open-consul/agent/grpc-internal/balancer/balancer.go
Ronald dd0e8eec14
copyright headers for agent folder (#16704)
* copyright headers for agent folder

* Ignore test data files

* fix proto files and remove headers in agent/uiserver folder

* ignore deep-copy files
2023-03-28 14:39:22 -04:00

487 lines
14 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
// package balancer implements a custom gRPC load balancer.
//
// Similarly to gRPC's built-in "pick_first" balancer, our balancer will pin the
// client to a single connection/server. However, it will switch servers as soon
// as an RPC error occurs (e.g. if the client has exhausted its rate limit on
// that server). It also provides a method that will be called periodically by
// the Consul router to randomize the connection priorities to rebalance load.
//
// Our balancer aims to keep exactly one TCP connection (to the current server)
// open at a time. This is different to gRPC's "round_robin" and "base" balancers
// which connect to *all* resolved addresses up-front so that you can quickly
// cycle between them - which we want to avoid because of the overhead on the
// servers. It's also slightly different to gRPC's "pick_first" balancer which
// will attempt to remain connected to the same server as long its address is
// returned by the resolver - we previously had to work around this behavior in
// order to shuffle the servers, which had some unfortunate side effects as
// documented in this issue: https://github.com/hashicorp/consul/issues/10603.
//
// If a server is in a perpetually bad state, the balancer's standard error
// handling will steer away from it but it will *not* be removed from the set
// and will remain in a TRANSIENT_FAILURE state to possibly be retried in the
// future. It is expected that Consul's router will remove servers from the
// resolver which have been network partitioned etc.
//
// Quick primer on how gRPC's different components work together:
//
// - Targets (e.g. consul://.../server.dc1) represent endpoints/collections of
// hosts. They're what you pass as the first argument to grpc.Dial.
//
// - ClientConns represent logical connections to targets. Each ClientConn may
// have many SubConns (and therefore TCP connections to different hosts).
//
// - SubConns represent connections to a single host. They map 1:1 with TCP
// connections (that's actually a bit of a lie, but true for our purposes).
//
// - Resolvers are responsible for turning Targets into sets of addresses (e.g.
// via DNS resolution) and updating the ClientConn when they change. They map
// 1:1 with ClientConns. gRPC creates them for a ClientConn using the builder
// registered for the Target's scheme (i.e. the protocol part of the URL).
//
// - Balancers are responsible for turning resolved addresses into SubConns and
// a Picker. They're called whenever the Resolver updates the ClientConn's
// state (e.g. with new addresses) or when the SubConns change state.
//
// Like Resolvers, they also map 1:1 with ClientConns and are created using a
// builder registered with a name that is specified in the "service config".
//
// - Pickers are responsible for deciding which SubConn will be used for an RPC.
package balancer
import (
"container/list"
"errors"
"fmt"
"math/rand"
"sort"
"sync"
"time"
"github.com/hashicorp/go-hclog"
gbalancer "google.golang.org/grpc/balancer"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/resolver"
"google.golang.org/grpc/status"
)
// NewBuilder constructs a new Builder. Calling Register will add the Builder
// to our global registry under the given "authority" such that it will be used
// when dialing targets in the form "consul-internal://<authority>/...", this
// allows us to add and remove balancers for different in-memory agents during
// tests.
func NewBuilder(authority string, logger hclog.Logger) *Builder {
return &Builder{
authority: authority,
logger: logger,
byTarget: make(map[string]*list.List),
shuffler: randomShuffler(),
}
}
// Builder implements gRPC's balancer.Builder interface to construct balancers.
type Builder struct {
authority string
logger hclog.Logger
shuffler shuffler
mu sync.Mutex
byTarget map[string]*list.List
}
// Build is called by gRPC (e.g. on grpc.Dial) to construct a balancer for the
// given ClientConn.
func (b *Builder) Build(cc gbalancer.ClientConn, opts gbalancer.BuildOptions) gbalancer.Balancer {
b.mu.Lock()
defer b.mu.Unlock()
targetURL := opts.Target.URL.String()
logger := b.logger.With("target", targetURL)
logger.Trace("creating balancer")
bal := newBalancer(cc, opts.Target, logger)
byTarget, ok := b.byTarget[targetURL]
if !ok {
byTarget = list.New()
b.byTarget[targetURL] = byTarget
}
elem := byTarget.PushBack(bal)
bal.closeFn = func() {
logger.Trace("removing balancer")
b.removeBalancer(targetURL, elem)
}
return bal
}
// removeBalancer is called when a Balancer is closed to remove it from our list.
func (b *Builder) removeBalancer(targetURL string, elem *list.Element) {
b.mu.Lock()
defer b.mu.Unlock()
byTarget, ok := b.byTarget[targetURL]
if !ok {
return
}
byTarget.Remove(elem)
if byTarget.Len() == 0 {
delete(b.byTarget, targetURL)
}
}
// Register the Builder in our global registry. Users should call Deregister
// when finished using the Builder to clean-up global state.
