open-consul/agent/proxy/manager.go
Matt Keeler 1e5e9fd8cd PR Updates
Proxy now doesn’t need to know anything about the api as we pass env vars to it instead of the api config.
2018-07-11 09:44:54 -04:00

520 lines
16 KiB
Go

package proxy
import (
"fmt"
"log"
"os"
"os/exec"
"path/filepath"
"sync"
"time"
"github.com/hashicorp/consul/agent/local"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/go-multierror"
)
const (
// ManagerCoalescePeriod and ManagerQuiescentPeriod relate to how
// notifications in updates from the local state are colaesced to prevent
// lots of churn in the manager.
//
// When the local state updates, the manager will wait for quiescence.
// For each update, the quiscence timer is reset. If the coalesce period
// is reached, the manager will update proxies regardless of the frequent
// changes. Then the whole cycle resets.
ManagerCoalescePeriod = 5 * time.Second
ManagerQuiescentPeriod = 500 * time.Millisecond
// ManagerSnapshotPeriod is the interval that snapshots are taken.
// The last snapshot state is preserved and if it matches a file isn't
// written, so its safe for this to be reasonably frequent.
ManagerSnapshotPeriod = 1 * time.Second
)
// Manager starts, stops, snapshots, and restores managed proxies.
//
// The manager will not start or stop any processes until Start is called.
// Prior to this, any configuration, snapshot loading, etc. can be done.
// Even if a process is no longer running after loading the snapshot, it
// will not be restarted until Start is called.
//
// The Manager works by subscribing to change notifications on a local.State
// structure. Whenever a change is detected, the Manager syncs its internal
// state with the local.State and starts/stops any necessary proxies. The
// manager never holds a lock on local.State (except to read the proxies)
// and state updates may occur while the Manger is syncing. This is okay,
// since a change notification will be queued to trigger another sync.
//
// The change notifications from the local state are coalesced (see
// ManagerCoalescePeriod) so that frequent changes within the local state
// do not trigger dozens of proxy resyncs.
type Manager struct {
// State is the local state that is the source of truth for all
// configured managed proxies.
State *local.State
// Logger is the logger for information about manager behavior.
// Output for proxies will not go here generally but varies by proxy
// implementation type.
Logger *log.Logger
// DataDir is the path to the directory where data for proxies is
// written, including snapshots for any state changes in the manager.
// Within the data dir, files will be written in the following locatins:
//
// * logs/ - log files named <service id>-std{out|err}.log
// * pids/ - pid files for daemons named <service id>.pid
// * snapshot.json - the state of the manager
//
DataDir string
// Extra environment variables to set for the proxies
ProxyEnv []string
// SnapshotPeriod is the duration between snapshots. This can be set
// relatively low to ensure accuracy, because if the new snapshot matches
// the last snapshot taken, no file will be written. Therefore, setting
// this low causes only slight CPU/memory usage but doesn't result in
// disk IO. If this isn't set, ManagerSnapshotPeriod will be the default.
//
// This only has an effect if snapshots are enabled (DataDir is set).
SnapshotPeriod time.Duration
// CoalescePeriod and QuiescencePeriod control the timers for coalescing
// updates from the local state. See the defaults at the top of this
// file for more documentation. These will be set to those defaults
// by NewManager.
CoalescePeriod time.Duration
QuiescentPeriod time.Duration
// AllowRoot configures whether proxies can be executed as root (EUID == 0).
// If this is false then the manager will run and proxies can be added
// and removed but none will be started an errors will be logged
// to the logger.
AllowRoot bool
// lock is held while reading/writing any internal state of the manager.
