open-consul/agent/consul/leader.go
James Phillips a1db119d02 Fixes handling of stop channel and failed barrier attempts. (#3546)
* Fixes handling of stop channel and failed barrier attempts.

There were two issues here. First, we needed to not exit when there
was a timeout trying to write the barrier, because Raft might not
step down, so we'd be left as the leader but having run all the step
down actions.

Second, we didn't close over the stopCh correctly, so it was possible
to nil that out and have the leaderLoop never exit. We close over it
properly AND sequence the nil-ing of it AFTER the leaderLoop exits for
good measure, so the code is more robust.

Fixes #3545

* Cleans up based on code review feedback.

* Tweaks comments.

* Renames variables and removes comments.
2017-10-06 07:54:49 -07:00

814 lines
24 KiB
Go

package consul
import (
"fmt"
"net"
"strconv"
"sync"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/consul/acl"
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/go-version"
"github.com/hashicorp/raft"
"github.com/hashicorp/serf/serf"
)
const (
newLeaderEvent = "consul:new-leader"
barrierWriteTimeout = 2 * time.Minute
)
// monitorLeadership is used to monitor if we acquire or lose our role
// as the leader in the Raft cluster. There is some work the leader is
// expected to do, so we must react to changes
func (s *Server) monitorLeadership() {
// We use the notify channel we configured Raft with, NOT Raft's
// leaderCh, which is only notified best-effort. Doing this ensures
// that we get all notifications in order, which is required for
// cleanup and to ensure we never run multiple leader loops.
raftNotifyCh := s.raftNotifyCh
var weAreLeaderCh chan struct{}
var leaderLoop sync.WaitGroup
for {
select {
case isLeader := <-raftNotifyCh:
switch {
case isLeader:
if weAreLeaderCh != nil {
s.logger.Printf("[ERR] consul: attempted to start the leader loop while running")
continue
}
weAreLeaderCh = make(chan struct{})
leaderLoop.Add(1)
go func(ch chan struct{}) {
defer leaderLoop.Done()
s.leaderLoop(ch)
}(weAreLeaderCh)
s.logger.Printf("[INFO] consul: cluster leadership acquired")
default:
if weAreLeaderCh == nil {
s.logger.Printf("[ERR] consul: attempted to stop the leader loop while not running")
continue
}
s.logger.Printf("[DEBUG] consul: shutting down leader loop")
close(weAreLeaderCh)
leaderLoop.Wait()
weAreLeaderCh = nil
s.logger.Printf("[INFO] consul: cluster leadership lost")
}
case <-s.shutdownCh:
return
}
}
}
// leaderLoop runs as long as we are the leader to run various
// maintenance activities
func (s *Server) leaderLoop(stopCh chan struct{}) {
// Fire a user event indicating a new leader
payload := []byte(s.config.NodeName)
for name, segment := range s.LANSegments() {
if err := segment.UserEvent(newLeaderEvent, payload, false); err != nil {
s.logger.Printf("[WARN] consul: failed to broadcast new leader event on segment %q: %v", name, err)
}
}
// Reconcile channel is only used once initial reconcile
// has succeeded
var reconcileCh chan serf.Member
establishedLeader := false
reassert := func() error {
if !establishedLeader {
return fmt.Errorf("leadership has not been established")
}
if err := s.revokeLeadership(); err != nil {
return err
}
if err := s.establishLeadership(); err != nil {
return err
}
return nil
}
RECONCILE:
// Setup a reconciliation timer
reconcileCh = nil
interval := time.After(s.config.ReconcileInterval)
// Apply a raft barrier to ensure our FSM is caught up
start := time.Now()
barrier := s.raft.Barrier(barrierWriteTimeout)
if err := barrier.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to wait for barrier: %v", err)
goto WAIT
}
metrics.MeasureSince([]string{"consul", "leader", "barrier"}, start)
metrics.MeasureSince([]string{"leader", "barrier"}, start)
// Check if we need to handle initial leadership actions
if !establishedLeader {
if err := s.establishLeadership(); err != nil {
s.logger.Printf("[ERR] consul: failed to establish leadership: %v", err)
goto WAIT
}
establishedLeader = true
defer func() {
if err := s.revokeLeadership(); err != nil {
s.logger.Printf("[ERR] consul: failed to revoke leadership: %v", err)
}
}()
}
// Reconcile any missing data
if err := s.reconcile(); err != nil {
s.logger.Printf("[ERR] consul: failed to reconcile: %v", err)
goto WAIT
}
// Initial reconcile worked, now we can process the channel
// updates
reconcileCh = s.reconcileCh
WAIT:
// Poll the stop channel to give it priority so we don't waste time
// trying to perform the other operations if we have been asked to shut
// down.
