open-consul/agent/local/state.go
Aestek 97bb907b69 ae: use stale requests when performing full sync (#5873)
Read requests performed during anti antropy full sync currently target
the leader only. This generates a non-negligible load on the leader when
the DC is large enough and can be offloaded to the followers following
the "eventually consistent" policy for the agent state.
We switch the AE read calls to use stale requests with a small (2s)
MaxStaleDuration value and make sure we do not read too fast after a
write.
2019-06-17 18:05:47 +02:00

1514 lines
44 KiB
Go

package local
import (
"fmt"
"log"
"math/rand"
"reflect"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
metrics "github.com/armon/go-metrics"
"github.com/hashicorp/consul/acl"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/agent/token"
"github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/consul/types"
uuid "github.com/hashicorp/go-uuid"
)
const fullSyncReadMaxStale = 2 * time.Second
// Config is the configuration for the State.
type Config struct {
AdvertiseAddr string
CheckUpdateInterval time.Duration
Datacenter string
DiscardCheckOutput bool
NodeID types.NodeID
NodeName string
TaggedAddresses map[string]string
ProxyBindMinPort int
ProxyBindMaxPort int
}
// ServiceState describes the state of a service record.
type ServiceState struct {
// Service is the local copy of the service record.
Service *structs.NodeService
// Token is the ACL to update or delete the service record on the
// server.
Token string
// InSync contains whether the local state of the service record
// is in sync with the remote state on the server.
InSync bool
// Deleted is true when the service record has been marked as deleted
// but has not been removed on the server yet.
Deleted bool
// WatchCh is closed when the service state changes suitable for use in a
// memdb.WatchSet when watching agent local changes with hash-based blocking.
WatchCh chan struct{}
}
// Clone returns a shallow copy of the object. The service record still points
// to the original service record and must not be modified. The WatchCh is also
// still pointing to the original so the clone will be update when the original
// is.
func (s *ServiceState) Clone() *ServiceState {
s2 := new(ServiceState)
*s2 = *s
return s2
}
// CheckState describes the state of a health check record.
type CheckState struct {
// Check is the local copy of the health check record.
//
// Must Clone() the overall CheckState before mutating this. After mutation
// reinstall into the checks map.
Check *structs.HealthCheck
// Token is the ACL record to update or delete the health check
// record on the server.
Token string
// CriticalTime is the last time the health check status went
// from non-critical to critical. When the health check is not
// in critical state the value is the zero value.
CriticalTime time.Time
// DeferCheck is used to delay the sync of a health check when
// only the output has changed. This rate limits changes which
// do not affect the state of the node and/or service.
DeferCheck *time.Timer
// InSync contains whether the local state of the health check
// record is in sync with the remote state on the server.
InSync bool
// Deleted is true when the health check record has been marked as
// deleted but has not been removed on the server yet.
Deleted bool
}
// Clone returns a shallow copy of the object.
//
// The defer timer still points to the original value and must not be modified.
func (c *CheckState) Clone() *CheckState {
c2 := new(CheckState)
*c2 = *c
if c.Check != nil {
c2.Check = c.Check.Clone()
}
return c2
}
// Critical returns true when the health check is in critical state.
func (c *CheckState) Critical() bool {
return !c.CriticalTime.IsZero()
}
// CriticalFor returns the amount of time the service has been in critical
// state. Its value is undefined when the service is not in critical state.
func (c *CheckState) CriticalFor() time.Duration {
return time.Since(c.CriticalTime)
}
type rpc interface {
RPC(method string, args interface{}, reply interface{}) error
}
// ManagedProxy represents the local state for a registered proxy instance.
type ManagedProxy struct {
Proxy *structs.ConnectManagedProxy
// ProxyToken is a special local-only security token that grants the bearer
// access to the proxy's config as well as allowing it to request certificates
// on behalf of the target service. Certain connect endpoints will validate
// against this token and if it matches will then use the target service's
// registration token to actually authenticate the upstream RPC on behalf of
// the service. This token is passed securely to the proxy process via ENV
// vars and should never be exposed any other way. Unmanaged proxies will
// never see this and need to use service-scoped ACL tokens distributed
// externally. It is persisted in the local state to allow authenticating
// running proxies after the agent restarts.
//
// TODO(banks): In theory we only need to persist this at all to _validate_
// which means we could keep only a hash in memory and on disk and only pass
// the actual token to the process on startup. That would require a bit of
// refactoring though to have the required interaction with the proxy manager.
ProxyToken string
// WatchCh is a close-only chan that is closed when the proxy is removed or
// updated.
WatchCh chan struct{}
}
// State is used to represent the node's services,
// and checks. We use it to perform anti-entropy with the
// catalog representation
type State struct {
sync.RWMutex
// Delegate the RPC interface to the consul server or agent.
//
// It is set after both the state and the consul server/agent have
// been created.
Delegate rpc
// TriggerSyncChanges is used to notify the state syncer that a
// partial sync should be performed.
//
// It is set after both the state and the state syncer have been
// created.