// cond is a condition variable on lock that is broadcasted for runState
// changes.
lock *sync.Mutex
cond *sync.Cond
// runState is the current state of the manager. To read this the
// lock must be held. The condition variable cond can be waited on
// for changes to this value.
runState managerRunState
// lastSnapshot stores a pointer to the last snapshot that successfully
// wrote to disk. This is used for dup detection to prevent rewriting
// the same snapshot multiple times. snapshots should never be that
// large so keeping it in-memory should be cheap even for thousands of
// proxies (unlikely scenario).
lastSnapshot *snapshot
proxies map[string]Proxy
}
// NewManager initializes a Manager. After initialization, the exported
// fields should be configured as desired. To start the Manager, execute
// Run in a goroutine.
func NewManager() *Manager {
var lock sync.Mutex
return &Manager{
Logger: defaultLogger,
SnapshotPeriod: ManagerSnapshotPeriod,
CoalescePeriod: ManagerCoalescePeriod,
QuiescentPeriod: ManagerQuiescentPeriod,
lock: &lock,
cond: sync.NewCond(&lock),
proxies: make(map[string]Proxy),
}
}
// defaultLogger is the defaultLogger for NewManager so there it is never nil
var defaultLogger = log.New(os.Stderr, "", log.LstdFlags)
// managerRunState is the state of the Manager.
//
// This is a basic state machine with the following transitions:
//
// * idle => running, stopped
// * running => stopping, stopped
// * stopping => stopped
// * stopped => <>
//
type managerRunState uint8
const (
managerStateIdle managerRunState = iota
managerStateRunning
managerStateStopping
managerStateStopped
)
// Close stops the manager. Managed processes are NOT stopped.
func (m *Manager) Close() error {
m.lock.Lock()
defer m.lock.Unlock()
return m.stop(func(p Proxy) error {
return p.Close()
})
}
// Kill will Close the manager and Kill all proxies that were being managed.
// Only ONE of Kill or Close must be called. If Close has been called already
// then this will have no effect.
func (m *Manager) Kill() error {
m.lock.Lock()
defer m.lock.Unlock()
return m.stop(func(p Proxy) error {
return p.Stop()
})
}
// stop stops the run loop and cleans up all the proxies by calling
// the given cleaner. If the cleaner returns an error the proxy won't be
// removed from the map.
//
// The lock must be held while this is called.
func (m *Manager) stop(cleaner func(Proxy) error) error {
for {
// Special case state that exits the for loop
if m.runState == managerStateStopped {
break
}
switch m.runState {
case managerStateIdle:
// Idle so just set it to stopped and return. We notify
// the condition variable in case others are waiting.
m.runState = managerStateStopped
m.cond.Broadcast()
return nil
case managerStateRunning:
// Set the state to stopping and broadcast to all waiters,
// since Run is sitting on cond.Wait.
m.runState = managerStateStopping
m.cond.Broadcast()
m.cond.Wait() // Wait on the stopping event
case managerStateStopping:
// Still stopping, wait...
m.cond.Wait()
}
}
// Clean up all the proxies
var err error
for id, proxy := range m.proxies {
if err := cleaner(proxy); err != nil {
err = multierror.Append(
err, fmt.Errorf("failed to stop proxy %q: %s", id, err))
continue
}
// Remove it since it is already stopped successfully
delete(m.proxies, id)
}
return err
}
// Run syncs with the local state and supervises existing proxies.
//
// This blocks and should be run in a goroutine. If another Run is already
// executing, this will do nothing and return.
func (m *Manager) Run() {
m.lock.Lock()
if m.runState != managerStateIdle {
m.lock.Unlock()
return
}
// Set the state to running
m.runState = managerStateRunning
m.lock.Unlock()
// Start a goroutine that just waits for a stop request
stopCh := make(chan struct{})
go func() {
defer close(stopCh)
m.lock.Lock()
defer m.lock.Unlock()
// We wait for anything not running, just so we're more resilient
// in the face of state machine issues. Basically any state change
// will cause us to quit.
for m.runState == managerStateRunning {
m.cond.Wait()
}
}()
// When we exit, we set the state to stopped and broadcast to any
// waiting Close functions that they can return.