select {
case <-stopCh:
return
default:
}
// Periodically reconcile as long as we are the leader,
// or when Serf events arrive
for {
select {
case <-stopCh:
return
case <-s.shutdownCh:
return
case <-interval:
goto RECONCILE
case member := <-reconcileCh:
s.reconcileMember(member)
case index := <-s.tombstoneGC.ExpireCh():
go s.reapTombstones(index)
case errCh := <-s.reassertLeaderCh:
errCh <- reassert()
}
}
}
// establishLeadership is invoked once we become leader and are able
// to invoke an initial barrier. The barrier is used to ensure any
// previously inflight transactions have been committed and that our
// state is up-to-date.
func (s *Server) establishLeadership() error {
// This will create the anonymous token and master token (if that is
// configured).
if err := s.initializeACL(); err != nil {
return err
}
// Hint the tombstone expiration timer. When we freshly establish leadership
// we become the authoritative timer, and so we need to start the clock
// on any pending GC events.
s.tombstoneGC.SetEnabled(true)
lastIndex := s.raft.LastIndex()
s.tombstoneGC.Hint(lastIndex)
// Setup the session timers. This is done both when starting up or when
// a leader fail over happens. Since the timers are maintained by the leader
// node along, effectively this means all the timers are renewed at the
// time of failover. The TTL contract is that the session will not be expired
// before the TTL, so expiring it later is allowable.
//
// This MUST be done after the initial barrier to ensure the latest Sessions
// are available to be initialized. Otherwise initialization may use stale
// data.
if err := s.initializeSessionTimers(); err != nil {
return err
}
s.getOrCreateAutopilotConfig()
s.startAutopilot()
s.setConsistentReadReady()
return nil
}
// revokeLeadership is invoked once we step down as leader.
// This is used to cleanup any state that may be specific to a leader.
func (s *Server) revokeLeadership() error {
// Disable the tombstone GC, since it is only useful as a leader
s.tombstoneGC.SetEnabled(false)
// Clear the session timers on either shutdown or step down, since we
// are no longer responsible for session expirations.
if err := s.clearAllSessionTimers(); err != nil {
return err
}
s.resetConsistentReadReady()
s.stopAutopilot()
return nil
}
// initializeACL is used to setup the ACLs if we are the leader
// and need to do this.
func (s *Server) initializeACL() error {
// Bail if not configured or we are not authoritative.
authDC := s.config.ACLDatacenter
if len(authDC) == 0 || authDC != s.config.Datacenter {
return nil
}
// Purge the cache, since it could've changed while we were not the
// leader.
s.aclAuthCache.Purge()
// Create anonymous token if missing.
state := s.fsm.State()
_, acl, err := state.ACLGet(nil, anonymousToken)
if err != nil {
return fmt.Errorf("failed to get anonymous token: %v", err)
}
if acl == nil {
req := structs.ACLRequest{
Datacenter: authDC,
Op: structs.ACLSet,
ACL: structs.ACL{
ID: anonymousToken,
Name: "Anonymous Token",
Type: structs.ACLTypeClient,
},
}
_, err := s.raftApply(structs.ACLRequestType, &req)
if err != nil {
return fmt.Errorf("failed to create anonymous token: %v", err)
}
}
// Check for configured master token.
