a7fb26f50f
This is like a Möbius strip of code due to the fact that low-level components (serf/memberlist) are connected to high-level components (the catalog and mesh-gateways) in a twisty maze of references which make it hard to dive into. With that in mind here's a high level summary of what you'll find in the patch: There are several distinct chunks of code that are affected: * new flags and config options for the server * retry join WAN is slightly different * retry join code is shared to discover primary mesh gateways from secondary datacenters * because retry join logic runs in the *agent* and the results of that operation for primary mesh gateways are needed in the *server* there are some methods like `RefreshPrimaryGatewayFallbackAddresses` that must occur at multiple layers of abstraction just to pass the data down to the right layer. * new cache type `FederationStateListMeshGatewaysName` for use in `proxycfg/xds` layers * the function signature for RPC dialing picked up a new required field (the node name of the destination) * several new RPCs for manipulating a FederationState object: `FederationState:{Apply,Get,List,ListMeshGateways}` * 3 read-only internal APIs for debugging use to invoke those RPCs from curl * raft and fsm changes to persist these FederationStates * replication for FederationStates as they are canonically stored in the Primary and replicated to the Secondaries. * a special derivative of anti-entropy that runs in secondaries to snapshot their local mesh gateway `CheckServiceNodes` and sync them into their upstream FederationState in the primary (this works in conjunction with the replication to distribute addresses for all mesh gateways in all DCs to all other DCs) * a "gateway locator" convenience object to make use of this data to choose the addresses of gateways to use for any given RPC or gossip operation to a remote DC. This gets data from the "retry join" logic in the agent and also directly calls into the FSM. * RPC (`:8300`) on the server sniffs the first byte of a new connection to determine if it's actually doing native TLS. If so it checks the ALPN header for protocol determination (just like how the existing system uses the type-byte marker). * 2 new kinds of protocols are exclusively decoded via this native TLS mechanism: one for ferrying "packet" operations (udp-like) from the gossip layer and one for "stream" operations (tcp-like). The packet operations re-use sockets (using length-prefixing) to cut down on TLS re-negotiation overhead. * the server instances specially wrap the `memberlist.NetTransport` when running with gateway federation enabled (in a `wanfed.Transport`). The general gist is that if it tries to dial a node in the SAME datacenter (deduced by looking at the suffix of the node name) there is no change. If dialing a DIFFERENT datacenter it is wrapped up in a TLS+ALPN blob and sent through some mesh gateways to eventually end up in a server's :8300 port. * a new flag when launching a mesh gateway via `consul connect envoy` to indicate that the servers are to be exposed. This sets a special service meta when registering the gateway into the catalog. * `proxycfg/xds` notice this metadata blob to activate additional watches for the FederationState objects as well as the location of all of the consul servers in that datacenter. * `xds:` if the extra metadata is in place additional clusters are defined in a DC to bulk sink all traffic to another DC's gateways. For the current datacenter we listen on a wildcard name (`server.<dc>.consul`) that load balances all servers as well as one mini-cluster per node (`<node>.server.<dc>.consul`) * the `consul tls cert create` command got a new flag (`-node`) to help create an additional SAN in certs that can be used with this flavor of federation.
711 lines
18 KiB
Go
711 lines
18 KiB
Go
package fsm
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import (
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"github.com/hashicorp/consul/agent/consul/autopilot"
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"github.com/hashicorp/consul/agent/consul/state"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/go-msgpack/codec"
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"github.com/hashicorp/raft"
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)
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func init() {
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registerPersister(persistOSS)
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registerRestorer(structs.RegisterRequestType, restoreRegistration)
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registerRestorer(structs.KVSRequestType, restoreKV)
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registerRestorer(structs.TombstoneRequestType, restoreTombstone)
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registerRestorer(structs.SessionRequestType, restoreSession)
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registerRestorer(structs.ACLRequestType, restoreACL)
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registerRestorer(structs.ACLBootstrapRequestType, restoreACLBootstrap)
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registerRestorer(structs.CoordinateBatchUpdateType, restoreCoordinates)
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registerRestorer(structs.PreparedQueryRequestType, restorePreparedQuery)
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registerRestorer(structs.AutopilotRequestType, restoreAutopilot)
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registerRestorer(structs.IntentionRequestType, restoreIntention)
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registerRestorer(structs.ConnectCARequestType, restoreConnectCA)
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registerRestorer(structs.ConnectCAProviderStateType, restoreConnectCAProviderState)
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registerRestorer(structs.ConnectCAConfigType, restoreConnectCAConfig)
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registerRestorer(structs.IndexRequestType, restoreIndex)
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registerRestorer(structs.ACLTokenSetRequestType, restoreToken)
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registerRestorer(structs.ACLPolicySetRequestType, restorePolicy)
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registerRestorer(structs.ConfigEntryRequestType, restoreConfigEntry)
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registerRestorer(structs.ACLRoleSetRequestType, restoreRole)
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registerRestorer(structs.ACLBindingRuleSetRequestType, restoreBindingRule)
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registerRestorer(structs.ACLAuthMethodSetRequestType, restoreAuthMethod)
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registerRestorer(structs.FederationStateRequestType, restoreFederationState)
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}
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func persistOSS(s *snapshot, sink raft.SnapshotSink, encoder *codec.Encoder) error {
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if err := s.persistNodes(sink, encoder); err != nil {
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return err
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}
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if err := s.persistSessions(sink, encoder); err != nil {
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return err
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}
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if err := s.persistACLs(sink, encoder); err != nil {
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return err
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}
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if err := s.persistKVs(sink, encoder); err != nil {
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return err
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}
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if err := s.persistTombstones(sink, encoder); err != nil {
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return err
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}
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if err := s.persistPreparedQueries(sink, encoder); err != nil {
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return err
