open-nomad/nomad/state_store_test.go

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package nomad
import (
"os"
"reflect"
"sort"
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"testing"
"github.com/hashicorp/nomad/nomad/structs"
)
func testStateStore(t *testing.T) *StateStore {
b := testBroker(t, 0)
state, err := NewStateStore(b, os.Stderr)
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if err != nil {
t.Fatalf("err: %v", err)
}
if state == nil {
t.Fatalf("missing state")
}
return state
}
func mockNode() *structs.Node {
node := &structs.Node{
ID: generateUUID(),
Datacenter: "dc1",
Name: "foobar",
Attributes: map[string]string{
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"os": "linux",
"arch": "x86",
"version": "0.1.0",
"driver.docker": "1.0.0",
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},
Resources: &structs.Resources{
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CPU: 4.0,
MemoryMB: 8192,
DiskMB: 100 * 1024,
IOPS: 150,
Networks: []*structs.NetworkResource{
&structs.NetworkResource{
Public: true,
CIDR: "192.168.0.100/32",
ReservedPorts: []int{22},
MBits: 1000,
},
},
},
Reserved: &structs.Resources{
CPU: 0.1,
MemoryMB: 256,
DiskMB: 4 * 1024,
},
Links: map[string]string{
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"consul": "foobar.dc1",
},
Meta: map[string]string{
"pci-dss": "true",
},
NodeClass: "linux-medium-pci",
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Status: structs.NodeStatusReady,
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}
return node
}
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func mockJob() *structs.Job {
job := &structs.Job{
ID: generateUUID(),
Name: "my-job",
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Type: structs.JobTypeService,
Priority: 50,
AllAtOnce: false,
Constraints: []*structs.Constraint{
&structs.Constraint{
Hard: true,
LTarget: "attr.os",
RTarget: "linux",
Operand: "=",
},
},
TaskGroups: []*structs.TaskGroup{
&structs.TaskGroup{
Name: "web",
Count: 10,
Tasks: []*structs.Task{
&structs.Task{
Name: "web",
Driver: "docker",
Config: map[string]string{
"image": "hashicorp/web",
"version": "v1.2.3",
},
Resources: &structs.Resources{
CPU: 0.5,
MemoryMB: 256,
},
},
},
Meta: map[string]string{
"elb_check_type": "http",
"elb_check_interval": "30s",
"elb_check_min": "3",
},
},
},
Meta: map[string]string{
"owner": "armon",
},
Status: structs.JobStatusPending,
}
return job
}
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func mockEval() *structs.Evaluation {
eval := &structs.Evaluation{
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ID: generateUUID(),
Priority: 50,
Type: structs.JobTypeService,
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JobID: generateUUID(),
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Status: structs.EvalStatusPending,
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}
return eval
}
func mockAlloc() *structs.Allocation {
alloc := &structs.Allocation{
ID: generateUUID(),
NodeID: "foo",
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Resources: &structs.Resources{
CPU: 1.0,
MemoryMB: 1024,
DiskMB: 1024,
IOPS: 10,
Networks: []*structs.NetworkResource{
&structs.NetworkResource{
Public: true,
CIDR: "192.168.0.100/32",
ReservedPorts: []int{12345},
MBits: 100,
},
},
},
}
return alloc
}
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func TestStateStore_RegisterNode_GetNode(t *testing.T) {
state := testStateStore(t)
node := mockNode()
err := state.RegisterNode(1000, node)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetNodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(node, out) {
t.Fatalf("bad: %#v %#v", node, out)
}
index, err := state.GetIndex("nodes")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1000 {
t.Fatalf("bad: %d", index)
}
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}
func TestStateStore_DeregisterNode_GetNode(t *testing.T) {
state := testStateStore(t)
node := mockNode()
err := state.RegisterNode(1000, node)
if err != nil {
t.Fatalf("err: %v", err)
}
err = state.DeregisterNode(1001, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetNodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("bad: %#v %#v", node, out)