if master := s.config.ACLMasterToken; len(master) > 0 {
_, acl, err = state.ACLGet(nil, master)
if err != nil {
return fmt.Errorf("failed to get master token: %v", err)
}
if acl == nil {
req := structs.ACLRequest{
Datacenter: authDC,
Op: structs.ACLSet,
ACL: structs.ACL{
ID: master,
Name: "Master Token",
Type: structs.ACLTypeManagement,
},
}
_, err := s.raftApply(structs.ACLRequestType, &req)
if err != nil {
return fmt.Errorf("failed to create master token: %v", err)
}
s.logger.Printf("[INFO] consul: Created ACL master token from configuration")
}
}
// Check to see if we need to initialize the ACL bootstrap info. This
// needs a Consul version check since it introduces a new Raft operation
// that'll produce an error on older servers, and it also makes a piece
// of state in the state store that will cause problems with older
// servers consuming snapshots, so we have to wait to create it.
var minVersion = version.Must(version.NewVersion("0.9.1"))
if ServersMeetMinimumVersion(s.LANMembers(), minVersion) {
bs, err := state.ACLGetBootstrap()
if err != nil {
return fmt.Errorf("failed looking for ACL bootstrap info: %v", err)
}
if bs == nil {
req := structs.ACLRequest{
Datacenter: authDC,
Op: structs.ACLBootstrapInit,
}
resp, err := s.raftApply(structs.ACLRequestType, &req)
if err != nil {
return fmt.Errorf("failed to initialize ACL bootstrap: %v", err)
}
switch v := resp.(type) {
case error:
return fmt.Errorf("failed to initialize ACL bootstrap: %v", v)
case bool:
if v {
s.logger.Printf("[INFO] consul: ACL bootstrap enabled")
} else {
s.logger.Printf("[INFO] consul: ACL bootstrap disabled, existing management tokens found")
}
default:
return fmt.Errorf("unexpected response trying to initialize ACL bootstrap: %T", v)
}
}
} else {
s.logger.Printf("[WARN] consul: Can't initialize ACL bootstrap until all servers are >= %s", minVersion.String())
}
return nil
}
// getOrCreateAutopilotConfig is used to get the autopilot config, initializing it if necessary
func (s *Server) getOrCreateAutopilotConfig() (*structs.AutopilotConfig, bool) {
state := s.fsm.State()
_, config, err := state.AutopilotConfig()
if err != nil {
s.logger.Printf("[ERR] autopilot: failed to get config: %v", err)
return nil, false
}
if config != nil {
return config, true
}
if !ServersMeetMinimumVersion(s.LANMembers(), minAutopilotVersion) {
s.logger.Printf("[WARN] autopilot: can't initialize until all servers are >= %s", minAutopilotVersion.String())
return nil, false
}
config = s.config.AutopilotConfig
req := structs.AutopilotSetConfigRequest{Config: *config}
if _, err = s.raftApply(structs.AutopilotRequestType, req); err != nil {
s.logger.Printf("[ERR] autopilot: failed to initialize config: %v", err)
return nil, false
}
return config, true
}
// reconcileReaped is used to reconcile nodes that have failed and been reaped
// from Serf but remain in the catalog. This is done by looking for unknown nodes with serfHealth checks registered.
// We generate a "reap" event to cause the node to be cleaned up.
func (s *Server) reconcileReaped(known map[string]struct{}) error {
state := s.fsm.State()
_, checks, err := state.ChecksInState(nil, api.HealthAny)
if err != nil {
return err
}
for _, check := range checks {
// Ignore any non serf checks
if check.CheckID != structs.SerfCheckID {
continue
}
// Check if this node is "known" by serf
if _, ok := known[check.Node]; ok {
continue
}
// Get the node services, look for ConsulServiceID
_, services, err := state.NodeServices(nil, check.Node)
if err != nil {
return err
}
serverPort := 0
serverAddr := ""
serverID := ""
CHECKS:
for _, service := range services.Services {
if service.ID == structs.ConsulServiceID {
_, node, err := state.GetNode(check.Node)
if err != nil {
s.logger.Printf("[ERR] consul: Unable to look up node with name %q: %v", check.Node, err)
continue CHECKS
