open-consul/agent/agent.go
Yoann Fouquet f4f7db0059 [Fix] Service tags not added to health checks
Since commit 9685bdcd0ba4b4b3adb04f9c1dd67d637ca7894e, service tags are added to the health checks.
Otherwise, when adding a service, tags are not added to its check.

In updateSyncState, we compare the checks of the local agent with the checks of the catalog.
It appears that the service tags are different (missing in one case), and so the check is synchronized.
That increase the ModifyIndex periodically when nothing changes.

Fixed it by adding serviceTags to the check.

Note that the issue appeared in version 0.8.2.
Looks related to #3259.
2017-12-12 13:39:37 +01:00

2457 lines
72 KiB
Go

package agent
import (
"context"
"crypto/sha512"
"crypto/tls"
"encoding/json"
"fmt"
"io"
"io/ioutil"
"log"
"net"
"net/http"
"os"
"path/filepath"
"strconv"
"strings"
"sync"
"time"
"github.com/armon/go-metrics"
"github.com/hashicorp/consul/acl"
"github.com/hashicorp/consul/agent/ae"
"github.com/hashicorp/consul/agent/checks"
"github.com/hashicorp/consul/agent/config"
"github.com/hashicorp/consul/agent/consul"
"github.com/hashicorp/consul/agent/local"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/agent/systemd"
"github.com/hashicorp/consul/agent/token"
"github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/ipaddr"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/logger"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/consul/watch"
"github.com/hashicorp/go-uuid"
"github.com/hashicorp/memberlist"
"github.com/hashicorp/raft"
"github.com/hashicorp/serf/serf"
"github.com/shirou/gopsutil/host"
"golang.org/x/net/http2"
)
const (
// Path to save agent service definitions
servicesDir = "services"
// Path to save local agent checks
checksDir = "checks"
checkStateDir = "checks/state"
// Default reasons for node/service maintenance mode
defaultNodeMaintReason = "Maintenance mode is enabled for this node, " +
"but no reason was provided. This is a default message."
defaultServiceMaintReason = "Maintenance mode is enabled for this " +
"service, but no reason was provided. This is a default message."
)
// delegate defines the interface shared by both
// consul.Client and consul.Server.
type delegate interface {
Encrypted() bool
GetLANCoordinate() (lib.CoordinateSet, error)
Leave() error
LANMembers() []serf.Member
LANMembersAllSegments() ([]serf.Member, error)
LANSegmentMembers(segment string) ([]serf.Member, error)
LocalMember() serf.Member
JoinLAN(addrs []string) (n int, err error)
RemoveFailedNode(node string) error
RPC(method string, args interface{}, reply interface{}) error
SnapshotRPC(args *structs.SnapshotRequest, in io.Reader, out io.Writer, replyFn structs.SnapshotReplyFn) error
Shutdown() error
Stats() map[string]map[string]string
}
// notifier is called after a successful JoinLAN.
type notifier interface {
Notify(string) error
}
// The agent is the long running process that is run on every machine.
// It exposes an RPC interface that is used by the CLI to control the
// agent. The agent runs the query interfaces like HTTP, DNS, and RPC.
// However, it can run in either a client, or server mode. In server
// mode, it runs a full Consul server. In client-only mode, it only forwards
// requests to other Consul servers.
type Agent struct {
// config is the agent configuration.
config *config.RuntimeConfig
// Used for writing our logs
logger *log.Logger
// Output sink for logs
LogOutput io.Writer
// Used for streaming logs to
LogWriter *logger.LogWriter
// In-memory sink used for collecting metrics
MemSink *metrics.InmemSink
// delegate is either a *consul.Server or *consul.Client
// depending on the configuration
delegate delegate
// acls is an object that helps manage local ACL enforcement.
acls *aclManager
// state stores a local representation of the node,
// services and checks. Used for anti-entropy.
State *local.State
// sync manages the synchronization of the local
// and the remote state.
sync *ae.StateSyncer
// checkReapAfter maps the check ID to a timeout after which we should
// reap its associated service
checkReapAfter map[types.CheckID]time.Duration
// checkMonitors maps the check ID to an associated monitor
checkMonitors map[types.CheckID]*checks.CheckMonitor
// checkHTTPs maps the check ID to an associated HTTP check
checkHTTPs map[types.CheckID]*checks.CheckHTTP
// checkTCPs maps the check ID to an associated TCP check
checkTCPs map[types.CheckID]*checks.CheckTCP
// checkTTLs maps the check ID to an associated check TTL
checkTTLs map[types.CheckID]*checks.CheckTTL
// checkDockers maps the check ID to an associated Docker Exec based check
checkDockers map[types.CheckID]*checks.CheckDocker
// checkLock protects updates to the check* maps
checkLock sync.Mutex
// dockerClient is the client for performing docker health checks.
dockerClient *checks.DockerClient
// eventCh is used to receive user events
eventCh chan serf.UserEvent
// eventBuf stores the most recent events in a ring buffer
// using eventIndex as the next index to insert into. This
// is guarded by eventLock. When an insert happens, the
// eventNotify group is notified.
eventBuf []*UserEvent
eventIndex int
eventLock sync.RWMutex
eventNotify NotifyGroup
reloadCh chan chan error
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
// joinLANNotifier is called after a successful JoinLAN.
joinLANNotifier notifier
// retryJoinCh transports errors from the retry join
// attempts.
retryJoinCh chan error
// endpoints maps unique RPC endpoint names to common ones
// to allow overriding of RPC handlers since the golang
// net/rpc server does not allow this.
endpoints map[string]string
endpointsLock sync.RWMutex
// dnsServer provides the DNS API
dnsServers []*DNSServer
// httpServers provides the HTTP API on various endpoints
httpServers []*HTTPServer
// wgServers is the wait group for all HTTP and DNS servers
wgServers sync.WaitGroup
// watchPlans tracks all the currently-running watch plans for the
// agent.
watchPlans []*watch.Plan
// tokens holds ACL tokens initially from the configuration, but can
// be updated at runtime, so should always be used instead of going to
// the configuration directly.
tokens *token.Store
}
func New(c *config.RuntimeConfig) (*Agent, error) {
if c.Datacenter == "" {
return nil, fmt.Errorf("Must configure a Datacenter")
}
if c.DataDir == "" && !c.DevMode {
return nil, fmt.Errorf("Must configure a DataDir")
}
acls, err := newACLManager(c)
if err != nil {
return nil, err
}
a := &Agent{
config: c,
acls: acls,
checkReapAfter: make(map[types.CheckID]time.Duration),
checkMonitors: make(map[types.CheckID]*checks.CheckMonitor),
checkTTLs: make(map[types.CheckID]*checks.CheckTTL),
checkHTTPs: make(map[types.CheckID]*checks.CheckHTTP),
checkTCPs: make(map[types.CheckID]*checks.CheckTCP),
checkDockers: make(map[types.CheckID]*checks.CheckDocker),
eventCh: make(chan serf.UserEvent, 1024),
eventBuf: make([]*UserEvent, 256),
joinLANNotifier: &systemd.Notifier{},
reloadCh: make(chan chan error),
retryJoinCh: make(chan error),
shutdownCh: make(chan struct{}),
endpoints: make(map[string]string),
tokens: new(token.Store),
}
// Set up the initial state of the token store based on the config.
a.tokens.UpdateUserToken(a.config.ACLToken)
a.tokens.UpdateAgentToken(a.config.ACLAgentToken)
a.tokens.UpdateAgentMasterToken(a.config.ACLAgentMasterToken)
a.tokens.UpdateACLReplicationToken(a.config.ACLReplicationToken)
return a, nil
}
func LocalConfig(cfg *config.RuntimeConfig) local.Config {
lc := local.Config{
AdvertiseAddr: cfg.AdvertiseAddrLAN.String(),
CheckUpdateInterval: cfg.CheckUpdateInterval,
Datacenter: cfg.Datacenter,
DiscardCheckOutput: cfg.DiscardCheckOutput,
NodeID: cfg.NodeID,
NodeName: cfg.NodeName,
TaggedAddresses: map[string]string{},
}
for k, v := range cfg.TaggedAddresses {
lc.TaggedAddresses[k] = v
}
return lc
}
func (a *Agent) Start() error {
c := a.config
logOutput := a.LogOutput
if a.logger == nil {
if logOutput == nil {
logOutput = os.Stderr
}
a.logger = log.New(logOutput, "", log.LstdFlags)
}
// Retrieve or generate the node ID before setting up the rest of the
// agent, which depends on it.
if err := a.setupNodeID(c); err != nil {
return fmt.Errorf("Failed to setup node ID: %v", err)
}
// create the local state
a.State = local.NewState(LocalConfig(c), a.logger, a.tokens)
// create the state synchronization manager which performs
// regular and on-demand state synchronizations (anti-entropy).
a.sync = ae.NewStateSyncer(a.State, c.AEInterval, a.shutdownCh, a.logger)
// create the config for the rpc server/client
consulCfg, err := a.consulConfig()
if err != nil {
return err
}
// ServerUp is used to inform that a new consul server is now
// up. This can be used to speed up the sync process if we are blocking
// waiting to discover a consul server
consulCfg.ServerUp = a.sync.SyncFull.Trigger
// Setup either the client or the server.
if c.ServerMode {
server, err := consul.NewServerLogger(consulCfg, a.logger, a.tokens)
if err != nil {
return fmt.Errorf("Failed to start Consul server: %v", err)
}
a.delegate = server
} else {
client, err := consul.NewClientLogger(consulCfg, a.logger)
if err != nil {
return fmt.Errorf("Failed to start Consul client: %v", err)
}
a.delegate = client
}
// the staggering of the state syncing depends on the cluster size.