TriggerSyncChanges func()
logger *log.Logger
// Config is the agent config
config Config
// nodeInfoInSync tracks whether the server has our correct top-level
// node information in sync
nodeInfoInSync bool
// Services tracks the local services
services map[string]*ServiceState
// Checks tracks the local checks. checkAliases are aliased checks.
checks map[types.CheckID]*CheckState
checkAliases map[string]map[types.CheckID]chan<- struct{}
// metadata tracks the node metadata fields
metadata map[string]string
// discardCheckOutput stores whether the output of health checks
// is stored in the raft log.
discardCheckOutput atomic.Value // bool
// tokens contains the ACL tokens
tokens *token.Store
// notifyHandlers is a map of registered channel listeners that are sent
// messages whenever state changes occur. For now these events only include
// service registration and deregistration since that is all that is needed
// but the same mechanism could be used for other state changes.
//
// Note that we haven't refactored managedProxyHandlers into this mechanism
// yet because that is soon to be deprecated and removed so it's easier to
// just leave them separate until managed proxies are removed entirely. Any
// future notifications should re-use this mechanism though.
notifyHandlers map[chan<- struct{}]struct{}
// managedProxies is a map of all managed connect proxies registered locally on
// this agent. This is NOT kept in sync with servers since it's agent-local
// config only. Proxy instances have separate service registrations in the
// services map above which are kept in sync via anti-entropy. Un-managed
// proxies (that registered themselves separately from the service
// registration) do not appear here as the agent doesn't need to manage their
// process nor config. The _do_ still exist in services above though as
// services with Kind == connect-proxy.
//
// managedProxyHandlers is a map of registered channel listeners that
// are sent a message each time a proxy changes via Add or RemoveProxy.
managedProxies map[string]*ManagedProxy
managedProxyHandlers map[chan<- struct{}]struct{}
}
// NewState creates a new local state for the agent.
func NewState(c Config, lg *log.Logger, tokens *token.Store) *State {
l := &State{
config: c,
logger: lg,
services: make(map[string]*ServiceState),
checks: make(map[types.CheckID]*CheckState),
checkAliases: make(map[string]map[types.CheckID]chan<- struct{}),
metadata: make(map[string]string),
tokens: tokens,
notifyHandlers: make(map[chan<- struct{}]struct{}),
managedProxies: make(map[string]*ManagedProxy),
managedProxyHandlers: make(map[chan<- struct{}]struct{}),
}
l.SetDiscardCheckOutput(c.DiscardCheckOutput)
return l
}
// SetDiscardCheckOutput configures whether the check output
// is discarded. This can be changed at runtime.
func (l *State) SetDiscardCheckOutput(b bool) {
l.discardCheckOutput.Store(b)
}
// ServiceToken returns the configured ACL token for the given
// service ID. If none is present, the agent's token is returned.
func (l *State) ServiceToken(id string) string {
l.RLock()
defer l.RUnlock()
return l.serviceToken(id)
}
// serviceToken returns an ACL token associated with a service.
// This method is not synchronized and the lock must already be held.
func (l *State) serviceToken(id string) string {
var token string
if s := l.services[id]; s != nil {
token = s.Token
}
if token == "" {
token = l.tokens.UserToken()
}
return token
}
// AddService is used to add a service entry to the local state.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered
func (l *State) AddService(service *structs.NodeService, token string) error {
l.Lock()
defer l.Unlock()
return l.addServiceLocked(service, token)
}
func (l *State) addServiceLocked(service *structs.NodeService, token string) error {
if service == nil {
return fmt.Errorf("no service")
}
// use the service name as id if the id was omitted
if service.ID == "" {
service.ID = service.Service
}
l.setServiceStateLocked(&ServiceState{
Service: service,
Token: token,
})
return nil
}
// AddServiceWithChecks adds a service and its check tp the local state atomically
func (l *State) AddServiceWithChecks(service *structs.NodeService, checks []*structs.HealthCheck, token string) error {
l.Lock()
defer l.Unlock()
if err := l.addServiceLocked(service, token); err != nil {
return err
}
for _, check := range checks {
if err := l.addCheckLocked(check, token); err != nil {
return err
}
}
return nil
}
// RemoveService is used to remove a service entry from the local state.
// The agent will make a best effort to ensure it is deregistered.
func (l *State) RemoveService(id string) error {
l.Lock()
defer l.Unlock()
return l.removeServiceLocked(id)
}
// RemoveServiceWithChecks removes a service and its check from the local state atomically
func (l *State) RemoveServiceWithChecks(serviceID string, checkIDs []types.CheckID) error {
l.Lock()
defer l.Unlock()
if err := l.removeServiceLocked(serviceID); err != nil {
return err
}
for _, id := range checkIDs {
if err := l.removeCheckLocked(id); err != nil {
return err
}
}
return nil
}
func (l *State) removeServiceLocked(id string) error {
s := l.services[id]
if s == nil || s.Deleted {
return fmt.Errorf("Service %q does not exist", id)
}
// To remove the service on the server we need the token.
// Therefore, we mark the service as deleted and keep the
// entry around until it is actually removed.
s.InSync = false
s.Deleted = true
if s.WatchCh != nil {
close(s.WatchCh)
s.WatchCh = nil
}
l.TriggerSyncChanges()
l.broadcastUpdateLocked()
return nil
}
// Service returns the locally registered service that the
// agent is aware of and are being kept in sync with the server
func (l *State) Service(id string) *structs.NodeService {
l.RLock()
defer l.RUnlock()
s := l.services[id]
if s == nil || s.Deleted {
return nil
}
return s.Service
}
// Services returns the locally registered services that the
// agent is aware of and are being kept in sync with the server
func (l *State) Services() map[string]*structs.NodeService {
l.RLock()
defer l.RUnlock()
m := make(map[string]*structs.NodeService)
for id, s := range l.services {
if s.Deleted {
continue
}
m[id] = s.Service
}
return m
}
// ServiceState returns a shallow copy of the current service state record. The
// service record still points to the original service record and must not be
// modified. The WatchCh for the copy returned will also be closed when the
// actual service state is changed.