defer func() {
m.lock.Lock()
m.runState = managerStateStopped
m.cond.Broadcast()
m.lock.Unlock()
}()
// Register for proxy catalog change notifications
notifyCh := make(chan struct{}, 1)
m.State.NotifyProxy(notifyCh)
defer m.State.StopNotifyProxy(notifyCh)
// Start the timer for snapshots. We don't use a ticker because disk
// IO can be slow and we don't want overlapping notifications. So we only
// reset the timer once the snapshot is complete rather than continously.
snapshotTimer := time.NewTimer(m.SnapshotPeriod)
defer snapshotTimer.Stop()
m.Logger.Println("[DEBUG] agent/proxy: managed Connect proxy manager started")
SYNC:
for {
// Sync first, before waiting on further notifications so that
// we can start with a known-current state.
m.sync()
// Note for these variables we don't use a time.Timer because both
// periods are relatively short anyways so they end up being eligible
// for GC very quickly, so overhead is not a concern.
var quiescent, quantum <-chan time.Time
// Start a loop waiting for events from the local state store. This
// loops rather than just `select` so we can coalesce many state
// updates over a period of time.
for {
select {
case <-notifyCh:
// If this is our first notification since the last sync,
// reset the quantum timer which is the max time we'll wait.
if quantum == nil {
quantum = time.After(m.CoalescePeriod)
}
// Always reset the quiescent timer
quiescent = time.After(m.QuiescentPeriod)
case <-quantum:
continue SYNC
case <-quiescent:
continue SYNC
case <-snapshotTimer.C:
// Perform a snapshot
if path := m.SnapshotPath(); path != "" {
if err := m.snapshot(path, true); err != nil {
m.Logger.Printf("[WARN] agent/proxy: failed to snapshot state: %s", err)
}
}
// Reset
snapshotTimer.Reset(m.SnapshotPeriod)
case <-stopCh:
// Stop immediately, no cleanup
m.Logger.Println("[DEBUG] agent/proxy: Stopping managed Connect proxy manager")
return
}
}
}
}
// sync syncs data with the local state store to update the current manager
// state and start/stop necessary proxies.
func (m *Manager) sync() {
m.lock.Lock()
defer m.lock.Unlock()
// If we don't allow root and we're root, then log a high sev message.
if !m.AllowRoot && isRoot() {
m.Logger.Println("[WARN] agent/proxy: running as root, will not start managed proxies")
return
}
// Get the current set of proxies
state := m.State.Proxies()
// Go through our existing proxies that we're currently managing to
// determine if they're still in the state or not. If they're in the
// state, we need to diff to determine if we're starting a new proxy
// If they're not in the state, then we need to stop the proxy since it
// is now orphaned.
for id, proxy := range m.proxies {
// Get the proxy.
stateProxy, ok := state[id]
if ok {
// Remove the proxy from the state so we don't start it new.
delete(state, id)
// Make the proxy so we can compare. This does not start it.
proxy2, err := m.newProxy(stateProxy)
if err != nil {
m.Logger.Printf("[ERROR] agent/proxy: failed to initialize proxy for %q: %s", id, err)
continue
}
// If the proxies are equal, then do nothing
if proxy.Equal(proxy2) {
continue
}
// Proxies are not equal, so we should stop it. We add it
// back to the state here (unlikely case) so the loop below starts
// the new one.
state[id] = stateProxy
// Continue out of `if` as if proxy didn't exist so we stop it
}
// Proxy is deregistered. Remove it from our map and stop it
delete(m.proxies, id)
if err := proxy.Stop(); err != nil {
m.Logger.Printf("[ERROR] agent/proxy: failed to stop deregistered proxy for %q: %s", id, err)
}
}
// Remaining entries in state are new proxies. Start them!
for id, stateProxy := range state {
proxy, err := m.newProxy(stateProxy)
if err != nil {
m.Logger.Printf("[ERROR] agent/proxy: failed to initialize proxy for %q: %s", id, err)
continue
}
if err := proxy.Start(); err != nil {
m.Logger.Printf("[ERROR] agent/proxy: failed to start proxy for %q: %s", id, err)
continue
}
m.proxies[id] = proxy
}
}
// newProxy creates the proper Proxy implementation for the configured
// local managed proxy.