a.sync.ClusterSize = func() int { return len(a.delegate.LANMembers()) }
// link the state with the consul server/client and the state syncer
// via callbacks. After several attempts this was easier than using
// channels since the event notification needs to be non-blocking
// and that should be hidden in the state syncer implementation.
a.State.Delegate = a.delegate
a.State.TriggerSyncChanges = a.sync.SyncChanges.Trigger
// Load checks/services/metadata.
if err := a.loadServices(c); err != nil {
return err
}
if err := a.loadChecks(c); err != nil {
return err
}
if err := a.loadMetadata(c); err != nil {
return err
}
// Start watching for critical services to deregister, based on their
// checks.
go a.reapServices()
// Start handling events.
go a.handleEvents()
// Start sending network coordinate to the server.
if !c.DisableCoordinates {
go a.sendCoordinate()
}
// Write out the PID file if necessary.
if err := a.storePid(); err != nil {
return err
}
// start DNS servers
if err := a.listenAndServeDNS(); err != nil {
return err
}
// Create listeners and unstarted servers; see comment on listenHTTP why
// we are doing this.
servers, err := a.listenHTTP()
if err != nil {
return err
}
// Start HTTP and HTTPS servers.
for _, srv := range servers {
if err := a.serveHTTP(srv); err != nil {
return err
}
a.httpServers = append(a.httpServers, srv)
}
// register watches
if err := a.reloadWatches(a.config); err != nil {
return err
}
// start retry join
go a.retryJoinLAN()
go a.retryJoinWAN()
return nil
}
func (a *Agent) listenAndServeDNS() error {
notif := make(chan net.Addr, len(a.config.DNSAddrs))
for _, addr := range a.config.DNSAddrs {
// create server
s, err := NewDNSServer(a)
if err != nil {
return err
}
a.dnsServers = append(a.dnsServers, s)
// start server
a.wgServers.Add(1)
go func(addr net.Addr) {
defer a.wgServers.Done()
err := s.ListenAndServe(addr.Network(), addr.String(), func() { notif <- addr })
if err != nil && !strings.Contains(err.Error(), "accept") {
a.logger.Printf("[ERR] agent: Error starting DNS server %s (%s): %v", addr.String(), addr.Network(), err)
}
}(addr)
}
// wait for servers to be up
timeout := time.After(time.Second)
for range a.config.DNSAddrs {
select {
case addr := <-notif:
a.logger.Printf("[INFO] agent: Started DNS server %s (%s)", addr.String(), addr.Network())
continue
case <-timeout:
return fmt.Errorf("agent: timeout starting DNS servers")
}
}
return nil
}
// listenHTTP binds listeners to the provided addresses and also returns
// pre-configured HTTP servers which are not yet started. The motivation is
// that in the current startup/shutdown setup we de-couple the listener
// creation from the server startup assuming that if any of the listeners
// cannot be bound we fail immediately and later failures do not occur.
// Therefore, starting a server with a running listener is assumed to not
// produce an error.
//
// The second motivation is that an HTTPS server needs to use the same TLSConfig
// on both the listener and the HTTP server. When listeners and servers are
// created at different times this becomes difficult to handle without keeping
// the TLS configuration somewhere or recreating it.
//
// This approach should ultimately be refactored to the point where we just
// start the server and any error should trigger a proper shutdown of the agent.
func (a *Agent) listenHTTP() ([]*HTTPServer, error) {
var ln []net.Listener
var servers []*HTTPServer
start := func(proto string, addrs []net.Addr) error {
for _, addr := range addrs {
var l net.Listener
var tlscfg *tls.Config
var err error
switch x := addr.(type) {
case *net.UnixAddr:
l, err = a.listenSocket(x.Name)
if err != nil {
return err
}
case *net.TCPAddr:
l, err = net.Listen("tcp", x.String())
if err != nil {
return err
}
l = &tcpKeepAliveListener{l.(*net.TCPListener)}
if proto == "https" {
tlscfg, err = a.config.IncomingHTTPSConfig()
if err != nil {
return err
}
l = tls.NewListener(l, tlscfg)
}
default:
return fmt.Errorf("unsupported address type %T", addr)
}
ln = append(ln, l)
srv := &HTTPServer{
Server: &http.Server{
Addr: l.Addr().String(),
TLSConfig: tlscfg,
},
ln: l,
agent: a,
blacklist: NewBlacklist(a.config.HTTPBlockEndpoints),
proto: proto,
}
srv.Server.Handler = srv.handler(a.config.EnableDebug)
// This will enable upgrading connections to HTTP/2 as
// part of TLS negotiation.
if proto == "https" {
err = http2.ConfigureServer(srv.Server, nil)
if err != nil {
return err
}
}
servers = append(servers, srv)
}
return nil
}
if err := start("http", a.config.HTTPAddrs); err != nil {
for _, l := range ln {
l.Close()
}
return nil, err
}
if err := start("https", a.config.HTTPSAddrs); err != nil {
for _, l := range ln {
l.Close()
}
return nil, err
}
return servers, nil
}
// tcpKeepAliveListener sets TCP keep-alive timeouts on accepted
// connections. It's used so dead TCP connections eventually go away.
type tcpKeepAliveListener struct {
*net.TCPListener
}
func (ln tcpKeepAliveListener) Accept() (c net.Conn, err error) {
tc, err := ln.AcceptTCP()
if err != nil {
return
}
tc.SetKeepAlive(true)
tc.SetKeepAlivePeriod(30 * time.Second)
return tc, nil
}
func (a *Agent) listenSocket(path string) (net.Listener, error) {
if _, err := os.Stat(path); !os.IsNotExist(err) {
a.logger.Printf("[WARN] agent: Replacing socket %q", path)
}
if err := os.Remove(path); err != nil && !os.IsNotExist(err) {
return nil, fmt.Errorf("error removing socket file: %s", err)
}
l, err := net.Listen("unix", path)
if err != nil {
return nil, err
}
user, group, mode := a.config.UnixSocketUser, a.config.UnixSocketGroup, a.config.UnixSocketMode
if err := setFilePermissions(path, user, group, mode); err != nil {
return nil, fmt.Errorf("Failed setting up socket: %s", err)
}
return l, nil
}
func (a *Agent) serveHTTP(srv *HTTPServer) error {
// https://github.com/golang/go/issues/20239
//
// In go.8.1 there is a race between Serve and Shutdown. If
// Shutdown is called before the Serve go routine was scheduled then
// the Serve go routine never returns. This deadlocks the agent
// shutdown for some tests since it will wait forever.
notif := make(chan net.Addr)
a.wgServers.Add(1)
go func() {
defer a.wgServers.Done()
notif <- srv.ln.Addr()
err := srv.Serve(srv.ln)
if err != nil && err != http.ErrServerClosed {
a.logger.Print(err)
}
}()
select {
case addr := <-notif:
if srv.proto == "https" {
a.logger.Printf("[INFO] agent: Started HTTPS server on %s (%s)", addr.String(), addr.Network())
} else {
a.logger.Printf("[INFO] agent: Started HTTP server on %s (%s)", addr.String(), addr.Network())
}
return nil
case <-time.After(time.Second):
return fmt.Errorf("agent: timeout starting HTTP servers")
}
}
// reloadWatches stops any existing watch plans and attempts to load the given
// set of watches.
func (a *Agent) reloadWatches(cfg *config.RuntimeConfig) error {
// Stop the current watches.
for _, wp := range a.watchPlans {
wp.Stop()
}
a.watchPlans = nil
// Return if there are no watches now.
if len(cfg.Watches) == 0 {
return nil
}
// Watches use the API to talk to this agent, so that must be enabled.
if len(cfg.HTTPAddrs) == 0 && len(cfg.HTTPSAddrs) == 0 {
return fmt.Errorf("watch plans require an HTTP or HTTPS endpoint")
}
// Compile the watches
var watchPlans []*watch.Plan
for _, params := range cfg.Watches {
if handlerType, ok := params["handler_type"]; !ok {
params["handler_type"] = "script"
} else if handlerType != "http" && handlerType != "script" {
return fmt.Errorf("Handler type '%s' not recognized", params["handler_type"])
}
// Parse the watches, excluding 'handler' and 'args'
wp, err := watch.ParseExempt(params, []string{"handler", "args"})
if err != nil {
return fmt.Errorf("Failed to parse watch (%#v): %v", params, err)
}
// Get the handler and subprocess arguments
handler, hasHandler := wp.Exempt["handler"]
args, hasArgs := wp.Exempt["args"]
if hasHandler {
a.logger.Printf("[WARN] agent: The 'handler' field in watches has been deprecated " +
"and replaced with the 'args' field. See https://www.consul.io/docs/agent/watches.html")
}
if _, ok := handler.(string); hasHandler && !ok {
return fmt.Errorf("Watch handler must be a string")
}
if raw, ok := args.([]interface{}); hasArgs && ok {
var parsed []string
for _, arg := range raw {
if v, ok := arg.(string); !ok {
return fmt.Errorf("Watch args must be a list of strings")
} else {
parsed = append(parsed, v)
}
}
wp.Exempt["args"] = parsed
} else if hasArgs && !ok {
return fmt.Errorf("Watch args must be a list of strings")
}
if hasHandler && hasArgs || hasHandler && wp.HandlerType == "http" || hasArgs && wp.HandlerType == "http" {
return fmt.Errorf("Only one watch handler allowed")
}
if !hasHandler && !hasArgs && wp.HandlerType != "http" {
return fmt.Errorf("Must define a watch handler")
}
// Store the watch plan
watchPlans = append(watchPlans, wp)
}
// Determine the primary http(s) endpoint.
var netaddr net.Addr
if len(cfg.HTTPAddrs) > 0 {
netaddr = cfg.HTTPAddrs[0]
} else {
netaddr = cfg.HTTPSAddrs[0]
}
addr := netaddr.String()
if netaddr.Network() == "unix" {
addr = "unix://" + addr
}
// Fire off a goroutine for each new watch plan.
