open-consul/agent/consul/session_ttl_test.go

373 lines
8.0 KiB
Go

package consul
import (
"context"
"fmt"
"os"
"strings"
"testing"
"time"
msgpackrpc "github.com/hashicorp/consul-net-rpc/net-rpc-msgpackrpc"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/sdk/testutil/retry"
"github.com/hashicorp/consul/testrpc"
"github.com/hashicorp/go-uuid"
)
func generateUUID() (ret string) {
var err error
if ret, err = uuid.GenerateUUID(); err != nil {
panic(fmt.Sprintf("Unable to generate a UUID, %v", err))
}
return ret
}
func TestInitializeSessionTimers(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
state := s1.fsm.State()
if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
t.Fatalf("err: %s", err)
}
session := &structs.Session{
ID: generateUUID(),
Node: "foo",
TTL: "10s",
}
if err := state.SessionCreate(100, session); err != nil {
t.Fatalf("err: %v", err)
}
// Reset the session timers
err := s1.initializeSessionTimers()
if err != nil {
t.Fatalf("err: %v", err)
}
// Check that we have a timer
if s1.sessionTimers.Get(session.ID) == nil {
t.Fatalf("missing session timer")
}
}
func TestResetSessionTimer_NoTTL(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
// Create a session
state := s1.fsm.State()
if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
t.Fatalf("err: %s", err)
}
session := &structs.Session{
ID: generateUUID(),
Node: "foo",
TTL: "0000s",
}
if err := state.SessionCreate(100, session); err != nil {
t.Fatalf("err: %v", err)
}
// Reset the session timer
err := s1.resetSessionTimer(session)
if err != nil {
t.Fatalf("err: %v", err)
}
// Check that we have a timer
if s1.sessionTimers.Get(session.ID) != nil {
t.Fatalf("should not have session timer")
}
}
func TestResetSessionTimer_InvalidTTL(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
// Create a session
session := &structs.Session{
ID: generateUUID(),
Node: "foo",
TTL: "foo",
}
// Reset the session timer
err := s1.resetSessionTimer(session)
if err == nil || !strings.Contains(err.Error(), "Invalid Session TTL") {
t.Fatalf("err: %v", err)
}
}
func TestResetSessionTimerLocked(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
s1.createSessionTimer("foo", 5*time.Millisecond, nil)
if s1.sessionTimers.Get("foo") == nil {
t.Fatalf("missing timer")
}
retry.Run(t, func(r *retry.R) {
if s1.sessionTimers.Get("foo") != nil {
r.Fatal("timer should be gone")
}
})
}
func TestResetSessionTimerLocked_Renew(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
ttl := 100 * time.Millisecond
retry.Run(t, func(r *retry.R) {
// create the timer and make verify it was created
s1.createSessionTimer("foo", ttl, nil)
if s1.sessionTimers.Get("foo") == nil {
r.Fatalf("missing timer")
}
// wait until it is "expired" but still exists
// the session will exist until 2*ttl
time.Sleep(ttl)
if s1.sessionTimers.Get("foo") == nil {
r.Fatal("missing timer")
}
})
retry.Run(t, func(r *retry.R) {
// renew the session which will reset the TTL to 2*ttl
// since that is the current SessionTTLMultiplier
s1.createSessionTimer("foo", ttl, nil)
if s1.sessionTimers.Get("foo") == nil {
r.Fatal("missing timer")
}
renew := time.Now()
// Ensure invalidation happens after ttl
for {
// if timer still exists, sleep and continue
if s1.sessionTimers.Get("foo") != nil {
time.Sleep(time.Millisecond)
continue
}
// fail if timer gone before ttl passes
now := time.Now()
if now.Sub(renew) < ttl {
r.Fatalf("early invalidate")
}
break
}
})
}