func (b *Builder) Register() {
globalRegistry.register(b.authority, b)
}
// Deregister the Builder from our global registry to clean up state.
func (b *Builder) Deregister() {
globalRegistry.deregister(b.authority)
}
// Rebalance randomizes the priority order of servers for the given target to
// rebalance load.
func (b *Builder) Rebalance(target resolver.Target) {
b.mu.Lock()
defer b.mu.Unlock()
byTarget, ok := b.byTarget[target.URL.String()]
if !ok {
return
}
for item := byTarget.Front(); item != nil; item = item.Next() {
item.Value.(*balancer).shuffleServerOrder(b.shuffler)
}
}
func newBalancer(conn gbalancer.ClientConn, target resolver.Target, logger hclog.Logger) *balancer {
return &balancer{
conn: conn,
target: target,
logger: logger,
servers: resolver.NewAddressMap(),
}
}
type balancer struct {
conn gbalancer.ClientConn
target resolver.Target
logger hclog.Logger
closeFn func()
mu sync.Mutex
subConn gbalancer.SubConn
connState connectivity.State
connError error
currentServer *serverInfo
servers *resolver.AddressMap
}
type serverInfo struct {
addr resolver.Address
index int // determines the order in which servers will be attempted.
lastFailed time.Time // used to steer away from servers that recently returned errors.
}
// String returns a log-friendly representation of the server.
func (si *serverInfo) String() string {
if si == nil {
return "<none>"
}
return si.addr.Addr
}
// Close is called by gRPC when the Balancer is no longer needed (e.g. when the
// ClientConn is closed by the application).
func (b *balancer) Close() { b.closeFn() }
// ResolverError is called by gRPC when the resolver reports an error. It puts
// the connection into a TRANSIENT_FAILURE state.
func (b *balancer) ResolverError(err error) {
b.mu.Lock()
defer b.mu.Unlock()
b.logger.Trace("resolver error", "error", err)
b.handleErrorLocked(err)
}
// UpdateClientConnState is called by gRPC when the ClientConn changes state,
// such as when the resolver produces new addresses.
func (b *balancer) UpdateClientConnState(state gbalancer.ClientConnState) error {
b.mu.Lock()
defer b.mu.Unlock()
newAddrs := resolver.NewAddressMap()
// Add any new addresses.
for _, addr := range state.ResolverState.Addresses {
newAddrs.Set(addr, struct{}{})
if _, have := b.servers.Get(addr); !have {
b.logger.Trace("adding server address", "address", addr.Addr)
b.servers.Set(addr, &serverInfo{
addr: addr,
index: b.servers.Len(),
})
}
}
// Delete any addresses that have been removed.
for _, addr := range b.servers.Keys() {
if _, have := newAddrs.Get(addr); !have {
b.logger.Trace("removing server address", "address", addr.Addr)
b.servers.Delete(addr)
}
}
if b.servers.Len() == 0 {
b.switchServerLocked(nil)
b.handleErrorLocked(errors.New("resolver produced no addresses"))
return gbalancer.ErrBadResolverState
}
b.maybeSwitchServerLocked()
return nil
}
// UpdateSubConnState is called by gRPC when a SubConn changes state, such as
// when transitioning from CONNECTING to READY.
func (b *balancer) UpdateSubConnState(sc gbalancer.SubConn, state gbalancer.SubConnState) {
b.mu.Lock()
defer b.mu.Unlock()
if sc != b.subConn {
return
}
b.logger.Trace("sub-connection state changed", "server", b.currentServer, "state", state.ConnectivityState)
b.connState = state.ConnectivityState
b.connError = state.ConnectionError
// Note: it's not clear whether this can actually happen or not. It would mean
// the sub-conn was shut down by something other than us calling RemoveSubConn.
if state.ConnectivityState == connectivity.Shutdown {
b.switchServerLocked(nil)
return
}
b.updatePickerLocked()
}
// handleErrorLocked puts the ClientConn into a TRANSIENT_FAILURE state and
// causes the picker to return the given error on Pick.
//
// Note: b.mu must be held when calling this method.
func (b *balancer) handleErrorLocked(err error) {
b.connState = connectivity.TransientFailure
b.connError = fmt.Errorf("resolver error: %w", err)
b.updatePickerLocked()
}
// maybeSwitchServerLocked switches server if the one we're currently connected
// to is no longer our preference (e.g. based on error state).
//
// Note: b.mu must be held when calling this method.
func (b *balancer) maybeSwitchServerLocked() {
if ideal := b.idealServerLocked(); ideal != b.currentServer {
b.switchServerLocked(ideal)
}
}
// idealServerLocked determines which server we should currently be connected to
// when taking the error state and rebalance-shuffling into consideration.
//
// Returns nil if there isn't a suitable server.