for _, wp := range watchPlans {
a.watchPlans = append(a.watchPlans, wp)
go func(wp *watch.Plan) {
if h, ok := wp.Exempt["handler"]; ok {
wp.Handler = makeWatchHandler(a.LogOutput, h)
} else if h, ok := wp.Exempt["args"]; ok {
wp.Handler = makeWatchHandler(a.LogOutput, h)
} else {
httpConfig := wp.Exempt["http_handler_config"].(*watch.HttpHandlerConfig)
wp.Handler = makeHTTPWatchHandler(a.LogOutput, httpConfig)
}
wp.LogOutput = a.LogOutput
if err := wp.Run(addr); err != nil {
a.logger.Printf("[ERR] Failed to run watch: %v", err)
}
}(wp)
}
return nil
}
// consulConfig is used to return a consul configuration
func (a *Agent) consulConfig() (*consul.Config, error) {
// Start with the provided config or default config
base := consul.DefaultConfig()
// This is set when the agent starts up
base.NodeID = a.config.NodeID
// Apply dev mode
base.DevMode = a.config.DevMode
// Override with our config
// todo(fs): these are now always set in the runtime config so we can simplify this
// todo(fs): or is there a reason to keep it like that?
base.Datacenter = a.config.Datacenter
base.DataDir = a.config.DataDir
base.NodeName = a.config.NodeName
base.CoordinateUpdateBatchSize = a.config.ConsulCoordinateUpdateBatchSize
base.CoordinateUpdateMaxBatches = a.config.ConsulCoordinateUpdateMaxBatches
base.CoordinateUpdatePeriod = a.config.ConsulCoordinateUpdatePeriod
base.RaftConfig.HeartbeatTimeout = a.config.ConsulRaftHeartbeatTimeout
base.RaftConfig.LeaderLeaseTimeout = a.config.ConsulRaftLeaderLeaseTimeout
base.RaftConfig.ElectionTimeout = a.config.ConsulRaftElectionTimeout
base.SerfLANConfig.MemberlistConfig.BindAddr = a.config.SerfBindAddrLAN.IP.String()
base.SerfLANConfig.MemberlistConfig.BindPort = a.config.SerfBindAddrLAN.Port
base.SerfLANConfig.MemberlistConfig.AdvertiseAddr = a.config.SerfAdvertiseAddrLAN.IP.String()
base.SerfLANConfig.MemberlistConfig.AdvertisePort = a.config.SerfAdvertiseAddrLAN.Port
base.SerfLANConfig.MemberlistConfig.GossipVerifyIncoming = a.config.EncryptVerifyIncoming
base.SerfLANConfig.MemberlistConfig.GossipVerifyOutgoing = a.config.EncryptVerifyOutgoing
base.SerfLANConfig.MemberlistConfig.GossipInterval = a.config.ConsulSerfLANGossipInterval
base.SerfLANConfig.MemberlistConfig.ProbeInterval = a.config.ConsulSerfLANProbeInterval
base.SerfLANConfig.MemberlistConfig.ProbeTimeout = a.config.ConsulSerfLANProbeTimeout
base.SerfLANConfig.MemberlistConfig.SuspicionMult = a.config.ConsulSerfLANSuspicionMult
base.SerfWANConfig.MemberlistConfig.BindAddr = a.config.SerfBindAddrWAN.IP.String()
base.SerfWANConfig.MemberlistConfig.BindPort = a.config.SerfBindAddrWAN.Port
base.SerfWANConfig.MemberlistConfig.AdvertiseAddr = a.config.SerfAdvertiseAddrWAN.IP.String()
base.SerfWANConfig.MemberlistConfig.AdvertisePort = a.config.SerfAdvertiseAddrWAN.Port
base.SerfWANConfig.MemberlistConfig.GossipVerifyIncoming = a.config.EncryptVerifyIncoming
base.SerfWANConfig.MemberlistConfig.GossipVerifyOutgoing = a.config.EncryptVerifyOutgoing
base.SerfWANConfig.MemberlistConfig.GossipInterval = a.config.ConsulSerfWANGossipInterval
base.SerfWANConfig.MemberlistConfig.ProbeInterval = a.config.ConsulSerfWANProbeInterval
base.SerfWANConfig.MemberlistConfig.ProbeTimeout = a.config.ConsulSerfWANProbeTimeout
base.SerfWANConfig.MemberlistConfig.SuspicionMult = a.config.ConsulSerfWANSuspicionMult
base.RPCAddr = a.config.RPCBindAddr
base.RPCAdvertise = a.config.RPCAdvertiseAddr
if a.config.ReconnectTimeoutLAN != 0 {
base.SerfLANConfig.ReconnectTimeout = a.config.ReconnectTimeoutLAN
}
if a.config.ReconnectTimeoutWAN != 0 {
base.SerfWANConfig.ReconnectTimeout = a.config.ReconnectTimeoutWAN
}
base.Segment = a.config.SegmentName
if len(a.config.Segments) > 0 {
segments, err := a.segmentConfig()
if err != nil {
return nil, err
}
base.Segments = segments
}
if a.config.Bootstrap {
base.Bootstrap = true
}
if a.config.RejoinAfterLeave {
base.RejoinAfterLeave = true
}
if a.config.BootstrapExpect != 0 {
base.BootstrapExpect = a.config.BootstrapExpect
}
if a.config.RPCProtocol > 0 {
base.ProtocolVersion = uint8(a.config.RPCProtocol)
}
if a.config.RaftProtocol != 0 {
base.RaftConfig.ProtocolVersion = raft.ProtocolVersion(a.config.RaftProtocol)
}
if a.config.ACLMasterToken != "" {
base.ACLMasterToken = a.config.ACLMasterToken
}
if a.config.ACLDatacenter != "" {
base.ACLDatacenter = a.config.ACLDatacenter
}
if a.config.ACLTTL != 0 {
base.ACLTTL = a.config.ACLTTL
}
if a.config.ACLDefaultPolicy != "" {
base.ACLDefaultPolicy = a.config.ACLDefaultPolicy
}
if a.config.ACLDownPolicy != "" {
base.ACLDownPolicy = a.config.ACLDownPolicy
}
base.EnableACLReplication = a.config.EnableACLReplication
if a.config.ACLEnforceVersion8 {
base.ACLEnforceVersion8 = a.config.ACLEnforceVersion8
}
if a.config.ACLEnableKeyListPolicy {
base.ACLEnableKeyListPolicy = a.config.ACLEnableKeyListPolicy
}
if a.config.SessionTTLMin != 0 {
base.SessionTTLMin = a.config.SessionTTLMin
}
if a.config.AutopilotCleanupDeadServers {
base.AutopilotConfig.CleanupDeadServers = a.config.AutopilotCleanupDeadServers
}
if a.config.AutopilotLastContactThreshold != 0 {
base.AutopilotConfig.LastContactThreshold = a.config.AutopilotLastContactThreshold
}
if a.config.AutopilotMaxTrailingLogs != 0 {
base.AutopilotConfig.MaxTrailingLogs = uint64(a.config.AutopilotMaxTrailingLogs)
}
if a.config.AutopilotServerStabilizationTime != 0 {
base.AutopilotConfig.ServerStabilizationTime = a.config.AutopilotServerStabilizationTime
}
if a.config.NonVotingServer {
base.NonVoter = a.config.NonVotingServer
}
if a.config.AutopilotRedundancyZoneTag != "" {
base.AutopilotConfig.RedundancyZoneTag = a.config.AutopilotRedundancyZoneTag
}
if a.config.AutopilotDisableUpgradeMigration {
base.AutopilotConfig.DisableUpgradeMigration = a.config.AutopilotDisableUpgradeMigration
}
if a.config.AutopilotUpgradeVersionTag != "" {
base.AutopilotConfig.UpgradeVersionTag = a.config.AutopilotUpgradeVersionTag
}
// make sure the advertise address is always set
if base.RPCAdvertise == nil {
base.RPCAdvertise = base.RPCAddr
}
// Rate limiting for RPC calls.
if a.config.RPCRateLimit > 0 {
base.RPCRate = a.config.RPCRateLimit
}
if a.config.RPCMaxBurst > 0 {
base.RPCMaxBurst = a.config.RPCMaxBurst
}
// RPC-related performance configs.
if a.config.RPCHoldTimeout > 0 {
base.RPCHoldTimeout = a.config.RPCHoldTimeout
}
if a.config.LeaveDrainTime > 0 {
base.LeaveDrainTime = a.config.LeaveDrainTime
}
// set the src address for outgoing rpc connections
// Use port 0 so that outgoing connections use a random port.
if !ipaddr.IsAny(base.RPCAddr.IP) {
base.RPCSrcAddr = &net.TCPAddr{IP: base.RPCAddr.IP}
}
// Format the build string
revision := a.config.Revision
if len(revision) > 8 {
revision = revision[:8]
}
base.Build = fmt.Sprintf("%s%s:%s", a.config.Version, a.config.VersionPrerelease, revision)
// Copy the TLS configuration
base.VerifyIncoming = a.config.VerifyIncoming || a.config.VerifyIncomingRPC
if a.config.CAPath != "" || a.config.CAFile != "" {
base.UseTLS = true
}
base.VerifyOutgoing = a.config.VerifyOutgoing
base.VerifyServerHostname = a.config.VerifyServerHostname
base.CAFile = a.config.CAFile
base.CAPath = a.config.CAPath
base.CertFile = a.config.CertFile
base.KeyFile = a.config.KeyFile
base.ServerName = a.config.ServerName
base.Domain = a.config.DNSDomain
base.TLSMinVersion = a.config.TLSMinVersion
base.TLSCipherSuites = a.config.TLSCipherSuites
base.TLSPreferServerCipherSuites = a.config.TLSPreferServerCipherSuites
// Setup the user event callback
base.UserEventHandler = func(e serf.UserEvent) {
select {
case a.eventCh <- e:
case <-a.shutdownCh:
}
}
// Setup the loggers
base.LogOutput = a.LogOutput
// This will set up the LAN keyring, as well as the WAN and any segments
// for servers.