func TestInvalidateSession(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForLeader(t, s1.RPC, "dc1")
// Create a session
state := s1.fsm.State()
if err := state.EnsureNode(1, &structs.Node{Node: "foo", Address: "127.0.0.1"}); err != nil {
t.Fatalf("err: %s", err)
}
session := &structs.Session{
ID: generateUUID(),
Node: "foo",
TTL: "10s",
}
if err := state.SessionCreate(100, session); err != nil {
t.Fatalf("err: %v", err)
}
// This should cause a destroy
s1.invalidateSession(session.ID, nil)
// Check it is gone
_, sess, err := state.SessionGet(nil, session.ID, nil)
if err != nil {
t.Fatalf("err: %v", err)
}
if sess != nil {
t.Fatalf("should destroy session")
}
}
func TestClearSessionTimer(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
s1.createSessionTimer("foo", 5*time.Millisecond, nil)
err := s1.clearSessionTimer("foo")
if err != nil {
t.Fatalf("err: %v", err)
}
if s1.sessionTimers.Get("foo") != nil {
t.Fatalf("timer should be gone")
}
}
func TestClearAllSessionTimers(t *testing.T) {
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
s1.createSessionTimer("foo", 10*time.Millisecond, nil)
s1.createSessionTimer("bar", 10*time.Millisecond, nil)
s1.createSessionTimer("baz", 10*time.Millisecond, nil)
s1.clearAllSessionTimers()
// sessionTimers is guarded by the lock
if s1.sessionTimers.Len() != 0 {
t.Fatalf("timers should be gone")
}
}
func TestServer_SessionTTL_Failover(t *testing.T) {
if testing.Short() {
t.Skip("too slow for testing.Short")
}
t.Parallel()
dir1, s1 := testServer(t)
defer os.RemoveAll(dir1)
defer s1.Shutdown()
testrpc.WaitForTestAgent(t, s1.RPC, "dc1")
dir2, s2 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir2)
defer s2.Shutdown()
dir3, s3 := testServerDCBootstrap(t, "dc1", false)
defer os.RemoveAll(dir3)
defer s3.Shutdown()
servers := []*Server{s1, s2, s3}
// Try to join
joinLAN(t, s2, s1)
joinLAN(t, s3, s1)
retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s1, 3)) })
// Find the leader
var leader *Server
for _, s := range servers {
// Check that s.sessionTimers is empty
if s.sessionTimers.Len() != 0 {
t.Fatalf("should have no sessionTimers")
}
// Find the leader too
if s.IsLeader() {
leader = s
}
}
if leader == nil {
t.Fatalf("Should have a leader")
}
codec := rpcClient(t, leader)
defer codec.Close()
// Register a node
node := structs.RegisterRequest{
Datacenter: s1.config.Datacenter,
Node: "foo",
Address: "127.0.0.1",
}
var out struct{}
if err := s1.RPC(context.Background(), "Catalog.Register", &node, &out); err != nil {
t.Fatalf("err: %v", err)
}
// Create a TTL session
arg := structs.SessionRequest{
Datacenter: "dc1",
Op: structs.SessionCreate,
Session: structs.Session{
Node: "foo",
TTL: "10s",
},
}
var id1 string
if err := msgpackrpc.CallWithCodec(codec, "Session.Apply", &arg, &id1); err != nil {
t.Fatalf("err: %v", err)
}
// Check that sessionTimers has the session ID
if leader.sessionTimers.Get(id1) == nil {
t.Fatalf("missing session timer")
}
// Shutdown the leader!
leader.Shutdown()
// sessionTimers should be cleared on leader shutdown
if leader.sessionTimers.Len() != 0 {
t.Fatalf("session timers should be empty on the shutdown leader")
}
// Find the new leader
retry.Run(t, func(r *retry.R) {
leader = nil
for _, s := range servers {
if s.IsLeader() {
leader = s
}
}
if leader == nil {
r.Fatal("Should have a new leader")
}
// Ensure session timer is restored
if leader.sessionTimers.Get(id1) == nil {
r.Fatal("missing session timer")
}
})
}