open-consul/agent/consul/acl_server.go

336 lines
10 KiB
Go

package consul
import (
"fmt"
"sync/atomic"
"time"
"github.com/hashicorp/consul/acl"
"github.com/hashicorp/consul/agent/metadata"
"github.com/hashicorp/consul/agent/structs"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/serf/serf"
)
var serverACLCacheConfig *structs.ACLCachesConfig = &structs.ACLCachesConfig{
// The server's ACL caching has a few underlying assumptions:
//
// 1 - All policies can be resolved locally. Hence we do not cache any
// unparsed policies/roles as we have memdb for that.
// 2 - While there could be many identities being used within a DC the
// number of distinct policies and combined multi-policy authorizers
// will be much less.
// 3 - If you need more than 10k tokens cached then you should probably
// enable token replication or be using DC local tokens. In both
// cases resolving the tokens from memdb will avoid the cache
// entirely
//
Identities: 10 * 1024,
Policies: 0,
ParsedPolicies: 512,
Authorizers: 1024,
Roles: 0,
}
func (s *Server) checkTokenUUID(id string) (bool, error) {
state := s.fsm.State()
// We won't check expiration times here. If we generate a UUID that matches
// a token that hasn't been reaped yet, then we won't be able to insert the
// new token due to a collision.
if _, token, err := state.ACLTokenGetByAccessor(nil, id, nil); err != nil {
return false, err
} else if token != nil {
return false, nil
}
if _, token, err := state.ACLTokenGetBySecret(nil, id, nil); err != nil {
return false, err
} else if token != nil {
return false, nil
}
return !structs.ACLIDReserved(id), nil
}
func (s *Server) checkPolicyUUID(id string) (bool, error) {
state := s.fsm.State()
if _, policy, err := state.ACLPolicyGetByID(nil, id, nil); err != nil {
return false, err
} else if policy != nil {
return false, nil
}
return !structs.ACLIDReserved(id), nil
}
func (s *Server) checkRoleUUID(id string) (bool, error) {
state := s.fsm.State()
if _, role, err := state.ACLRoleGetByID(nil, id, nil); err != nil {
return false, err
} else if role != nil {
return false, nil
}
return !structs.ACLIDReserved(id), nil
}
func (s *Server) checkBindingRuleUUID(id string) (bool, error) {
state := s.fsm.State()
if _, rule, err := state.ACLBindingRuleGetByID(nil, id, nil); err != nil {
return false, err
} else if rule != nil {
return false, nil
}
return !structs.ACLIDReserved(id), nil
}
func (s *Server) updateSerfTags(key, value string) {
// Update the LAN serf
lib.UpdateSerfTag(s.serfLAN, key, value)
if s.serfWAN != nil {
lib.UpdateSerfTag(s.serfWAN, key, value)
}
s.updateEnterpriseSerfTags(key, value)
}
func (s *Server) updateACLAdvertisement() {
// One thing to note is that once in new ACL mode the server will
// never transition to legacy ACL mode. This is not currently a
// supported use case.
s.updateSerfTags("acls", string(structs.ACLModeEnabled))
}
type serversACLMode struct {
// leader is the address of the leader
leader string
// mode indicates the overall ACL mode of the servers
mode structs.ACLMode
// leaderMode is the ACL mode of the leader server
leaderMode structs.ACLMode
// indicates that at least one server was processed
found bool
//
server *Server
}
func (s *serversACLMode) init(leader string) {
s.leader = leader
s.mode = structs.ACLModeEnabled
s.leaderMode = structs.ACLModeUnknown
s.found = false
}
func (s *serversACLMode) update(srv *metadata.Server) bool {
fmt.Printf("Processing server acl mode for: %s - %s\n", srv.Name, srv.ACLs)
if srv.Status != serf.StatusAlive && srv.Status != serf.StatusFailed {
// they are left or something so regardless we treat these servers as meeting
// the version requirement
return true
}
// mark that we processed at least one server
s.found = true
if srvAddr := srv.Addr.String(); srvAddr == s.leader {
s.leaderMode = srv.ACLs
}
switch srv.ACLs {
case structs.ACLModeDisabled:
// anything disabled means we cant enable ACLs
s.mode = structs.ACLModeDisabled
case structs.ACLModeEnabled:
// do nothing
case structs.ACLModeLegacy:
// This covers legacy mode and older server versions that don't advertise ACL support
if s.mode != structs.ACLModeDisabled && s.mode != structs.ACLModeUnknown {
s.mode = structs.ACLModeLegacy
}
default:
if s.mode != structs.ACLModeDisabled {
s.mode = structs.ACLModeUnknown
}
}
return true
}
func (s *Server) canUpgradeToNewACLs(isLeader bool) bool {
if atomic.LoadInt32(&s.useNewACLs) != 0 {
// can't upgrade because we are already upgraded
return false
}
var state serversACLMode
if !s.InACLDatacenter() {
state.init("")
// use the router to check server information for non-local datacenters
s.router.CheckServers(s.config.ACLDatacenter, state.update)
if state.mode != structs.ACLModeEnabled || !state.found {
s.logger.Info("Cannot upgrade to new ACLs, servers in acl datacenter are not yet upgraded", "ACLDatacenter", s.config.ACLDatacenter, "mode", state.mode, "found", state.found)
return false
}
}
state.init(string(s.raft.Leader()))
// this uses the serverLookup instead of the router as its for the local datacenter
s.serverLookup.CheckServers(state.update)
if isLeader {
if state.mode == structs.ACLModeLegacy {
return true
}
} else {
if state.leaderMode == structs.ACLModeEnabled {
return true
}
}
s.logger.Info("Cannot upgrade to new ACLs", "leaderMode", state.leaderMode, "mode", state.mode, "found", state.found, "leader", state.leader)
return false
}
func (s *Server) InACLDatacenter() bool {
return s.config.ACLDatacenter == "" || s.config.Datacenter == s.config.ACLDatacenter
}
func (s *Server) UseLegacyACLs() bool {
return atomic.LoadInt32(&s.useNewACLs) == 0
}
func (s *Server) LocalTokensEnabled() bool {
// in ACL datacenter so local tokens are always enabled
if s.InACLDatacenter() {
return true
}
if !s.config.ACLTokenReplication || s.tokens.ReplicationToken() == "" {
return false
}
// token replication is off so local tokens are disabled
return true
}
func (s *Server) ACLDatacenter(legacy bool) string {
// For resolution running on servers the only option
// is to contact the configured ACL Datacenter
if s.config.ACLDatacenter != "" {
return s.config.ACLDatacenter
}
// This function only gets called if ACLs are enabled.