}
serverAddr = node.Address
serverPort = service.Port
lookupAddr := net.JoinHostPort(serverAddr, strconv.Itoa(serverPort))
svr := s.serverLookup.Server(raft.ServerAddress(lookupAddr))
if svr != nil {
serverID = svr.ID
}
break
}
}
// Create a fake member
member := serf.Member{
Name: check.Node,
Tags: map[string]string{
"dc": s.config.Datacenter,
"role": "node",
},
}
// Create the appropriate tags if this was a server node
if serverPort > 0 {
member.Tags["role"] = "consul"
member.Tags["port"] = strconv.FormatUint(uint64(serverPort), 10)
member.Tags["id"] = serverID
member.Addr = net.ParseIP(serverAddr)
}
// Attempt to reap this member
if err := s.handleReapMember(member); err != nil {
return err
}
}
return nil
}
// reconcileMember is used to do an async reconcile of a single
// serf member
func (s *Server) reconcileMember(member serf.Member) error {
// Check if this is a member we should handle
if !s.shouldHandleMember(member) {
s.logger.Printf("[WARN] consul: skipping reconcile of node %v", member)
return nil
}
defer metrics.MeasureSince([]string{"consul", "leader", "reconcileMember"}, time.Now())
defer metrics.MeasureSince([]string{"leader", "reconcileMember"}, time.Now())
var err error
switch member.Status {
case serf.StatusAlive:
err = s.handleAliveMember(member)
case serf.StatusFailed:
err = s.handleFailedMember(member)
case serf.StatusLeft:
err = s.handleLeftMember(member)
case StatusReap:
err = s.handleReapMember(member)
}
if err != nil {
s.logger.Printf("[ERR] consul: failed to reconcile member: %v: %v",
member, err)
// Permission denied should not bubble up
if acl.IsErrPermissionDenied(err) {
return nil
}
}
return nil
}
// shouldHandleMember checks if this is a Consul pool member
func (s *Server) shouldHandleMember(member serf.Member) bool {
if valid, dc := isConsulNode(member); valid && dc == s.config.Datacenter {
return true
}
if valid, parts := metadata.IsConsulServer(member); valid &&
parts.Segment == "" &&
parts.Datacenter == s.config.Datacenter {
return true
}
return false
}
// handleAliveMember is used to ensure the node
// is registered, with a passing health check.
func (s *Server) handleAliveMember(member serf.Member) error {
// Register consul service if a server
var service *structs.NodeService
if valid, parts := metadata.IsConsulServer(member); valid {
service = &structs.NodeService{
ID: structs.ConsulServiceID,
Service: structs.ConsulServiceName,
Port: parts.Port,
}
// Attempt to join the consul server
if err := s.joinConsulServer(member, parts); err != nil {
return err
}
}
// Check if the node exists
state := s.fsm.State()
_, node, err := state.GetNode(member.Name)
if err != nil {
return err
}
if node != nil && node.Address == member.Addr.String() {
// Check if the associated service is available
if service != nil {
match := false
_, services, err := state.NodeServices(nil, member.Name)
if err != nil {
return err
}
if services != nil {
for id := range services.Services {
if id == service.ID {
match = true
}
}
}
if !match {
goto AFTER_CHECK
}
}
// Check if the serfCheck is in the passing state
_, checks, err := state.NodeChecks(nil, member.Name)
if err != nil {
return err
}
for _, check := range checks {
if check.CheckID == structs.SerfCheckID && check.Status == api.HealthPassing {
return nil
}
}
}
AFTER_CHECK:
s.logger.Printf("[INFO] consul: member '%s' joined, marking health alive", member.Name)
// Register with the catalog.
req := structs.RegisterRequest{
Datacenter: s.config.Datacenter,
Node: member.Name,
ID: types.NodeID(member.Tags["id"]),
Address: member.Addr.String(),
Service: service,
Check: &structs.HealthCheck{
Node: member.Name,
CheckID: structs.SerfCheckID,
Name: structs.SerfCheckName,
Status: api.HealthPassing,
Output: structs.SerfCheckAliveOutput,
},
// If there's existing information about the node, do not
// clobber it.
