open-consul/consul/rtt_test.go

240 lines
7.5 KiB
Go

package consul
import (
"net/rpc"
"os"
"strings"
"testing"
"time"
"github.com/hashicorp/consul/consul/structs"
"github.com/hashicorp/consul/testutil"
"github.com/hashicorp/serf/coordinate"
)
// generateCoordinate creates a new coordinate with the given distance from the
// origin.
func generateCoordinate(rtt time.Duration) *coordinate.Coordinate {
coord := coordinate.NewCoordinate(coordinate.DefaultConfig())
coord.Vec[0] = rtt.Seconds()
return coord
}
// verifyNodeSort makes sure the order of the nodes in the slice is the same as
// the expected order, expressed as a comma-separated string.
func verifyNodeSort(t *testing.T, nodes structs.Nodes, expected string) {
vec := make([]string, len(nodes))
for i, node := range nodes {
vec[i] = node.Node
}
actual := strings.Join(vec, ",")
if actual != expected {
t.Fatalf("bad sort: %s != %s", actual, expected)
}
}
// verifyServiceNodeSort makes sure the order of the nodes in the slice is the
// same as the expected order, expressed as a comma-separated string.
func verifyServiceNodeSort(t *testing.T, nodes structs.ServiceNodes, expected string) {
vec := make([]string, len(nodes))
for i, node := range nodes {
vec[i] = node.Node
}
actual := strings.Join(vec, ",")
if actual != expected {
t.Fatalf("bad sort: %s != %s", actual, expected)
}
}
// seedCoordinates uses the client to set up a set of nodes with a specific
// set of distances from the origin. We also include the server so that we
// can wait for the coordinates to get committed to the Raft log.
//
// Here's the layout of the nodes:
//
// node3 node2 node5 node4 node1
// | | | | | | | | | | |
// 0 1 2 3 4 5 6 7 8 9 10 (ms)
//
func seedCoordinates(t *testing.T, client *rpc.Client, server *Server) {
updates := []structs.CoordinateUpdateRequest{
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node1",
Coord: generateCoordinate(10 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node2",
Coord: generateCoordinate(2 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node3",
Coord: generateCoordinate(1 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node4",
Coord: generateCoordinate(8 * time.Millisecond),
},
structs.CoordinateUpdateRequest{
Datacenter: "dc1",
Node: "node5",
Coord: generateCoordinate(3 * time.Millisecond),
},
}
// Apply the updates and wait a while for the batch to get committed to
// the Raft log.
for _, update := range updates {
var out struct{}
if err := client.Call("Coordinate.Update", &update, &out); err != nil {
t.Fatalf("err: %v", err)
}
}
time.Sleep(2 * server.config.CoordinateUpdatePeriod)
}
func TestRtt_sortByDistanceFrom_Nodes(t *testing.T) {
dir, server := testServer(t)
defer os.RemoveAll(dir)
defer server.Shutdown()
client := rpcClient(t, server)
defer client.Close()
testutil.WaitForLeader(t, client.Call, "dc1")
seedCoordinates(t, client, server)
nodes := structs.Nodes{
structs.Node{Node: "apple"},
structs.Node{Node: "node1"},
structs.Node{Node: "node2"},
structs.Node{Node: "node3"},
structs.Node{Node: "node4"},
structs.Node{Node: "node5"},
}
// The zero value for the source should not trigger any sorting.
var source structs.QuerySource
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Same for a source in some other DC.
source.Node = "node1"
source.Datacenter = "dc2"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Same for a source node in our DC that we have no coordinate for.
source.Node = "apple"
source.Datacenter = "dc1"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Now sort relative to node1, note that apple doesn't have any
// seeded coordinate info so it should end up at the end, despite
// its lexical hegemony.
source.Node = "node1"
source.Datacenter = "dc1"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
// Try another sort from node2. Note that node5 and node3 are the
// same distance away so the stable sort should preserve the order
// they were in from the previous sort.
source.Node = "node2"
source.Datacenter = "dc1"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
// Let's exercise the stable sort explicitly to make sure we didn't
// just get lucky.
nodes[1], nodes[2] = nodes[2], nodes[1]
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
}
func TestRtt_sortByDistanceFrom_ServiceNodes(t *testing.T) {
dir, server := testServer(t)
defer os.RemoveAll(dir)
defer server.Shutdown()
client := rpcClient(t, server)
defer client.Close()
testutil.WaitForLeader(t, client.Call, "dc1")
seedCoordinates(t, client, server)
nodes := structs.ServiceNodes{
structs.ServiceNode{Node: "apple"},
structs.ServiceNode{Node: "node1"},
structs.ServiceNode{Node: "node2"},
structs.ServiceNode{Node: "node3"},
structs.ServiceNode{Node: "node4"},
structs.ServiceNode{Node: "node5"},
}
// The zero value for the source should not trigger any sorting.
var source structs.QuerySource
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Same for a source in some other DC.
source.Node = "node1"
source.Datacenter = "dc2"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Same for a source node in our DC that we have no coordinate for.
source.Node = "apple"
source.Datacenter = "dc1"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")
// Now sort relative to node1, note that apple doesn't have any
// seeded coordinate info so it should end up at the end, despite
// its lexical hegemony.
source.Node = "node1"
source.Datacenter = "dc1"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
// Try another sort from node2. Note that node5 and node3 are the
// same distance away so the stable sort should preserve the order
// they were in from the previous sort.
source.Node = "node2"
source.Datacenter = "dc1"
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")
// Let's exercise the stable sort explicitly to make sure we didn't
// just get lucky.
nodes[1], nodes[2] = nodes[2], nodes[1]
if err := server.sortByDistanceFrom(source, nodes); err != nil {
t.Fatalf("err: %v", err)
}
verifyServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
}