func (l *State) ServiceState(id string) *ServiceState {
l.RLock()
defer l.RUnlock()
s := l.services[id]
if s == nil || s.Deleted {
return nil
}
return s.Clone()
}
// SetServiceState is used to overwrite a raw service state with the given
// state. This method is safe to be called concurrently but should only be used
// during testing. You should most likely call AddService instead.
func (l *State) SetServiceState(s *ServiceState) {
l.Lock()
defer l.Unlock()
l.setServiceStateLocked(s)
}
func (l *State) setServiceStateLocked(s *ServiceState) {
s.WatchCh = make(chan struct{})
old, hasOld := l.services[s.Service.ID]
l.services[s.Service.ID] = s
if hasOld && old.WatchCh != nil {
close(old.WatchCh)
}
l.TriggerSyncChanges()
l.broadcastUpdateLocked()
}
// ServiceStates returns a shallow copy of all service state records.
// The service record still points to the original service record and
// must not be modified.
func (l *State) ServiceStates() map[string]*ServiceState {
l.RLock()
defer l.RUnlock()
m := make(map[string]*ServiceState)
for id, s := range l.services {
if s.Deleted {
continue
}
m[id] = s.Clone()
}
return m
}
// CheckToken is used to return the configured health check token for a
// Check, or if none is configured, the default agent ACL token.
func (l *State) CheckToken(checkID types.CheckID) string {
l.RLock()
defer l.RUnlock()
return l.checkToken(checkID)
}
// checkToken returns an ACL token associated with a check.
// This method is not synchronized and the lock must already be held.
func (l *State) checkToken(id types.CheckID) string {
var token string
c := l.checks[id]
if c != nil {
token = c.Token
}
if token == "" {
token = l.tokens.UserToken()
}
return token
}
// AddCheck is used to add a health check to the local state.
// This entry is persistent and the agent will make a best effort to
// ensure it is registered
func (l *State) AddCheck(check *structs.HealthCheck, token string) error {
l.Lock()
defer l.Unlock()
return l.addCheckLocked(check, token)
}
func (l *State) addCheckLocked(check *structs.HealthCheck, token string) error {
if check == nil {
return fmt.Errorf("no check")
}
// clone the check since we will be modifying it.
check = check.Clone()
if l.discardCheckOutput.Load().(bool) {
check.Output = ""
}
// if there is a serviceID associated with the check, make sure it exists before adding it
// NOTE - This logic may be moved to be handled within the Agent's Addcheck method after a refactor
if _, ok := l.services[check.ServiceID]; check.ServiceID != "" && !ok {
return fmt.Errorf("Check %q refers to non-existent service %q", check.CheckID, check.ServiceID)
}
// hard-set the node name
check.Node = l.config.NodeName
l.setCheckStateLocked(&CheckState{
Check: check,
Token: token,
})
return nil
}
// AddAliasCheck creates an alias check. When any check for the srcServiceID is
// changed, checkID will reflect that using the same semantics as
// checks.CheckAlias.
//
// This is a local optimization so that the Alias check doesn't need to use
// blocking queries against the remote server for check updates for local
// services.
func (l *State) AddAliasCheck(checkID types.CheckID, srcServiceID string, notifyCh chan<- struct{}) error {
l.Lock()
defer l.Unlock()
m, ok := l.checkAliases[srcServiceID]
if !ok {
m = make(map[types.CheckID]chan<- struct{})
l.checkAliases[srcServiceID] = m
}
m[checkID] = notifyCh
return nil
}
// RemoveAliasCheck removes the mapping for the alias check.
func (l *State) RemoveAliasCheck(checkID types.CheckID, srcServiceID string) {
l.Lock()
defer l.Unlock()
if m, ok := l.checkAliases[srcServiceID]; ok {
delete(m, checkID)
if len(m) == 0 {
delete(l.checkAliases, srcServiceID)
}
}
}
// RemoveCheck is used to remove a health check from the local state.
// The agent will make a best effort to ensure it is deregistered
// todo(fs): RemoveService returns an error for a non-existent service. RemoveCheck should as well.
// todo(fs): Check code that calls this to handle the error.
func (l *State) RemoveCheck(id types.CheckID) error {
l.Lock()
defer l.Unlock()
return l.removeCheckLocked(id)
}
func (l *State) removeCheckLocked(id types.CheckID) error {
c := l.checks[id]
if c == nil || c.Deleted {
return fmt.Errorf("Check %q does not exist", id)
}
// If this is a check for an aliased service, then notify the waiters.
l.notifyIfAliased(c.Check.ServiceID)
// To remove the check on the server we need the token.
// Therefore, we mark the service as deleted and keep the
// entry around until it is actually removed.
c.InSync = false
c.Deleted = true
l.TriggerSyncChanges()
return nil
}
// UpdateCheck is used to update the status of a check
func (l *State) UpdateCheck(id types.CheckID, status, output string) {
l.Lock()
defer l.Unlock()
c := l.checks[id]
if c == nil || c.Deleted {
return
}
if l.discardCheckOutput.Load().(bool) {
output = ""
}
// Update the critical time tracking (this doesn't cause a server updates
// so we can always keep this up to date).
if status == api.HealthCritical {
if !c.Critical() {
c.CriticalTime = time.Now()
}
} else {
c.CriticalTime = time.Time{}
}
// Do nothing if update is idempotent
if c.Check.Status == status && c.Check.Output == output {
return
}
// Ensure we only mutate a copy of the check state and put the finalized
// version into the checks map when complete.