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}
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if err := s.persistAutopilot(sink, encoder); err != nil {
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return err
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}
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if err := s.persistIntentions(sink, encoder); err != nil {
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return err
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}
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if err := s.persistConnectCA(sink, encoder); err != nil {
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return err
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}
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if err := s.persistConnectCAProviderState(sink, encoder); err != nil {
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return err
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}
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if err := s.persistConnectCAConfig(sink, encoder); err != nil {
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return err
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}
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if err := s.persistConfigEntries(sink, encoder); err != nil {
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return err
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}
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if err := s.persistFederationStates(sink, encoder); err != nil {
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return err
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}
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if err := s.persistIndex(sink, encoder); err != nil {
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return err
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}
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return nil
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}
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func (s *snapshot) persistNodes(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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// Get all the nodes
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nodes, err := s.state.Nodes()
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if err != nil {
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return err
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}
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// Register each node
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for node := nodes.Next(); node != nil; node = nodes.Next() {
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n := node.(*structs.Node)
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req := structs.RegisterRequest{
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ID: n.ID,
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Node: n.Node,
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Datacenter: n.Datacenter,
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Address: n.Address,
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TaggedAddresses: n.TaggedAddresses,
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NodeMeta: n.Meta,
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}
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// Register the node itself
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if _, err := sink.Write([]byte{byte(structs.RegisterRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(&req); err != nil {
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return err
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}
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// Register each service this node has
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services, err := s.state.Services(n.Node)
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if err != nil {
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return err
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}
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for service := services.Next(); service != nil; service = services.Next() {
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if _, err := sink.Write([]byte{byte(structs.RegisterRequestType)}); err != nil {
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return err
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}
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req.Service = service.(*structs.ServiceNode).ToNodeService()
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if err := encoder.Encode(&req); err != nil {
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return err
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}
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}
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// Register each check this node has
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req.Service = nil
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checks, err := s.state.Checks(n.Node)
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if err != nil {
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return err
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}
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for check := checks.Next(); check != nil; check = checks.Next() {
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if _, err := sink.Write([]byte{byte(structs.RegisterRequestType)}); err != nil {
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return err
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}
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req.Check = check.(*structs.HealthCheck)
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if err := encoder.Encode(&req); err != nil {
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return err
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}
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}
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}
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// Save the coordinates separately since they are not part of the
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// register request interface. To avoid copying them out, we turn
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// them into batches with a single coordinate each.
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coords, err := s.state.Coordinates()
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if err != nil {
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return err
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}
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for coord := coords.Next(); coord != nil; coord = coords.Next() {
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if _, err := sink.Write([]byte{byte(structs.CoordinateBatchUpdateType)}); err != nil {
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return err
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}
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updates := structs.Coordinates{coord.(*structs.Coordinate)}
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if err := encoder.Encode(&updates); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistSessions(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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sessions, err := s.state.Sessions()
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if err != nil {
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return err
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}
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for session := sessions.Next(); session != nil; session = sessions.Next() {
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if _, err := sink.Write([]byte{byte(structs.SessionRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(session.(*structs.Session)); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistACLs(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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tokens, err := s.state.ACLTokens()
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if err != nil {
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return err
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}
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// Don't check expiration times. Wait for explicit deletions.
