open-consul/agent/consul/config.go
Daniel Nephin 09ae0ab94a acl: make ACLDisabledTTL a constant
This field was never user-configurable. We always overwrote the value with 120s from
NonUserSource. However, we also never copied the value from RuntimeConfig to consul.Config,
So the value in NonUserSource was always ignored, and we used the default value of 30s
set by consul.DefaultConfig.

All of this code is an unnecessary distraction because a user can not actually configure
this value.

This commit removes the fields and uses a constant value instad. Someone attempting to set
acl.disabled_ttl in their config will now get an error about an unknown field, but previously
the value was completely ignored, so the new behaviour seems more correct.

We have to keep this field in the AutoConfig response for backwards compatibility, but the value
will be ignored by the client, so it doesn't really matter what value we set.
2021-08-17 13:34:18 -04:00

562 lines
20 KiB
Go

package consul
import (
"fmt"
"net"
"os"
"time"
"github.com/hashicorp/memberlist"
"github.com/hashicorp/raft"
"github.com/hashicorp/serf/serf"
"golang.org/x/time/rate"
"github.com/hashicorp/consul/agent/checks"
"github.com/hashicorp/consul/agent/structs"
libserf "github.com/hashicorp/consul/lib/serf"
"github.com/hashicorp/consul/tlsutil"
"github.com/hashicorp/consul/types"
"github.com/hashicorp/consul/version"
)
const (
DefaultDC = "dc1"
DefaultRPCPort = 8300
DefaultLANSerfPort = 8301
DefaultWANSerfPort = 8302
// DefaultRaftMultiplier is used as a baseline Raft configuration that
// will be reliable on a very basic server. See docs/install/performance.html
// for information on how this value was obtained.
DefaultRaftMultiplier uint = 5
// MaxRaftMultiplier is a fairly arbitrary upper bound that limits the
// amount of performance detuning that's possible.
MaxRaftMultiplier uint = 10
)
var (
DefaultRPCAddr = &net.TCPAddr{IP: net.ParseIP("0.0.0.0"), Port: DefaultRPCPort}
// ProtocolVersionMap is the mapping of Consul protocol versions
// to Serf protocol versions. We mask the Serf protocols using
// our own protocol version.
protocolVersionMap map[uint8]uint8
)
func init() {
protocolVersionMap = map[uint8]uint8{
1: 4,
2: 4,
3: 4,
}
}
// (Enterprise-only) NetworkSegment is the address and port configuration
// for a network segment.
type NetworkSegment struct {
Name string
Bind string
Port int
Advertise string
RPCAddr *net.TCPAddr
SerfConfig *serf.Config
}
// Config is used to configure the server
type Config struct {
// Bootstrap mode is used to bring up the first Consul server.
// It is required so that it can elect a leader without any
// other nodes being present
Bootstrap bool
// BootstrapExpect mode is used to automatically bring up a collection of
// Consul servers. This can be used to automatically bring up a collection
// of nodes.
BootstrapExpect int
// Datacenter is the datacenter this Consul server represents.
Datacenter string
// PrimaryDatacenter is the authoritative datacenter for features like ACLs
// and Connect.
PrimaryDatacenter string
// DataDir is the directory to store our state in.
DataDir string
// DefaultQueryTime is the amount of time a blocking query will wait before
// Consul will force a response. This value can be overridden by the 'wait'
// query parameter.
DefaultQueryTime time.Duration
// MaxQueryTime is the maximum amount of time a blocking query can wait
// before Consul will force a response. Consul applies jitter to the wait
// time. The jittered time will be capped to MaxQueryTime.
MaxQueryTime time.Duration
// DevMode is used to enable a development server mode.
DevMode bool
// NodeID is a unique identifier for this node across space and time.
NodeID types.NodeID
// Node name is the name we use to advertise. Defaults to hostname.
NodeName string
// RaftConfig is the configuration used for Raft in the local DC
RaftConfig *raft.Config
// (Enterprise-only) ReadReplica is used to prevent this server from being added
// as a voting member of the Raft cluster.
ReadReplica bool
// NotifyListen is called after the RPC listener has been configured.
// RPCAdvertise will be set to the listener address if it hasn't been
// configured at this point.