//
// Note that we are relying upon the earlier deferred mutex unlock to
// happen AFTER this defer. As per the Go spec this is true, but leaving
// this note here for the future in case of any refactorings which may not
// notice this relationship.
c = c.Clone()
defer func(c *CheckState) {
l.checks[id] = c
}(c)
// Defer a sync if the output has changed. This is an optimization around
// frequent updates of output. Instead, we update the output internally,
// and periodically do a write-back to the servers. If there is a status
// change we do the write immediately.
if l.config.CheckUpdateInterval > 0 && c.Check.Status == status {
c.Check.Output = output
if c.DeferCheck == nil {
d := l.config.CheckUpdateInterval
intv := time.Duration(uint64(d)/2) + lib.RandomStagger(d)
c.DeferCheck = time.AfterFunc(intv, func() {
l.Lock()
defer l.Unlock()
c := l.checks[id]
if c == nil {
return
}
c.DeferCheck = nil
if c.Deleted {
return
}
c.InSync = false
l.TriggerSyncChanges()
})
}
return
}
// If this is a check for an aliased service, then notify the waiters.
l.notifyIfAliased(c.Check.ServiceID)
// Update status and mark out of sync
c.Check.Status = status
c.Check.Output = output
c.InSync = false
l.TriggerSyncChanges()
}
// Check returns the locally registered check that the
// agent is aware of and are being kept in sync with the server
func (l *State) Check(id types.CheckID) *structs.HealthCheck {
l.RLock()
defer l.RUnlock()
c := l.checks[id]
if c == nil || c.Deleted {
return nil
}
return c.Check
}
// Checks returns the locally registered checks that the
// agent is aware of and are being kept in sync with the server
func (l *State) Checks() map[types.CheckID]*structs.HealthCheck {
m := make(map[types.CheckID]*structs.HealthCheck)
for id, c := range l.CheckStates() {
m[id] = c.Check
}
return m
}
// CheckState returns a shallow copy of the current health check state record.
//
// The defer timer still points to the original value and must not be modified.
func (l *State) CheckState(id types.CheckID) *CheckState {
l.RLock()
defer l.RUnlock()
c := l.checks[id]
if c == nil || c.Deleted {
return nil
}
return c.Clone()
}
// SetCheckState is used to overwrite a raw check state with the given
// state. This method is safe to be called concurrently but should only be used
// during testing. You should most likely call AddCheck instead.
func (l *State) SetCheckState(c *CheckState) {
l.Lock()
defer l.Unlock()
l.setCheckStateLocked(c)
}
func (l *State) setCheckStateLocked(c *CheckState) {
l.checks[c.Check.CheckID] = c
// If this is a check for an aliased service, then notify the waiters.
l.notifyIfAliased(c.Check.ServiceID)
l.TriggerSyncChanges()
}
// CheckStates returns a shallow copy of all health check state records.
// The map contains a shallow copy of the current check states.
//
// The defer timers still point to the original values and must not be modified.
func (l *State) CheckStates() map[types.CheckID]*CheckState {
l.RLock()
defer l.RUnlock()
m := make(map[types.CheckID]*CheckState)
for id, c := range l.checks {
if c.Deleted {
continue
}
m[id] = c.Clone()
}
return m
}
// CriticalCheckStates returns the locally registered checks that the
// agent is aware of and are being kept in sync with the server.
// The map contains a shallow copy of the current check states.
//
// The defer timers still point to the original values and must not be modified.
func (l *State) CriticalCheckStates() map[types.CheckID]*CheckState {
l.RLock()
defer l.RUnlock()
m := make(map[types.CheckID]*CheckState)
for id, c := range l.checks {
if c.Deleted || !c.Critical() {
continue
}
m[id] = c.Clone()
}
return m
}
// AddProxy is used to add a connect proxy entry to the local state. This
// assumes the proxy's NodeService is already registered via Agent.AddService
// (since that has to do other book keeping). The token passed here is the ACL
// token the service used to register itself so must have write on service
// record. AddProxy returns the newly added proxy and an error.
//
// The restoredProxyToken argument should only be used when restoring proxy
// definitions from disk; new proxies must leave it blank to get a new token
// assigned. We need to restore from disk to enable to continue authenticating
// running proxies that already had that credential injected.
func (l *State) AddProxy(proxy *structs.ConnectManagedProxy, token,
restoredProxyToken string) (*ManagedProxy, error) {
if proxy == nil {
return nil, fmt.Errorf("no proxy")
}
// Lookup the local service
target := l.Service(proxy.TargetServiceID)
if target == nil {
return nil, fmt.Errorf("target service ID %s not registered",
proxy.TargetServiceID)
}
// Get bind info from config
cfg, err := proxy.ParseConfig()
if err != nil {
return nil, err
}
// Construct almost all of the NodeService that needs to be registered by the
// caller outside of the lock.
