206 lines
4.8 KiB
Go
206 lines
4.8 KiB
Go
package consul
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import (
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"fmt"
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"github.com/hashicorp/consul/consul/structs"
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"github.com/ugorji/go/codec"
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"io"
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"math/rand"
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"net"
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"time"
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)
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type RPCType byte
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const (
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rpcConsul RPCType = iota
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rpcRaft
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)
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const (
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maxQueryTime = 600 * time.Second
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)
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// listen is used to listen for incoming RPC connections
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func (s *Server) listen() {
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for {
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// Accept a connection
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conn, err := s.rpcListener.Accept()
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if err != nil {
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if s.shutdown {
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return
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}
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s.logger.Printf("[ERR] consul.rpc: failed to accept RPC conn: %v", err)
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continue
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}
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// Track this client
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s.rpcClientLock.Lock()
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s.rpcClients[conn] = struct{}{}
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s.rpcClientLock.Unlock()
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go s.handleConn(conn)
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}
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}
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// handleConn is used to determine if this is a Raft or
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// Consul type RPC connection and invoke the correct handler
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func (s *Server) handleConn(conn net.Conn) {
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// Read a single byte
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buf := make([]byte, 1)
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if _, err := conn.Read(buf); err != nil {
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s.logger.Printf("[ERR] consul.rpc: failed to read byte: %v", err)
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conn.Close()
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return
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}
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// Switch on the byte
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switch RPCType(buf[0]) {
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case rpcConsul:
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s.handleConsulConn(conn)
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case rpcRaft:
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s.raftLayer.Handoff(conn)
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default:
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s.logger.Printf("[ERR] consul.rpc: unrecognized RPC byte: %v", buf[0])
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conn.Close()
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return
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}
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}
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// handleConsulConn is used to service a single Consul RPC connection
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func (s *Server) handleConsulConn(conn net.Conn) {
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defer func() {
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conn.Close()
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s.rpcClientLock.Lock()
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delete(s.rpcClients, conn)
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s.rpcClientLock.Unlock()
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}()
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rpcCodec := codec.GoRpc.ServerCodec(conn, &codec.MsgpackHandle{})
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for !s.shutdown {
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if err := s.rpcServer.ServeRequest(rpcCodec); err != nil {
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if err != io.EOF {
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s.logger.Printf("[ERR] consul.rpc: RPC error: %v (%v)", err, conn)
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}
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return
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}
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}
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}
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// forward is used to forward to a remote DC or to forward to the local leader
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// Returns a bool of if forwarding was performed, as well as any error
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func (s *Server) forward(method, dc string, args interface{}, reply interface{}) (bool, error) {
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// Handle DC forwarding
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if dc != s.config.Datacenter {
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err := s.forwardDC(method, dc, args, reply)
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return true, err
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}
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// Handle leader forwarding
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if !s.IsLeader() {
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err := s.forwardLeader(method, args, reply)
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return true, err
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}
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return false, nil
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}
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// forwardLeader is used to forward an RPC call to the leader, or fail if no leader
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func (s *Server) forwardLeader(method string, args interface{}, reply interface{}) error {
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leader := s.raft.Leader()
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if leader == nil {
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return structs.ErrNoLeader
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}
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return s.connPool.RPC(leader, method, args, reply)
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}
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// forwardDC is used to forward an RPC call to a remote DC, or fail if no servers
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func (s *Server) forwardDC(method, dc string, args interface{}, reply interface{}) error {
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// Bail if we can't find any servers
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s.remoteLock.RLock()
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servers := s.remoteConsuls[dc]
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if len(servers) == 0 {
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s.remoteLock.RUnlock()
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s.logger.Printf("[WARN] consul.rpc: RPC request for DC '%s', no path found", dc)
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return structs.ErrNoDCPath
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}
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// Select a random addr
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offset := rand.Int31() % int32(len(servers))
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server := servers[offset]
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s.remoteLock.RUnlock()
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// Forward to remote Consul
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return s.connPool.RPC(server, method, args, reply)
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}
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// raftApply is used to encode a message, run it through raft, and return
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// the FSM response along with any errors
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func (s *Server) raftApply(t structs.MessageType, msg interface{}) (interface{}, error) {
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buf, err := structs.Encode(t, msg)
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if err != nil {
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return nil, fmt.Errorf("Failed to encode request: %v", err)
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}
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future := s.raft.Apply(buf, 0)
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if err := future.Error(); err != nil {
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return nil, err
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}
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return future.Response(), nil
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}
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// blockingRPC is used for queries that need to wait for a
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// minimum index. This is used to block and wait for changes.
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func (s *Server) blockingRPC(b *structs.BlockingQuery, tables MDBTables, run func() (uint64, error)) error {
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var timeout <-chan time.Time
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var notifyCh chan struct{}
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// Fast path non-blocking
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if b.MinQueryIndex == 0 {
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goto RUN_QUERY
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}
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// Sanity check that we have tables to block on
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if len(tables) == 0 {
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panic("no tables to block on")
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}
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// Restrict the max query time
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if b.MaxQueryTime > maxQueryTime {
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b.MaxQueryTime = maxQueryTime
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}
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// Ensure a time limit is set if we have an index
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if b.MinQueryIndex > 0 && b.MaxQueryTime == 0 {
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b.MaxQueryTime = maxQueryTime
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}
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// Setup a query timeout
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if b.MaxQueryTime > 0 {
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timeout = time.After(b.MaxQueryTime)
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}
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// Setup a notification channel for changes
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SETUP_NOTIFY:
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if b.MinQueryIndex > 0 {
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notifyCh = make(chan struct{}, 1)
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s.fsm.State().Watch(tables, notifyCh)
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}
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// Run the query function
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RUN_QUERY:
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idx, err := run()
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// Check for minimum query time
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if err == nil && idx <= b.MinQueryIndex {
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select {
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case <-notifyCh:
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goto SETUP_NOTIFY
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case <-timeout:
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}
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}
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return err
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}
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