// When no ACL DC is set then it is assumed that this DC
// is the primary DC
return s.config.Datacenter
}
func (s *Server) ACLsEnabled() bool {
return s.config.ACLsEnabled
}
// ResolveIdentityFromToken retrieves a token's full identity given its secretID.
func (s *Server) ResolveIdentityFromToken(token string) (bool, structs.ACLIdentity, error) {
// only allow remote RPC resolution when token replication is off and
// when not in the ACL datacenter
if !s.InACLDatacenter() && !s.config.ACLTokenReplication {
return false, nil, nil
}
index, aclToken, err := s.fsm.State().ACLTokenGetBySecret(nil, token, nil)
if err != nil {
return true, nil, err
} else if aclToken != nil && !aclToken.IsExpired(time.Now()) {
return true, aclToken, nil
}
return s.InACLDatacenter() || index > 0, nil, acl.ErrNotFound
}
func (s *Server) ResolvePolicyFromID(policyID string) (bool, *structs.ACLPolicy, error) {
index, policy, err := s.fsm.State().ACLPolicyGetByID(nil, policyID, nil)
if err != nil {
return true, nil, err
} else if policy != nil {
return true, policy, nil
}
// If the max index of the policies table is non-zero then we have acls, until then
// we may need to allow remote resolution. This is particularly useful to allow updating
// the replication token via the API in a non-primary dc.
return s.InACLDatacenter() || index > 0, policy, acl.ErrNotFound
}
func (s *Server) ResolveRoleFromID(roleID string) (bool, *structs.ACLRole, error) {
index, role, err := s.fsm.State().ACLRoleGetByID(nil, roleID, nil)
if err != nil {
return true, nil, err
} else if role != nil {
return true, role, nil
}
// If the max index of the roles table is non-zero then we have acls, until then
// we may need to allow remote resolution. This is particularly useful to allow updating
// the replication token via the API in a non-primary dc.
return s.InACLDatacenter() || index > 0, role, acl.ErrNotFound
}
func (s *Server) ResolveToken(token string) (acl.Authorizer, error) {
_, authz, err := s.ResolveTokenToIdentityAndAuthorizer(token)
return authz, err
}
func (s *Server) ResolveTokenToIdentityAndAuthorizer(token string) (structs.ACLIdentity, acl.Authorizer, error) {
if id, authz := s.ResolveEntTokenToIdentityAndAuthorizer(token); id != nil && authz != nil {
return id, authz, nil
}
return s.acls.ResolveTokenToIdentityAndAuthorizer(token)
}
// ResolveTokenIdentityAndDefaultMeta retrieves an identity and authorizer for the caller,
// and populates the EnterpriseMeta based on the AuthorizerContext.
func (s *Server) ResolveTokenIdentityAndDefaultMeta(token string, entMeta *structs.EnterpriseMeta, authzContext *acl.AuthorizerContext) (structs.ACLIdentity, acl.Authorizer, error) {
identity, authz, err := s.ResolveTokenToIdentityAndAuthorizer(token)
if err != nil {
return nil, nil, err
}
// Default the EnterpriseMeta based on the Tokens meta or actual defaults
// in the case of unknown identity
if identity != nil {
entMeta.Merge(identity.EnterpriseMetadata())
} else {
entMeta.Merge(structs.DefaultEnterpriseMeta())
}
// Use the meta to fill in the ACL authorization context
entMeta.FillAuthzContext(authzContext)
return identity, authz, err
}
// ResolveTokenAndDefaultMeta passes through to ResolveTokenIdentityAndDefaultMeta, eliding the identity from its response.
func (s *Server) ResolveTokenAndDefaultMeta(token string, entMeta *structs.EnterpriseMeta, authzContext *acl.AuthorizerContext) (acl.Authorizer, error) {
_, authz, err := s.ResolveTokenIdentityAndDefaultMeta(token, entMeta, authzContext)
return authz, err
}
func (s *Server) filterACL(token string, subj interface{}) error {
if id, authz := s.ResolveEntTokenToIdentityAndAuthorizer(token); id != nil && authz != nil {
return s.acls.filterACLWithAuthorizer(authz, subj)
}
return s.acls.filterACL(token, subj)
}
func (s *Server) filterACLWithAuthorizer(authorizer acl.Authorizer, subj interface{}) error {
return s.acls.filterACLWithAuthorizer(authorizer, subj)
}