 1 {
t.Fatalf("Deregister revoked %d tokens; want 1", l)
}
}
func TestClientEndpoint_CreateNodeEvals(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Inject fake evaluations
alloc := mock.Alloc()
state := s1.fsm.State()
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state.UpsertJobSummary(1, mock.JobSummary(alloc.JobID))
if err := state.UpsertAllocs(2, []*structs.Allocation{alloc}); err != nil {
t.Fatalf("err: %v", err)
}
// Inject a fake system job.
job := mock.SystemJob()
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if err := state.UpsertJob(3, job); err != nil {
t.Fatalf("err: %v", err)
}
// Create some evaluations
ids, index, err := s1.endpoints.Node.createNodeEvals(alloc.NodeID, 1)
if err != nil {
t.Fatalf("err: %v", err)
}
if index == 0 {
t.Fatalf("bad: %d", index)
}
if len(ids) != 2 {
t.Fatalf("bad: %s", ids)
}
// Lookup the evaluations
evalByType := make(map[string]*structs.Evaluation, 2)
for _, id := range ids {
eval, err := state.EvalByID(id)
if err != nil {
t.Fatalf("err: %v", err)
}
if eval == nil {
t.Fatalf("expected eval")
}
if old, ok := evalByType[eval.Type]; ok {
t.Fatalf("multiple evals of the same type: %v and %v", old, eval)
}
evalByType[eval.Type] = eval
}
if len(evalByType) != 2 {
t.Fatalf("Expected a service and system job; got %#v", evalByType)
}
// Ensure the evals are correct.
for schedType, eval := range evalByType {
expPriority := alloc.Job.Priority
expJobID := alloc.JobID
if schedType == "system" {
expPriority = job.Priority
expJobID = job.ID
}
if eval.CreateIndex != index {
t.Fatalf("CreateIndex mis-match on type %v: %#v", schedType, eval)
}
if eval.TriggeredBy != structs.EvalTriggerNodeUpdate {
t.Fatalf("TriggeredBy incorrect on type %v: %#v", schedType, eval)
}
if eval.NodeID != alloc.NodeID {
t.Fatalf("NodeID incorrect on type %v: %#v", schedType, eval)
}
if eval.NodeModifyIndex != 1 {
t.Fatalf("NodeModifyIndex incorrect on type %v: %#v", schedType, eval)
}
if eval.Status != structs.EvalStatusPending {
t.Fatalf("Status incorrect on type %v: %#v", schedType, eval)
}
if eval.Priority != expPriority {
t.Fatalf("Priority incorrect on type %v: %#v", schedType, eval)
}
if eval.JobID != expJobID {
t.Fatalf("JobID incorrect on type %v: %#v", schedType, eval)
}
}
}
func TestClientEndpoint_Evaluate(t *testing.T) {
s1 := testServer(t, func(c *Config) {
c.NumSchedulers = 0 // Prevent automatic dequeue
})
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Inject fake evaluations
alloc := mock.Alloc()
node := mock.Node()
node.ID = alloc.NodeID
state := s1.fsm.State()
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err := state.UpsertNode(1, node)
if err != nil {
t.Fatalf("err: %v", err)
}
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state.UpsertJobSummary(2, mock.JobSummary(alloc.JobID))
err = state.UpsertAllocs(3, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
// Re-evaluate
req := &structs.NodeEvaluateRequest{
NodeID: alloc.NodeID,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Evaluate", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
if resp.Index == 0 {
t.Fatalf("bad index: %d", resp.Index)
}
// Create some evaluations
ids := resp.EvalIDs
if len(ids) != 1 {
t.Fatalf("bad: %s", ids)
}
// Lookup the evaluation
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eval, err := state.EvalByID(ids[0])
if err != nil {
t.Fatalf("err: %v", err)
}
if eval == nil {
t.Fatalf("expected eval")
}
if eval.CreateIndex != resp.Index {
t.Fatalf("index mis-match")
}
if eval.Priority != alloc.Job.Priority {
t.Fatalf("bad: %#v", eval)
}
if eval.Type != alloc.Job.Type {
t.Fatalf("bad: %#v", eval)
}
if eval.TriggeredBy != structs.EvalTriggerNodeUpdate {
t.Fatalf("bad: %#v", eval)
}
if eval.JobID != alloc.JobID {
t.Fatalf("bad: %#v", eval)
}
if eval.NodeID != alloc.NodeID {
t.Fatalf("bad: %#v", eval)
}
if eval.NodeModifyIndex != 1 {
t.Fatalf("bad: %#v", eval)
}
if eval.Status != structs.EvalStatusPending {
t.Fatalf("bad: %#v", eval)
}
}
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func TestClientEndpoint_ListNodes(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the register request
node := mock.Node()
reg := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
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}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil {
