311 lines
8.3 KiB
Go
311 lines
8.3 KiB
Go
package consul
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import (
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"github.com/hashicorp/consul/consul/structs"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/serf/serf"
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"net"
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"time"
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)
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const (
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SerfCheckID = "serfHealth"
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SerfCheckName = "Serf Health Status"
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ConsulServiceID = "consul"
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ConsulServiceName = "consul"
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)
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// monitorLeadership is used to monitor if we acquire or lose our role
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// as the leader in the Raft cluster. There is some work the leader is
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// expected to do, so we must react to changes
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func (s *Server) monitorLeadership() {
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leaderCh := s.raft.LeaderCh()
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var stopCh chan struct{}
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for {
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select {
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case isLeader := <-leaderCh:
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if isLeader {
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stopCh = make(chan struct{})
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go s.leaderLoop(stopCh)
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s.logger.Printf("[INFO] consul: cluster leadership acquired")
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} else if stopCh != nil {
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close(stopCh)
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stopCh = nil
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s.logger.Printf("[INFO] consul: cluster leadership lost")
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}
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case <-s.shutdownCh:
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return
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}
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}
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}
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// leaderLoop runs as long as we are the leader to run various
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// maintence activities
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func (s *Server) leaderLoop(stopCh chan struct{}) {
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// Reconcile channel is only used once initial reconcile
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// has succeeded
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var reconcileCh chan serf.Member
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RECONCILE:
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// Setup a reconciliation timer
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reconcileCh = nil
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interval := time.After(s.config.ReconcileInterval)
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// Apply a raft barrier to ensure our FSM is caught up
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barrier := s.raft.Barrier(0)
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if err := barrier.Error(); err != nil {
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s.logger.Printf("[ERR] consul: failed to wait for barrier: %v", err)
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goto WAIT
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}
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// Reconcile any missing data
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if err := s.reconcile(); err != nil {
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s.logger.Printf("[ERR] consul: failed to reconcile: %v", err)
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goto WAIT
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}
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// Initial reconcile worked, now we can process the channel
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// updates
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reconcileCh = s.reconcileCh
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WAIT:
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// Periodically reconcile as long as we are the leader,
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// or when Serf events arrive
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for {
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select {
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case <-stopCh:
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return
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case <-s.shutdownCh:
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return
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case <-interval:
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goto RECONCILE
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case member := <-reconcileCh:
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s.reconcileMember(member)
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}
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}
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}
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// reconcile is used to reconcile the differences between Serf
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// membership and what is reflected in our strongly consistent store.
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// Mainly we need to ensure all live nodes are registered, all failed
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// nodes are marked as such, and all left nodes are de-registered.
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func (s *Server) reconcile() (err error) {
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members := s.serfLAN.Members()
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for _, member := range members {
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if err := s.reconcileMember(member); err != nil {
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return err
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}
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}
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return nil
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}
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// reconcileMember is used to do an async reconcile of a single
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// serf member
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func (s *Server) reconcileMember(member serf.Member) error {
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// Check if this is a member we should handle
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if !s.shouldHandleMember(member) {
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s.logger.Printf("[WARN] consul: skipping reconcile of node %v", member)
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return nil
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}
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var err error
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switch member.Status {
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case serf.StatusAlive:
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err = s.handleAliveMember(member)
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case serf.StatusFailed:
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err = s.handleFailedMember(member)
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case serf.StatusLeft:
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err = s.handleLeftMember(member)
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}
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if err != nil {
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s.logger.Printf("[ERR] consul: failed to reconcile member: %v: %v",
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member, err)
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return err
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}
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return nil
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}
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// shouldHandleMember checks if this is a Consul pool member
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func (s *Server) shouldHandleMember(member serf.Member) bool {
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if valid, dc := isConsulNode(member); valid && dc == s.config.Datacenter {
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return true
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}
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if valid, parts := isConsulServer(member); valid && parts.Datacenter == s.config.Datacenter {
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return true
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}
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return false
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}
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// handleAliveMember is used to ensure the node
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// is registered, with a passing health check.
