open-consul/agent/pool/pool.go
James Phillips fcaa889116 Bumps default Raft protocol to version 3. (#3477)
* Changes default Raft protocol to 3.

* Changes numPeers() to report only voters.

This should have been there before, but it's more obvious that this
is incorrect now that we default the Raft protocol to 3, which puts
new servers in a read-only state while Autopilot waits for them to
become healthy.

* Fixes TestLeader_RollRaftServer.

* Fixes TestOperator_RaftRemovePeerByAddress.

* Fixes TestServer_*.

Relaxed the check for a given number of voter peers and instead do
a thorough check that all servers see each other in their Raft
configurations.

* Fixes TestACL_*.

These now just check for Raft replication to be set up, and don't
care about the number of voter peers.

* Fixes TestOperator_Raft_ListPeers.

* Fixes TestAutopilot_CleanupDeadServerPeriodic.

* Fixes TestCatalog_ListNodes_ConsistentRead_Fail.

* Fixes TestLeader_ChangeServerID and adjusts the conn pool to throw away
sockets when it sees io.EOF.

* Changes version to 1.0.0 in the options doc.

* Makes metrics test more deterministic with autopilot metrics possible.
2017-09-25 15:27:04 -07:00

480 lines
12 KiB
Go

package pool
import (
"container/list"
"fmt"
"io"
"net"
"net/rpc"
"sync"
"sync/atomic"
"time"
"github.com/hashicorp/consul/tlsutil"
"github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/yamux"
)
const defaultDialTimeout = 10 * time.Second
// muxSession is used to provide an interface for a stream multiplexer.
type muxSession interface {
Open() (net.Conn, error)
Close() error
}
// streamClient is used to wrap a stream with an RPC client
type StreamClient struct {
stream net.Conn
codec rpc.ClientCodec
}
func (sc *StreamClient) Close() {
sc.stream.Close()
sc.codec.Close()
}
// Conn is a pooled connection to a Consul server
type Conn struct {
refCount int32
shouldClose int32
addr net.Addr
session muxSession
lastUsed time.Time
version int
pool *ConnPool
clients *list.List
clientLock sync.Mutex
}
func (c *Conn) Close() error {
return c.session.Close()
}
// getClient is used to get a cached or new client
func (c *Conn) getClient() (*StreamClient, error) {
// Check for cached client
c.clientLock.Lock()
front := c.clients.Front()
if front != nil {
c.clients.Remove(front)
}
c.clientLock.Unlock()
if front != nil {
return front.Value.(*StreamClient), nil
}
// Open a new session
stream, err := c.session.Open()
if err != nil {
return nil, err
}
// Create the RPC client
codec := msgpackrpc.NewClientCodec(stream)
// Return a new stream client
sc := &StreamClient{
stream: stream,
codec: codec,
}
return sc, nil
}
// returnStream is used when done with a stream
// to allow re-use by a future RPC
func (c *Conn) returnClient(client *StreamClient) {
didSave := false
c.clientLock.Lock()
if c.clients.Len() < c.pool.MaxStreams && atomic.LoadInt32(&c.shouldClose) == 0 {
c.clients.PushFront(client)
didSave = true
// If this is a Yamux stream, shrink the internal buffers so that
// we can GC the idle memory
if ys, ok := client.stream.(*yamux.Stream); ok {
ys.Shrink()
}
}
c.clientLock.Unlock()
if !didSave {
client.Close()
}
}
// markForUse does all the bookkeeping required to ready a connection for use.
func (c *Conn) markForUse() {
c.lastUsed = time.Now()
atomic.AddInt32(&c.refCount, 1)
}
// ConnPool is used to maintain a connection pool to other Consul
// servers. This is used to reduce the latency of RPC requests between
// servers. It is only used to pool connections in the rpcConsul mode.
// Raft connections are pooled separately. Maintain at most one
// connection per host, for up to MaxTime. When MaxTime connection
// reaping is disabled. MaxStreams is used to control the number of idle
// streams allowed. If TLS settings are provided outgoing connections
// use TLS.
type ConnPool struct {
// SrcAddr is the source address for outgoing connections.
SrcAddr *net.TCPAddr
// LogOutput is used to control logging
LogOutput io.Writer
// The maximum time to keep a connection open
MaxTime time.Duration
// The maximum number of open streams to keep
MaxStreams int
// TLS wrapper
TLSWrapper tlsutil.DCWrapper
