cd837b0b18
command/agent/* -> agent/* command/consul/* -> agent/consul/* command/agent/command{,_test}.go -> command/agent{,_test}.go command/base/command.go -> command/base.go command/base/* -> command/* commands.go -> command/commands.go The script which did the refactor is: ( cd $GOPATH/src/github.com/hashicorp/consul git mv command/agent/command.go command/agent.go git mv command/agent/command_test.go command/agent_test.go git mv command/agent/flag_slice_value{,_test}.go command/ git mv command/agent . git mv command/base/command.go command/base.go git mv command/base/config_util{,_test}.go command/ git mv commands.go command/ git mv consul agent rmdir command/base/ gsed -i -e 's|package agent|package command|' command/agent{,_test}.go gsed -i -e 's|package agent|package command|' command/flag_slice_value{,_test}.go gsed -i -e 's|package base|package command|' command/base.go command/config_util{,_test}.go gsed -i -e 's|package main|package command|' command/commands.go gsed -i -e 's|base.Command|BaseCommand|' command/commands.go gsed -i -e 's|agent.Command|AgentCommand|' command/commands.go gsed -i -e 's|\tCommand:|\tBaseCommand:|' command/commands.go gsed -i -e 's|base\.||' command/commands.go gsed -i -e 's|command\.||' command/commands.go gsed -i -e 's|command|c|' main.go gsed -i -e 's|range Commands|range command.Commands|' main.go gsed -i -e 's|Commands: Commands|Commands: command.Commands|' main.go gsed -i -e 's|base\.BoolValue|BoolValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.DurationValue|DurationValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.StringValue|StringValue|' command/operator_autopilot_set.go gsed -i -e 's|base\.UintValue|UintValue|' command/operator_autopilot_set.go gsed -i -e 's|\bCommand\b|BaseCommand|' command/base.go gsed -i -e 's|BaseCommand Options|Command Options|' command/base.go gsed -i -e 's|base.Command|BaseCommand|' command/*.go gsed -i -e 's|c\.Command|c.BaseCommand|g' command/*.go gsed -i -e 's|\tCommand:|\tBaseCommand:|' command/*_test.go gsed -i -e 's|base\.||' command/*_test.go gsed -i -e 's|\bCommand\b|AgentCommand|' command/agent{,_test}.go gsed -i -e 's|cmd.AgentCommand|cmd.BaseCommand|' command/agent.go gsed -i -e 's|cli.AgentCommand = new(Command)|cli.Command = new(AgentCommand)|' command/agent_test.go gsed -i -e 's|exec.AgentCommand|exec.Command|' command/agent_test.go gsed -i -e 's|exec.BaseCommand|exec.Command|' command/agent_test.go gsed -i -e 's|NewTestAgent|agent.NewTestAgent|' command/agent_test.go gsed -i -e 's|= TestConfig|= agent.TestConfig|' command/agent_test.go gsed -i -e 's|: RetryJoin|: agent.RetryJoin|' command/agent_test.go gsed -i -e 's|\.\./\.\./|../|' command/config_util_test.go gsed -i -e 's|\bverifyUniqueListeners|VerifyUniqueListeners|' agent/config{,_test}.go command/agent.go gsed -i -e 's|\bserfLANKeyring\b|SerfLANKeyring|g' agent/{agent,keyring,testagent}.go command/agent.go gsed -i -e 's|\bserfWANKeyring\b|SerfWANKeyring|g' agent/{agent,keyring,testagent}.go command/agent.go gsed -i -e 's|\bNewAgent\b|agent.New|g' command/agent{,_test}.go gsed -i -e 's|\bNewAgent|New|' agent/{acl_test,agent,testagent}.go gsed -i -e 's|\bAgent\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bBool\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bDefaultConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bDevConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bMergeConfig\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bReadConfigPaths\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bParseMetaPair\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bSerfLANKeyring\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|\bSerfWANKeyring\b|agent.&|g' command/agent{,_test}.go gsed -i -e 's|circonus\.agent|circonus|g' command/agent{,_test}.go gsed -i -e 's|logger\.agent|logger|g' command/agent{,_test}.go gsed -i -e 's|metrics\.agent|metrics|g' command/agent{,_test}.go gsed -i -e 's|// agent.Agent|// agent|' command/agent{,_test}.go gsed -i -e 's|a\.agent\.Config|a.Config|' command/agent{,_test}.go gsed -i -e 's|agent\.AppendSliceValue|AppendSliceValue|' command/{configtest,validate}.go gsed -i -e 's|consul/consul|agent/consul|' GNUmakefile gsed -i -e 's|\.\./test|../../test|' agent/consul/server_test.go # fix imports f=$(grep -rl 'github.com/hashicorp/consul/command/agent' * | grep '\.go') gsed -i -e 's|github.com/hashicorp/consul/command/agent|github.com/hashicorp/consul/agent|' $f goimports -w $f f=$(grep -rl 'github.com/hashicorp/consul/consul' * | grep '\.go') gsed -i -e 's|github.com/hashicorp/consul/consul|github.com/hashicorp/consul/agent/consul|' $f goimports -w $f goimports -w command/*.go main.go )
219 lines
6 KiB
Go
219 lines
6 KiB
Go
package consul
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import (
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"fmt"
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"sort"
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"github.com/hashicorp/consul/agent/consul/structs"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/serf/coordinate"
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)
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// nodeSorter takes a list of nodes and a parallel vector of distances and
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// implements sort.Interface, keeping both structures coherent and sorting by
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// distance.
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type nodeSorter struct {
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Nodes structs.Nodes
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Vec []float64
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}
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// newNodeSorter returns a new sorter for the given source coordinate and set of
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// nodes.