}
index, err := state.GetIndex("nodes")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
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}
func TestStateStore_UpdateNode_GetNode(t *testing.T) {
state := testStateStore(t)
node := mockNode()
err := state.RegisterNode(1000, node)
if err != nil {
t.Fatalf("err: %v", err)
}
err = state.UpdateNodeStatus(1001, node.ID, structs.NodeStatusReady)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetNodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out.Status != structs.NodeStatusReady {
t.Fatalf("bad: %#v", out)
}
if out.ModifyIndex != 1001 {
t.Fatalf("bad: %#v", out)
}
index, err := state.GetIndex("nodes")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
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}
func TestStateStore_Nodes(t *testing.T) {
state := testStateStore(t)
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mockNode()
nodes = append(nodes, node)
err := state.RegisterNode(1000+uint64(i), node)
if err != nil {
t.Fatalf("err: %v", err)
}
}
iter, err := state.Nodes()
if err != nil {
t.Fatalf("err: %v", err)
}
var out []*structs.Node
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*structs.Node))
}
sort.Sort(NodeIDSort(nodes))
sort.Sort(NodeIDSort(out))
if !reflect.DeepEqual(nodes, out) {
t.Fatalf("bad: %#v %#v", nodes, out)
}
}
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func TestStateStore_RestoreNode(t *testing.T) {
state := testStateStore(t)
restore, err := state.Restore()
if err != nil {
t.Fatalf("err: %v", err)
}
node := mockNode()
err = restore.NodeRestore(node)
if err != nil {
t.Fatalf("err: %v", err)
}
restore.Commit()
out, err := state.GetNodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(out, node) {
t.Fatalf("Bad: %#v %#v", out, node)
}
}
func TestStateStore_RegisterJob_GetJob(t *testing.T) {
state := testStateStore(t)
job := mockJob()
err := state.RegisterJob(1000, job)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetJobByID(job.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(job, out) {
t.Fatalf("bad: %#v %#v", job, out)
}
index, err := state.GetIndex("jobs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1000 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_UpdateRegisterJob_GetJob(t *testing.T) {
state := testStateStore(t)
job := mockJob()
err := state.RegisterJob(1000, job)
if err != nil {
t.Fatalf("err: %v", err)
}
job2 := mockJob()
job2.ID = job.ID
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err = state.RegisterJob(1001, job2)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetJobByID(job.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(job2, out) {
t.Fatalf("bad: %#v %#v", job2, out)
}
if out.CreateIndex != 1000 {
t.Fatalf("bad: %#v", out)
}
if out.ModifyIndex != 1001 {
t.Fatalf("bad: %#v", out)
}
index, err := state.GetIndex("jobs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_DeregisterJob_GetJob(t *testing.T) {
state := testStateStore(t)
job := mockJob()
err := state.RegisterJob(1000, job)
if err != nil {
t.Fatalf("err: %v", err)
}
err = state.DeregisterJob(1001, job.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetJobByID(job.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("bad: %#v %#v", job, out)
}
index, err := state.GetIndex("jobs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_Jobs(t *testing.T) {
state := testStateStore(t)
var jobs []*structs.Job
for i := 0; i < 10; i++ {
job := mockJob()
jobs = append(jobs, job)
err := state.RegisterJob(1000+uint64(i), job)
if err != nil {
t.Fatalf("err: %v", err)
}
}
iter, err := state.Jobs()
if err != nil {
t.Fatalf("err: %v", err)
}
var out []*structs.Job
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*structs.Job))
}
sort.Sort(JobIDSort(jobs))
sort.Sort(JobIDSort(out))
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if !reflect.DeepEqual(jobs, out) {
t.Fatalf("bad: %#v %#v", jobs, out)
}
}
func TestStateStore_RestoreJob(t *testing.T) {
state := testStateStore(t)
restore, err := state.Restore()
if err != nil {
t.Fatalf("err: %v", err)
}
job := mockJob()
err = restore.JobRestore(job)
if err != nil {
t.Fatalf("err: %v", err)
}
restore.Commit()
out, err := state.GetJobByID(job.ID)
