276 lines
6.5 KiB
Go
276 lines
6.5 KiB
Go
package api
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import (
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"fmt"
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)
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// AgentCheck represents a check known to the agent
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type AgentCheck struct {
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Node string
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CheckID string
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Name string
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Status string
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Notes string
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Output string
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ServiceID string
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ServiceName string
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}
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// AgentService represents a service known to the agent
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type AgentService struct {
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ID string
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Service string
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Tags []string
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Port int
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}
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// AgentMember represents a cluster member known to the agent
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type AgentMember struct {
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Name string
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Addr string
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Port uint16
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Tags map[string]string
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Status int
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ProtocolMin uint8
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ProtocolMax uint8
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ProtocolCur uint8
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DelegateMin uint8
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DelegateMax uint8
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DelegateCur uint8
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}
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// AgentServiceRegistration is used to register a new service
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type AgentServiceRegistration struct {
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ID string `json:",omitempty"`
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Name string `json:",omitempty"`
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Tags []string `json:",omitempty"`
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Port int `json:",omitempty"`
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Check *AgentServiceCheck
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Checks AgentServiceChecks
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}
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// AgentCheckRegistration is used to register a new check
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type AgentCheckRegistration struct {
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ID string `json:",omitempty"`
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Name string `json:",omitempty"`
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Notes string `json:",omitempty"`
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ServiceID string `json:",omitempty"`
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AgentServiceCheck
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}
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// AgentServiceCheck is used to create an associated
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// check for a service
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type AgentServiceCheck struct {
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Script string `json:",omitempty"`
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Interval string `json:",omitempty"`
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TTL string `json:",omitempty"`
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}
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type AgentServiceChecks []*AgentServiceCheck
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// Agent can be used to query the Agent endpoints
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type Agent struct {
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c *Client
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// cache the node name
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nodeName string
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}
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// Agent returns a handle to the agent endpoints
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func (c *Client) Agent() *Agent {
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return &Agent{c: c}
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}
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// Self is used to query the agent we are speaking to for
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// information about itself
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func (a *Agent) Self() (map[string]map[string]interface{}, error) {
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r := a.c.newRequest("GET", "/v1/agent/self")
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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var out map[string]map[string]interface{}
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if err := decodeBody(resp, &out); err != nil {
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return nil, err
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}
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return out, nil
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}
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// NodeName is used to get the node name of the agent
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func (a *Agent) NodeName() (string, error) {
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if a.nodeName != "" {
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return a.nodeName, nil
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}
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info, err := a.Self()
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if err != nil {
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return "", err
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}
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name := info["Config"]["NodeName"].(string)
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a.nodeName = name
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return name, nil
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}
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// Checks returns the locally registered checks
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func (a *Agent) Checks() (map[string]*AgentCheck, error) {
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r := a.c.newRequest("GET", "/v1/agent/checks")
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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var out map[string]*AgentCheck
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if err := decodeBody(resp, &out); err != nil {
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return nil, err
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}
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return out, nil
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}
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// Services returns the locally registered services
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func (a *Agent) Services() (map[string]*AgentService, error) {
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r := a.c.newRequest("GET", "/v1/agent/services")
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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var out map[string]*AgentService
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if err := decodeBody(resp, &out); err != nil {
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return nil, err
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}
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return out, nil
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}
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// Members returns the known gossip members. The WAN
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// flag can be used to query a server for WAN members.
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func (a *Agent) Members(wan bool) ([]*AgentMember, error) {
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r := a.c.newRequest("GET", "/v1/agent/members")
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if wan {
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r.params.Set("wan", "1")
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}
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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var out []*AgentMember
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if err := decodeBody(resp, &out); err != nil {
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return nil, err
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}
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return out, nil
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}
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// ServiceRegister is used to register a new service with
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// the local agent
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func (a *Agent) ServiceRegister(service *AgentServiceRegistration) error {
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r := a.c.newRequest("PUT", "/v1/agent/service/register")
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r.obj = service
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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// ServiceDeregister is used to deregister a service with
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// the local agent
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func (a *Agent) ServiceDeregister(serviceID string) error {
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r := a.c.newRequest("PUT", "/v1/agent/service/deregister/"+serviceID)
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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// PassTTL is used to set a TTL check to the passing state
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func (a *Agent) PassTTL(checkID, note string) error {
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return a.UpdateTTL(checkID, note, "pass")
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}
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// WarnTTL is used to set a TTL check to the warning state
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func (a *Agent) WarnTTL(checkID, note string) error {
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return a.UpdateTTL(checkID, note, "warn")
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}
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// FailTTL is used to set a TTL check to the failing state
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func (a *Agent) FailTTL(checkID, note string) error {
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return a.UpdateTTL(checkID, note, "fail")
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}
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// UpdateTTL is used to update the TTL of a check
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func (a *Agent) UpdateTTL(checkID, note, status string) error {
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switch status {
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case "pass":
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case "warn":
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case "fail":
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default:
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return fmt.Errorf("Invalid status: %s", status)
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}
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endpoint := fmt.Sprintf("/v1/agent/check/%s/%s", status, checkID)
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r := a.c.newRequest("PUT", endpoint)
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r.params.Set("note", note)
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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// CheckRegister is used to register a new check with
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// the local agent
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func (a *Agent) CheckRegister(check *AgentCheckRegistration) error {
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r := a.c.newRequest("PUT", "/v1/agent/check/register")
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r.obj = check
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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// CheckDeregister is used to deregister a check with
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// the local agent
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func (a *Agent) CheckDeregister(checkID string) error {
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r := a.c.newRequest("PUT", "/v1/agent/check/deregister/"+checkID)
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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// Join is used to instruct the agent to attempt a join to
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// another cluster member
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func (a *Agent) Join(addr string, wan bool) error {
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r := a.c.newRequest("PUT", "/v1/agent/join/"+addr)
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if wan {
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r.params.Set("wan", "1")
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}
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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// ForceLeave is used to have the agent eject a failed node
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func (a *Agent) ForceLeave(node string) error {
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r := a.c.newRequest("PUT", "/v1/agent/force-leave/"+node)
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_, resp, err := requireOK(a.c.doRequest(r))
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if err != nil {
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return err
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}
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resp.Body.Close()
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return nil
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}
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