455 lines
13 KiB
Go
455 lines
13 KiB
Go
package consul
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import (
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"fmt"
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"log"
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"math/rand"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/hashicorp/consul/consul/structs"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/serf/coordinate"
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"github.com/hashicorp/serf/serf"
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)
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const (
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// clientRPCMinReuseDuration controls the minimum amount of time RPC
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// queries are sent over an established connection to a single server
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clientRPCMinReuseDuration = 120 * time.Second
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// clientRPCJitterFraction determines the amount of jitter added to
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// clientRPCMinReuseDuration before a connection is expired and a new
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// connection is established in order to rebalance load across consul
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// servers. The cluster-wide number of connections per second from
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// rebalancing is applied after this jitter to ensure the CPU impact
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// is always finite. See newRebalanceConnsPerSecPerServer's comment
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// for additional commentary.
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//
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// For example, in a 10K consul cluster with 5x servers, this default
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// averages out to ~13 new connections from rebalancing per server
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// per second (each connection is reused for 120s to 180s).
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clientRPCJitterFraction = 2
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// Limit the number of new connections a server receives per second
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// for connection rebalancing. This limit caps the load caused by
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// continual rebalancing efforts when a cluster is in equilibrium. A
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// lower value comes at the cost of increased recovery time after a
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// partition. This parameter begins to take effect when there are
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// more than ~48K clients querying 5x servers or at lower server
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// values when there is a partition.
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//
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// For example, in a 100K consul cluster with 5x servers, it will
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// take ~5min for all servers to rebalance their connections. If
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// 99,995 agents are in the minority talking to only one server, it
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// will take ~26min for all servers to rebalance. A 10K cluster in
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// the same scenario will take ~2.6min to rebalance.
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newRebalanceConnsPerSecPerServer = 64
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// clientRPCConnMaxIdle controls how long we keep an idle connection
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// open to a server. 127s was chosen as the first prime above 120s
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// (arbitrarily chose to use a prime) with the intent of reusing
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// connections who are used by once-a-minute cron(8) jobs *and* who
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// use a 60s jitter window (e.g. in vixie cron job execution can
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// drift by up to 59s per job, or 119s for a once-a-minute cron job).
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clientRPCConnMaxIdle = 127 * time.Second
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// clientMaxStreams controls how many idle streams we keep
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// open to a server
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clientMaxStreams = 32
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)
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// Interface is used to provide either a Client or Server,
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// both of which can be used to perform certain common
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// Consul methods
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type Interface interface {
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RPC(method string, args interface{}, reply interface{}) error
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LANMembers() []serf.Member
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LocalMember() serf.Member
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}
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// Client is Consul client which uses RPC to communicate with the
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// services for service discovery, health checking, and DC forwarding.
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type Client struct {
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config *Config
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// Connection pool to consul servers
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connPool *ConnPool
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// consuls tracks the locally known servers
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consuls []*serverParts
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consulLock sync.RWMutex
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// eventCh is used to receive events from the
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// serf cluster in the datacenter
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eventCh chan serf.Event
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// lastServer is the last server we made an RPC call to,
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// this is used to re-use the last connection
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lastServer *serverParts
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lastRPCTime time.Time
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// connRebalanceTime is the time at which we should change the server
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// we query for RPC requests.
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connRebalanceTime time.Time
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// Logger uses the provided LogOutput
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logger *log.Logger
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// serf is the Serf cluster maintained inside the DC
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// which contains all the DC nodes
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serf *serf.Serf
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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}
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// NewClient is used to construct a new Consul client from the
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// configuration, potentially returning an error
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func NewClient(config *Config) (*Client, error) {
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// Check the protocol version
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if err := config.CheckVersion(); err != nil {
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return nil, err
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}
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// Check for a data directory!
