dd0e8eec14
* copyright headers for agent folder * Ignore test data files * fix proto files and remove headers in agent/uiserver folder * ignore deep-copy files
487 lines
14 KiB
Go
487 lines
14 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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// package balancer implements a custom gRPC load balancer.
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//
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// Similarly to gRPC's built-in "pick_first" balancer, our balancer will pin the
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// client to a single connection/server. However, it will switch servers as soon
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// as an RPC error occurs (e.g. if the client has exhausted its rate limit on
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// that server). It also provides a method that will be called periodically by
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// the Consul router to randomize the connection priorities to rebalance load.
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//
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// Our balancer aims to keep exactly one TCP connection (to the current server)
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// open at a time. This is different to gRPC's "round_robin" and "base" balancers
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// which connect to *all* resolved addresses up-front so that you can quickly
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// cycle between them - which we want to avoid because of the overhead on the
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// servers. It's also slightly different to gRPC's "pick_first" balancer which
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// will attempt to remain connected to the same server as long its address is
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// returned by the resolver - we previously had to work around this behavior in
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// order to shuffle the servers, which had some unfortunate side effects as
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// documented in this issue: https://github.com/hashicorp/consul/issues/10603.
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//
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// If a server is in a perpetually bad state, the balancer's standard error
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// handling will steer away from it but it will *not* be removed from the set
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// and will remain in a TRANSIENT_FAILURE state to possibly be retried in the
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// future. It is expected that Consul's router will remove servers from the
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// resolver which have been network partitioned etc.
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//
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// Quick primer on how gRPC's different components work together:
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//
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// - Targets (e.g. consul://.../server.dc1) represent endpoints/collections of
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// hosts. They're what you pass as the first argument to grpc.Dial.
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//
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// - ClientConns represent logical connections to targets. Each ClientConn may
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// have many SubConns (and therefore TCP connections to different hosts).
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//
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// - SubConns represent connections to a single host. They map 1:1 with TCP
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// connections (that's actually a bit of a lie, but true for our purposes).
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//
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// - Resolvers are responsible for turning Targets into sets of addresses (e.g.
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// via DNS resolution) and updating the ClientConn when they change. They map
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// 1:1 with ClientConns. gRPC creates them for a ClientConn using the builder
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// registered for the Target's scheme (i.e. the protocol part of the URL).
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//
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// - Balancers are responsible for turning resolved addresses into SubConns and
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// a Picker. They're called whenever the Resolver updates the ClientConn's
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// state (e.g. with new addresses) or when the SubConns change state.
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//
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// Like Resolvers, they also map 1:1 with ClientConns and are created using a
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// builder registered with a name that is specified in the "service config".
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//
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// - Pickers are responsible for deciding which SubConn will be used for an RPC.
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package balancer
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import (
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"container/list"
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"errors"
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"fmt"
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"math/rand"
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"sort"
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"sync"
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"time"
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"github.com/hashicorp/go-hclog"
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gbalancer "google.golang.org/grpc/balancer"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/connectivity"
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"google.golang.org/grpc/resolver"
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"google.golang.org/grpc/status"
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)
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// NewBuilder constructs a new Builder. Calling Register will add the Builder
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// to our global registry under the given "authority" such that it will be used
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// when dialing targets in the form "consul-internal://<authority>/...", this
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// allows us to add and remove balancers for different in-memory agents during
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// tests.
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func NewBuilder(authority string, logger hclog.Logger) *Builder {
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return &Builder{
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authority: authority,
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logger: logger,
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byTarget: make(map[string]*list.List),
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shuffler: randomShuffler(),
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}
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}
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// Builder implements gRPC's balancer.Builder interface to construct balancers.
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type Builder struct {
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authority string
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logger hclog.Logger
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shuffler shuffler
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mu sync.Mutex
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byTarget map[string]*list.List
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}
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// Build is called by gRPC (e.g. on grpc.Dial) to construct a balancer for the
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// given ClientConn.