if err := a.setupKeyrings(base); err != nil {
return nil, fmt.Errorf("Failed to configure keyring: %v", err)
}
return base, nil
}
// Setup the serf and memberlist config for any defined network segments.
func (a *Agent) segmentConfig() ([]consul.NetworkSegment, error) {
var segments []consul.NetworkSegment
config := a.config
for _, s := range config.Segments {
serfConf := consul.DefaultConfig().SerfLANConfig
serfConf.MemberlistConfig.BindAddr = s.Bind.IP.String()
serfConf.MemberlistConfig.BindPort = s.Bind.Port
serfConf.MemberlistConfig.AdvertiseAddr = s.Advertise.IP.String()
serfConf.MemberlistConfig.AdvertisePort = s.Advertise.Port
if config.ReconnectTimeoutLAN != 0 {
serfConf.ReconnectTimeout = config.ReconnectTimeoutLAN
}
if config.EncryptVerifyIncoming {
serfConf.MemberlistConfig.GossipVerifyIncoming = config.EncryptVerifyIncoming
}
if config.EncryptVerifyOutgoing {
serfConf.MemberlistConfig.GossipVerifyOutgoing = config.EncryptVerifyOutgoing
}
var rpcAddr *net.TCPAddr
if s.RPCListener {
rpcAddr = &net.TCPAddr{
IP: s.Bind.IP,
Port: a.config.ServerPort,
}
}
segments = append(segments, consul.NetworkSegment{
Name: s.Name,
Bind: serfConf.MemberlistConfig.BindAddr,
Advertise: serfConf.MemberlistConfig.AdvertiseAddr,
Port: s.Bind.Port,
RPCAddr: rpcAddr,
SerfConfig: serfConf,
})
}
return segments, nil
}
// makeRandomID will generate a random UUID for a node.
func (a *Agent) makeRandomID() (string, error) {
id, err := uuid.GenerateUUID()
if err != nil {
return "", err
}
a.logger.Printf("[DEBUG] Using random ID %q as node ID", id)
return id, nil
}
// makeNodeID will try to find a host-specific ID, or else will generate a
// random ID. The returned ID will always be formatted as a GUID. We don't tell
// the caller whether this ID is random or stable since the consequences are
// high for us if this changes, so we will persist it either way. This will let
// gopsutil change implementations without affecting in-place upgrades of nodes.
func (a *Agent) makeNodeID() (string, error) {
// If they've disabled host-based IDs then just make a random one.
if a.config.DisableHostNodeID {
return a.makeRandomID()
}
// Try to get a stable ID associated with the host itself.
info, err := host.Info()
if err != nil {
a.logger.Printf("[DEBUG] Couldn't get a unique ID from the host: %v", err)
return a.makeRandomID()
}
// Make sure the host ID parses as a UUID, since we don't have complete
// control over this process.
id := strings.ToLower(info.HostID)
if _, err := uuid.ParseUUID(id); err != nil {
a.logger.Printf("[DEBUG] Unique ID %q from host isn't formatted as a UUID: %v",
id, err)
return a.makeRandomID()
}
// Hash the input to make it well distributed. The reported Host UUID may be
// similar across nodes if they are on a cloud provider or on motherboards
// created from the same batch.
buf := sha512.Sum512([]byte(id))
id = fmt.Sprintf("%08x-%04x-%04x-%04x-%12x",
buf[0:4],
buf[4:6],
buf[6:8],
buf[8:10],
buf[10:16])
a.logger.Printf("[DEBUG] Using unique ID %q from host as node ID", id)
return id, nil
}
// setupNodeID will pull the persisted node ID, if any, or create a random one
// and persist it.
func (a *Agent) setupNodeID(config *config.RuntimeConfig) error {
// If they've configured a node ID manually then just use that, as
// long as it's valid.
if config.NodeID != "" {
config.NodeID = types.NodeID(strings.ToLower(string(config.NodeID)))
if _, err := uuid.ParseUUID(string(config.NodeID)); err != nil {
return err
}
return nil
}
// For dev mode we have no filesystem access so just make one.
if a.config.DevMode {
id, err := a.makeNodeID()
if err != nil {
return err
}
config.NodeID = types.NodeID(id)
return nil
}
// Load saved state, if any. Since a user could edit this, we also
// validate it.
fileID := filepath.Join(config.DataDir, "node-id")
if _, err := os.Stat(fileID); err == nil {
rawID, err := ioutil.ReadFile(fileID)
if err != nil {
return err
}
nodeID := strings.TrimSpace(string(rawID))
nodeID = strings.ToLower(nodeID)
if _, err := uuid.ParseUUID(nodeID); err != nil {
return err
}
config.NodeID = types.NodeID(nodeID)
}
// If we still don't have a valid node ID, make one.
if config.NodeID == "" {
id, err := a.makeNodeID()
if err != nil {
return err
}
if err := lib.EnsurePath(fileID, false); err != nil {
return err
}
if err := ioutil.WriteFile(fileID, []byte(id), 0600); err != nil {
return err
}
config.NodeID = types.NodeID(id)
}
return nil
}
// setupBaseKeyrings configures the LAN and WAN keyrings.
func (a *Agent) setupBaseKeyrings(config *consul.Config) error {
// If the keyring file is disabled then just poke the provided key
// into the in-memory keyring.
if a.config.DisableKeyringFile {
if a.config.EncryptKey == "" {
return nil
}
keys := []string{a.config.EncryptKey}
if err := loadKeyring(config.SerfLANConfig, keys); err != nil {
return err
}
if a.config.ServerMode {
if err := loadKeyring(config.SerfWANConfig, keys); err != nil {
return err
}
}
return nil
}
// Otherwise, we need to deal with the keyring files.
fileLAN := filepath.Join(a.config.DataDir, SerfLANKeyring)
fileWAN := filepath.Join(a.config.DataDir, SerfWANKeyring)
if a.config.EncryptKey == "" {
goto LOAD
}
if _, err := os.Stat(fileLAN); err != nil {
if err := initKeyring(fileLAN, a.config.EncryptKey); err != nil {
return err
}
}
if a.config.ServerMode {
if _, err := os.Stat(fileWAN); err != nil {
if err := initKeyring(fileWAN, a.config.EncryptKey); err != nil {
return err
}
}
}
LOAD:
if _, err := os.Stat(fileLAN); err == nil {
config.SerfLANConfig.KeyringFile = fileLAN
}
if err := loadKeyringFile(config.SerfLANConfig); err != nil {
return err
}
if a.config.ServerMode {
if _, err := os.Stat(fileWAN); err == nil {
config.SerfWANConfig.KeyringFile = fileWAN
}
if err := loadKeyringFile(config.SerfWANConfig); err != nil {
return err
}
}
return nil
}
// setupKeyrings is used to initialize and load keyrings during agent startup.
func (a *Agent) setupKeyrings(config *consul.Config) error {
// First set up the LAN and WAN keyrings.
if err := a.setupBaseKeyrings(config); err != nil {
return err
}
// If there's no LAN keyring then there's nothing else to set up for
// any segments.
lanKeyring := config.SerfLANConfig.MemberlistConfig.Keyring
if lanKeyring == nil {
return nil
}
// Copy the initial state of the LAN keyring into each segment config.
// Segments don't have their own keyring file, they rely on the LAN
// holding the state so things can't get out of sync.
k, pk := lanKeyring.GetKeys(), lanKeyring.GetPrimaryKey()
for _, segment := range config.Segments {
keyring, err := memberlist.NewKeyring(k, pk)
if err != nil {
return err
}
segment.SerfConfig.MemberlistConfig.Keyring = keyring
}
return nil
}
// registerEndpoint registers a handler for the consul RPC server
// under a unique name while making it accessible under the provided
// name. This allows overwriting handlers for the golang net/rpc
// service which does not allow this.
func (a *Agent) registerEndpoint(name string, handler interface{}) error {
srv, ok := a.delegate.(*consul.Server)
if !ok {
panic("agent must be a server")
}
realname := fmt.Sprintf("%s-%d", name, time.Now().UnixNano())
a.endpointsLock.Lock()
a.endpoints[name] = realname
a.endpointsLock.Unlock()
return srv.RegisterEndpoint(realname, handler)
}
// RPC is used to make an RPC call to the Consul servers
// This allows the agent to implement the Consul.Interface
func (a *Agent) RPC(method string, args interface{}, reply interface{}) error {
a.endpointsLock.RLock()
// fast path: only translate if there are overrides
if len(a.endpoints) > 0 {
p := strings.SplitN(method, ".", 2)
if e := a.endpoints[p[0]]; e != "" {
method = e + "." + p[1]
}
}
a.endpointsLock.RUnlock()
return a.delegate.RPC(method, args, reply)
}
// SnapshotRPC performs the requested snapshot RPC against the Consul server in
// a streaming manner. The contents of in will be read and passed along as the
// payload, and the response message will determine the error status, and any
// return payload will be written to out.
func (a *Agent) SnapshotRPC(args *structs.SnapshotRequest, in io.Reader, out io.Writer,
replyFn structs.SnapshotReplyFn) error {
return a.delegate.SnapshotRPC(args, in, out, replyFn)
}
// Leave is used to prepare the agent for a graceful shutdown
func (a *Agent) Leave() error {
return a.delegate.Leave()
}
// ShutdownAgent is used to hard stop the agent. Should be preceded by
// Leave to do it gracefully. Should be followed by ShutdownEndpoints to
// terminate the HTTP and DNS servers as well.