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for token := tokens.Next(); token != nil; token = tokens.Next() {
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if _, err := sink.Write([]byte{byte(structs.ACLTokenSetRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(token.(*structs.ACLToken)); err != nil {
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return err
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}
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}
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policies, err := s.state.ACLPolicies()
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if err != nil {
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return err
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}
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for policy := policies.Next(); policy != nil; policy = policies.Next() {
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if _, err := sink.Write([]byte{byte(structs.ACLPolicySetRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(policy.(*structs.ACLPolicy)); err != nil {
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return err
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}
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}
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roles, err := s.state.ACLRoles()
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if err != nil {
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return err
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}
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for role := roles.Next(); role != nil; role = roles.Next() {
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if _, err := sink.Write([]byte{byte(structs.ACLRoleSetRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(role.(*structs.ACLRole)); err != nil {
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return err
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}
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}
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rules, err := s.state.ACLBindingRules()
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if err != nil {
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return err
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}
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for rule := rules.Next(); rule != nil; rule = rules.Next() {
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if _, err := sink.Write([]byte{byte(structs.ACLBindingRuleSetRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(rule.(*structs.ACLBindingRule)); err != nil {
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return err
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}
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}
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methods, err := s.state.ACLAuthMethods()
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if err != nil {
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return err
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}
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for method := methods.Next(); method != nil; method = rules.Next() {
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if _, err := sink.Write([]byte{byte(structs.ACLAuthMethodSetRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(method.(*structs.ACLAuthMethod)); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistKVs(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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entries, err := s.state.KVs()
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if err != nil {
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return err
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}
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for entry := entries.Next(); entry != nil; entry = entries.Next() {
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if _, err := sink.Write([]byte{byte(structs.KVSRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(entry.(*structs.DirEntry)); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistTombstones(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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stones, err := s.state.Tombstones()
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if err != nil {
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return err
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}
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for stone := stones.Next(); stone != nil; stone = stones.Next() {
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if _, err := sink.Write([]byte{byte(structs.TombstoneRequestType)}); err != nil {
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return err
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}
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// For historical reasons, these are serialized in the snapshots
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// as KV entries. We want to keep the snapshot format compatible
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// with pre-0.6 versions for now.
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s := stone.(*state.Tombstone)
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fake := &structs.DirEntry{
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Key: s.Key,
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RaftIndex: structs.RaftIndex{
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ModifyIndex: s.Index,
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},
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}
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if err := encoder.Encode(fake); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistPreparedQueries(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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queries, err := s.state.PreparedQueries()
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if err != nil {
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return err
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}
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for _, query := range queries {
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if _, err := sink.Write([]byte{byte(structs.PreparedQueryRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(query); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistAutopilot(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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config, err := s.state.Autopilot()
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if err != nil {
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return err
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}
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// Make sure we don't write a nil config out to a snapshot.
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if config == nil {
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return nil
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}
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if _, err := sink.Write([]byte{byte(structs.AutopilotRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(config); err != nil {
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return err
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}
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return nil
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}
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func (s *snapshot) persistConnectCA(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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roots, err := s.state.CARoots()
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if err != nil {
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return err
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}
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for _, r := range roots {
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if _, err := sink.Write([]byte{byte(structs.ConnectCARequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(r); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistConnectCAConfig(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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config, err := s.state.CAConfig()
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if err != nil {
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return err
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}
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// Make sure we don't write a nil config out to a snapshot.
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if config == nil {
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return nil
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}
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if _, err := sink.Write([]byte{byte(structs.ConnectCAConfigType)}); err != nil {
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return err
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}
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if err := encoder.Encode(config); err != nil {
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return err
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}
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return nil
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}
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func (s *snapshot) persistConnectCAProviderState(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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state, err := s.state.CAProviderState()
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if err != nil {
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return err
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}
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for _, r := range state {
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if _, err := sink.Write([]byte{byte(structs.ConnectCAProviderStateType)}); err != nil {
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return err
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}
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if err := encoder.Encode(r); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistIntentions(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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ixns, err := s.state.Intentions()
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if err != nil {
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return err
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}
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for _, ixn := range ixns {
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if _, err := sink.Write([]byte{byte(structs.IntentionRequestType)}); err != nil {
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return err
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}
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if err := encoder.Encode(ixn); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistConfigEntries(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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entries, err := s.state.ConfigEntries()
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if err != nil {
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return err
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}
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for _, entry := range entries {
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if _, err := sink.Write([]byte{byte(structs.ConfigEntryRequestType)}); err != nil {
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return err
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}
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// Encode the entry request without an operation since we don't need it for restoring.
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// The request is used for its custom decoding/encoding logic around the ConfigEntry
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// interface.