svc := &structs.NodeService{
Kind: structs.ServiceKindConnectProxy,
ID: target.ID + "-proxy",
Service: target.Service + "-proxy",
Proxy: structs.ConnectProxyConfig{
DestinationServiceName: target.Service,
LocalServiceAddress: cfg.LocalServiceAddress,
LocalServicePort: cfg.LocalServicePort,
},
Address: cfg.BindAddress,
Port: cfg.BindPort,
}
// Set default port now while the target is known
if svc.Proxy.LocalServicePort < 1 {
svc.Proxy.LocalServicePort = target.Port
}
// Lock now. We can't lock earlier as l.Service would deadlock and shouldn't
// anyway to minimize the critical section.
l.Lock()
defer l.Unlock()
pToken := restoredProxyToken
// Does this proxy instance already exist?
if existing, ok := l.managedProxies[svc.ID]; ok {
// Keep the existing proxy token so we don't have to restart proxy to
// re-inject token.
pToken = existing.ProxyToken
// If the user didn't explicitly change the port, use the old one instead of
// assigning new.
if svc.Port < 1 {
svc.Port = existing.Proxy.ProxyService.Port
}
} else if proxyService, ok := l.services[svc.ID]; ok {
// The proxy-service already exists so keep the port that got assigned. This
// happens on reload from disk since service definitions are reloaded first.
svc.Port = proxyService.Service.Port
}
// If this is a new instance, generate a token
if pToken == "" {
pToken, err = uuid.GenerateUUID()
if err != nil {
return nil, err
}
}
// Allocate port if needed (min and max inclusive).
rangeLen := l.config.ProxyBindMaxPort - l.config.ProxyBindMinPort + 1
if svc.Port < 1 && l.config.ProxyBindMinPort > 0 && rangeLen > 0 {
// This should be a really short list so don't bother optimizing lookup yet.
OUTER:
for _, offset := range rand.Perm(rangeLen) {
p := l.config.ProxyBindMinPort + offset
// See if this port was already allocated to another proxy
for _, other := range l.managedProxies {
if other.Proxy.ProxyService.Port == p {
// already taken, skip to next random pick in the range
continue OUTER
}
}
// We made it through all existing proxies without a match so claim this one
svc.Port = p
break
}
}
// If no ports left (or auto ports disabled) fail
if svc.Port < 1 {
return nil, fmt.Errorf("no port provided for proxy bind_port and none "+
" left in the allocated range [%d, %d]", l.config.ProxyBindMinPort,
l.config.ProxyBindMaxPort)
}
proxy.ProxyService = svc
// All set, add the proxy and return the service
if old, ok := l.managedProxies[svc.ID]; ok {
// Notify watchers of the existing proxy config that it's changing. Note
// this is safe here even before the map is updated since we still hold the
// state lock and the watcher can't re-read the new config until we return
// anyway.
close(old.WatchCh)
}
l.managedProxies[svc.ID] = &ManagedProxy{
Proxy: proxy,
ProxyToken: pToken,
WatchCh: make(chan struct{}),
}
// Notify
for ch := range l.managedProxyHandlers {
// Do not block
select {
case ch <- struct{}{}:
default:
}
}
// No need to trigger sync as proxy state is local only.
return l.managedProxies[svc.ID], nil
}
// RemoveProxy is used to remove a proxy entry from the local state.
// This returns the proxy that was removed.
func (l *State) RemoveProxy(id string) (*ManagedProxy, error) {
l.Lock()
defer l.Unlock()
p := l.managedProxies[id]
if p == nil {
return nil, fmt.Errorf("Proxy %s does not exist", id)
}
delete(l.managedProxies, id)
// Notify watchers of the existing proxy config that it's changed.
close(p.WatchCh)
// Notify
for ch := range l.managedProxyHandlers {
// Do not block
select {
case ch <- struct{}{}:
default:
}
}
// No need to trigger sync as proxy state is local only.
return p, nil
}
// Proxy returns the local proxy state.
func (l *State) Proxy(id string) *ManagedProxy {
l.RLock()
defer l.RUnlock()
return l.managedProxies[id]
}
// Proxies returns the locally registered proxies.
func (l *State) Proxies() map[string]*ManagedProxy {
l.RLock()
defer l.RUnlock()
m := make(map[string]*ManagedProxy)
for id, p := range l.managedProxies {
m[id] = p
}
return m
}
// broadcastUpdateLocked assumes l is locked and delivers an update to all
// registered watchers.
func (l *State) broadcastUpdateLocked() {
for ch := range l.notifyHandlers {
// Do not block
select {
case ch <- struct{}{}:
default:
}
}
}
// Notify will register a channel to receive messages when the local state
// changes. Only service add/remove are supported for now. See notes on
// l.notifyHandlers for more details.
//
// This will not block on channel send so ensure the channel has a buffer. Note
// that any buffer size is generally fine since actual data is not sent over the
// channel, so a dropped send due to a full buffer does not result in any loss
// of data. The fact that a buffer already contains a notification means that
// the receiver will still be notified that changes occurred.
func (l *State) Notify(ch chan<- struct{}) {
l.Lock()
defer l.Unlock()
l.notifyHandlers[ch] = struct{}{}
}
// StopNotify will deregister a channel receiving state change notifications.
// Pair this with all calls to Notify to clean up state.
func (l *State) StopNotify(ch chan<- struct{}) {
l.Lock()
defer l.Unlock()
delete(l.notifyHandlers, ch)
}
// NotifyProxy will register a channel to receive messages when the
// configuration or set of proxies changes. This will not block on
// channel send so ensure the channel has a buffer. Note that any buffer
// size is generally fine since actual data is not sent over the channel,
// so a dropped send due to a full buffer does not result in any loss of
// data. The fact that a buffer already contains a notification means that
// the receiver will still be notified that changes occurred.