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t.Fatalf("err: %v", err)
}
node.CreateIndex = resp.Index
node.ModifyIndex = resp.Index
// Lookup the node
get := &structs.NodeListRequest{
QueryOptions: structs.QueryOptions{Region: "global"},
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}
var resp2 structs.NodeListResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp2); err != nil {
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t.Fatalf("err: %v", err)
}
if resp2.Index != resp.Index {
t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index)
}
if len(resp2.Nodes) != 1 {
t.Fatalf("bad: %#v", resp2.Nodes)
}
if resp2.Nodes[0].ID != node.ID {
t.Fatalf("bad: %#v", resp2.Nodes[0])
}
// Lookup the node with prefix
get = &structs.NodeListRequest{
QueryOptions: structs.QueryOptions{Region: "global", Prefix: node.ID[:4]},
}
var resp3 structs.NodeListResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp3); err != nil {
t.Fatalf("err: %v", err)
}
if resp3.Index != resp.Index {
t.Fatalf("Bad index: %d %d", resp3.Index, resp2.Index)
}
if len(resp3.Nodes) != 1 {
t.Fatalf("bad: %#v", resp3.Nodes)
}
if resp3.Nodes[0].ID != node.ID {
t.Fatalf("bad: %#v", resp3.Nodes[0])
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}
}
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func TestClientEndpoint_ListNodes_Blocking(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
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state := s1.fsm.State()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the node
node := mock.Node()
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// Node upsert triggers watches
time.AfterFunc(100*time.Millisecond, func() {
if err := state.UpsertNode(2, node); err != nil {
t.Fatalf("err: %v", err)
}
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})
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req := &structs.NodeListRequest{
QueryOptions: structs.QueryOptions{
Region: "global",
MinQueryIndex: 1,
},
}
start := time.Now()
var resp structs.NodeListResponse
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if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
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if elapsed := time.Since(start); elapsed < 100*time.Millisecond {
t.Fatalf("should block (returned in %s) %#v", elapsed, resp)
}
if resp.Index != 2 {
t.Fatalf("Bad index: %d %d", resp.Index, 2)
}
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if len(resp.Nodes) != 1 || resp.Nodes[0].ID != node.ID {
t.Fatalf("bad: %#v", resp.Nodes)
}
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// Node drain updates trigger watches.
time.AfterFunc(100*time.Millisecond, func() {
if err := state.UpdateNodeDrain(3, node.ID, true); err != nil {
t.Fatalf("err: %v", err)
}
})
req.MinQueryIndex = 2
var resp2 structs.NodeListResponse
start = time.Now()
if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp2); err != nil {
t.Fatalf("err: %v", err)
}
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if elapsed := time.Since(start); elapsed < 100*time.Millisecond {
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t.Fatalf("should block (returned in %s) %#v", elapsed, resp2)
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}
if resp2.Index != 3 {
t.Fatalf("Bad index: %d %d", resp2.Index, 3)
}
if len(resp2.Nodes) != 1 || !resp2.Nodes[0].Drain {
t.Fatalf("bad: %#v", resp2.Nodes)
}
// Node status update triggers watches
time.AfterFunc(100*time.Millisecond, func() {
if err := state.UpdateNodeStatus(4, node.ID, structs.NodeStatusDown); err != nil {
t.Fatalf("err: %v", err)
}
})
req.MinQueryIndex = 3
var resp3 structs.NodeListResponse
start = time.Now()
if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp3); err != nil {
t.Fatalf("err: %v", err)
}
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if elapsed := time.Since(start); elapsed < 100*time.Millisecond {
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t.Fatalf("should block (returned in %s) %#v", elapsed, resp3)
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}
if resp3.Index != 4 {
t.Fatalf("Bad index: %d %d", resp3.Index, 4)
}
if len(resp3.Nodes) != 1 || resp3.Nodes[0].Status != structs.NodeStatusDown {
t.Fatalf("bad: %#v", resp3.Nodes)
}
// Node delete triggers watches.