NotifyListen func()
// RPCAddr is the RPC address used by Consul. This should be reachable
// by the WAN and LAN
RPCAddr *net.TCPAddr
// RPCAdvertise is the address that is advertised to other nodes for
// the RPC endpoint. This can differ from the RPC address, if for example
// the RPCAddr is unspecified "0.0.0.0:8300", but this address must be
// reachable. If RPCAdvertise is nil then it will be set to the Listener
// address after the listening socket is configured.
RPCAdvertise *net.TCPAddr
// RPCSrcAddr is the source address for outgoing RPC connections.
RPCSrcAddr *net.TCPAddr
// (Enterprise-only) The network segment this agent is part of.
Segment string
// (Enterprise-only) Segments is a list of network segments for a server to
// bind on.
Segments []NetworkSegment
// SerfLANConfig is the configuration for the intra-dc serf
SerfLANConfig *serf.Config
// SerfWANConfig is the configuration for the cross-dc serf
SerfWANConfig *serf.Config
// SerfFloodInterval controls how often we attempt to flood local Serf
// Consul servers into the global areas (WAN and user-defined areas in
// Consul Enterprise).
SerfFloodInterval time.Duration
// ReconcileInterval controls how often we reconcile the strongly
// consistent store with the Serf info. This is used to handle nodes
// that are force removed, as well as intermittent unavailability during
// leader election.
ReconcileInterval time.Duration
// ProtocolVersion is the protocol version to speak. This must be between
// ProtocolVersionMin and ProtocolVersionMax.
ProtocolVersion uint8
TLSConfig tlsutil.Config
// RejoinAfterLeave controls our interaction with Serf.
// When set to false (default), a leave causes a Consul to not rejoin
// the cluster until an explicit join is received. If this is set to
// true, we ignore the leave, and rejoin the cluster on start.
RejoinAfterLeave bool
// AdvertiseReconnectTimeout is the duration after which this node should be
// assumed to not be returning and thus should be reaped within Serf. This
// can only be set for Client agents
AdvertiseReconnectTimeout time.Duration
// Build is a string that is gossiped around, and can be used to help
// operators track which versions are actively deployed
Build string
ACLResolverSettings ACLResolverSettings
// ACLEnabled is used to enable ACLs
ACLsEnabled bool
// ACLMasterToken is used to bootstrap the ACL system. It should be specified
// on the servers in the PrimaryDatacenter. When the leader comes online, it ensures
// that the Master token is available. This provides the initial token.
ACLMasterToken string
// ACLTokenReplication is used to enabled token replication.
//
// By default policy-only replication is enabled. When token
// replication is off and the primary datacenter is not
// yet upgraded to the new ACLs no replication will be performed
ACLTokenReplication bool
// ACLReplicationRate is the max number of replication rounds that can
// be run per second. Note that either 1 or 2 RPCs are used during each replication
// round
ACLReplicationRate int
// ACLReplicationBurst is how many replication RPCs can be bursted after a
// period of idleness
ACLReplicationBurst int
// ACLReplicationApplyLimit is the max number of replication-related
// apply operations that we allow during a one second period. This is
// used to limit the amount of Raft bandwidth used for replication.
ACLReplicationApplyLimit int
// ACLEnableKeyListPolicy is used to gate enforcement of the new "list" policy that
// protects listing keys by prefix. This behavior is opt-in
// by default in Consul 1.0 and later.
ACLEnableKeyListPolicy bool
AutoConfigEnabled bool
AutoConfigIntroToken string
AutoConfigIntroTokenFile string
AutoConfigServerAddresses []string
AutoConfigDNSSANs []string
AutoConfigIPSANs []net.IP
AutoConfigAuthzEnabled bool
AutoConfigAuthzAuthMethod structs.ACLAuthMethod
AutoConfigAuthzClaimAssertions []string
AutoConfigAuthzAllowReuse bool
// TombstoneTTL is used to control how long KV tombstones are retained.
// This provides a window of time where the X-Consul-Index is monotonic.
// Outside this window, the index may not be monotonic. This is a result
// of a few trade offs:
// 1) The index is defined by the data view and not globally. This is a
// performance optimization that prevents any write from incrementing the
// index for all data views.