//
// NOTE(mitchellh): This could be more generalized but for my use case I
// only needed proxy events. In the future if it were to be generalized I
// would add a new Notify method and remove the proxy-specific ones.
func (l *State) NotifyProxy(ch chan<- struct{}) {
l.Lock()
defer l.Unlock()
l.managedProxyHandlers[ch] = struct{}{}
}
// StopNotifyProxy will deregister a channel receiving proxy notifications.
// Pair this with all calls to NotifyProxy to clean up state.
func (l *State) StopNotifyProxy(ch chan<- struct{}) {
l.Lock()
defer l.Unlock()
delete(l.managedProxyHandlers, ch)
}
// Metadata returns the local node metadata fields that the
// agent is aware of and are being kept in sync with the server
func (l *State) Metadata() map[string]string {
l.RLock()
defer l.RUnlock()
m := make(map[string]string)
for k, v := range l.metadata {
m[k] = v
}
return m
}
// LoadMetadata loads node metadata fields from the agent config and
// updates them on the local agent.
func (l *State) LoadMetadata(data map[string]string) error {
l.Lock()
defer l.Unlock()
for k, v := range data {
l.metadata[k] = v
}
l.TriggerSyncChanges()
return nil
}
// UnloadMetadata resets the local metadata state
func (l *State) UnloadMetadata() {
l.Lock()
defer l.Unlock()
l.metadata = make(map[string]string)
}
// Stats is used to get various debugging state from the sub-systems
func (l *State) Stats() map[string]string {
l.RLock()
defer l.RUnlock()
services := 0
for _, s := range l.services {
if s.Deleted {
continue
}
services++
}
checks := 0
for _, c := range l.checks {
if c.Deleted {
continue
}
checks++
}
return map[string]string{
"services": strconv.Itoa(services),
"checks": strconv.Itoa(checks),
}
}
// updateSyncState does a read of the server state, and updates
// the local sync status as appropriate
func (l *State) updateSyncState() error {
// Get all checks and services from the master
req := structs.NodeSpecificRequest{
Datacenter: l.config.Datacenter,
Node: l.config.NodeName,
QueryOptions: structs.QueryOptions{
Token: l.tokens.AgentToken(),
AllowStale: true,
MaxStaleDuration: fullSyncReadMaxStale,
},
}
var out1 structs.IndexedNodeServices
if err := l.Delegate.RPC("Catalog.NodeServices", &req, &out1); err != nil {
return err
}
var out2 structs.IndexedHealthChecks
if err := l.Delegate.RPC("Health.NodeChecks", &req, &out2); err != nil {
return err
}
// Create useful data structures for traversal
remoteServices := make(map[string]*structs.NodeService)
if out1.NodeServices != nil {
remoteServices = out1.NodeServices.Services
}
remoteChecks := make(map[types.CheckID]*structs.HealthCheck, len(out2.HealthChecks))
for _, rc := range out2.HealthChecks {
remoteChecks[rc.CheckID] = rc
}
// Traverse all checks, services and the node info to determine
// which entries need to be updated on or removed from the server
l.Lock()
defer l.Unlock()
// Check if node info needs syncing
if out1.NodeServices == nil || out1.NodeServices.Node == nil ||
out1.NodeServices.Node.ID != l.config.NodeID ||
!reflect.DeepEqual(out1.NodeServices.Node.TaggedAddresses, l.config.TaggedAddresses) ||
!reflect.DeepEqual(out1.NodeServices.Node.Meta, l.metadata) {
l.nodeInfoInSync = false
}
// Check which services need syncing
// Look for local services that do not exist remotely and mark them for
// syncing so that they will be pushed to the server later
for id, s := range l.services {
if remoteServices[id] == nil {
s.InSync = false
}
}
// Traverse the list of services from the server.
// Remote services which do not exist locally have been deregistered.
// Otherwise, check whether the two definitions are still in sync.
for id, rs := range remoteServices {
ls := l.services[id]
if ls == nil {
// The consul service is managed automatically and does
// not need to be deregistered
if id == structs.ConsulServiceID {
continue
}
// Mark a remote service that does not exist locally as deleted so
// that it will be removed on the server later.
l.services[id] = &ServiceState{Deleted: true}
continue
}
// If the service is already scheduled for removal skip it
if ls.Deleted {
continue
}
// If our definition is different, we need to update it. Make a
// copy so that we don't retain a pointer to any actual state
// store info for in-memory RPCs.
if ls.Service.EnableTagOverride {
ls.Service.Tags = make([]string, len(rs.Tags))
copy(ls.Service.Tags, rs.Tags)
}
ls.InSync = ls.Service.IsSame(rs)
}
// Check which checks need syncing
// Look for local checks that do not exist remotely and mark them for
// syncing so that they will be pushed to the server later
for id, c := range l.checks {
if remoteChecks[id] == nil {
c.InSync = false
}
}
// Traverse the list of checks from the server.
// Remote checks which do not exist locally have been deregistered.