time.AfterFunc(100*time.Millisecond, func() {
if err := state.DeleteNode(5, node.ID); err != nil {
t.Fatalf("err: %v", err)
}
})
req.MinQueryIndex = 4
var resp4 structs.NodeListResponse
start = time.Now()
if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp4); err != nil {
t.Fatalf("err: %v", err)
}
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if elapsed := time.Since(start); elapsed < 100*time.Millisecond {
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t.Fatalf("should block (returned in %s) %#v", elapsed, resp4)
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}
if resp4.Index != 5 {
t.Fatalf("Bad index: %d %d", resp4.Index, 5)
}
if len(resp4.Nodes) != 0 {
t.Fatalf("bad: %#v", resp4.Nodes)
}
}
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func TestBatchFuture(t *testing.T) {
bf := NewBatchFuture()
// Async respond to the future
expect := fmt.Errorf("testing")
go func() {
time.Sleep(10 * time.Millisecond)
bf.Respond(1000, expect)
}()
// Block for the result
start := time.Now()
err := bf.Wait()
diff := time.Since(start)
if diff < 5*time.Millisecond {
t.Fatalf("too fast")
}
// Check the results
if err != expect {
t.Fatalf("bad: %s", err)
}
if bf.Index() != 1000 {
t.Fatalf("bad: %d", bf.Index())
}
}
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func TestClientEndpoint_DeriveVaultToken_Bad(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
state := s1.fsm.State()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Create the node
node := mock.Node()
if err := state.UpsertNode(2, node); err != nil {
t.Fatalf("err: %v", err)
}
// Create an alloc
alloc := mock.Alloc()
task := alloc.Job.TaskGroups[0].Tasks[0]
tasks := []string{task.Name}
if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil {
t.Fatalf("err: %v", err)
}
req := &structs.DeriveVaultTokenRequest{
NodeID: node.ID,
SecretID: structs.GenerateUUID(),
AllocID: alloc.ID,
Tasks: tasks,
QueryOptions: structs.QueryOptions{
Region: "global",
},
}
var resp structs.DeriveVaultTokenResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil {
t.Fatalf("bad: %v", err)
}
if resp.Error == nil || !strings.Contains(resp.Error.Error(), "SecretID mismatch") {
t.Fatalf("Expected SecretID mismatch: %v", resp.Error)
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}
// Put the correct SecretID
req.SecretID = node.SecretID
// Now we should get an error about the allocation not running on the node
if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil {
t.Fatalf("bad: %v", err)
}
if resp.Error == nil || !strings.Contains(resp.Error.Error(), "not running on Node") {
t.Fatalf("Expected not running on node error: %v", resp.Error)
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}
// Update to be running on the node
alloc.NodeID = node.ID
if err := state.UpsertAllocs(4, []*structs.Allocation{alloc}); err != nil {
t.Fatalf("err: %v", err)
}
// Now we should get an error about the job not needing any Vault secrets
if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil {
t.Fatalf("bad: %v", err)
}
if resp.Error == nil || !strings.Contains(resp.Error.Error(), "does not require") {
t.Fatalf("Expected no policies error: %v", resp.Error)
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}
// Update to be terminal
alloc.DesiredStatus = structs.AllocDesiredStatusStop
if err := state.UpsertAllocs(5, []*structs.Allocation{alloc}); err != nil {
t.Fatalf("err: %v", err)
}
// Now we should get an error about the job not needing any Vault secrets
if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil {
t.Fatalf("bad: %v", err)
}
if resp.Error == nil || !strings.Contains(resp.Error.Error(), "terminal") {
