open-consul/consul/state/state_store.go
2017-04-25 09:26:13 -07:00

215 lines
6.1 KiB
Go

package state
import (
"errors"
"fmt"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/go-memdb"
)
var (
// ErrMissingNode is the error returned when trying an operation
// which requires a node registration but none exists.
ErrMissingNode = errors.New("Missing node registration")
// ErrMissingService is the error we return if trying an
// operation which requires a service but none exists.
ErrMissingService = errors.New("Missing service registration")
// ErrMissingSessionID is returned when a session registration
// is attempted with an empty session ID.
ErrMissingSessionID = errors.New("Missing session ID")
// ErrMissingACLID is returned when an ACL set is called on
// an ACL with an empty ID.
ErrMissingACLID = errors.New("Missing ACL ID")
// ErrMissingQueryID is returned when a Query set is called on
// a Query with an empty ID.
ErrMissingQueryID = errors.New("Missing Query ID")
)
const (
// watchLimit is used as a soft limit to cap how many watches we allow
// for a given blocking query. If this is exceeded, then we will use a
// higher-level watch that's less fine-grained. This isn't as bad as it
// seems since we have made the main culprits (nodes and services) more
// efficient by diffing before we update via register requests.
//
// Given the current size of aFew == 32 in memdb's watch_few.go, this
// will allow for up to ~64 goroutines per blocking query.
watchLimit = 2048
)
// Store is where we store all of Consul's state, including
// records of node registrations, services, checks, key/value
// pairs and more. The DB is entirely in-memory and is constructed
// from the Raft log through the FSM.
type Store struct {
schema *memdb.DBSchema
db *memdb.MemDB
// abandonCh is used to signal watchers that this state store has been
// abandoned (usually during a restore). This is only ever closed.
abandonCh chan struct{}
// kvsGraveyard manages tombstones for the key value store.
kvsGraveyard *Graveyard
// lockDelay holds expiration times for locks associated with keys.
lockDelay *Delay
}
// Snapshot is used to provide a point-in-time snapshot. It
// works by starting a read transaction against the whole state store.
type Snapshot struct {
store *Store
tx *memdb.Txn
lastIndex uint64
}
// Restore is used to efficiently manage restoring a large amount of
// data to a state store.
type Restore struct {
store *Store
tx *memdb.Txn
}
// IndexEntry keeps a record of the last index per-table.
type IndexEntry struct {
Key string
Value uint64
}
// sessionCheck is used to create a many-to-one table such that
// each check registered by a session can be mapped back to the
// session table. This is only used internally in the state
// store and thus it is not exported.
type sessionCheck struct {
Node string
CheckID types.CheckID
Session string
}
// NewStateStore creates a new in-memory state storage layer.
func NewStateStore(gc *TombstoneGC) (*Store, error) {
// Create the in-memory DB.
schema := stateStoreSchema()
db, err := memdb.NewMemDB(schema)
if err != nil {
return nil, fmt.Errorf("Failed setting up state store: %s", err)
}
// Create and return the state store.
s := &Store{
schema: schema,
db: db,
abandonCh: make(chan struct{}),
kvsGraveyard: NewGraveyard(gc),
lockDelay: NewDelay(),
}
return s, nil
}
// Snapshot is used to create a point-in-time snapshot of the entire db.
func (s *Store) Snapshot() *Snapshot {
tx := s.db.Txn(false)
var tables []string
for table := range s.schema.Tables {
tables = append(tables, table)
}
idx := maxIndexTxn(tx, tables...)
return &Snapshot{s, tx, idx}
}
// LastIndex returns that last index that affects the snapshotted data.
func (s *Snapshot) LastIndex() uint64 {
return s.lastIndex
}
// Close performs cleanup of a state snapshot.
func (s *Snapshot) Close() {
s.tx.Abort()
}
// Restore is used to efficiently manage restoring a large amount of data into
// the state store. It works by doing all the restores inside of a single
// transaction.
func (s *Store) Restore() *Restore {
tx := s.db.Txn(true)
return &Restore{s, tx}
}
// Abort abandons the changes made by a restore. This or Commit should always be
// called.
func (s *Restore) Abort() {
s.tx.Abort()
}
// Commit commits the changes made by a restore. This or Abort should always be
// called.
func (s *Restore) Commit() {
s.tx.Commit()
}
// AbandonCh returns a channel you can wait on to know if the state store was
// abandoned.
func (s *Store) AbandonCh() <-chan struct{} {
return s.abandonCh
}
// Abandon is used to signal that the given state store has been abandoned.
// Calling this more than one time will panic.
func (s *Store) Abandon() {
close(s.abandonCh)
}
// maxIndex is a helper used to retrieve the highest known index
// amongst a set of tables in the db.
func (s *Store) maxIndex(tables ...string) uint64 {
tx := s.db.Txn(false)
defer tx.Abort()
return maxIndexTxn(tx, tables...)
}
// maxIndexTxn is a helper used to retrieve the highest known index
// amongst a set of tables in the db.
func maxIndexTxn(tx *memdb.Txn, tables ...string) uint64 {
var lindex uint64
for _, table := range tables {
ti, err := tx.First("index", "id", table)
if err != nil {
panic(fmt.Sprintf("unknown index: %s err: %s", table, err))
}
if idx, ok := ti.(*IndexEntry); ok && idx.Value > lindex {
lindex = idx.Value
}
}
return lindex
}
// indexUpdateMaxTxn is used when restoring entries and sets the table's index to
// the given idx only if it's greater than the current index.
func indexUpdateMaxTxn(tx *memdb.Txn, idx uint64, table string) error {
ti, err := tx.First("index", "id", table)
if err != nil {
return fmt.Errorf("failed to retrieve existing index: %s", err)
}
// Always take the first update, otherwise do the > check.
if ti == nil {
if err := tx.Insert("index", &IndexEntry{table, idx}); err != nil {
return fmt.Errorf("failed updating index %s", err)
}
} else if cur, ok := ti.(*IndexEntry); ok && idx > cur.Value {
if err := tx.Insert("index", &IndexEntry{table, idx}); err != nil {
return fmt.Errorf("failed updating index %s", err)
}
}
return nil
}