// 2) Tombstones are not kept indefinitely, since otherwise storage required
// is also monotonic. This prevents deletes from reducing the disk space
// used.
// In theory, neither of these are intrinsic limitations, however for the
// purposes of building a practical system, they are reasonable trade offs.
//
// It is also possible to set this to an incredibly long time, thereby
// simulating infinite retention. This is not recommended however.
//
TombstoneTTL time.Duration
// TombstoneTTLGranularity is used to control how granular the timers are
// for the Tombstone GC. This is used to batch the GC of many keys together
// to reduce overhead. It is unlikely a user would ever need to tune this.
TombstoneTTLGranularity time.Duration
// Minimum Session TTL
SessionTTLMin time.Duration
// maxTokenExpirationDuration is the maximum difference allowed between
// ACLToken CreateTime and ExpirationTime values if ExpirationTime is set
// on a token.
ACLTokenMaxExpirationTTL time.Duration
// ACLTokenMinExpirationTTL is the minimum difference allowed between
// ACLToken CreateTime and ExpirationTime values if ExpirationTime is set
// on a token.
ACLTokenMinExpirationTTL time.Duration
// ServerUp callback can be used to trigger a notification that
// a Consul server is now up and known about.
ServerUp func()
// UserEventHandler callback can be used to handle incoming
// user events. This function should not block.
UserEventHandler func(serf.UserEvent)
// ConfigReplicationRate is the max number of replication rounds that can
// be run per second. Note that either 1 or 2 RPCs are used during each replication
// round
ConfigReplicationRate int
// ConfigReplicationBurst is how many replication rounds can be bursted after a
// period of idleness
ConfigReplicationBurst int
// ConfigReplicationApply limit is the max number of replication-related
// apply operations that we allow during a one second period. This is
// used to limit the amount of Raft bandwidth used for replication.
ConfigReplicationApplyLimit int
// FederationStateReplicationRate is the max number of replication rounds that can
// be run per second. Note that either 1 or 2 RPCs are used during each replication
// round
FederationStateReplicationRate int
// FederationStateReplicationBurst is how many replication rounds can be bursted after a
// period of idleness
FederationStateReplicationBurst int
// FederationStateReplicationApply limit is the max number of replication-related
// apply operations that we allow during a one second period. This is
// used to limit the amount of Raft bandwidth used for replication.
FederationStateReplicationApplyLimit int
// CoordinateUpdatePeriod controls how long a server batches coordinate
// updates before applying them in a Raft transaction. A larger period
// leads to fewer Raft transactions, but also the stored coordinates
// being more stale.
CoordinateUpdatePeriod time.Duration
// CoordinateUpdateBatchSize controls the maximum number of updates a
// server batches before applying them in a Raft transaction.
CoordinateUpdateBatchSize int
// CoordinateUpdateMaxBatches controls the maximum number of batches we
// are willing to apply in one period. After this limit we will issue a
// warning and discard the remaining updates.
CoordinateUpdateMaxBatches int
// CheckOutputMaxSize control the max size of output of checks
CheckOutputMaxSize int
// RPCHandshakeTimeout limits how long we will wait for the initial magic byte
// on an RPC client connection. It also governs how long we will wait for a
// TLS handshake when TLS is configured however the timout applies separately
// for the initial magic byte and the TLS handshake and inner magic byte.
RPCHandshakeTimeout time.Duration
// RPCHoldTimeout is how long an RPC can be "held" before it is errored.
// This is used to paper over a loss of leadership by instead holding RPCs,
// so that the caller experiences a slow response rather than an error.
// This period is meant to be long enough for a leader election to take
// place, and a small jitter is applied to avoid a thundering herd.
RPCHoldTimeout time.Duration
// RPCRateLimit and RPCMaxBurst control how frequently RPC calls are allowed
// to happen. In any large enough time interval, rate limiter limits the
// rate to RPCRateLimit tokens per second, with a maximum burst size of
// RPCMaxBurst events. As a special case, if RPCRateLimit == Inf (the infinite
// rate), RPCMaxBurst is ignored.
//
// See https://en.wikipedia.org/wiki/Token_bucket for more about token
// buckets.
RPCRateLimit rate.Limit
RPCMaxBurst int
// RPCMaxConnsPerClient is the limit of how many concurrent connections are
// allowed from a single source IP.