SkipNodeUpdate: true,
}
_, err = s.raftApply(structs.RegisterRequestType, &req)
return err
}
// handleFailedMember is used to mark the node's status
// as being critical, along with all checks as unknown.
func (s *Server) handleFailedMember(member serf.Member) error {
// Check if the node exists
state := s.fsm.State()
_, node, err := state.GetNode(member.Name)
if err != nil {
return err
}
if node != nil && node.Address == member.Addr.String() {
// Check if the serfCheck is in the critical state
_, checks, err := state.NodeChecks(nil, member.Name)
if err != nil {
return err
}
for _, check := range checks {
if check.CheckID == structs.SerfCheckID && check.Status == api.HealthCritical {
return nil
}
}
}
s.logger.Printf("[INFO] consul: member '%s' failed, marking health critical", member.Name)
// Register with the catalog
req := structs.RegisterRequest{
Datacenter: s.config.Datacenter,
Node: member.Name,
ID: types.NodeID(member.Tags["id"]),
Address: member.Addr.String(),
Check: &structs.HealthCheck{
Node: member.Name,
CheckID: structs.SerfCheckID,
Name: structs.SerfCheckName,
Status: api.HealthCritical,
Output: structs.SerfCheckFailedOutput,
},
// If there's existing information about the node, do not
// clobber it.
SkipNodeUpdate: true,
}
_, err = s.raftApply(structs.RegisterRequestType, &req)
return err
}
// handleLeftMember is used to handle members that gracefully
// left. They are deregistered if necessary.
func (s *Server) handleLeftMember(member serf.Member) error {
return s.handleDeregisterMember("left", member)
}
// handleReapMember is used to handle members that have been
// reaped after a prolonged failure. They are deregistered.
func (s *Server) handleReapMember(member serf.Member) error {
return s.handleDeregisterMember("reaped", member)
}
// handleDeregisterMember is used to deregister a member of a given reason
func (s *Server) handleDeregisterMember(reason string, member serf.Member) error {
// Do not deregister ourself. This can only happen if the current leader
// is leaving. Instead, we should allow a follower to take-over and
// deregister us later.
if member.Name == s.config.NodeName {
s.logger.Printf("[WARN] consul: deregistering self (%s) should be done by follower", s.config.NodeName)
return nil
}
// Remove from Raft peers if this was a server
if valid, parts := metadata.IsConsulServer(member); valid {
if err := s.removeConsulServer(member, parts.Port); err != nil {
return err
}
}
// Check if the node does not exist
state := s.fsm.State()
_, node, err := state.GetNode(member.Name)
if err != nil {
return err
}
if node == nil {
return nil
}
// Deregister the node
s.logger.Printf("[INFO] consul: member '%s' %s, deregistering", member.Name, reason)
req := structs.DeregisterRequest{
Datacenter: s.config.Datacenter,
Node: member.Name,
}
_, err = s.raftApply(structs.DeregisterRequestType, &req)
return err
}
// joinConsulServer is used to try to join another consul server
func (s *Server) joinConsulServer(m serf.Member, parts *metadata.Server) error {
// Check for possibility of multiple bootstrap nodes
if parts.Bootstrap {
members := s.serfLAN.Members()
for _, member := range members {
valid, p := metadata.IsConsulServer(member)
if valid && member.Name != m.Name && p.Bootstrap {
s.logger.Printf("[ERR] consul: '%v' and '%v' are both in bootstrap mode. Only one node should be in bootstrap mode, not adding Raft peer.", m.Name, member.Name)
return nil
}
}
}
// Processing ourselves could result in trying to remove ourselves to
// fix up our address, which would make us step down. This is only
// safe to attempt if there are multiple servers available.
configFuture := s.raft.GetConfiguration()
if err := configFuture.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to get raft configuration: %v", err)
return err
}
if m.Name == s.config.NodeName {
if l := len(configFuture.Configuration().Servers); l < 3 {
s.logger.Printf("[DEBUG] consul: Skipping self join check for %q since the cluster is too small", m.Name)
return nil
}
}
// See if it's already in the configuration. It's harmless to re-add it
// but we want to avoid doing that if possible to prevent useless Raft
// log entries. If the address is the same but the ID changed, remove the
// old server before adding the new one.