func (a *Agent) ShutdownAgent() error {
a.shutdownLock.Lock()
defer a.shutdownLock.Unlock()
if a.shutdown {
return nil
}
a.logger.Println("[INFO] agent: Requesting shutdown")
// Stop all the checks
a.checkLock.Lock()
defer a.checkLock.Unlock()
for _, chk := range a.checkMonitors {
chk.Stop()
}
for _, chk := range a.checkTTLs {
chk.Stop()
}
for _, chk := range a.checkHTTPs {
chk.Stop()
}
for _, chk := range a.checkTCPs {
chk.Stop()
}
for _, chk := range a.checkDockers {
chk.Stop()
}
var err error
if a.delegate != nil {
err = a.delegate.Shutdown()
if _, ok := a.delegate.(*consul.Server); ok {
a.logger.Print("[INFO] agent: consul server down")
} else {
a.logger.Print("[INFO] agent: consul client down")
}
}
pidErr := a.deletePid()
if pidErr != nil {
a.logger.Println("[WARN] agent: could not delete pid file ", pidErr)
}
a.logger.Println("[INFO] agent: shutdown complete")
a.shutdown = true
close(a.shutdownCh)
return err
}
// ShutdownEndpoints terminates the HTTP and DNS servers. Should be
// preceeded by ShutdownAgent.
func (a *Agent) ShutdownEndpoints() {
a.shutdownLock.Lock()
defer a.shutdownLock.Unlock()
if len(a.dnsServers) == 0 || len(a.httpServers) == 0 {
return
}
for _, srv := range a.dnsServers {
a.logger.Printf("[INFO] agent: Stopping DNS server %s (%s)", srv.Server.Addr, srv.Server.Net)
srv.Shutdown()
}
a.dnsServers = nil
for _, srv := range a.httpServers {
a.logger.Printf("[INFO] agent: Stopping %s server %s (%s)", strings.ToUpper(srv.proto), srv.ln.Addr().String(), srv.ln.Addr().Network())
ctx, cancel := context.WithTimeout(context.Background(), time.Second)
defer cancel()
srv.Shutdown(ctx)
if ctx.Err() == context.DeadlineExceeded {
a.logger.Printf("[WARN] agent: Timeout stopping %s server %s (%s)", strings.ToUpper(srv.proto), srv.ln.Addr().String(), srv.ln.Addr().Network())
}
}
a.httpServers = nil
a.logger.Println("[INFO] agent: Waiting for endpoints to shut down")
a.wgServers.Wait()
a.logger.Print("[INFO] agent: Endpoints down")
}
// ReloadCh is used to return a channel that can be
// used for triggering reloads and returning a response.
func (a *Agent) ReloadCh() chan chan error {
return a.reloadCh
}
// RetryJoinCh is a channel that transports errors
// from the retry join process.
func (a *Agent) RetryJoinCh() <-chan error {
return a.retryJoinCh
}
// ShutdownCh is used to return a channel that can be
// selected to wait for the agent to perform a shutdown.
func (a *Agent) ShutdownCh() <-chan struct{} {
return a.shutdownCh
}
// JoinLAN is used to have the agent join a LAN cluster
func (a *Agent) JoinLAN(addrs []string) (n int, err error) {
a.logger.Printf("[INFO] agent: (LAN) joining: %v", addrs)
n, err = a.delegate.JoinLAN(addrs)
a.logger.Printf("[INFO] agent: (LAN) joined: %d Err: %v", n, err)
if err == nil && a.joinLANNotifier != nil {
if notifErr := a.joinLANNotifier.Notify(systemd.Ready); notifErr != nil {
a.logger.Printf("[DEBUG] agent: systemd notify failed: %v", notifErr)
}
}
return
}
// JoinWAN is used to have the agent join a WAN cluster
func (a *Agent) JoinWAN(addrs []string) (n int, err error) {
a.logger.Printf("[INFO] agent: (WAN) joining: %v", addrs)
if srv, ok := a.delegate.(*consul.Server); ok {
n, err = srv.JoinWAN(addrs)
} else {
err = fmt.Errorf("Must be a server to join WAN cluster")
}
a.logger.Printf("[INFO] agent: (WAN) joined: %d Err: %v", n, err)
return
}
// ForceLeave is used to remove a failed node from the cluster
func (a *Agent) ForceLeave(node string) (err error) {
a.logger.Printf("[INFO] Force leaving node: %v", node)
err = a.delegate.RemoveFailedNode(node)
if err != nil {
a.logger.Printf("[WARN] Failed to remove node: %v", err)
}
return err
}
// LocalMember is used to return the local node
func (a *Agent) LocalMember() serf.Member {
return a.delegate.LocalMember()
}
// LANMembers is used to retrieve the LAN members
func (a *Agent) LANMembers() []serf.Member {
return a.delegate.LANMembers()
}
// WANMembers is used to retrieve the WAN members
func (a *Agent) WANMembers() []serf.Member {
if srv, ok := a.delegate.(*consul.Server); ok {
return srv.WANMembers()
}
return nil
}
// StartSync is called once Services and Checks are registered.
// This is called to prevent a race between clients and the anti-entropy routines
func (a *Agent) StartSync() {
go a.sync.Run()
a.logger.Printf("[INFO] agent: started state syncer")
}
// PauseSync is used to pause anti-entropy while bulk changes are make
func (a *Agent) PauseSync() {
a.sync.Pause()
}
// ResumeSync is used to unpause anti-entropy after bulk changes are make
func (a *Agent) ResumeSync() {
a.sync.Resume()
}
// GetLANCoordinate returns the coordinates of this node in the local pools
// (assumes coordinates are enabled, so check that before calling).
func (a *Agent) GetLANCoordinate() (lib.CoordinateSet, error) {
return a.delegate.GetLANCoordinate()
}
// sendCoordinate is a long-running loop that periodically sends our coordinate
// to the server. Closing the agent's shutdownChannel will cause this to exit.
func (a *Agent) sendCoordinate() {
OUTER:
for {
rate := a.config.SyncCoordinateRateTarget
min := a.config.SyncCoordinateIntervalMin
intv := lib.RateScaledInterval(rate, min, len(a.LANMembers()))
intv = intv + lib.RandomStagger(intv)
select {
case <-time.After(intv):
members := a.LANMembers()
grok, err := consul.CanServersUnderstandProtocol(members, 3)
if err != nil {
a.logger.Printf("[ERR] agent: Failed to check servers: %s", err)
continue
}
if !grok {
a.logger.Printf("[DEBUG] agent: Skipping coordinate updates until servers are upgraded")
continue
}
cs, err := a.GetLANCoordinate()
if err != nil {
a.logger.Printf("[ERR] agent: Failed to get coordinate: %s", err)
continue
}
for segment, coord := range cs {
req := structs.CoordinateUpdateRequest{
Datacenter: a.config.Datacenter,
Node: a.config.NodeName,
Segment: segment,
Coord: coord,
WriteRequest: structs.WriteRequest{Token: a.tokens.AgentToken()},
}
var reply struct{}
if err := a.RPC("Coordinate.Update", &req, &reply); err != nil {
if acl.IsErrPermissionDenied(err) {
a.logger.Printf("[WARN] agent: Coordinate update blocked by ACLs")
} else {
a.logger.Printf("[ERR] agent: Coordinate update error: %v", err)
}
continue OUTER
}
}
case <-a.shutdownCh:
return
}
}
}
// reapServicesInternal does a single pass, looking for services to reap.
func (a *Agent) reapServicesInternal() {
reaped := make(map[string]bool)
for checkID, cs := range a.State.CriticalCheckStates() {
serviceID := cs.Check.ServiceID
// There's nothing to do if there's no service.
if serviceID == "" {
continue
}
// There might be multiple checks for one service, so
// we don't need to reap multiple times.
if reaped[serviceID] {
continue
}
// See if there's a timeout.
// todo(fs): this looks fishy... why is there anoter data structure in the agent with its own lock?
a.checkLock.Lock()
timeout := a.checkReapAfter[checkID]
a.checkLock.Unlock()
// Reap, if necessary. We keep track of which service
// this is so that we won't try to remove it again.
if timeout > 0 && cs.CriticalFor() > timeout {
reaped[serviceID] = true
a.RemoveService(serviceID, true)
a.logger.Printf("[INFO] agent: Check %q for service %q has been critical for too long; deregistered service",
checkID, serviceID)
}
}
}
// reapServices is a long running goroutine that looks for checks that have been
// critical too long and deregisters their associated services.
func (a *Agent) reapServices() {
for {
select {
case <-time.After(a.config.CheckReapInterval):
a.reapServicesInternal()
case <-a.shutdownCh:
return
}
}
}
// persistedService is used to wrap a service definition and bundle it
// with an ACL token so we can restore both at a later agent start.