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func (b *Builder) Build(cc gbalancer.ClientConn, opts gbalancer.BuildOptions) gbalancer.Balancer {
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b.mu.Lock()
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defer b.mu.Unlock()
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targetURL := opts.Target.URL.String()
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logger := b.logger.With("target", targetURL)
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logger.Trace("creating balancer")
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bal := newBalancer(cc, opts.Target, logger)
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byTarget, ok := b.byTarget[targetURL]
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if !ok {
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byTarget = list.New()
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b.byTarget[targetURL] = byTarget
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}
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elem := byTarget.PushBack(bal)
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bal.closeFn = func() {
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logger.Trace("removing balancer")
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b.removeBalancer(targetURL, elem)
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}
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return bal
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}
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// removeBalancer is called when a Balancer is closed to remove it from our list.
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func (b *Builder) removeBalancer(targetURL string, elem *list.Element) {
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b.mu.Lock()
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defer b.mu.Unlock()
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byTarget, ok := b.byTarget[targetURL]
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if !ok {
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return
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}
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byTarget.Remove(elem)
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if byTarget.Len() == 0 {
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delete(b.byTarget, targetURL)
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}
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}
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// Register the Builder in our global registry. Users should call Deregister
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// when finished using the Builder to clean-up global state.
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func (b *Builder) Register() {
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globalRegistry.register(b.authority, b)
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}
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// Deregister the Builder from our global registry to clean up state.
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func (b *Builder) Deregister() {
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globalRegistry.deregister(b.authority)
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}
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// Rebalance randomizes the priority order of servers for the given target to
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// rebalance load.
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func (b *Builder) Rebalance(target resolver.Target) {
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b.mu.Lock()
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defer b.mu.Unlock()
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byTarget, ok := b.byTarget[target.URL.String()]
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if !ok {
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return
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}
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for item := byTarget.Front(); item != nil; item = item.Next() {
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item.Value.(*balancer).shuffleServerOrder(b.shuffler)
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}
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}
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func newBalancer(conn gbalancer.ClientConn, target resolver.Target, logger hclog.Logger) *balancer {
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return &balancer{
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conn: conn,
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target: target,
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logger: logger,
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servers: resolver.NewAddressMap(),
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}
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}
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type balancer struct {
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conn gbalancer.ClientConn
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target resolver.Target
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logger hclog.Logger
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closeFn func()
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mu sync.Mutex
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subConn gbalancer.SubConn
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connState connectivity.State
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connError error
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currentServer *serverInfo
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servers *resolver.AddressMap
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}
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type serverInfo struct {
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addr resolver.Address
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index int // determines the order in which servers will be attempted.
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lastFailed time.Time // used to steer away from servers that recently returned errors.
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}
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// String returns a log-friendly representation of the server.
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func (si *serverInfo) String() string {
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if si == nil {
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return "<none>"
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}
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return si.addr.Addr
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}
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// Close is called by gRPC when the Balancer is no longer needed (e.g. when the
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// ClientConn is closed by the application).
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func (b *balancer) Close() { b.closeFn() }
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// ResolverError is called by gRPC when the resolver reports an error. It puts
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// the connection into a TRANSIENT_FAILURE state.
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func (b *balancer) ResolverError(err error) {
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b.mu.Lock()
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defer b.mu.Unlock()
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b.logger.Trace("resolver error", "error", err)
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b.handleErrorLocked(err)
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}
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// UpdateClientConnState is called by gRPC when the ClientConn changes state,
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// such as when the resolver produces new addresses.
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func (b *balancer) UpdateClientConnState(state gbalancer.ClientConnState) error {
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b.mu.Lock()
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defer b.mu.Unlock()
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newAddrs := resolver.NewAddressMap()
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// Add any new addresses.
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for _, addr := range state.ResolverState.Addresses {
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newAddrs.Set(addr, struct{}{})
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if _, have := b.servers.Get(addr); !have {
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b.logger.Trace("adding server address", "address", addr.Addr)
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b.servers.Set(addr, &serverInfo{
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addr: addr,
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index: b.servers.Len(),
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})
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}
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}
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// Delete any addresses that have been removed.