// ForceTLS is used to enforce outgoing TLS verification
ForceTLS bool
sync.Mutex
// pool maps an address to a open connection
pool map[string]*Conn
// limiter is used to throttle the number of connect attempts
// to a given address. The first thread will attempt a connection
// and put a channel in here, which all other threads will wait
// on to close.
limiter map[string]chan struct{}
// Used to indicate the pool is shutdown
shutdown bool
shutdownCh chan struct{}
// once initializes the internal data structures and connection
// reaping on first use.
once sync.Once
}
// init configures the initial data structures. It should be called
// by p.once.Do(p.init) in all public methods.
func (p *ConnPool) init() {
p.pool = make(map[string]*Conn)
p.limiter = make(map[string]chan struct{})
p.shutdownCh = make(chan struct{})
if p.MaxTime > 0 {
go p.reap()
}
}
// Shutdown is used to close the connection pool
func (p *ConnPool) Shutdown() error {
p.once.Do(p.init)
p.Lock()
defer p.Unlock()
for _, conn := range p.pool {
conn.Close()
}
p.pool = make(map[string]*Conn)
if p.shutdown {
return nil
}
p.shutdown = true
close(p.shutdownCh)
return nil
}
// acquire will return a pooled connection, if available. Otherwise it will
// wait for an existing connection attempt to finish, if one if in progress,
// and will return that one if it succeeds. If all else fails, it will return a
// newly-created connection and add it to the pool.
func (p *ConnPool) acquire(dc string, addr net.Addr, version int, useTLS bool) (*Conn, error) {
addrStr := addr.String()
// Check to see if there's a pooled connection available. This is up
// here since it should the the vastly more common case than the rest
// of the code here.
p.Lock()
c := p.pool[addrStr]
if c != nil {
c.markForUse()
p.Unlock()
return c, nil
}
// If not (while we are still locked), set up the throttling structure
// for this address, which will make everyone else wait until our
// attempt is done.
var wait chan struct{}
var ok bool
if wait, ok = p.limiter[addrStr]; !ok {
wait = make(chan struct{})
p.limiter[addrStr] = wait
}
isLeadThread := !ok
p.Unlock()
// If we are the lead thread, make the new connection and then wake
// everybody else up to see if we got it.
if isLeadThread {
c, err := p.getNewConn(dc, addr, version, useTLS)
p.Lock()
delete(p.limiter, addrStr)
close(wait)
if err != nil {
p.Unlock()
return nil, err
}
p.pool[addrStr] = c
p.Unlock()
return c, nil
}
// Otherwise, wait for the lead thread to attempt the connection
// and use what's in the pool at that point.
select {
case <-p.shutdownCh:
return nil, fmt.Errorf("rpc error: shutdown")
case <-wait:
}
// See if the lead thread was able to get us a connection.
p.Lock()
if c := p.pool[addrStr]; c != nil {
c.markForUse()
p.Unlock()
return c, nil
}
p.Unlock()
return nil, fmt.Errorf("rpc error: lead thread didn't get connection")
}
// HalfCloser is an interface that exposes a TCP half-close. We need this
// because we want to expose the raw TCP connection underlying a TLS one in a
// way that's hard to screw up and use for anything else. There's a change
// brewing that will allow us to use the TLS connection for this instead -
// https://go-review.googlesource.com/#/c/25159/.
type HalfCloser interface {
CloseWrite() error
}
// DialTimeout is used to establish a raw connection to the given server, with a
// given connection timeout.
func (p *ConnPool) DialTimeout(dc string, addr net.Addr, timeout time.Duration, useTLS bool) (net.Conn, HalfCloser, error) {
p.once.Do(p.init)
// Try to dial the conn
d := &net.Dialer{LocalAddr: p.SrcAddr, Timeout: timeout}
conn, err := d.Dial("tcp", addr.String())
if err != nil {
return nil, nil, err
}
// Cast to TCPConn
var hc HalfCloser
if tcp, ok := conn.(*net.TCPConn); ok {
tcp.SetKeepAlive(true)
tcp.SetNoDelay(true)
hc = tcp
}
// Check if TLS is enabled
if (useTLS || p.ForceTLS) && p.TLSWrapper != nil {
// Switch the connection into TLS mode
if _, err := conn.Write([]byte{byte(RPCTLS)}); err != nil {
conn.Close()
return nil, nil, err
}
// Wrap the connection in a TLS client
tlsConn, err := p.TLSWrapper(dc, conn)
if err != nil {
conn.Close()
return nil, nil, err
}
conn = tlsConn
}