type persistedService struct {
Token string
Service *structs.NodeService
}
// persistService saves a service definition to a JSON file in the data dir
func (a *Agent) persistService(service *structs.NodeService) error {
svcPath := filepath.Join(a.config.DataDir, servicesDir, stringHash(service.ID))
wrapped := persistedService{
Token: a.State.ServiceToken(service.ID),
Service: service,
}
encoded, err := json.Marshal(wrapped)
if err != nil {
return err
}
return writeFileAtomic(svcPath, encoded)
}
// purgeService removes a persisted service definition file from the data dir
func (a *Agent) purgeService(serviceID string) error {
svcPath := filepath.Join(a.config.DataDir, servicesDir, stringHash(serviceID))
if _, err := os.Stat(svcPath); err == nil {
return os.Remove(svcPath)
}
return nil
}
// persistCheck saves a check definition to the local agent's state directory
func (a *Agent) persistCheck(check *structs.HealthCheck, chkType *structs.CheckType) error {
checkPath := filepath.Join(a.config.DataDir, checksDir, checkIDHash(check.CheckID))
// Create the persisted check
wrapped := persistedCheck{
Check: check,
ChkType: chkType,
Token: a.State.CheckToken(check.CheckID),
}
encoded, err := json.Marshal(wrapped)
if err != nil {
return err
}
return writeFileAtomic(checkPath, encoded)
}
// purgeCheck removes a persisted check definition file from the data dir
func (a *Agent) purgeCheck(checkID types.CheckID) error {
checkPath := filepath.Join(a.config.DataDir, checksDir, checkIDHash(checkID))
if _, err := os.Stat(checkPath); err == nil {
return os.Remove(checkPath)
}
return nil
}
// writeFileAtomic writes the given contents to a temporary file in the same
// directory, does an fsync and then renames the file to its real path
func writeFileAtomic(path string, contents []byte) error {
uuid, err := uuid.GenerateUUID()
if err != nil {
return err
}
tempPath := fmt.Sprintf("%s-%s.tmp", path, uuid)
if err := os.MkdirAll(filepath.Dir(path), 0700); err != nil {
return err
}
fh, err := os.OpenFile(tempPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0600)
if err != nil {
return err
}
if _, err := fh.Write(contents); err != nil {
fh.Close()
os.Remove(tempPath)
return err
}
if err := fh.Sync(); err != nil {
fh.Close()
os.Remove(tempPath)
return err
}
if err := fh.Close(); err != nil {
os.Remove(tempPath)
return err
}
if err := os.Rename(tempPath, path); err != nil {
os.Remove(tempPath)
return err
}
return nil
}
// AddService is used to add a service entry.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered
func (a *Agent) AddService(service *structs.NodeService, chkTypes []*structs.CheckType, persist bool, token string) error {
if service.Service == "" {
return fmt.Errorf("Service name missing")
}
if service.ID == "" && service.Service != "" {
service.ID = service.Service
}
for _, check := range chkTypes {
if err := check.Validate(); err != nil {
return fmt.Errorf("Check is not valid: %v", err)
}
}
// Warn if the service name is incompatible with DNS
if InvalidDnsRe.MatchString(service.Service) {
a.logger.Printf("[WARN] Service name %q will not be discoverable "+
"via DNS due to invalid characters. Valid characters include "+
"all alpha-numerics and dashes.", service.Service)
}
// Warn if any tags are incompatible with DNS
for _, tag := range service.Tags {
if InvalidDnsRe.MatchString(tag) {
a.logger.Printf("[DEBUG] Service tag %q will not be discoverable "+
"via DNS due to invalid characters. Valid characters include "+
"all alpha-numerics and dashes.", tag)
}
}
// Pause the service syncs during modification
a.PauseSync()
defer a.ResumeSync()
// Take a snapshot of the current state of checks (if any), and
// restore them before resuming anti-entropy.
snap := a.snapshotCheckState()
defer a.restoreCheckState(snap)
// Add the service
a.State.AddService(service, token)
// Persist the service to a file
if persist && !a.config.DevMode {
if err := a.persistService(service); err != nil {
return err
}
}
// Create an associated health check
for i, chkType := range chkTypes {
checkID := string(chkType.CheckID)
if checkID == "" {
checkID = fmt.Sprintf("service:%s", service.ID)
if len(chkTypes) > 1 {
checkID += fmt.Sprintf(":%d", i+1)
}
}
name := chkType.Name
if name == "" {
name = fmt.Sprintf("Service '%s' check", service.Service)
}
check := &structs.HealthCheck{
Node: a.config.NodeName,
CheckID: types.CheckID(checkID),
Name: name,
Status: api.HealthCritical,
Notes: chkType.Notes,
ServiceID: service.ID,
ServiceName: service.Service,
ServiceTags: service.Tags,
}
if chkType.Status != "" {
check.Status = chkType.Status
}
if err := a.AddCheck(check, chkType, persist, token); err != nil {
return err
}
}
return nil
}
// RemoveService is used to remove a service entry.
// The agent will make a best effort to ensure it is deregistered
func (a *Agent) RemoveService(serviceID string, persist bool) error {
// Validate ServiceID
if serviceID == "" {
return fmt.Errorf("ServiceID missing")
}
// Remove service immediately
if err := a.State.RemoveService(serviceID); err != nil {
a.logger.Printf("[WARN] agent: Failed to deregister service %q: %s", serviceID, err)
return nil
}
// Remove the service from the data dir
if persist {
if err := a.purgeService(serviceID); err != nil {
return err
}
}
// Deregister any associated health checks
for checkID, check := range a.State.Checks() {
if check.ServiceID != serviceID {
continue
}
if err := a.RemoveCheck(checkID, persist); err != nil {
return err
}
}
log.Printf("[DEBUG] agent: removed service %q", serviceID)
return nil
}
// AddCheck is used to add a health check to the agent.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered. The Check may include a CheckType which
// is used to automatically update the check status
func (a *Agent) AddCheck(check *structs.HealthCheck, chkType *structs.CheckType, persist bool, token string) error {
if check.CheckID == "" {
return fmt.Errorf("CheckID missing")
}
if chkType != nil {
if err := chkType.Validate(); err != nil {
return fmt.Errorf("Check is not valid: %v", err)
}
if chkType.IsScript() && !a.config.EnableScriptChecks {
return fmt.Errorf("Scripts are disabled on this agent; to enable, configure 'enable_script_checks' to true")
}
}
if check.ServiceID != "" {
s := a.State.Service(check.ServiceID)
if s == nil {
return fmt.Errorf("ServiceID %q does not exist", check.ServiceID)
}
check.ServiceName = s.Service
}
a.checkLock.Lock()
defer a.checkLock.Unlock()
// Check if already registered
if chkType != nil {
switch {
case chkType.IsTTL():
if existing, ok := a.checkTTLs[check.CheckID]; ok {
existing.Stop()
delete(a.checkTTLs, check.CheckID)
}
ttl := &checks.CheckTTL{
Notify: a.State,
CheckID: check.CheckID,
TTL: chkType.TTL,
Logger: a.logger,
}
// Restore persisted state, if any
if err := a.loadCheckState(check); err != nil {
a.logger.Printf("[WARN] agent: failed restoring state for check %q: %s",
check.CheckID, err)
}
ttl.Start()
a.checkTTLs[check.CheckID] = ttl
case chkType.IsHTTP():
if existing, ok := a.checkHTTPs[check.CheckID]; ok {
existing.Stop()
delete(a.checkHTTPs, check.CheckID)
}
if chkType.Interval < checks.MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, checks.MinInterval))
chkType.Interval = checks.MinInterval
}
// We re-use the API client's TLS structure since it
// closely aligns with Consul's internal configuration.
tlsConfig := &api.TLSConfig{
InsecureSkipVerify: chkType.TLSSkipVerify,
}
if a.config.EnableAgentTLSForChecks {
tlsConfig.Address = a.config.ServerName
tlsConfig.KeyFile = a.config.KeyFile
tlsConfig.CertFile = a.config.CertFile
tlsConfig.CAFile = a.config.CAFile
tlsConfig.CAPath = a.config.CAPath
}
tlsClientConfig, err := api.SetupTLSConfig(tlsConfig)
if err != nil {
return fmt.Errorf("Failed to set up TLS: %v", err)
}
http := &checks.CheckHTTP{
Notify: a.State,
CheckID: check.CheckID,
HTTP: chkType.HTTP,
Header: chkType.Header,
Method: chkType.Method,
Interval: chkType.Interval,
Timeout: chkType.Timeout,
Logger: a.logger,
TLSClientConfig: tlsClientConfig,
}
http.Start()
a.checkHTTPs[check.CheckID] = http
case chkType.IsTCP():
if existing, ok := a.checkTCPs[check.CheckID]; ok {
existing.Stop()
delete(a.checkTCPs, check.CheckID)
}
if chkType.Interval < checks.MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, checks.MinInterval))
chkType.Interval = checks.MinInterval
}
tcp := &checks.CheckTCP{
Notify: a.State,
CheckID: check.CheckID,
TCP: chkType.TCP,
Interval: chkType.Interval,
Timeout: chkType.Timeout,
Logger: a.logger,
}
tcp.Start()
a.checkTCPs[check.CheckID] = tcp
case chkType.IsDocker():
if existing, ok := a.checkDockers[check.CheckID]; ok {
existing.Stop()
delete(a.checkDockers, check.CheckID)
}
if chkType.Interval < checks.MinInterval {
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, checks.MinInterval))
chkType.Interval = checks.MinInterval
}
if chkType.Script != "" {
a.logger.Printf("[WARN] agent: check %q has the 'script' field, which has been deprecated "+
"and replaced with the 'args' field. See https://www.consul.io/docs/agent/checks.html",
check.CheckID)
}
if a.dockerClient == nil {
dc, err := checks.NewDockerClient(os.Getenv("DOCKER_HOST"), checks.BufSize)
if err != nil {
a.logger.Printf("[ERR] agent: error creating docker client: %s", err)
return err
}
a.logger.Printf("[DEBUG] agent: created docker client for %s", dc.Host())
a.dockerClient = dc
}
dockerCheck := &checks.CheckDocker{
Notify: a.State,
CheckID: check.CheckID,
DockerContainerID: chkType.DockerContainerID,
Shell: chkType.Shell,
Script: chkType.Script,
ScriptArgs: chkType.ScriptArgs,
Interval: chkType.Interval,
Logger: a.logger,
Client: a.dockerClient,
}
if prev := a.checkDockers[check.CheckID]; prev != nil {
prev.Stop()
}
dockerCheck.Start()
a.checkDockers[check.CheckID] = dockerCheck
case chkType.IsMonitor():
if existing, ok := a.checkMonitors[check.CheckID]; ok {
existing.Stop()
delete(a.checkMonitors, check.CheckID)
}
if chkType.Interval < checks.MinInterval {
a.logger.Printf("[WARN] agent: check '%s' has interval below minimum of %v",
check.CheckID, checks.MinInterval)
chkType.Interval = checks.MinInterval
}
if chkType.Script != "" {
a.logger.Printf("[WARN] agent: check %q has the 'script' field, which has been deprecated "+
"and replaced with the 'args' field. See https://www.consul.io/docs/agent/checks.html",
check.CheckID)
}
monitor := &checks.CheckMonitor{
Notify: a.State,
CheckID: check.CheckID,
Script: chkType.Script,
ScriptArgs: chkType.ScriptArgs,
Interval: chkType.Interval,
Timeout: chkType.Timeout,
Logger: a.logger,
}
monitor.Start()
a.checkMonitors[check.CheckID] = monitor
default:
return fmt.Errorf("Check type is not valid")
}
if chkType.DeregisterCriticalServiceAfter > 0 {
timeout := chkType.DeregisterCriticalServiceAfter
if timeout < a.config.CheckDeregisterIntervalMin {
timeout = a.config.CheckDeregisterIntervalMin
a.logger.Println(fmt.Sprintf("[WARN] agent: check '%s' has deregister interval below minimum of %v",
check.CheckID, a.config.CheckDeregisterIntervalMin))
}
a.checkReapAfter[check.CheckID] = timeout
} else {
delete(a.checkReapAfter, check.CheckID)
}
}
// Add to the local state for anti-entropy
err := a.State.AddCheck(check, token)
if err != nil {
a.cancelCheckMonitors(check.CheckID)
return err
}
// Persist the check
if persist && !a.config.DevMode {
return a.persistCheck(check, chkType)
}
return nil
}
// RemoveCheck is used to remove a health check.