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func (s *Server) newNodeSorter(c *coordinate.Coordinate, nodes structs.Nodes) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(nodes))
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for i, node := range nodes {
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coord, err := state.CoordinateGetRaw(node.Node)
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if err != nil {
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return nil, err
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}
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vec[i] = lib.ComputeDistance(c, coord)
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}
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return &nodeSorter{nodes, vec}, nil
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}
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// See sort.Interface.
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func (n *nodeSorter) Len() int {
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return len(n.Nodes)
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}
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// See sort.Interface.
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func (n *nodeSorter) Swap(i, j int) {
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n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *nodeSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// serviceNodeSorter takes a list of service nodes and a parallel vector of
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// distances and implements sort.Interface, keeping both structures coherent and
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// sorting by distance.
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type serviceNodeSorter struct {
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Nodes structs.ServiceNodes
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Vec []float64
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}
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// newServiceNodeSorter returns a new sorter for the given source coordinate and
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// set of service nodes.
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func (s *Server) newServiceNodeSorter(c *coordinate.Coordinate, nodes structs.ServiceNodes) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(nodes))
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for i, node := range nodes {
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coord, err := state.CoordinateGetRaw(node.Node)
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if err != nil {
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return nil, err
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}
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vec[i] = lib.ComputeDistance(c, coord)
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}
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return &serviceNodeSorter{nodes, vec}, nil
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}
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// See sort.Interface.
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func (n *serviceNodeSorter) Len() int {
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return len(n.Nodes)
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}
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// See sort.Interface.
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func (n *serviceNodeSorter) Swap(i, j int) {
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n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *serviceNodeSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// serviceNodeSorter takes a list of health checks and a parallel vector of
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// distances and implements sort.Interface, keeping both structures coherent and
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// sorting by distance.
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type healthCheckSorter struct {
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Checks structs.HealthChecks
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Vec []float64
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}
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// newHealthCheckSorter returns a new sorter for the given source coordinate and
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// set of health checks with nodes.
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func (s *Server) newHealthCheckSorter(c *coordinate.Coordinate, checks structs.HealthChecks) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(checks))
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for i, check := range checks {
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coord, err := state.CoordinateGetRaw(check.Node)
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if err != nil {
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return nil, err
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}
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vec[i] = lib.ComputeDistance(c, coord)
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}
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return &healthCheckSorter{checks, vec}, nil
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}
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// See sort.Interface.
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func (n *healthCheckSorter) Len() int {
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return len(n.Checks)
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}
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// See sort.Interface.
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func (n *healthCheckSorter) Swap(i, j int) {
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n.Checks[i], n.Checks[j] = n.Checks[j], n.Checks[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *healthCheckSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// checkServiceNodeSorter takes a list of service nodes and a parallel vector of
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// distances and implements sort.Interface, keeping both structures coherent and
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// sorting by distance.
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type checkServiceNodeSorter struct {
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Nodes structs.CheckServiceNodes
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Vec []float64
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}
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// newCheckServiceNodeSorter returns a new sorter for the given source coordinate
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// and set of nodes with health checks.
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func (s *Server) newCheckServiceNodeSorter(c *coordinate.Coordinate, nodes structs.CheckServiceNodes) (sort.Interface, error) {
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state := s.fsm.State()
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vec := make([]float64, len(nodes))
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for i, node := range nodes {
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coord, err := state.CoordinateGetRaw(node.Node.Node)
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if err != nil {
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return nil, err
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}
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vec[i] = lib.ComputeDistance(c, coord)
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}
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return &checkServiceNodeSorter{nodes, vec}, nil
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}
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// See sort.Interface.
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func (n *checkServiceNodeSorter) Len() int {
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return len(n.Nodes)
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}
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// See sort.Interface.
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func (n *checkServiceNodeSorter) Swap(i, j int) {
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n.Nodes[i], n.Nodes[j] = n.Nodes[j], n.Nodes[i]
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n.Vec[i], n.Vec[j] = n.Vec[j], n.Vec[i]
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}
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// See sort.Interface.
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func (n *checkServiceNodeSorter) Less(i, j int) bool {
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return n.Vec[i] < n.Vec[j]
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}
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// newSorterByDistanceFrom returns a sorter for the given type.
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func (s *Server) newSorterByDistanceFrom(c *coordinate.Coordinate, subj interface{}) (sort.Interface, error) {
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switch v := subj.(type) {
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case structs.Nodes:
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return s.newNodeSorter(c, v)
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case structs.ServiceNodes:
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return s.newServiceNodeSorter(c, v)
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case structs.HealthChecks:
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return s.newHealthCheckSorter(c, v)
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case structs.CheckServiceNodes:
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return s.newCheckServiceNodeSorter(c, v)
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default:
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panic(fmt.Errorf("Unhandled type passed to newSorterByDistanceFrom: %#v", subj))
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}
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}
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// sortNodesByDistanceFrom is used to sort results from our service catalog based
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// on the round trip time from the given source node. Nodes with missing coordinates
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// will get stable sorted at the end of the list.
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//
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// If coordinates are disabled this will be a no-op.
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func (s *Server) sortNodesByDistanceFrom(source structs.QuerySource, subj interface{}) error {
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// We can't sort if there's no source node.
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if source.Node == "" {
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return nil
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}
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// We can't compare coordinates across DCs.
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if source.Datacenter != s.config.Datacenter {
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return nil
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}
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// There won't always be a coordinate for the source node. If there's not
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// one then we can bail out because there's no meaning for the sort.
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state := s.fsm.State()
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coord, err := state.CoordinateGetRaw(source.Node)
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if err != nil {
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return err
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}
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if coord == nil {
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return nil
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}
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// Do the sort!
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sorter, err := s.newSorterByDistanceFrom(coord, subj)
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if err != nil {
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return err
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}
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sort.Stable(sorter)
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return nil
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}
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