t.Fatalf("Expected terminal allocation error: %v", resp.Error)
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}
}
func TestClientEndpoint_DeriveVaultToken(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
state := s1.fsm.State()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Enable vault and allow authenticated
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tr := true
s1.config.VaultConfig.Enabled = &tr
s1.config.VaultConfig.AllowUnauthenticated = &tr
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// Replace the Vault Client on the server
tvc := &TestVaultClient{}
s1.vault = tvc
// Create the node
node := mock.Node()
if err := state.UpsertNode(2, node); err != nil {
t.Fatalf("err: %v", err)
}
// Create an alloc an allocation that has vault policies required
alloc := mock.Alloc()
alloc.NodeID = node.ID
task := alloc.Job.TaskGroups[0].Tasks[0]
tasks := []string{task.Name}
task.Vault = &structs.Vault{Policies: []string{"a", "b"}}
if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil {
t.Fatalf("err: %v", err)
}
// Return a secret for the task
token := structs.GenerateUUID()
accessor := structs.GenerateUUID()
ttl := 10
secret := &vapi.Secret{
WrapInfo: &vapi.SecretWrapInfo{
Token: token,
WrappedAccessor: accessor,
TTL: ttl,
},
}
tvc.SetCreateTokenSecret(alloc.ID, task.Name, secret)
req := &structs.DeriveVaultTokenRequest{
NodeID: node.ID,
SecretID: node.SecretID,
AllocID: alloc.ID,
Tasks: tasks,
QueryOptions: structs.QueryOptions{
Region: "global",
},
}
var resp structs.DeriveVaultTokenResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil {
t.Fatalf("bad: %v", err)
}
if resp.Error != nil {
t.Fatalf("bad: %v", resp.Error)
}
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// Check the state store and ensure that we created a VaultAccessor
va, err := state.VaultAccessor(accessor)
if err != nil {
t.Fatalf("bad: %v", err)
}
if va == nil {
t.Fatalf("bad: %v", va)
}
if va.CreateIndex == 0 {
t.Fatalf("bad: %v", va)
}
va.CreateIndex = 0
expected := &structs.VaultAccessor{
AllocID: alloc.ID,
Task: task.Name,
NodeID: alloc.NodeID,
Accessor: accessor,
CreationTTL: ttl,
}
if !reflect.DeepEqual(expected, va) {
t.Fatalf("Got %#v; want %#v", va, expected)
}
}
func TestClientEndpoint_DeriveVaultToken_VaultError(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
state := s1.fsm.State()
codec := rpcClient(t, s1)
testutil.WaitForLeader(t, s1.RPC)
// Enable vault and allow authenticated
tr := true
s1.config.VaultConfig.Enabled = &tr
s1.config.VaultConfig.AllowUnauthenticated = &tr
// Replace the Vault Client on the server
tvc := &TestVaultClient{}
s1.vault = tvc
// Create the node
node := mock.Node()
if err := state.UpsertNode(2, node); err != nil {
t.Fatalf("err: %v", err)
}
// Create an alloc an allocation that has vault policies required
alloc := mock.Alloc()
alloc.NodeID = node.ID
task := alloc.Job.TaskGroups[0].Tasks[0]
tasks := []string{task.Name}
task.Vault = &structs.Vault{Policies: []string{"a", "b"}}
if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil {
t.Fatalf("err: %v", err)
}
// Return an error when creating the token
tvc.SetCreateTokenError(alloc.ID, task.Name,
structs.NewRecoverableError(fmt.Errorf("recover"), true))
req := &structs.DeriveVaultTokenRequest{
NodeID: node.ID,
SecretID: node.SecretID,
AllocID: alloc.ID,
Tasks: tasks,
QueryOptions: structs.QueryOptions{
Region: "global",
},
}
var resp structs.DeriveVaultTokenResponse
err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp)
if err != nil {
t.Fatalf("bad: %v", err)
}
if resp.Error == nil || !resp.Error.Recoverable {
t.Fatalf("bad: %+v", resp.Error)
}
}