return conn, hc, nil
}
// getNewConn is used to return a new connection
func (p *ConnPool) getNewConn(dc string, addr net.Addr, version int, useTLS bool) (*Conn, error) {
// Get a new, raw connection.
conn, _, err := p.DialTimeout(dc, addr, defaultDialTimeout, useTLS)
if err != nil {
return nil, err
}
// Switch the multiplexing based on version
var session muxSession
if version < 2 {
conn.Close()
return nil, fmt.Errorf("cannot make client connection, unsupported protocol version %d", version)
}
// Write the Consul multiplex byte to set the mode
if _, err := conn.Write([]byte{byte(RPCMultiplexV2)}); err != nil {
conn.Close()
return nil, err
}
// Setup the logger
conf := yamux.DefaultConfig()
conf.LogOutput = p.LogOutput
// Create a multiplexed session
session, _ = yamux.Client(conn, conf)
// Wrap the connection
c := &Conn{
refCount: 1,
addr: addr,
session: session,
clients: list.New(),
lastUsed: time.Now(),
version: version,
pool: p,
}
return c, nil
}
// clearConn is used to clear any cached connection, potentially in response to an error
func (p *ConnPool) clearConn(conn *Conn) {
// Ensure returned streams are closed
atomic.StoreInt32(&conn.shouldClose, 1)
// Clear from the cache
addrStr := conn.addr.String()
p.Lock()
if c, ok := p.pool[addrStr]; ok && c == conn {
delete(p.pool, addrStr)
}
p.Unlock()
// Close down immediately if idle
if refCount := atomic.LoadInt32(&conn.refCount); refCount == 0 {
conn.Close()
}
}
// releaseConn is invoked when we are done with a conn to reduce the ref count
func (p *ConnPool) releaseConn(conn *Conn) {
refCount := atomic.AddInt32(&conn.refCount, -1)
if refCount == 0 && atomic.LoadInt32(&conn.shouldClose) == 1 {
conn.Close()
}
}
// getClient is used to get a usable client for an address and protocol version
func (p *ConnPool) getClient(dc string, addr net.Addr, version int, useTLS bool) (*Conn, *StreamClient, error) {
retries := 0
START:
// Try to get a conn first
conn, err := p.acquire(dc, addr, version, useTLS)
if err != nil {
return nil, nil, fmt.Errorf("failed to get conn: %v", err)
}
// Get a client
client, err := conn.getClient()
if err != nil {
p.clearConn(conn)
p.releaseConn(conn)
// Try to redial, possible that the TCP session closed due to timeout
if retries == 0 {
retries++
goto START
}
return nil, nil, fmt.Errorf("failed to start stream: %v", err)
}
return conn, client, nil
}
// RPC is used to make an RPC call to a remote host
func (p *ConnPool) RPC(dc string, addr net.Addr, version int, method string, useTLS bool, args interface{}, reply interface{}) error {
p.once.Do(p.init)
// Get a usable client
conn, sc, err := p.getClient(dc, addr, version, useTLS)
if err != nil {
return fmt.Errorf("rpc error: %v", err)
}
// Make the RPC call
err = msgpackrpc.CallWithCodec(sc.codec, method, args, reply)
if err != nil {
sc.Close()
// See the comment in leader_test.go TestLeader_ChangeServerID
// about how we found this. The tldr is that if we see this
// error, we know this connection is toast, so we should clear
// it and make a new one on the next attempt.
if err == io.EOF {
p.clearConn(conn)
}
p.releaseConn(conn)
return fmt.Errorf("rpc error: %v", err)
}
// Done with the connection
conn.returnClient(sc)
p.releaseConn(conn)
return nil
}
// Ping sends a Status.Ping message to the specified server and
// returns true if healthy, false if an error occurred
func (p *ConnPool) Ping(dc string, addr net.Addr, version int, useTLS bool) (bool, error) {
var out struct{}
err := p.RPC(dc, addr, version, "Status.Ping", useTLS, struct{}{}, &out)
return err == nil, err
}
// Reap is used to close conns open over maxTime
func (p *ConnPool) reap() {
for {
// Sleep for a while
select {
case <-p.shutdownCh:
return
case <-time.After(time.Second):
}
// Reap all old conns
p.Lock()
var removed []string
now := time.Now()
for host, conn := range p.pool {
// Skip recently used connections
if now.Sub(conn.lastUsed) < p.MaxTime {
continue
}
// Skip connections with active streams
if atomic.LoadInt32(&conn.refCount) > 0 {
continue
}
// Close the conn
conn.Close()
// Remove from pool
removed = append(removed, host)
}
for _, host := range removed {
delete(p.pool, host)
}
p.Unlock()
}
}