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req := &structs.ConfigEntryRequest{
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Entry: entry,
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}
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if err := encoder.Encode(req); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistFederationStates(sink raft.SnapshotSink, encoder *codec.Encoder) error {
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fedStates, err := s.state.FederationStates()
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if err != nil {
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return err
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}
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for _, fedState := range fedStates {
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if _, err := sink.Write([]byte{byte(structs.FederationStateRequestType)}); err != nil {
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return err
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}
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// Encode the entry request without an operation since we don't need it for restoring.
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// The request is used for its custom decoding/encoding logic around the ConfigEntry
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// interface.
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req := &structs.FederationStateRequest{
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Op: structs.FederationStateUpsert,
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State: fedState,
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}
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if err := encoder.Encode(req); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *snapshot) persistIndex(sink raft.SnapshotSink, encoder *codec.Encoder) error {
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// Get all the indexes
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iter, err := s.state.Indexes()
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if err != nil {
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return err
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}
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for raw := iter.Next(); raw != nil; raw = iter.Next() {
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// Prepare the request struct
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idx := raw.(*state.IndexEntry)
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// Write out a node registration
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sink.Write([]byte{byte(structs.IndexRequestType)})
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if err := encoder.Encode(idx); err != nil {
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return err
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}
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}
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return nil
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}
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func restoreRegistration(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
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var req structs.RegisterRequest
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if err := decoder.Decode(&req); err != nil {
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return err
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}
|
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if err := restore.Registration(header.LastIndex, &req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreKV(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.DirEntry
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.KVS(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreTombstone(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.DirEntry
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
|
|
// For historical reasons, these are serialized in the
|
|
// snapshots as KV entries. We want to keep the snapshot
|
|
// format compatible with pre-0.6 versions for now.
|
|
stone := &state.Tombstone{
|
|
Key: req.Key,
|
|
Index: req.ModifyIndex,
|
|
}
|
|
if err := restore.Tombstone(stone); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreSession(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.Session
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.Session(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreACL(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ACL
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := restore.ACLToken(req.Convert()); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// DEPRECATED (ACL-Legacy-Compat) - remove once v1 acl compat is removed
|
|
func restoreACLBootstrap(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ACLBootstrap
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
|
|
// With V2 ACLs whether bootstrapping has been performed is stored in the index table like nomad
|
|
// so this "restores" into that index table.
|
|
return restore.IndexRestore(&state.IndexEntry{Key: "acl-token-bootstrap", Value: req.ModifyIndex})
|
|
}
|
|
|
|
func restoreCoordinates(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.Coordinates
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.Coordinates(header.LastIndex, req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restorePreparedQuery(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.PreparedQuery
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.PreparedQuery(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreAutopilot(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req autopilot.Config
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.Autopilot(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreIntention(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.Intention
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.Intention(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreConnectCA(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.CARoot
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.CARoot(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreConnectCAProviderState(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.CAConsulProviderState
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.CAProviderState(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreConnectCAConfig(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.CAConfiguration
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
if err := restore.CAConfig(&req); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func restoreIndex(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req state.IndexEntry
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
return restore.IndexRestore(&req)
|
|
}
|
|
|
|
func restoreToken(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ACLToken
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
|
|
// DEPRECATED (ACL-Legacy-Compat)
|
|
if req.Rules != "" {
|
|
// When we restore a snapshot we may have to correct old HCL in legacy
|
|
// tokens to prevent the in-memory representation from using an older
|
|
// syntax.
|
|
structs.SanitizeLegacyACLToken(&req)
|
|
}
|
|
|
|
return restore.ACLToken(&req)
|
|
}
|
|
|
|
func restorePolicy(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ACLPolicy
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
return restore.ACLPolicy(&req)
|
|
}
|
|
|
|
func restoreConfigEntry(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ConfigEntryRequest
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
return restore.ConfigEntry(req.Entry)
|
|
}
|
|
|
|
func restoreRole(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ACLRole
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
return restore.ACLRole(&req)
|
|
}
|
|
|
|
func restoreBindingRule(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ACLBindingRule
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
return restore.ACLBindingRule(&req)
|
|
}
|
|
|
|
func restoreAuthMethod(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.ACLAuthMethod
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
return restore.ACLAuthMethod(&req)
|
|
}
|
|
|
|
func restoreFederationState(header *snapshotHeader, restore *state.Restore, decoder *codec.Decoder) error {
|
|
var req structs.FederationStateRequest
|
|
if err := decoder.Decode(&req); err != nil {
|
|
return err
|
|
}
|
|
return restore.FederationState(req.State)
|
|
}
|