addr := (&net.TCPAddr{IP: m.Addr, Port: parts.Port}).String()
minRaftProtocol, err := ServerMinRaftProtocol(s.serfLAN.Members())
if err != nil {
return err
}
for _, server := range configFuture.Configuration().Servers {
// No-op if the raft version is too low
if server.Address == raft.ServerAddress(addr) && (minRaftProtocol < 2 || parts.RaftVersion < 3) {
return nil
}
// If the address or ID matches an existing server, see if we need to remove the old one first
if server.Address == raft.ServerAddress(addr) || server.ID == raft.ServerID(parts.ID) {
// Exit with no-op if this is being called on an existing server
if server.Address == raft.ServerAddress(addr) && server.ID == raft.ServerID(parts.ID) {
return nil
}
future := s.raft.RemoveServer(server.ID, 0, 0)
if server.Address == raft.ServerAddress(addr) {
if err := future.Error(); err != nil {
return fmt.Errorf("error removing server with duplicate address %q: %s", server.Address, err)
}
s.logger.Printf("[INFO] consul: removed server with duplicate address: %s", server.Address)
} else {
if err := future.Error(); err != nil {
return fmt.Errorf("error removing server with duplicate ID %q: %s", server.ID, err)
}
s.logger.Printf("[INFO] consul: removed server with duplicate ID: %s", server.ID)
}
}
}
// Attempt to add as a peer
switch {
case minRaftProtocol >= 3:
addFuture := s.raft.AddNonvoter(raft.ServerID(parts.ID), raft.ServerAddress(addr), 0, 0)
if err := addFuture.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to add raft peer: %v", err)
return err
}
case minRaftProtocol == 2 && parts.RaftVersion >= 3:
addFuture := s.raft.AddVoter(raft.ServerID(parts.ID), raft.ServerAddress(addr), 0, 0)
if err := addFuture.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to add raft peer: %v", err)
return err
}
default:
addFuture := s.raft.AddPeer(raft.ServerAddress(addr))
if err := addFuture.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to add raft peer: %v", err)
return err
}
}
// Trigger a check to remove dead servers
select {
case s.autopilotRemoveDeadCh <- struct{}{}:
default:
}
return nil
}
// removeConsulServer is used to try to remove a consul server that has left
func (s *Server) removeConsulServer(m serf.Member, port int) error {
addr := (&net.TCPAddr{IP: m.Addr, Port: port}).String()
// See if it's already in the configuration. It's harmless to re-remove it
// but we want to avoid doing that if possible to prevent useless Raft
// log entries.
configFuture := s.raft.GetConfiguration()
if err := configFuture.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to get raft configuration: %v", err)
return err
}
minRaftProtocol, err := ServerMinRaftProtocol(s.serfLAN.Members())
if err != nil {
return err
}
_, parts := metadata.IsConsulServer(m)
// Pick which remove API to use based on how the server was added.
for _, server := range configFuture.Configuration().Servers {
// If we understand the new add/remove APIs and the server was added by ID, use the new remove API
if minRaftProtocol >= 2 && server.ID == raft.ServerID(parts.ID) {
s.logger.Printf("[INFO] consul: removing server by ID: %q", server.ID)
future := s.raft.RemoveServer(raft.ServerID(parts.ID), 0, 0)
if err := future.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to remove raft peer '%v': %v",
server.ID, err)
return err
}
break
} else if server.Address == raft.ServerAddress(addr) {
// If not, use the old remove API
s.logger.Printf("[INFO] consul: removing server by address: %q", server.Address)
future := s.raft.RemovePeer(raft.ServerAddress(addr))
if err := future.Error(); err != nil {
s.logger.Printf("[ERR] consul: failed to remove raft peer '%v': %v",
addr, err)
return err
}
break
}
}
return nil
}
// reapTombstones is invoked by the current leader to manage garbage
// collection of tombstones. When a key is deleted, we trigger a tombstone
// GC clock. Once the expiration is reached, this routine is invoked
// to clear all tombstones before this index. This must be replicated
// through Raft to ensure consistency. We do this outside the leader loop
// to avoid blocking.
func (s *Server) reapTombstones(index uint64) {
defer metrics.MeasureSince([]string{"consul", "leader", "reapTombstones"}, time.Now())
defer metrics.MeasureSince([]string{"leader", "reapTombstones"}, time.Now())
req := structs.TombstoneRequest{
Datacenter: s.config.Datacenter,
Op: structs.TombstoneReap,
ReapIndex: index,
}
_, err := s.raftApply(structs.TombstoneRequestType, &req)
if err != nil {
s.logger.Printf("[ERR] consul: failed to reap tombstones up to %d: %v",
index, err)
}
}