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for _, addr := range b.servers.Keys() {
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if _, have := newAddrs.Get(addr); !have {
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b.logger.Trace("removing server address", "address", addr.Addr)
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b.servers.Delete(addr)
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}
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}
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if b.servers.Len() == 0 {
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b.switchServerLocked(nil)
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b.handleErrorLocked(errors.New("resolver produced no addresses"))
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return gbalancer.ErrBadResolverState
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}
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b.maybeSwitchServerLocked()
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return nil
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}
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// UpdateSubConnState is called by gRPC when a SubConn changes state, such as
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// when transitioning from CONNECTING to READY.
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func (b *balancer) UpdateSubConnState(sc gbalancer.SubConn, state gbalancer.SubConnState) {
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b.mu.Lock()
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defer b.mu.Unlock()
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if sc != b.subConn {
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return
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}
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b.logger.Trace("sub-connection state changed", "server", b.currentServer, "state", state.ConnectivityState)
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b.connState = state.ConnectivityState
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b.connError = state.ConnectionError
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// Note: it's not clear whether this can actually happen or not. It would mean
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// the sub-conn was shut down by something other than us calling RemoveSubConn.
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if state.ConnectivityState == connectivity.Shutdown {
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b.switchServerLocked(nil)
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return
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}
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b.updatePickerLocked()
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}
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// handleErrorLocked puts the ClientConn into a TRANSIENT_FAILURE state and
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// causes the picker to return the given error on Pick.
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//
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// Note: b.mu must be held when calling this method.
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func (b *balancer) handleErrorLocked(err error) {
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b.connState = connectivity.TransientFailure
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b.connError = fmt.Errorf("resolver error: %w", err)
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b.updatePickerLocked()
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}
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// maybeSwitchServerLocked switches server if the one we're currently connected
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// to is no longer our preference (e.g. based on error state).
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//
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// Note: b.mu must be held when calling this method.
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func (b *balancer) maybeSwitchServerLocked() {
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if ideal := b.idealServerLocked(); ideal != b.currentServer {
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b.switchServerLocked(ideal)
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}
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}
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// idealServerLocked determines which server we should currently be connected to
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// when taking the error state and rebalance-shuffling into consideration.
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//
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// Returns nil if there isn't a suitable server.
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//
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// Note: b.mu must be held when calling this method.
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func (b *balancer) idealServerLocked() *serverInfo {
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candidates := make([]*serverInfo, b.servers.Len())
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for idx, v := range b.servers.Values() {
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candidates[idx] = v.(*serverInfo)
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}
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if len(candidates) == 0 {
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return nil
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}
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sort.Slice(candidates, func(a, b int) bool {
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ca, cb := candidates[a], candidates[b]
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return ca.lastFailed.Before(cb.lastFailed) ||
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(ca.lastFailed.Equal(cb.lastFailed) && ca.index < cb.index)
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})
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return candidates[0]
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}
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// switchServerLocked switches to the given server, creating a new connection
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// and tearing down the previous connection.
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//
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// It's expected for either/neither/both of b.currentServer and newServer to be nil.
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//
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// Note: b.mu must be held when calling this method.
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func (b *balancer) switchServerLocked(newServer *serverInfo) {
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b.logger.Debug("switching server", "from", b.currentServer, "to", newServer)
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prevConn := b.subConn
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b.currentServer = newServer
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if newServer == nil {
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b.subConn = nil
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} else {
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var err error
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b.subConn, err = b.conn.NewSubConn([]resolver.Address{newServer.addr}, gbalancer.NewSubConnOptions{})
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if err == nil {
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b.subConn.Connect()
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b.connState = connectivity.Connecting
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} else {
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b.logger.Trace("failed to create sub-connection", "addr", newServer.addr, "error", err)
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b.handleErrorLocked(fmt.Errorf("failed to create sub-connection: %w", err))
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return
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}
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}
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b.updatePickerLocked()
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if prevConn != nil {
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b.conn.RemoveSubConn(prevConn)
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}
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}
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// updatePickerLocked updates the ClientConn's Picker based on the balancer's
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// current state.