// Otherwise, check whether the two definitions are still in sync.
for id, rc := range remoteChecks {
lc := l.checks[id]
if lc == nil {
// The Serf check is created automatically and does not
// need to be deregistered.
if id == structs.SerfCheckID {
l.logger.Printf("[DEBUG] agent: Skipping remote check %q since it is managed automatically", id)
continue
}
// Mark a remote check that does not exist locally as deleted so
// that it will be removed on the server later.
l.checks[id] = &CheckState{Deleted: true}
continue
}
// If the check is already scheduled for removal skip it.
if lc.Deleted {
continue
}
// If our definition is different, we need to update it
if l.config.CheckUpdateInterval == 0 {
lc.InSync = lc.Check.IsSame(rc)
continue
}
// Copy the existing check before potentially modifying
// it before the compare operation.
lcCopy := lc.Check.Clone()
// Copy the server's check before modifying, otherwise
// in-memory RPCs will have side effects.
rcCopy := rc.Clone()
// If there's a defer timer active then we've got a
// potentially spammy check so we don't sync the output
// during this sweep since the timer will mark the check
// out of sync for us. Otherwise, it is safe to sync the
// output now. This is especially important for checks
// that don't change state after they are created, in
// which case we'd never see their output synced back ever.
if lc.DeferCheck != nil {
lcCopy.Output = ""
rcCopy.Output = ""
}
lc.InSync = lcCopy.IsSame(rcCopy)
}
return nil
}
// SyncFull determines the delta between the local and remote state
// and synchronizes the changes.
func (l *State) SyncFull() error {
// note that we do not acquire the lock here since the methods
// we are calling will do that themselves.
//
// Also note that we don't hold the lock for the entire operation
// but release it between the two calls. This is not an issue since
// the algorithm is best-effort to achieve eventual consistency.
// SyncChanges will sync whatever updateSyncState() has determined
// needs updating.
if err := l.updateSyncState(); err != nil {
return err
}
return l.SyncChanges()
}
// SyncChanges pushes checks, services and node info data which has been
// marked out of sync or deleted to the server.
func (l *State) SyncChanges() error {
l.Lock()
defer l.Unlock()
// We will do node-level info syncing at the end, since it will get
// updated by a service or check sync anyway, given how the register
// API works.
// Sync the services
// (logging happens in the helper methods)
for id, s := range l.services {
var err error
switch {
case s.Deleted:
err = l.deleteService(id)
case !s.InSync:
err = l.syncService(id)
default:
l.logger.Printf("[DEBUG] agent: Service %q in sync", id)
}
if err != nil {
return err
}
}
// Sync the checks
// (logging happens in the helper methods)
for id, c := range l.checks {
var err error
switch {
case c.Deleted:
err = l.deleteCheck(id)
case !c.InSync:
if c.DeferCheck != nil {
c.DeferCheck.Stop()
c.DeferCheck = nil
}
err = l.syncCheck(id)
default:
l.logger.Printf("[DEBUG] agent: Check %q in sync", id)
}
if err != nil {
return err
}
}
// Now sync the node level info if we need to, and didn't do any of
// the other sync operations.
if l.nodeInfoInSync {
l.logger.Printf("[DEBUG] agent: Node info in sync")
return nil
}
return l.syncNodeInfo()
}
// deleteService is used to delete a service from the server
func (l *State) deleteService(id string) error {
if id == "" {
return fmt.Errorf("ServiceID missing")
}
req := structs.DeregisterRequest{
Datacenter: l.config.Datacenter,
Node: l.config.NodeName,
ServiceID: id,
WriteRequest: structs.WriteRequest{Token: l.serviceToken(id)},
}
var out struct{}
err := l.Delegate.RPC("Catalog.Deregister", &req, &out)
switch {
case err == nil || strings.Contains(err.Error(), "Unknown service"):
delete(l.services, id)
l.logger.Printf("[INFO] agent: Deregistered service %q", id)
return nil
case acl.IsErrPermissionDenied(err), acl.IsErrNotFound(err):
// todo(fs): mark the service to be in sync to prevent excessive retrying before next full sync
// todo(fs): some backoff strategy might be a better solution
l.services[id].InSync = true
l.logger.Printf("[WARN] agent: Service %q deregistration blocked by ACLs", id)
metrics.IncrCounter([]string{"acl", "blocked", "service", "deregistration"}, 1)
return nil
default:
l.logger.Printf("[WARN] agent: Deregistering service %q failed. %s", id, err)
return err
}
}
// deleteCheck is used to delete a check from the server
func (l *State) deleteCheck(id types.CheckID) error {
if id == "" {
return fmt.Errorf("CheckID missing")
}
req := structs.DeregisterRequest{
Datacenter: l.config.Datacenter,
Node: l.config.NodeName,
CheckID: id,
WriteRequest: structs.WriteRequest{Token: l.checkToken(id)},
}
var out struct{}
err := l.Delegate.RPC("Catalog.Deregister", &req, &out)
switch {
case err == nil || strings.Contains(err.Error(), "Unknown check"):
c := l.checks[id]
if c != nil && c.DeferCheck != nil {
c.DeferCheck.Stop()
}
delete(l.checks, id)
l.logger.Printf("[INFO] agent: Deregistered check %q", id)
return nil
case acl.IsErrPermissionDenied(err), acl.IsErrNotFound(err):
// todo(fs): mark the check to be in sync to prevent excessive retrying before next full sync
// todo(fs): some backoff strategy might be a better solution
l.checks[id].InSync = true
l.logger.Printf("[WARN] agent: Check %q deregistration blocked by ACLs", id)
metrics.IncrCounter([]string{"acl", "blocked", "check", "deregistration"}, 1)
return nil
default:
l.logger.Printf("[WARN] agent: Deregistering check %q failed. %s", id, err)
return err
}
}
// syncService is used to sync a service to the server
func (l *State) syncService(id string) error {
// If the service has associated checks that are out of sync,
// piggyback them on the service sync so they are part of the
// same transaction and are registered atomically. We only let
// checks ride on service registrations with the same token,
// otherwise we need to register them separately so they don't
// pick up privileges from the service token.