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if config.DataDir == "" {
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return nil, fmt.Errorf("Config must provide a DataDir")
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}
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// Sanity check the ACLs
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if err := config.CheckACL(); err != nil {
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return nil, err
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}
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// Ensure we have a log output
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if config.LogOutput == nil {
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config.LogOutput = os.Stderr
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}
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// Create the tls Wrapper
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tlsWrap, err := config.tlsConfig().OutgoingTLSWrapper()
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if err != nil {
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return nil, err
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}
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// Create a logger
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logger := log.New(config.LogOutput, "", log.LstdFlags)
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// Create server
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c := &Client{
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config: config,
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connPool: NewPool(config.LogOutput, clientRPCConnMaxIdle, clientMaxStreams, tlsWrap),
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eventCh: make(chan serf.Event, 256),
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logger: logger,
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shutdownCh: make(chan struct{}),
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}
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// Start the Serf listeners to prevent a deadlock
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go c.lanEventHandler()
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// Initialize the lan Serf
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c.serf, err = c.setupSerf(config.SerfLANConfig,
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c.eventCh, serfLANSnapshot)
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if err != nil {
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c.Shutdown()
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return nil, fmt.Errorf("Failed to start lan serf: %v", err)
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}
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return c, nil
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}
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// setupSerf is used to setup and initialize a Serf
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func (c *Client) setupSerf(conf *serf.Config, ch chan serf.Event, path string) (*serf.Serf, error) {
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conf.Init()
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conf.NodeName = c.config.NodeName
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conf.Tags["role"] = "node"
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conf.Tags["dc"] = c.config.Datacenter
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conf.Tags["vsn"] = fmt.Sprintf("%d", c.config.ProtocolVersion)
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conf.Tags["vsn_min"] = fmt.Sprintf("%d", ProtocolVersionMin)
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conf.Tags["vsn_max"] = fmt.Sprintf("%d", ProtocolVersionMax)
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conf.Tags["build"] = c.config.Build
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conf.MemberlistConfig.LogOutput = c.config.LogOutput
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conf.LogOutput = c.config.LogOutput
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conf.EventCh = ch
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conf.SnapshotPath = filepath.Join(c.config.DataDir, path)
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conf.ProtocolVersion = protocolVersionMap[c.config.ProtocolVersion]
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conf.RejoinAfterLeave = c.config.RejoinAfterLeave
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conf.Merge = &lanMergeDelegate{dc: c.config.Datacenter}
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conf.DisableCoordinates = c.config.DisableCoordinates
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if err := ensurePath(conf.SnapshotPath, false); err != nil {
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return nil, err
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}
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return serf.Create(conf)
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}
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// Shutdown is used to shutdown the client
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func (c *Client) Shutdown() error {
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c.logger.Printf("[INFO] consul: shutting down client")
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c.shutdownLock.Lock()
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defer c.shutdownLock.Unlock()
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if c.shutdown {
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return nil
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}
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c.shutdown = true
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close(c.shutdownCh)
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if c.serf != nil {
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c.serf.Shutdown()
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}
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// Close the connection pool
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c.connPool.Shutdown()
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return nil
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}
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// Leave is used to prepare for a graceful shutdown
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func (c *Client) Leave() error {
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c.logger.Printf("[INFO] consul: client starting leave")
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// Leave the LAN pool
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if c.serf != nil {
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if err := c.serf.Leave(); err != nil {
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c.logger.Printf("[ERR] consul: Failed to leave LAN Serf cluster: %v", err)
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}
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}
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return nil
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}
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// JoinLAN is used to have Consul client join the inner-DC pool
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// The target address should be another node inside the DC
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// listening on the Serf LAN address
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func (c *Client) JoinLAN(addrs []string) (int, error) {
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return c.serf.Join(addrs, true)
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}
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// LocalMember is used to return the local node
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func (c *Client) LocalMember() serf.Member {
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return c.serf.LocalMember()
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}
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// LANMembers is used to return the members of the LAN cluster
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func (c *Client) LANMembers() []serf.Member {
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return c.serf.Members()
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}
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// RemoveFailedNode is used to remove a failed node from the cluster
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func (c *Client) RemoveFailedNode(node string) error {
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return c.serf.RemoveFailedNode(node)
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}
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// KeyManagerLAN returns the LAN Serf keyring manager
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func (c *Client) KeyManagerLAN() *serf.KeyManager {
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return c.serf.KeyManager()
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}
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// Encrypted determines if gossip is encrypted
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func (c *Client) Encrypted() bool {
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return c.serf.EncryptionEnabled()
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}
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// lanEventHandler is used to handle events from the lan Serf cluster
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func (c *Client) lanEventHandler() {
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for {
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select {
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case e := <-c.eventCh:
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switch e.EventType() {
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case serf.EventMemberJoin:
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c.nodeJoin(e.(serf.MemberEvent))
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case serf.EventMemberLeave, serf.EventMemberFailed:
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c.nodeFail(e.(serf.MemberEvent))
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case serf.EventUser:
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c.localEvent(e.(serf.UserEvent))
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case serf.EventMemberUpdate: // Ignore
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case serf.EventMemberReap: // Ignore
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case serf.EventQuery: // Ignore
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default:
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c.logger.Printf("[WARN] consul: unhandled LAN Serf Event: %#v", e)
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}
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case <-c.shutdownCh:
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return
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}
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}
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}
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// nodeJoin is used to handle join events on the serf cluster
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func (c *Client) nodeJoin(me serf.MemberEvent) {
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for _, m := range me.Members {
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ok, parts := isConsulServer(m)
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if !ok {
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continue
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}
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if parts.Datacenter != c.config.Datacenter {
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c.logger.Printf("[WARN] consul: server %s for datacenter %s has joined wrong cluster",