//
// Note: b.mu must be held when calling this method.
func (b *balancer) idealServerLocked() *serverInfo {
candidates := make([]*serverInfo, b.servers.Len())
for idx, v := range b.servers.Values() {
candidates[idx] = v.(*serverInfo)
}
if len(candidates) == 0 {
return nil
}
sort.Slice(candidates, func(a, b int) bool {
ca, cb := candidates[a], candidates[b]
return ca.lastFailed.Before(cb.lastFailed) ||
(ca.lastFailed.Equal(cb.lastFailed) && ca.index < cb.index)
})
return candidates[0]
}
// switchServerLocked switches to the given server, creating a new connection
// and tearing down the previous connection.
//
// It's expected for either/neither/both of b.currentServer and newServer to be nil.
//
// Note: b.mu must be held when calling this method.
func (b *balancer) switchServerLocked(newServer *serverInfo) {
b.logger.Debug("switching server", "from", b.currentServer, "to", newServer)
prevConn := b.subConn
b.currentServer = newServer
if newServer == nil {
b.subConn = nil
} else {
var err error
b.subConn, err = b.conn.NewSubConn([]resolver.Address{newServer.addr}, gbalancer.NewSubConnOptions{})
if err == nil {
b.subConn.Connect()
b.connState = connectivity.Connecting
} else {
b.logger.Trace("failed to create sub-connection", "addr", newServer.addr, "error", err)
b.handleErrorLocked(fmt.Errorf("failed to create sub-connection: %w", err))
return
}
}
b.updatePickerLocked()
if prevConn != nil {
b.conn.RemoveSubConn(prevConn)
}
}
// updatePickerLocked updates the ClientConn's Picker based on the balancer's
// current state.
//
// Note: b.mu must be held when calling this method.
func (b *balancer) updatePickerLocked() {
var p gbalancer.Picker
switch b.connState {
case connectivity.Connecting:
p = errPicker{err: gbalancer.ErrNoSubConnAvailable}
case connectivity.TransientFailure:
p = errPicker{err: b.connError}
case connectivity.Idle:
p = idlePicker{conn: b.subConn}
case connectivity.Ready:
srv := b.currentServer
p = readyPicker{
conn: b.subConn,
errFn: func(err error) {
b.witnessError(srv, err)
},
}
default:
// Note: shutdown state is handled in UpdateSubConnState.
b.logger.Trace("connection in unexpected state", "state", b.connState)
}
b.conn.UpdateState(gbalancer.State{
ConnectivityState: b.connState,
Picker: p,
})
}
// witnessError marks the given server as having failed and triggers a switch
// if required.
func (b *balancer) witnessError(server *serverInfo, err error) {
// The following status codes represent errors that probably won't be solved
// by switching servers, so we shouldn't bother disrupting in-flight streams.
switch status.Code(err) {
case codes.Canceled,
codes.InvalidArgument,
codes.NotFound,
codes.AlreadyExists,
codes.PermissionDenied,
codes.Unauthenticated:
return
}
b.mu.Lock()
defer b.mu.Unlock()
b.logger.Trace("witnessed RPC error", "server", server, "error", err)
server.lastFailed = time.Now()
b.maybeSwitchServerLocked()
}
// shuffleServerOrder re-prioritizes the servers using the given shuffler, it
// also unsets the lastFailed timestamp (to prevent us *never* connecting to a
// server that previously failed).
func (b *balancer) shuffleServerOrder(shuffler shuffler) {
b.mu.Lock()
defer b.mu.Unlock()
b.logger.Trace("shuffling server order")
addrs := b.servers.Keys()
shuffler(addrs)
for idx, addr := range addrs {
v, ok := b.servers.Get(addr)
if !ok {
continue
}
srv := v.(*serverInfo)
srv.index = idx
srv.lastFailed = time.Time{}
}
b.maybeSwitchServerLocked()
}
// errPicker returns the given error on Pick.
type errPicker struct{ err error }
func (p errPicker) Pick(gbalancer.PickInfo) (gbalancer.PickResult, error) {
return gbalancer.PickResult{}, p.err
}
// idlePicker attempts to re-establish the given (idle) connection on Pick.
type idlePicker struct{ conn gbalancer.SubConn }
func (p idlePicker) Pick(gbalancer.PickInfo) (gbalancer.PickResult, error) {
p.conn.Connect()
return gbalancer.PickResult{}, gbalancer.ErrNoSubConnAvailable
}
// readyPicker returns the given connection on Pick. errFn will be called if
// the RPC fails (i.e. to switch to another server).
type readyPicker struct {
conn gbalancer.SubConn
errFn func(error)
}
func (p readyPicker) Pick(info gbalancer.PickInfo) (gbalancer.PickResult, error) {
return gbalancer.PickResult{
SubConn: p.conn,
Done: func(done gbalancer.DoneInfo) {
if err := done.Err; err != nil {
p.errFn(err)
}
},
}, nil
}
// shuffler is used to change the priority order of servers, to rebalance load.
type shuffler func([]resolver.Address)
// randomShuffler randomizes the priority order.
func randomShuffler() shuffler {
rand := rand.New(rand.NewSource(time.Now().UnixNano()))
return func(addrs []resolver.Address) {
rand.Shuffle(len(addrs), func(a, b int) {
addrs[a], addrs[b] = addrs[b], addrs[a]
})
}
}