open-consul/consul/session_ttl.go
2014-12-12 15:43:34 -08:00

148 lines
3.9 KiB
Go

package consul
import (
"fmt"
"time"
"github.com/hashicorp/consul/consul/structs"
)
// initializeSessionTimers is used when a leader is newly electd to create
// a new map to track session expiration and to reset all the timers from
// the previously known set of timers.
func (s *Server) initializeSessionTimers() error {
s.sessionTimersLock.Lock()
defer s.sessionTimersLock.Unlock()
// Scan all sessions and reset their timer
state := s.fsm.State()
_, sessions, err := state.SessionList()
if err != nil {
return err
}
for _, session := range sessions {
if err := s.resetSessionTimer(session.ID, session); err != nil {
return err
}
}
return nil
}
// resetSessionTimer is used to renew the TTL of a session.
// This can be used for new sessions and existing ones. A session
// will be faulted in if not given.
func (s *Server) resetSessionTimer(id string, session *structs.Session) error {
// Fault the session in if not given
if session == nil {
state := s.fsm.State()
_, s, err := state.SessionGet(id)
if err != nil {
return err
}
if s == nil {
return fmt.Errorf("Session '%s' not found", id)
}
session = s
}
// Bail if the session has no TTL
switch session.TTL {
case "", "0s", "0m", "0h":
return nil
}
// Parse the TTL, and skip if zero time
ttl, err := time.ParseDuration(session.TTL)
if err != nil {
return fmt.Errorf("Invalid Session TTL '%s': %v", session.TTL, err)
}
if ttl == 0 {
return nil
}
// Reset the session timer
s.sessionTimersLock.Lock()
s.resetSessionTimerLocked(id, ttl)
s.sessionTimersLock.Unlock()
return nil
}
// resetSessionTimerLocked is used to reset a session timer
// assuming the sessionTimerLock is already held
func (s *Server) resetSessionTimerLocked(id string, ttl time.Duration) {
// Ensure a timer map exists
if s.sessionTimers == nil {
s.sessionTimers = make(map[string]*time.Timer)
}
// Adjust the given TTL by the TTL multiplier. This is done
// to give a client a grace period and to compensate for network
// and processing delays. The contract is that a session is not expired
// before the TTL, but there is no explicit promise about the upper
// bound so this is allowable.
ttl = ttl * structs.SessionTTLMultiplier
// Renew the session timer if it exists
if timer, ok := s.sessionTimers[id]; ok {
timer.Reset(ttl)
return
}
// Create a new timer to track expiration of thi ssession
timer := time.AfterFunc(ttl, func() {
s.invalidateSession(id)
})
s.sessionTimers[id] = timer
}
// invalidateSession is invoked when a session TTL is reached and we
// need to invalidate the session.
func (s *Server) invalidateSession(id string) {
// Clear the session timer
s.sessionTimersLock.Lock()
delete(s.sessionTimers, id)
s.sessionTimersLock.Unlock()
// Create a session destroy request
args := structs.SessionRequest{
Datacenter: s.config.Datacenter,
Op: structs.SessionDestroy,
Session: structs.Session{
ID: id,
},
}
s.logger.Printf("[DEBUG] consul.state: Invalidating session %s due to TTL timeout", id)
// Apply the update to destroy the session
if _, err := s.raftApply(structs.SessionRequestType, args); err != nil {
s.logger.Printf("[ERR] consul.session: Invalidation failed: %v", err)
}
}
// clearSessionTimer is used to clear the session time for
// a single session. This is used when a session is destroyed
// explicitly and no longer needed.
func (s *Server) clearSessionTimer(id string) error {
s.sessionTimersLock.Lock()
defer s.sessionTimersLock.Unlock()
if timer, ok := s.sessionTimers[id]; ok {
timer.Stop()
delete(s.sessionTimers, id)
}
return nil
}
// clearAllSessionTimers is used when a leader is stepping
// down and we no longer need to track any session timers.
func (s *Server) clearAllSessionTimers() error {
s.sessionTimersLock.Lock()
defer s.sessionTimersLock.Unlock()
for _, t := range s.sessionTimers {
t.Stop()
}
s.sessionTimers = nil
return nil
}