RPCMaxConnsPerClient int
// LeaveDrainTime is used to wait after a server has left the LAN Serf
// pool for RPCs to drain and new requests to be sent to other servers.
LeaveDrainTime time.Duration
// AutopilotConfig is used to apply the initial autopilot config when
// bootstrapping.
AutopilotConfig *structs.AutopilotConfig
// ServerHealthInterval is the frequency with which the health of the
// servers in the cluster will be updated.
ServerHealthInterval time.Duration
// AutopilotInterval is the frequency with which the leader will perform
// autopilot tasks, such as promoting eligible non-voters and removing
// dead servers.
AutopilotInterval time.Duration
// MetricsReportingInterval is the frequency with which the server will
// report usage metrics to the configured go-metrics Sinks.
MetricsReportingInterval time.Duration
// ConnectEnabled is whether to enable Connect features such as the CA.
ConnectEnabled bool
// ConnectMeshGatewayWANFederationEnabled determines if wan federation of
// datacenters should exclusively traverse mesh gateways.
ConnectMeshGatewayWANFederationEnabled bool
// DisableFederationStateAntiEntropy solely exists for use in unit tests to
// disable a background routine.
DisableFederationStateAntiEntropy bool
// OverrideInitialSerfTags solely exists for use in unit tests to ensure
// that a serf tag is initially set to a known value, rather than the
// default to test some consul upgrade scenarios with fewer races.
OverrideInitialSerfTags func(tags map[string]string)
// CAConfig is used to apply the initial Connect CA configuration when
// bootstrapping.
CAConfig *structs.CAConfiguration
// ConfigEntryBootstrap contains a list of ConfigEntries to ensure are created
// If entries of the same Kind/Name exist already these will not update them.
ConfigEntryBootstrap []structs.ConfigEntry
// AutoEncryptAllowTLS is whether to enable the server responding to
// AutoEncrypt.Sign requests.
AutoEncryptAllowTLS bool
RPCConfig RPCConfig
// Embedded Consul Enterprise specific configuration
*EnterpriseConfig
}
// CheckProtocolVersion validates the protocol version.
func (c *Config) CheckProtocolVersion() error {
if c.ProtocolVersion < ProtocolVersionMin {
return fmt.Errorf("Protocol version '%d' too low. Must be in range: [%d, %d]", c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax)
}
if c.ProtocolVersion > ProtocolVersionMax {
return fmt.Errorf("Protocol version '%d' too high. Must be in range: [%d, %d]", c.ProtocolVersion, ProtocolVersionMin, ProtocolVersionMax)
}
return nil
}
// CheckACL validates the ACL configuration.
// TODO: move this to ACLResolverSettings
func (c *Config) CheckACL() error {
switch c.ACLResolverSettings.ACLDefaultPolicy {
case "allow":
case "deny":
default:
return fmt.Errorf("Unsupported default ACL policy: %s", c.ACLResolverSettings.ACLDefaultPolicy)
}
switch c.ACLResolverSettings.ACLDownPolicy {
case "allow":
case "deny":
case "async-cache", "extend-cache":
default:
return fmt.Errorf("Unsupported down ACL policy: %s", c.ACLResolverSettings.ACLDownPolicy)
}
return nil
}
// DefaultConfig returns a default configuration.
func DefaultConfig() *Config {
hostname, err := os.Hostname()
if err != nil {
panic(err)
}
conf := &Config{
Build: version.Version,
Datacenter: DefaultDC,
NodeName: hostname,
RPCAddr: DefaultRPCAddr,
RaftConfig: raft.DefaultConfig(),
SerfLANConfig: libserf.DefaultConfig(),
SerfWANConfig: libserf.DefaultConfig(),
SerfFloodInterval: 60 * time.Second,
ReconcileInterval: 60 * time.Second,
ProtocolVersion: ProtocolVersion2Compatible,
ACLResolverSettings: ACLResolverSettings{
ACLsEnabled: false,
Datacenter: DefaultDC,
NodeName: hostname,
ACLPolicyTTL: 30 * time.Second,
ACLTokenTTL: 30 * time.Second,
ACLRoleTTL: 30 * time.Second,
ACLDownPolicy: "extend-cache",
ACLDefaultPolicy: "allow",
},
ACLReplicationRate: 1,
ACLReplicationBurst: 5,
ACLReplicationApplyLimit: 100, // ops / sec
ConfigReplicationRate: 1,
ConfigReplicationBurst: 5,
ConfigReplicationApplyLimit: 100, // ops / sec
FederationStateReplicationRate: 1,
FederationStateReplicationBurst: 5,
FederationStateReplicationApplyLimit: 100, // ops / sec
TombstoneTTL: 15 * time.Minute,
TombstoneTTLGranularity: 30 * time.Second,
SessionTTLMin: 10 * time.Second,
ACLTokenMinExpirationTTL: 1 * time.Minute,
ACLTokenMaxExpirationTTL: 24 * time.Hour,
// These are tuned to provide a total throughput of 128 updates
// per second. If you update these, you should update the client-
// side SyncCoordinateRateTarget parameter accordingly.