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if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(out, job) {
t.Fatalf("Bad: %#v %#v", out, job)
}
}
func TestStateStore_Indexes(t *testing.T) {
state := testStateStore(t)
node := mockNode()
err := state.RegisterNode(1000, node)
if err != nil {
t.Fatalf("err: %v", err)
}
iter, err := state.Indexes()
if err != nil {
t.Fatalf("err: %v", err)
}
var out []*IndexEntry
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*IndexEntry))
}
expect := []*IndexEntry{
&IndexEntry{"nodes", 1000},
}
if !reflect.DeepEqual(expect, out) {
t.Fatalf("bad: %#v %#v", expect, out)
}
}
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func TestStateStore_RestoreIndex(t *testing.T) {
state := testStateStore(t)
restore, err := state.Restore()
if err != nil {
t.Fatalf("err: %v", err)
}
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index := &IndexEntry{"jobs", 1000}
err = restore.IndexRestore(index)
if err != nil {
t.Fatalf("err: %v", err)
}
restore.Commit()
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out, err := state.GetIndex("jobs")
if err != nil {
t.Fatalf("err: %v", err)
}
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if out != 1000 {
t.Fatalf("Bad: %#v %#v", out, 1000)
}
}
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func TestStateStore_UpsertEval_GetEval(t *testing.T) {
state := testStateStore(t)
eval := mockEval()
err := state.UpsertEval(1000, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetEvalByID(eval.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(eval, out) {
t.Fatalf("bad: %#v %#v", eval, out)
}
index, err := state.GetIndex("evals")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1000 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_Update_UpsertEval_GetEval(t *testing.T) {
state := testStateStore(t)
eval := mockEval()
err := state.UpsertEval(1000, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
eval2 := mockEval()
eval2.ID = eval.ID
err = state.UpsertEval(1001, eval2)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetEvalByID(eval.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(eval2, out) {
t.Fatalf("bad: %#v %#v", eval2, out)
}
if out.CreateIndex != 1000 {
t.Fatalf("bad: %#v", out)
}
if out.ModifyIndex != 1001 {
t.Fatalf("bad: %#v", out)
}
index, err := state.GetIndex("evals")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_DeleteEval_GetEval(t *testing.T) {
state := testStateStore(t)
job := mockEval()
err := state.UpsertEval(1000, job)
if err != nil {
t.Fatalf("err: %v", err)
}
err = state.DeleteEval(1001, job.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetEvalByID(job.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("bad: %#v %#v", job, out)
}
index, err := state.GetIndex("evals")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_Evals(t *testing.T) {
state := testStateStore(t)
var evals []*structs.Evaluation
for i := 0; i < 10; i++ {
eval := mockEval()
evals = append(evals, eval)
err := state.UpsertEval(1000+uint64(i), eval)
if err != nil {
t.Fatalf("err: %v", err)
}
}
iter, err := state.Evals()
if err != nil {
t.Fatalf("err: %v", err)
}
var out []*structs.Evaluation
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*structs.Evaluation))
}
sort.Sort(EvalIDSort(evals))
sort.Sort(EvalIDSort(out))
if !reflect.DeepEqual(evals, out) {
t.Fatalf("bad: %#v %#v", evals, out)
}
}
func TestStateStore_RestoreEval(t *testing.T) {
state := testStateStore(t)
restore, err := state.Restore()
if err != nil {
t.Fatalf("err: %v", err)
}
job := mockEval()
err = restore.EvalRestore(job)
if err != nil {
t.Fatalf("err: %v", err)
}
restore.Commit()
out, err := state.GetEvalByID(job.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(out, job) {
t.Fatalf("Bad: %#v %#v", out, job)
}
}
func TestStateStore_UpsertAlloc_GetAlloc(t *testing.T) {
state := testStateStore(t)
alloc := mockAlloc()
err := state.UpdateAllocations(1000, nil,
[]*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetAllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(alloc, out) {
t.Fatalf("bad: %#v %#v", alloc, out)
}
index, err := state.GetIndex("allocs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1000 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_UpdateAlloc_GetAlloc(t *testing.T) {