// The agent will make a best effort to ensure it is deregistered
func (a *Agent) RemoveCheck(checkID types.CheckID, persist bool) error {
// Validate CheckID
if checkID == "" {
return fmt.Errorf("CheckID missing")
}
// Add to the local state for anti-entropy
a.State.RemoveCheck(checkID)
a.checkLock.Lock()
defer a.checkLock.Unlock()
a.cancelCheckMonitors(checkID)
if persist {
if err := a.purgeCheck(checkID); err != nil {
return err
}
if err := a.purgeCheckState(checkID); err != nil {
return err
}
}
a.logger.Printf("[DEBUG] agent: removed check %q", checkID)
return nil
}
func (a *Agent) cancelCheckMonitors(checkID types.CheckID) {
// Stop any monitors
delete(a.checkReapAfter, checkID)
if check, ok := a.checkMonitors[checkID]; ok {
check.Stop()
delete(a.checkMonitors, checkID)
}
if check, ok := a.checkHTTPs[checkID]; ok {
check.Stop()
delete(a.checkHTTPs, checkID)
}
if check, ok := a.checkTCPs[checkID]; ok {
check.Stop()
delete(a.checkTCPs, checkID)
}
if check, ok := a.checkTTLs[checkID]; ok {
check.Stop()
delete(a.checkTTLs, checkID)
}
if check, ok := a.checkDockers[checkID]; ok {
check.Stop()
delete(a.checkDockers, checkID)
}
}
// updateTTLCheck is used to update the status of a TTL check via the Agent API.
func (a *Agent) updateTTLCheck(checkID types.CheckID, status, output string) error {
a.checkLock.Lock()
defer a.checkLock.Unlock()
// Grab the TTL check.
check, ok := a.checkTTLs[checkID]
if !ok {
return fmt.Errorf("CheckID %q does not have associated TTL", checkID)
}
// Set the status through CheckTTL to reset the TTL.
check.SetStatus(status, output)
// We don't write any files in dev mode so bail here.
if a.config.DevMode {
return nil
}
// Persist the state so the TTL check can come up in a good state after
// an agent restart, especially with long TTL values.
if err := a.persistCheckState(check, status, output); err != nil {
return fmt.Errorf("failed persisting state for check %q: %s", checkID, err)
}
return nil
}
// persistCheckState is used to record the check status into the data dir.
// This allows the state to be restored on a later agent start. Currently
// only useful for TTL based checks.
func (a *Agent) persistCheckState(check *checks.CheckTTL, status, output string) error {
// Create the persisted state
state := persistedCheckState{
CheckID: check.CheckID,
Status: status,
Output: output,
Expires: time.Now().Add(check.TTL).Unix(),
}
// Encode the state
buf, err := json.Marshal(state)
if err != nil {
return err
}
// Create the state dir if it doesn't exist
dir := filepath.Join(a.config.DataDir, checkStateDir)
if err := os.MkdirAll(dir, 0700); err != nil {
return fmt.Errorf("failed creating check state dir %q: %s", dir, err)
}
// Write the state to the file
file := filepath.Join(dir, checkIDHash(check.CheckID))
// Create temp file in same dir, to make more likely atomic
tempFile := file + ".tmp"
// persistCheckState is called frequently, so don't use writeFileAtomic to avoid calling fsync here
if err := ioutil.WriteFile(tempFile, buf, 0600); err != nil {
return fmt.Errorf("failed writing temp file %q: %s", tempFile, err)
}
if err := os.Rename(tempFile, file); err != nil {
return fmt.Errorf("failed to rename temp file from %q to %q: %s", tempFile, file, err)
}
return nil
}
// loadCheckState is used to restore the persisted state of a check.
func (a *Agent) loadCheckState(check *structs.HealthCheck) error {
// Try to read the persisted state for this check
file := filepath.Join(a.config.DataDir, checkStateDir, checkIDHash(check.CheckID))
buf, err := ioutil.ReadFile(file)
if err != nil {
if os.IsNotExist(err) {
return nil
}
return fmt.Errorf("failed reading file %q: %s", file, err)
}
// Decode the state data
var p persistedCheckState
if err := json.Unmarshal(buf, &p); err != nil {
a.logger.Printf("[ERR] agent: failed decoding check state: %s", err)
return a.purgeCheckState(check.CheckID)
}
// Check if the state has expired
if time.Now().Unix() >= p.Expires {
a.logger.Printf("[DEBUG] agent: check state expired for %q, not restoring", check.CheckID)
return a.purgeCheckState(check.CheckID)
}
// Restore the fields from the state
check.Output = p.Output
check.Status = p.Status
return nil
}
// purgeCheckState is used to purge the state of a check from the data dir
func (a *Agent) purgeCheckState(checkID types.CheckID) error {
file := filepath.Join(a.config.DataDir, checkStateDir, checkIDHash(checkID))
err := os.Remove(file)
if os.IsNotExist(err) {
return nil
}
return err
}
func (a *Agent) GossipEncrypted() bool {
return a.delegate.Encrypted()
}
// Stats is used to get various debugging state from the sub-systems
func (a *Agent) Stats() map[string]map[string]string {
stats := a.delegate.Stats()
stats["agent"] = map[string]string{
"check_monitors": strconv.Itoa(len(a.checkMonitors)),
"check_ttls": strconv.Itoa(len(a.checkTTLs)),
}
for k, v := range a.State.Stats() {
stats["agent"][k] = v
}
revision := a.config.Revision
if len(revision) > 8 {
revision = revision[:8]
}
stats["build"] = map[string]string{
"revision": revision,
"version": a.config.Version,
"prerelease": a.config.VersionPrerelease,
}
return stats
}
// storePid is used to write out our PID to a file if necessary
func (a *Agent) storePid() error {
// Quit fast if no pidfile
pidPath := a.config.PidFile
if pidPath == "" {
return nil
}
// Open the PID file
pidFile, err := os.OpenFile(pidPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0666)
if err != nil {
return fmt.Errorf("Could not open pid file: %v", err)
}
defer pidFile.Close()
// Write out the PID
pid := os.Getpid()
_, err = pidFile.WriteString(fmt.Sprintf("%d", pid))
if err != nil {
return fmt.Errorf("Could not write to pid file: %s", err)
}
return nil
}
// deletePid is used to delete our PID on exit
func (a *Agent) deletePid() error {
// Quit fast if no pidfile
pidPath := a.config.PidFile
if pidPath == "" {
return nil
}
stat, err := os.Stat(pidPath)
if err != nil {
return fmt.Errorf("Could not remove pid file: %s", err)
}
if stat.IsDir() {
return fmt.Errorf("Specified pid file path is directory")
}
err = os.Remove(pidPath)
if err != nil {
return fmt.Errorf("Could not remove pid file: %s", err)
}
return nil
}
// loadServices will load service definitions from configuration and persisted
// definitions on disk, and load them into the local agent.
func (a *Agent) loadServices(conf *config.RuntimeConfig) error {
// Register the services from config
for _, service := range conf.Services {
ns := service.NodeService()
chkTypes, err := service.CheckTypes()
if err != nil {
return fmt.Errorf("Failed to validate checks for service %q: %v", service.Name, err)
}
if err := a.AddService(ns, chkTypes, false, service.Token); err != nil {
return fmt.Errorf("Failed to register service %q: %v", service.Name, err)
}
}
// Load any persisted services
svcDir := filepath.Join(a.config.DataDir, servicesDir)
files, err := ioutil.ReadDir(svcDir)
if err != nil {
if os.IsNotExist(err) {
return nil
}
return fmt.Errorf("Failed reading services dir %q: %s", svcDir, err)
}
for _, fi := range files {
// Skip all dirs
if fi.IsDir() {
continue
}
// Skip all partially written temporary files
if strings.HasSuffix(fi.Name(), "tmp") {
a.logger.Printf("[WARN] Ignoring temporary service file %v", fi.Name())
continue
}
// Open the file for reading
file := filepath.Join(svcDir, fi.Name())
fh, err := os.Open(file)
if err != nil {
return fmt.Errorf("failed opening service file %q: %s", file, err)
}
// Read the contents into a buffer
buf, err := ioutil.ReadAll(fh)
fh.Close()
if err != nil {
return fmt.Errorf("failed reading service file %q: %s", file, err)
}
// Try decoding the service definition
var p persistedService
if err := json.Unmarshal(buf, &p); err != nil {
// Backwards-compatibility for pre-0.5.1 persisted services
if err := json.Unmarshal(buf, &p.Service); err != nil {
return fmt.Errorf("failed decoding service file %q: %s", file, err)
}
}
serviceID := p.Service.ID
if a.State.Service(serviceID) != nil {
// Purge previously persisted service. This allows config to be
// preferred over services persisted from the API.