CoordinateUpdatePeriod: 5 * time.Second,
CoordinateUpdateBatchSize: 128,
CoordinateUpdateMaxBatches: 5,
CheckOutputMaxSize: checks.DefaultBufSize,
RPCRateLimit: rate.Inf,
RPCMaxBurst: 1000,
// TODO (slackpad) - Until #3744 is done, we need to keep these
// in sync with agent/config/default.go.
AutopilotConfig: &structs.AutopilotConfig{
CleanupDeadServers: true,
LastContactThreshold: 200 * time.Millisecond,
MaxTrailingLogs: 250,
ServerStabilizationTime: 10 * time.Second,
},
CAConfig: &structs.CAConfiguration{
Provider: "consul",
Config: map[string]interface{}{
"LeafCertTTL": structs.DefaultLeafCertTTL,
"IntermediateCertTTL": structs.DefaultIntermediateCertTTL,
},
},
// Stay under the 10 second aggregation interval of
// go-metrics. This ensures we always report the
// usage metrics in each cycle.
MetricsReportingInterval: 9 * time.Second,
ServerHealthInterval: 2 * time.Second,
AutopilotInterval: 10 * time.Second,
DefaultQueryTime: 300 * time.Second,
MaxQueryTime: 600 * time.Second,
EnterpriseConfig: DefaultEnterpriseConfig(),
}
// Increase our reap interval to 3 days instead of 24h.
conf.SerfLANConfig.ReconnectTimeout = 3 * 24 * time.Hour
conf.SerfWANConfig.ReconnectTimeout = 3 * 24 * time.Hour
// WAN Serf should use the WAN timing, since we are using it
// to communicate between DC's
conf.SerfWANConfig.MemberlistConfig = memberlist.DefaultWANConfig()
// Ensure we don't have port conflicts
conf.SerfLANConfig.MemberlistConfig.BindPort = DefaultLANSerfPort
conf.SerfWANConfig.MemberlistConfig.BindPort = DefaultWANSerfPort
// Allow dead nodes to be replaced after 30 seconds.
conf.SerfLANConfig.MemberlistConfig.DeadNodeReclaimTime = 30 * time.Second
conf.SerfWANConfig.MemberlistConfig.DeadNodeReclaimTime = 30 * time.Second
// Raft protocol version 3 only works with other Consul servers running
// 0.8.0 or later.
conf.RaftConfig.ProtocolVersion = 3
// Disable shutdown on removal
conf.RaftConfig.ShutdownOnRemove = false
// Check every 5 seconds to see if there are enough new entries for a snapshot, can be overridden
conf.RaftConfig.SnapshotInterval = 30 * time.Second
// Snapshots are created every 16384 entries by default, can be overridden
conf.RaftConfig.SnapshotThreshold = 16384
return conf
}
// RPCConfig settings for the RPC server
//
// TODO: move many settings to this struct.
type RPCConfig struct {
EnableStreaming bool
}
// ReloadableConfig is the configuration that is passed to ReloadConfig when
// application config is reloaded.
type ReloadableConfig struct {
RPCRateLimit rate.Limit
RPCMaxBurst int
RPCMaxConnsPerClient int
ConfigEntryBootstrap []structs.ConfigEntry
RaftSnapshotThreshold int
RaftSnapshotInterval time.Duration
RaftTrailingLogs int
}