state := testStateStore(t)
alloc := mockAlloc()
err := state.UpdateAllocations(1000, nil,
[]*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
alloc2 := mockAlloc()
alloc2.ID = alloc.ID
alloc2.NodeID = alloc.NodeID + ".new"
err = state.UpdateAllocations(1001, nil,
[]*structs.Allocation{alloc2})
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetAllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(alloc2, out) {
t.Fatalf("bad: %#v %#v", alloc2, out)
}
if out.CreateIndex != 1000 {
t.Fatalf("bad: %#v", out)
}
if out.ModifyIndex != 1001 {
t.Fatalf("bad: %#v", out)
}
index, err := state.GetIndex("allocs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
}
func TestStateStore_EvictAlloc_GetAlloc(t *testing.T) {
state := testStateStore(t)
alloc := mockAlloc()
err := state.UpdateAllocations(1001, nil, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
err = state.UpdateAllocations(1001, []string{alloc.ID}, nil)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.GetAllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("bad: %#v %#v", alloc, out)
}
index, err := state.GetIndex("allocs")
if err != nil {
t.Fatalf("err: %v", err)
}
if index != 1001 {
t.Fatalf("bad: %d", index)
}
}
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func TestStateStore_AllocsByNode(t *testing.T) {
state := testStateStore(t)
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mockAlloc()
alloc.NodeID = "foo"
allocs = append(allocs, alloc)
}
err := state.UpdateAllocations(1000, nil, allocs)
if err != nil {
t.Fatalf("err: %v", err)
}
out, err := state.AllocsByNode("foo")
if err != nil {
t.Fatalf("err: %v", err)
}
sort.Sort(AllocIDSort(allocs))
sort.Sort(AllocIDSort(out))
if !reflect.DeepEqual(allocs, out) {
t.Fatalf("bad: %#v %#v", allocs, out)
}
}
func TestStateStore_Allocs(t *testing.T) {
state := testStateStore(t)
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mockAlloc()
allocs = append(allocs, alloc)
}
err := state.UpdateAllocations(1000, nil, allocs)
if err != nil {
t.Fatalf("err: %v", err)
}
iter, err := state.Allocs()
if err != nil {
t.Fatalf("err: %v", err)
}
var out []*structs.Allocation
for {
raw := iter.Next()
if raw == nil {
break
}
out = append(out, raw.(*structs.Allocation))
}
sort.Sort(AllocIDSort(allocs))
sort.Sort(AllocIDSort(out))
if !reflect.DeepEqual(allocs, out) {
t.Fatalf("bad: %#v %#v", allocs, out)
}
}
func TestStateStore_RestoreAlloc(t *testing.T) {
state := testStateStore(t)
restore, err := state.Restore()
if err != nil {
t.Fatalf("err: %v", err)
}
alloc := mockAlloc()
err = restore.AllocRestore(alloc)
if err != nil {
t.Fatalf("err: %v", err)
}
restore.Commit()
out, err := state.GetAllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !reflect.DeepEqual(out, alloc) {
t.Fatalf("Bad: %#v %#v", out, alloc)
}
}
// NodeIDSort is used to sort nodes by ID
type NodeIDSort []*structs.Node
func (n NodeIDSort) Len() int {
return len(n)
}
func (n NodeIDSort) Less(i, j int) bool {
return n[i].ID < n[j].ID
}
func (n NodeIDSort) Swap(i, j int) {
n[i], n[j] = n[j], n[i]
}
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// JobIDis used to sort jobs by id
type JobIDSort []*structs.Job
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func (n JobIDSort) Len() int {
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return len(n)
}
func (n JobIDSort) Less(i, j int) bool {
return n[i].ID < n[j].ID
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}
func (n JobIDSort) Swap(i, j int) {
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n[i], n[j] = n[j], n[i]
}
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// EvalIDis used to sort evals by id
type EvalIDSort []*structs.Evaluation
func (n EvalIDSort) Len() int {
return len(n)
}
func (n EvalIDSort) Less(i, j int) bool {
return n[i].ID < n[j].ID
}
func (n EvalIDSort) Swap(i, j int) {
n[i], n[j] = n[j], n[i]
}
// AllocIDsort used to sort allocations by id
type AllocIDSort []*structs.Allocation
func (n AllocIDSort) Len() int {
return len(n)
}
func (n AllocIDSort) Less(i, j int) bool {
return n[i].ID < n[j].ID
}
func (n AllocIDSort) Swap(i, j int) {
n[i], n[j] = n[j], n[i]
}