a.logger.Printf("[DEBUG] agent: service %q exists, not restoring from %q",
serviceID, file)
if err := a.purgeService(serviceID); err != nil {
return fmt.Errorf("failed purging service %q: %s", serviceID, err)
}
} else {
a.logger.Printf("[DEBUG] agent: restored service definition %q from %q",
serviceID, file)
if err := a.AddService(p.Service, nil, false, p.Token); err != nil {
return fmt.Errorf("failed adding service %q: %s", serviceID, err)
}
}
}
return nil
}
// unloadServices will deregister all services.
func (a *Agent) unloadServices() error {
for id := range a.State.Services() {
if err := a.RemoveService(id, false); err != nil {
return fmt.Errorf("Failed deregistering service '%s': %v", id, err)
}
}
return nil
}
// loadChecks loads check definitions and/or persisted check definitions from
// disk and re-registers them with the local agent.
func (a *Agent) loadChecks(conf *config.RuntimeConfig) error {
// Register the checks from config
for _, check := range conf.Checks {
health := check.HealthCheck(conf.NodeName)
chkType := check.CheckType()
if err := a.AddCheck(health, chkType, false, check.Token); err != nil {
return fmt.Errorf("Failed to register check '%s': %v %v", check.Name, err, check)
}
}
// Load any persisted checks
checkDir := filepath.Join(a.config.DataDir, checksDir)
files, err := ioutil.ReadDir(checkDir)
if err != nil {
if os.IsNotExist(err) {
return nil
}
return fmt.Errorf("Failed reading checks dir %q: %s", checkDir, err)
}
for _, fi := range files {
// Ignore dirs - we only care about the check definition files
if fi.IsDir() {
continue
}
// Open the file for reading
file := filepath.Join(checkDir, fi.Name())
fh, err := os.Open(file)
if err != nil {
return fmt.Errorf("Failed opening check file %q: %s", file, err)
}
// Read the contents into a buffer
buf, err := ioutil.ReadAll(fh)
fh.Close()
if err != nil {
return fmt.Errorf("failed reading check file %q: %s", file, err)
}
// Decode the check
var p persistedCheck
if err := json.Unmarshal(buf, &p); err != nil {
return fmt.Errorf("Failed decoding check file %q: %s", file, err)
}
checkID := p.Check.CheckID
if a.State.Check(checkID) != nil {
// Purge previously persisted check. This allows config to be
// preferred over persisted checks from the API.
a.logger.Printf("[DEBUG] agent: check %q exists, not restoring from %q",
checkID, file)
if err := a.purgeCheck(checkID); err != nil {
return fmt.Errorf("Failed purging check %q: %s", checkID, err)
}
} else {
// Default check to critical to avoid placing potentially unhealthy
// services into the active pool
p.Check.Status = api.HealthCritical
if err := a.AddCheck(p.Check, p.ChkType, false, p.Token); err != nil {
// Purge the check if it is unable to be restored.
a.logger.Printf("[WARN] agent: Failed to restore check %q: %s",
checkID, err)
if err := a.purgeCheck(checkID); err != nil {
return fmt.Errorf("Failed purging check %q: %s", checkID, err)
}
}
a.logger.Printf("[DEBUG] agent: restored health check %q from %q",
p.Check.CheckID, file)
}
}
return nil
}
// unloadChecks will deregister all checks known to the local agent.
func (a *Agent) unloadChecks() error {
for id := range a.State.Checks() {
if err := a.RemoveCheck(id, false); err != nil {
return fmt.Errorf("Failed deregistering check '%s': %s", id, err)
}
}
return nil
}
// snapshotCheckState is used to snapshot the current state of the health
// checks. This is done before we reload our checks, so that we can properly
// restore into the same state.
func (a *Agent) snapshotCheckState() map[types.CheckID]*structs.HealthCheck {
return a.State.Checks()
}
// restoreCheckState is used to reset the health state based on a snapshot.
// This is done after we finish the reload to avoid any unnecessary flaps
// in health state and potential session invalidations.
func (a *Agent) restoreCheckState(snap map[types.CheckID]*structs.HealthCheck) {
for id, check := range snap {
a.State.UpdateCheck(id, check.Status, check.Output)
}
}
// loadMetadata loads node metadata fields from the agent config and
// updates them on the local agent.
func (a *Agent) loadMetadata(conf *config.RuntimeConfig) error {
meta := map[string]string{}
for k, v := range conf.NodeMeta {
meta[k] = v
}
meta[structs.MetaSegmentKey] = conf.SegmentName
return a.State.LoadMetadata(meta)
}
// unloadMetadata resets the local metadata state
func (a *Agent) unloadMetadata() {
a.State.UnloadMetadata()
}
// serviceMaintCheckID returns the ID of a given service's maintenance check
func serviceMaintCheckID(serviceID string) types.CheckID {
return types.CheckID(structs.ServiceMaintPrefix + serviceID)
}
// EnableServiceMaintenance will register a false health check against the given
// service ID with critical status. This will exclude the service from queries.
func (a *Agent) EnableServiceMaintenance(serviceID, reason, token string) error {
service, ok := a.State.Services()[serviceID]
if !ok {
return fmt.Errorf("No service registered with ID %q", serviceID)
}
// Check if maintenance mode is not already enabled
checkID := serviceMaintCheckID(serviceID)
if _, ok := a.State.Checks()[checkID]; ok {
return nil
}
// Use default notes if no reason provided
if reason == "" {
reason = defaultServiceMaintReason
}
// Create and register the critical health check
check := &structs.HealthCheck{
Node: a.config.NodeName,
CheckID: checkID,
Name: "Service Maintenance Mode",
Notes: reason,
ServiceID: service.ID,
ServiceName: service.Service,
Status: api.HealthCritical,
}
a.AddCheck(check, nil, true, token)
a.logger.Printf("[INFO] agent: Service %q entered maintenance mode", serviceID)
return nil
}
// DisableServiceMaintenance will deregister the fake maintenance mode check
// if the service has been marked as in maintenance.
func (a *Agent) DisableServiceMaintenance(serviceID string) error {
if _, ok := a.State.Services()[serviceID]; !ok {
return fmt.Errorf("No service registered with ID %q", serviceID)
}
// Check if maintenance mode is enabled
checkID := serviceMaintCheckID(serviceID)
if _, ok := a.State.Checks()[checkID]; !ok {
return nil
}
// Deregister the maintenance check
a.RemoveCheck(checkID, true)
a.logger.Printf("[INFO] agent: Service %q left maintenance mode", serviceID)
return nil
}
// EnableNodeMaintenance places a node into maintenance mode.
func (a *Agent) EnableNodeMaintenance(reason, token string) {
// Ensure node maintenance is not already enabled
if _, ok := a.State.Checks()[structs.NodeMaint]; ok {
return
}
// Use a default notes value
if reason == "" {
reason = defaultNodeMaintReason
}
// Create and register the node maintenance check
check := &structs.HealthCheck{
Node: a.config.NodeName,
CheckID: structs.NodeMaint,
Name: "Node Maintenance Mode",
Notes: reason,
Status: api.HealthCritical,
}
a.AddCheck(check, nil, true, token)
a.logger.Printf("[INFO] agent: Node entered maintenance mode")
}
// DisableNodeMaintenance removes a node from maintenance mode
func (a *Agent) DisableNodeMaintenance() {
if _, ok := a.State.Checks()[structs.NodeMaint]; !ok {
return
}
a.RemoveCheck(structs.NodeMaint, true)
a.logger.Printf("[INFO] agent: Node left maintenance mode")
}
func (a *Agent) ReloadConfig(newCfg *config.RuntimeConfig) error {
// Bulk update the services and checks
a.PauseSync()
defer a.ResumeSync()
// Snapshot the current state, and restore it afterwards
snap := a.snapshotCheckState()
defer a.restoreCheckState(snap)
// First unload all checks, services, and metadata. This lets us begin the reload
// with a clean slate.
if err := a.unloadServices(); err != nil {
return fmt.Errorf("Failed unloading services: %s", err)
}
if err := a.unloadChecks(); err != nil {
return fmt.Errorf("Failed unloading checks: %s", err)
}
a.unloadMetadata()
// Reload service/check definitions and metadata.
if err := a.loadServices(newCfg); err != nil {
return fmt.Errorf("Failed reloading services: %s", err)
}
if err := a.loadChecks(newCfg); err != nil {
return fmt.Errorf("Failed reloading checks: %s", err)
}
if err := a.loadMetadata(newCfg); err != nil {
return fmt.Errorf("Failed reloading metadata: %s", err)
}
if err := a.reloadWatches(newCfg); err != nil {
return fmt.Errorf("Failed reloading watches: %v", err)
}
// Update filtered metrics
metrics.UpdateFilter(newCfg.TelemetryAllowedPrefixes, newCfg.TelemetryBlockedPrefixes)
a.State.SetDiscardCheckOutput(newCfg.DiscardCheckOutput)
return nil
}