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m.Name, parts.Datacenter)
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continue
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}
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c.logger.Printf("[INFO] consul: adding server %s", parts)
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// Check if this server is known
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found := false
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c.consulLock.Lock()
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for idx, existing := range c.consuls {
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if existing.Name == parts.Name {
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c.consuls[idx] = parts
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found = true
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break
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}
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}
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// Add to the list if not known
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if !found {
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c.consuls = append(c.consuls, parts)
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}
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c.consulLock.Unlock()
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// Trigger the callback
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if c.config.ServerUp != nil {
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c.config.ServerUp()
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}
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}
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}
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// nodeFail is used to handle fail events on the serf cluster
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func (c *Client) nodeFail(me serf.MemberEvent) {
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for _, m := range me.Members {
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ok, parts := isConsulServer(m)
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if !ok {
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continue
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}
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c.logger.Printf("[INFO] consul: removing server %s", parts)
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// Remove the server if known
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c.consulLock.Lock()
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n := len(c.consuls)
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for i := 0; i < n; i++ {
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if c.consuls[i].Name == parts.Name {
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c.consuls[i], c.consuls[n-1] = c.consuls[n-1], nil
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c.consuls = c.consuls[:n-1]
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break
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}
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}
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c.consulLock.Unlock()
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}
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}
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// localEvent is called when we receive an event on the local Serf
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func (c *Client) localEvent(event serf.UserEvent) {
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// Handle only consul events
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if !strings.HasPrefix(event.Name, "consul:") {
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return
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}
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switch name := event.Name; {
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case name == newLeaderEvent:
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c.logger.Printf("[INFO] consul: New leader elected: %s", event.Payload)
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// Trigger the callback
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if c.config.ServerUp != nil {
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c.config.ServerUp()
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}
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case isUserEvent(name):
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event.Name = rawUserEventName(name)
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c.logger.Printf("[DEBUG] consul: user event: %s", event.Name)
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// Trigger the callback
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if c.config.UserEventHandler != nil {
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c.config.UserEventHandler(event)
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}
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default:
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c.logger.Printf("[WARN] consul: Unhandled local event: %v", event)
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}
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}
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// RPC is used to forward an RPC call to a consul server, or fail if no servers
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func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// Check to make sure we haven't spent too much time querying a
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// single server
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now := time.Now()
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if !c.connRebalanceTime.IsZero() && now.After(c.connRebalanceTime) {
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c.logger.Printf("[DEBUG] consul: connection time to server %s exceeded, rotating server connection", c.lastServer.Addr)
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c.lastServer = nil
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}
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// Allocate these vars on the stack before the goto
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var numConsulServers int
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var clusterWideRebalanceConnsPerSec float64
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var connReuseLowWaterMark time.Duration
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var numLANMembers int
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// Check the last RPC time, continue to reuse cached connection for
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// up to clientRPCMinReuseDuration unless exceeded
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// clientRPCConnMaxIdle
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lastRPCTime := now.Sub(c.lastRPCTime)
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var server *serverParts
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if c.lastServer != nil && lastRPCTime < clientRPCConnMaxIdle {
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server = c.lastServer
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goto TRY_RPC
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}
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// Bail if we can't find any servers
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c.consulLock.RLock()
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numConsulServers = len(c.consuls)
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if numConsulServers == 0 {
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c.consulLock.RUnlock()
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return structs.ErrNoServers
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}
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// Select a random addr
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server = c.consuls[rand.Int31n(int32(numConsulServers))]
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c.consulLock.RUnlock()
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// Limit this connection's life based on the size (and health) of the
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// cluster. Never rebalance a connection more frequently than
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// connReuseLowWaterMark, and make sure we never exceed
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// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
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clusterWideRebalanceConnsPerSec = float64(numConsulServers * newRebalanceConnsPerSecPerServer)
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connReuseLowWaterMark = clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
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numLANMembers = len(c.LANMembers())
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c.connRebalanceTime = now.Add(lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWaterMark, numLANMembers))
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c.logger.Printf("[DEBUG] consul: connection to server %s will expire at %v", server.Addr, c.connRebalanceTime)
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// Forward to remote Consul
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TRY_RPC:
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if err := c.connPool.RPC(c.config.Datacenter, server.Addr, server.Version, method, args, reply); err != nil {
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c.connRebalanceTime = time.Time{}
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c.lastRPCTime = time.Time{}
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c.lastServer = nil
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return err
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}
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// Cache the last server
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c.lastServer = server
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c.lastRPCTime = now
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return nil
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}
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// Stats is used to return statistics for debugging and insight
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// for various sub-systems
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func (c *Client) Stats() map[string]map[string]string {
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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}
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stats := map[string]map[string]string{
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"consul": map[string]string{
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"server": "false",
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"known_servers": toString(uint64(len(c.consuls))),
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},
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"serf_lan": c.serf.Stats(),
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"runtime": runtimeStats(),
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}
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return stats
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}
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// GetCoordinate returns the network coordinate of the current node, as
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// maintained by Serf.
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func (c *Client) GetCoordinate() (*coordinate.Coordinate, error) {
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return c.serf.GetCoordinate()
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}
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