func (m *Manager) newProxy(mp *local.ManagedProxy) (Proxy, error) {
// Defensive because the alternative is to panic which is not desired
if mp == nil || mp.Proxy == nil {
return nil, fmt.Errorf("internal error: nil *local.ManagedProxy or Proxy field")
}
p := mp.Proxy
// We reuse the service ID a few times
id := p.ProxyService.ID
// Create the Proxy. We could just as easily switch on p.ExecMode
// but I wanted there to be only location where ExecMode => Proxy so
// it lowers the chance that is wrong.
proxy, err := m.newProxyFromMode(p.ExecMode, id)
if err != nil {
return nil, err
}
// Depending on the proxy type we configure the rest from our ManagedProxy
switch proxy := proxy.(type) {
case *Daemon:
command := p.Command
// This should never happen since validation should happen upstream
// but verify it because the alternative is to panic below.
if len(command) == 0 {
return nil, fmt.Errorf("daemon mode managed proxy requires command")
}
// Build the command to execute.
var cmd exec.Cmd
cmd.Path = command[0]
cmd.Args = command // idx 0 is path but preserved since it should be
if err := m.configureLogDir(id, &cmd); err != nil {
return nil, fmt.Errorf("error configuring proxy logs: %s", err)
}
// Pass in the environmental variables for the proxy process
cmd.Env = append(m.ProxyEnv, os.Environ()...)
// Build the daemon structure
proxy.Command = &cmd
proxy.ProxyID = id
proxy.ProxyToken = mp.ProxyToken
return proxy, nil
default:
return nil, fmt.Errorf("unsupported managed proxy type: %q", p.ExecMode)
}
}
// newProxyFromMode just initializes the proxy structure from only the mode
// and the service ID. This is a shared method between newProxy and Restore
// so that we only have one location where we turn ExecMode into a Proxy.
func (m *Manager) newProxyFromMode(mode structs.ProxyExecMode, id string) (Proxy, error) {
switch mode {
case structs.ProxyExecModeDaemon:
return &Daemon{
Logger: m.Logger,
PidPath: pidPath(filepath.Join(m.DataDir, "pids"), id),
}, nil
default:
return nil, fmt.Errorf("unsupported managed proxy type: %q", mode)
}
}
// configureLogDir sets up the file descriptors to stdout/stderr so that
// they log to the proper file path for the given service ID.
func (m *Manager) configureLogDir(id string, cmd *exec.Cmd) error {
// Create the log directory
logDir := ""
if m.DataDir != "" {
logDir = filepath.Join(m.DataDir, "logs")
if err := os.MkdirAll(logDir, 0700); err != nil {
return err
}
}
// Configure the stdout, stderr paths
stdoutPath := logPath(logDir, id, "stdout")
stderrPath := logPath(logDir, id, "stderr")
// Open the files. We want to append to each. We expect these files
// to be rotated by some external process.
stdoutF, err := os.OpenFile(stdoutPath, os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0600)
if err != nil {
return fmt.Errorf("error creating stdout file: %s", err)
}
stderrF, err := os.OpenFile(stderrPath, os.O_APPEND|os.O_WRONLY|os.O_CREATE, 0600)
if err != nil {
// Don't forget to close stdoutF which successfully opened
stdoutF.Close()
return fmt.Errorf("error creating stderr file: %s", err)
}
cmd.Stdout = stdoutF
cmd.Stderr = stderrF
return nil
}
// logPath is a helper to return the path to the log file for the given
// directory, service ID, and stream type (stdout or stderr).
func logPath(dir, id, stream string) string {
return filepath.Join(dir, fmt.Sprintf("%s-%s.log", id, stream))
}
// pidPath is a helper to return the path to the pid file for the given
// directory and service ID.
func pidPath(dir, id string) string {
// If no directory is given we do not write a pid
if dir == "" {
return ""
}
return filepath.Join(dir, fmt.Sprintf("%s.pid", id))
}