var checks structs.HealthChecks
for checkID, c := range l.checks {
if c.Deleted || c.InSync {
continue
}
if c.Check.ServiceID != id {
continue
}
if l.serviceToken(id) != l.checkToken(checkID) {
continue
}
checks = append(checks, c.Check)
}
req := structs.RegisterRequest{
Datacenter: l.config.Datacenter,
ID: l.config.NodeID,
Node: l.config.NodeName,
Address: l.config.AdvertiseAddr,
TaggedAddresses: l.config.TaggedAddresses,
NodeMeta: l.metadata,
Service: l.services[id].Service,
WriteRequest: structs.WriteRequest{Token: l.serviceToken(id)},
}
// Backwards-compatibility for Consul < 0.5
if len(checks) == 1 {
req.Check = checks[0]
} else {
req.Checks = checks
}
var out struct{}
err := l.Delegate.RPC("Catalog.Register", &req, &out)
switch {
case err == nil:
l.services[id].InSync = true
// Given how the register API works, this info is also updated
// every time we sync a service.
l.nodeInfoInSync = true
for _, check := range checks {
l.checks[check.CheckID].InSync = true
}
l.logger.Printf("[INFO] agent: Synced service %q", id)
return nil
case acl.IsErrPermissionDenied(err), acl.IsErrNotFound(err):
// todo(fs): mark the service and the checks to be in sync to prevent excessive retrying before next full sync
// todo(fs): some backoff strategy might be a better solution
l.services[id].InSync = true
for _, check := range checks {
l.checks[check.CheckID].InSync = true
}
l.logger.Printf("[WARN] agent: Service %q registration blocked by ACLs", id)
metrics.IncrCounter([]string{"acl", "blocked", "service", "registration"}, 1)
return nil
default:
l.logger.Printf("[WARN] agent: Syncing service %q failed. %s", id, err)
return err
}
}
// syncCheck is used to sync a check to the server
func (l *State) syncCheck(id types.CheckID) error {
c := l.checks[id]
req := structs.RegisterRequest{
Datacenter: l.config.Datacenter,
ID: l.config.NodeID,
Node: l.config.NodeName,
Address: l.config.AdvertiseAddr,
TaggedAddresses: l.config.TaggedAddresses,
NodeMeta: l.metadata,
Check: c.Check,
WriteRequest: structs.WriteRequest{Token: l.checkToken(id)},
}
// Pull in the associated service if any
s := l.services[c.Check.ServiceID]
if s != nil && !s.Deleted {
req.Service = s.Service
}
var out struct{}
err := l.Delegate.RPC("Catalog.Register", &req, &out)
switch {
case err == nil:
l.checks[id].InSync = true
// Given how the register API works, this info is also updated
// every time we sync a check.
l.nodeInfoInSync = true
l.logger.Printf("[INFO] agent: Synced check %q", id)
return nil
case acl.IsErrPermissionDenied(err), acl.IsErrNotFound(err):
// todo(fs): mark the check to be in sync to prevent excessive retrying before next full sync
// todo(fs): some backoff strategy might be a better solution
l.checks[id].InSync = true
l.logger.Printf("[WARN] agent: Check %q registration blocked by ACLs", id)
metrics.IncrCounter([]string{"acl", "blocked", "check", "registration"}, 1)
return nil
default:
l.logger.Printf("[WARN] agent: Syncing check %q failed. %s", id, err)
return err
}
}
func (l *State) syncNodeInfo() error {
req := structs.RegisterRequest{
Datacenter: l.config.Datacenter,
ID: l.config.NodeID,
Node: l.config.NodeName,
Address: l.config.AdvertiseAddr,
TaggedAddresses: l.config.TaggedAddresses,
NodeMeta: l.metadata,
WriteRequest: structs.WriteRequest{Token: l.tokens.AgentToken()},
}
var out struct{}
err := l.Delegate.RPC("Catalog.Register", &req, &out)
switch {
case err == nil:
l.nodeInfoInSync = true
l.logger.Printf("[INFO] agent: Synced node info")
return nil
case acl.IsErrPermissionDenied(err), acl.IsErrNotFound(err):
// todo(fs): mark the node info to be in sync to prevent excessive retrying before next full sync
// todo(fs): some backoff strategy might be a better solution
l.nodeInfoInSync = true
l.logger.Printf("[WARN] agent: Node info update blocked by ACLs")
metrics.IncrCounter([]string{"acl", "blocked", "node", "registration"}, 1)
return nil
default:
l.logger.Printf("[WARN] agent: Syncing node info failed. %s", err)
return err
}
}
// notifyIfAliased will notify waiters if this is a check for an aliased service
func (l *State) notifyIfAliased(serviceID string) {
if aliases, ok := l.checkAliases[serviceID]; ok && len(aliases) > 0 {
for _, notifyCh := range aliases {
// Do not block. All notify channels should be buffered to at
// least 1 in which case not-blocking does not result in loss
// of data because a failed send means a notification is
// already queued. This must be called with the lock held.
select {
case notifyCh <- struct{}{}:
default:
}
}
}
}