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func (s *Server) handleAliveMember(member serf.Member) error {
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state := s.fsm.State()
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// Register consul service if a server
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var service *structs.NodeService
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if valid, parts := isConsulServer(member); valid {
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service = &structs.NodeService{
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ID: ConsulServiceID,
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Service: ConsulServiceName,
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Port: parts.Port,
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}
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// Attempt to join the consul server
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if err := s.joinConsulServer(member, parts); err != nil {
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return err
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}
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}
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// Check if the node exists
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found, addr := state.GetNode(member.Name)
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if found && addr == member.Addr.String() {
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// Check if the associated service is available
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if service != nil {
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match := false
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services := state.NodeServices(member.Name)
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for id, _ := range services.Services {
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if id == service.ID {
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match = true
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}
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}
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if !match {
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goto AFTER_CHECK
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}
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}
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// Check if the serfCheck is in the passing state
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checks := state.NodeChecks(member.Name)
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for _, check := range checks {
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if check.CheckID == SerfCheckID && check.Status == structs.HealthPassing {
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return nil
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}
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}
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}
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AFTER_CHECK:
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s.logger.Printf("[INFO] consul: member '%s' joined, marking health alive", member.Name)
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// Register with the catalog
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req := structs.RegisterRequest{
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Datacenter: s.config.Datacenter,
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Node: member.Name,
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Address: member.Addr.String(),
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Service: service,
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Check: &structs.HealthCheck{
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Node: member.Name,
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CheckID: SerfCheckID,
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Name: SerfCheckName,
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Status: structs.HealthPassing,
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},
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}
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var out struct{}
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return s.endpoints.Catalog.Register(&req, &out)
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}
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// handleFailedMember is used to mark the node's status
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// as being critical, along with all checks as unknown.
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func (s *Server) handleFailedMember(member serf.Member) error {
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state := s.fsm.State()
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// Check if the node exists
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found, addr := state.GetNode(member.Name)
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if found && addr == member.Addr.String() {
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// Check if the serfCheck is in the critical state
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checks := state.NodeChecks(member.Name)
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for _, check := range checks {
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if check.CheckID == SerfCheckID && check.Status == structs.HealthCritical {
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return nil
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}
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}
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}
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s.logger.Printf("[INFO] consul: member '%s' failed, marking health critical", member.Name)
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// Register with the catalog
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req := structs.RegisterRequest{
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Datacenter: s.config.Datacenter,
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Node: member.Name,
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Address: member.Addr.String(),
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Check: &structs.HealthCheck{
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Node: member.Name,
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CheckID: SerfCheckID,
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Name: SerfCheckName,
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Status: structs.HealthCritical,
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},
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}
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var out struct{}
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return s.endpoints.Catalog.Register(&req, &out)
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}
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// handleLeftMember is used to handle members that gracefully
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// left. They are deregistered if necessary.
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func (s *Server) handleLeftMember(member serf.Member) error {
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state := s.fsm.State()
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// Check if the node does not exists
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found, _ := state.GetNode(member.Name)
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if !found {
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return nil
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}
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s.logger.Printf("[INFO] consul: member '%s' left, deregistering", member.Name)
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// Remove from Raft peers if this was a server
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if valid, parts := isConsulServer(member); valid {
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if err := s.removeConsulServer(member, parts.Port); err != nil {
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return err
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}
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}
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// Deregister the node
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req := structs.DeregisterRequest{
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Datacenter: s.config.Datacenter,
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Node: member.Name,
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}
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var out struct{}
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return s.endpoints.Catalog.Deregister(&req, &out)
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}
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// joinConsulServer is used to try to join another consul server
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func (s *Server) joinConsulServer(m serf.Member, parts *serverParts) error {
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// Do not join ourself
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if m.Name == s.config.NodeName {
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return nil
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}
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// Check for possibility of multiple bootstrap nodes
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if parts.Bootstrap {
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members := s.serfLAN.Members()
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for _, member := range members {
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valid, p := isConsulServer(member)
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if valid && member.Name != m.Name && p.Bootstrap {
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s.logger.Printf("[ERR] consul: '%v' and '%v' are both in bootstrap mode. Only one node should be in bootstrap mode, not adding Raft peer.", m.Name, member.Name)
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return nil
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}
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}
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}
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// Attempt to add as a peer
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var addr net.Addr = &net.TCPAddr{IP: m.Addr, Port: parts.Port}
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future := s.raft.AddPeer(addr)
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if err := future.Error(); err != nil && err != raft.KnownPeer {
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s.logger.Printf("[ERR] consul: failed to add raft peer: %v", err)
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return err
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}
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return nil
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}
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// removeConsulServer is used to try to remove a consul server that has left
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func (s *Server) removeConsulServer(m serf.Member, port int) error {
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// Do not remove ourself
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if m.Name == s.config.NodeName {
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return nil
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}
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// Attempt to remove as peer
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peer := &net.TCPAddr{IP: m.Addr, Port: port}
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future := s.raft.RemovePeer(peer)
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if err := future.Error(); err != nil && err != raft.UnknownPeer {
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s.logger.Printf("[ERR] consul: failed to remove raft peer '%v': %v",
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peer, err)
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return err
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}
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return nil
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}
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