191 lines
6.0 KiB
Go
191 lines
6.0 KiB
Go
package uiserver
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import (
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"bytes"
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"fmt"
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"io/ioutil"
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"net/http"
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"os"
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"regexp"
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"strings"
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"sync/atomic"
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"text/template"
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"github.com/hashicorp/consul/agent/config"
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"github.com/hashicorp/consul/logging"
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"github.com/hashicorp/go-hclog"
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)
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// Handler is the http.Handler that serves the Consul UI. It may serve from the
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// compiled-in AssetFS or from and external dir. It provides a few important
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// transformations on the index.html file and includes a proxy for metrics
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// backends.
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type Handler struct {
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// state is a reloadableState struct accessed through an atomic value to make
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// it safe to reload at run time. Each call to ServeHTTP will see the latest
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// version of the state without internal locking needed.
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state atomic.Value
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logger hclog.Logger
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}
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// reloadableState encapsulates all the state that might be modified during
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// ReloadConfig.
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type reloadableState struct {
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cfg *config.UIConfig
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srv http.Handler
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err error
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}
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// NewHandler returns a Handler that can be used to serve UI http requests. It
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// accepts a full agent config since properties like ACLs being enabled affect
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// the UI so we need more than just UIConfig parts.
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func NewHandler(agentCfg *config.RuntimeConfig, logger hclog.Logger) *Handler {
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h := &Handler{
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logger: logger.Named(logging.UIServer),
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}
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// Don't return the error since this is likely the result of a
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// misconfiguration and reloading config could fix it. Instead we'll capture
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// it and return an error for all calls to ServeHTTP so the misconfiguration
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// is visible. Sadly we can't log effectively
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if err := h.ReloadConfig(agentCfg); err != nil {
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h.state.Store(reloadableState{
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err: err,
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})
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}
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return h
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}
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// ServeHTTP implements http.Handler and serves UI HTTP requests
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func (h *Handler) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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// TODO: special case for compiled metrics assets in later PR
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s := h.getState()
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if s == nil {
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panic("nil state")
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}
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if s.err != nil {
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http.Error(w, "UI server is misconfigured.", http.StatusInternalServerError)
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h.logger.Error("Failed to configure UI server: %s", s.err)
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return
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}
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s.srv.ServeHTTP(w, r)
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}
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// ReloadConfig is called by the agent when the configuration is reloaded and
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// updates the UIConfig values the handler uses to serve requests.
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func (h *Handler) ReloadConfig(newCfg *config.RuntimeConfig) error {
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newState := reloadableState{
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cfg: &newCfg.UIConfig,
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}
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var fs http.FileSystem
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if newCfg.UIConfig.Dir == "" {
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// Serve from assetFS
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fs = assetFS()
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} else {
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fs = http.Dir(newCfg.UIConfig.Dir)
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}
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// Render a new index.html with the new config values ready to serve.
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buf, info, err := renderIndex(newCfg, fs)
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if _, ok := err.(*os.PathError); ok && newCfg.UIConfig.Dir != "" {
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// A Path error indicates that there is no index.html. This could happen if
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// the user configured their own UI dir and is serving something that is not
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// our usual UI. This won't work perfectly because our uiserver will still
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// redirect everything to the UI but we shouldn't fail the entire UI server
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// with a 500 in this case. Partly that's just bad UX and partly it's a
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// breaking change although quite an edge case. Instead, continue but just
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// return a 404 response for the index.html and log a warning.
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h.logger.Warn("ui_config.dir does not contain an index.html. Index templating and redirects to index.html are disabled.")
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} else if err != nil {
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return err
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}
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// buf can be nil in the PathError case above. We should skip this part but
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// still serve the rest of the files in that case.
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if buf != nil {
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// Create a new fs that serves the rendered index file or falls back to the
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// underlying FS.
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fs = &bufIndexFS{
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fs: fs,
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indexRendered: buf,
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indexInfo: info,
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}
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// Wrap the buffering FS our redirect FS. This needs to happen later so that
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// redirected requests for /index.html get served the rendered version not the
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// original.
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fs = &redirectFS{fs: fs}
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}
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newState.srv = http.FileServer(fs)
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// Store the new state
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h.state.Store(newState)
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return nil
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}
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// getState is a helper to access the atomic internal state
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func (h *Handler) getState() *reloadableState {
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if cfg, ok := h.state.Load().(reloadableState); ok {
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return &cfg
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}
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return nil
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}
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func renderIndex(cfg *config.RuntimeConfig, fs http.FileSystem) ([]byte, os.FileInfo, error) {
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// Open the original index.html
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f, err := fs.Open("/index.html")
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if err != nil {
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return nil, nil, err
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}
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defer f.Close()
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content, err := ioutil.ReadAll(f)
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if err != nil {
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return nil, nil, fmt.Errorf("failed reading index.html: %s", err)
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}
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info, err := f.Stat()
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if err != nil {
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return nil, nil, fmt.Errorf("failed reading metadata for index.html: %s", err)
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}
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// Create template data from the current config.
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tplData, err := uiTemplateDataFromConfig(cfg)
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if err != nil {
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return nil, nil, fmt.Errorf("failed loading UI config for template: %s", err)
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}
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// Sadly we can't perform all the replacements we need with Go template
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// because some of them end up being rendered into an escaped json encoded
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// meta tag by Ember build which messes up the Go template tags. After a few
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// iterations of grossness, this seemed like the least bad for now. note we
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// have to match the encoded double quotes around the JSON string value that
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// is there as a placeholder so the end result is an actual JSON bool not a
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// string containing "false" etc.
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re := regexp.MustCompile(`%22__RUNTIME_BOOL_[A-Za-z0-9-_]+__%22`)
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content = []byte(re.ReplaceAllStringFunc(string(content), func(str string) string {
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// Trim the prefix and __ suffix
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varName := strings.TrimSuffix(strings.TrimPrefix(str, "%22__RUNTIME_BOOL_"), "__%22")
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if v, ok := tplData[varName].(bool); ok && v {
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return "true"
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}
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return "false"
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}))
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tpl, err := template.New("index").Parse(string(content))
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if err != nil {
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return nil, nil, fmt.Errorf("failed parsing index.html template: %s", err)
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}
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var buf bytes.Buffer
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err = tpl.Execute(&buf, tplData)
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if err != nil {
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return nil, nil, fmt.Errorf("failed to render index.html: %s", err)
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}
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return buf.Bytes(), info, nil
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}
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