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//
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// Note: b.mu must be held when calling this method.
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func (b *balancer) updatePickerLocked() {
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var p gbalancer.Picker
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switch b.connState {
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case connectivity.Connecting:
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p = errPicker{err: gbalancer.ErrNoSubConnAvailable}
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case connectivity.TransientFailure:
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p = errPicker{err: b.connError}
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case connectivity.Idle:
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p = idlePicker{conn: b.subConn}
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case connectivity.Ready:
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srv := b.currentServer
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p = readyPicker{
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conn: b.subConn,
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errFn: func(err error) {
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b.witnessError(srv, err)
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},
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}
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default:
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// Note: shutdown state is handled in UpdateSubConnState.
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b.logger.Trace("connection in unexpected state", "state", b.connState)
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}
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b.conn.UpdateState(gbalancer.State{
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ConnectivityState: b.connState,
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Picker: p,
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})
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}
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// witnessError marks the given server as having failed and triggers a switch
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// if required.
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func (b *balancer) witnessError(server *serverInfo, err error) {
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// The following status codes represent errors that probably won't be solved
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// by switching servers, so we shouldn't bother disrupting in-flight streams.
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switch status.Code(err) {
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case codes.Canceled,
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codes.InvalidArgument,
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codes.NotFound,
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codes.AlreadyExists,
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codes.PermissionDenied,
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codes.Unauthenticated:
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return
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}
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b.mu.Lock()
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defer b.mu.Unlock()
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b.logger.Trace("witnessed RPC error", "server", server, "error", err)
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server.lastFailed = time.Now()
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b.maybeSwitchServerLocked()
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}
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// shuffleServerOrder re-prioritizes the servers using the given shuffler, it
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// also unsets the lastFailed timestamp (to prevent us *never* connecting to a
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// server that previously failed).
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func (b *balancer) shuffleServerOrder(shuffler shuffler) {
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b.mu.Lock()
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defer b.mu.Unlock()
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b.logger.Trace("shuffling server order")
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addrs := b.servers.Keys()
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shuffler(addrs)
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for idx, addr := range addrs {
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v, ok := b.servers.Get(addr)
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if !ok {
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continue
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}
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srv := v.(*serverInfo)
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srv.index = idx
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srv.lastFailed = time.Time{}
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}
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b.maybeSwitchServerLocked()
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}
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// errPicker returns the given error on Pick.
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type errPicker struct{ err error }
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func (p errPicker) Pick(gbalancer.PickInfo) (gbalancer.PickResult, error) {
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return gbalancer.PickResult{}, p.err
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}
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// idlePicker attempts to re-establish the given (idle) connection on Pick.
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type idlePicker struct{ conn gbalancer.SubConn }
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func (p idlePicker) Pick(gbalancer.PickInfo) (gbalancer.PickResult, error) {
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p.conn.Connect()
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return gbalancer.PickResult{}, gbalancer.ErrNoSubConnAvailable
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}
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// readyPicker returns the given connection on Pick. errFn will be called if
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// the RPC fails (i.e. to switch to another server).
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type readyPicker struct {
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conn gbalancer.SubConn
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errFn func(error)
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}
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func (p readyPicker) Pick(info gbalancer.PickInfo) (gbalancer.PickResult, error) {
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return gbalancer.PickResult{
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SubConn: p.conn,
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Done: func(done gbalancer.DoneInfo) {
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if err := done.Err; err != nil {
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p.errFn(err)
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}
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},
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}, nil
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}
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// shuffler is used to change the priority order of servers, to rebalance load.
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type shuffler func([]resolver.Address)
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// randomShuffler randomizes the priority order.
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func randomShuffler() shuffler {
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rand := rand.New(rand.NewSource(time.Now().UnixNano()))
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return func(addrs []resolver.Address) {
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rand.Shuffle(len(addrs), func(a, b int) {
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addrs[a], addrs[b] = addrs[b], addrs[a]
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})
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}
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}
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