347 lines
10 KiB
Go
347 lines
10 KiB
Go
package proxycfg
|
|
|
|
import (
|
|
"errors"
|
|
"log"
|
|
"sync"
|
|
|
|
"github.com/hashicorp/consul/agent/cache"
|
|
"github.com/hashicorp/consul/agent/local"
|
|
"github.com/hashicorp/consul/agent/structs"
|
|
)
|
|
|
|
var (
|
|
// ErrStopped is returned from Run if the manager instance has already been
|
|
// stopped.
|
|
ErrStopped = errors.New("manager stopped")
|
|
|
|
// ErrStarted is returned from Run if the manager instance has already run.
|
|
ErrStarted = errors.New("manager was already run")
|
|
)
|
|
|
|
// CancelFunc is a type for a returned function that can be called to cancel a
|
|
// watch.
|
|
type CancelFunc func()
|
|
|
|
// Manager is a component that integrates into the agent and manages Connect
|
|
// proxy configuration state. This should not be confused with the deprecated
|
|
// "managed proxy" concept where the agent supervises the actual proxy process.
|
|
// proxycfg.Manager is oblivious to the distinction and manages state for any
|
|
// service registered with Kind == connect-proxy.
|
|
//
|
|
// The Manager ensures that any Connect proxy registered on the agent has all
|
|
// the state it needs cached locally via the agent cache. State includes
|
|
// certificates, intentions, and service discovery results for any declared
|
|
// upstreams. See package docs for more detail.
|
|
type Manager struct {
|
|
ManagerConfig
|
|
|
|
// stateCh is notified for any service changes in local state. We only use
|
|
// this to trigger on _new_ service addition since it has no data and we don't
|
|
// want to maintain a full copy of the state in order to diff and figure out
|
|
// what changed. Luckily each service has it's own WatchCh so we can figure
|
|
// out changes and removals with those efficiently.
|
|
stateCh chan struct{}
|
|
|
|
mu sync.Mutex
|
|
started bool
|
|
proxies map[string]*state
|
|
watchers map[string]map[uint64]chan *ConfigSnapshot
|
|
}
|
|
|
|
// ManagerConfig holds the required external dependencies for a Manager
|
|
// instance. All fields must be set to something valid or the manager will
|
|
// panic. The ManagerConfig is passed by value to NewManager so the passed value
|
|
// can be mutated safely.
|
|
type ManagerConfig struct {
|
|
// Cache is the agent's cache instance that can be used to retrieve, store and
|
|
// monitor state for the proxies.
|
|
Cache *cache.Cache
|
|
// state is the agent's local state to be watched for new proxy registrations.
|
|
State *local.State
|
|
// source describes the current agent's identity, it's used directly for
|
|
// prepared query discovery but also indirectly as a way to pass current
|
|
// Datacenter name into other request types that need it. This is sufficient
|
|
// for now and cleaner than passing the entire RuntimeConfig.
|
|
Source *structs.QuerySource
|
|
// logger is the agent's logger to be used for logging logs.
|
|
Logger *log.Logger
|
|
}
|
|
|
|
// NewManager constructs a manager from the provided agent cache.
|
|
func NewManager(cfg ManagerConfig) (*Manager, error) {
|
|
if cfg.Cache == nil || cfg.State == nil || cfg.Source == nil ||
|
|
cfg.Logger == nil {
|
|
return nil, errors.New("all ManagerConfig fields must be provided")
|
|
}
|
|
m := &Manager{
|
|
ManagerConfig: cfg,
|
|
// Single item buffer is enough since there is no data transferred so this
|
|
// is "level triggering" and we can't miss actual data.
|
|
stateCh: make(chan struct{}, 1),
|
|
proxies: make(map[string]*state),
|
|
watchers: make(map[string]map[uint64]chan *ConfigSnapshot),
|
|
}
|
|
return m, nil
|
|
}
|
|
|
|
// Run is the long-running method that handles state syncing. It should be run
|
|
// in it's own goroutine and will continue until a fatal error is hit or Close
|
|
// is called. Run will return an error if it is called more than once, or called
|
|
// after Close.
|
|
func (m *Manager) Run() error {
|
|
m.mu.Lock()
|
|
alreadyStarted := m.started
|
|
m.started = true
|
|
stateCh := m.stateCh
|
|
m.mu.Unlock()
|
|
|
|
// Protect against multiple Run calls.
|
|
if alreadyStarted {
|
|
return ErrStarted
|
|
}
|
|
|
|
// Protect against being run after Close.
|
|
if stateCh == nil {
|
|
return ErrStopped
|
|
}
|
|
|
|
// Register for notifications about state changes
|
|
m.State.Notify(stateCh)
|
|
defer m.State.StopNotify(stateCh)
|
|
|
|
for {
|
|
m.syncState()
|
|
|
|
// Wait for a state change
|
|
_, ok := <-stateCh
|
|
if !ok {
|
|
// Stopped
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
|
|
// syncState is called whenever the local state notifies a change. It holds the
|
|
// lock while finding any new or updated proxies and removing deleted ones.
|
|
func (m *Manager) syncState() {
|
|
m.mu.Lock()
|
|
defer m.mu.Unlock()
|
|
|
|
// Traverse the local state and ensure all proxy services are registered
|
|
services := m.State.Services()
|
|
for svcID, svc := range services {
|
|
if svc.Kind != structs.ServiceKindConnectProxy {
|
|
continue
|
|
}
|
|
// TODO(banks): need to work out when to default some stuff. For example
|
|
// Proxy.LocalServicePort is practically necessary for any sidecar and can
|
|
// default to the port of the sidecar service, but only if it's already
|
|
// registered and once we get past here, we don't have enough context to
|
|
// know that so we'd need to set it here if not during registration of the
|
|
// proxy service. Sidecar Service and managed proxies in the interim can
|
|
// do that, but we should validate more generally that that is always
|
|
// true.
|
|
err := m.ensureProxyServiceLocked(svc, m.State.ServiceToken(svcID))
|
|
if err != nil {
|
|
m.Logger.Printf("[ERR] failed to watch proxy service %s: %s", svc.ID,
|
|
err)
|
|
}
|
|
}
|
|
|
|
// Now see if any proxies were removed
|
|
for proxyID := range m.proxies {
|
|
if _, ok := services[proxyID]; !ok {
|
|
// Remove them
|
|
m.removeProxyServiceLocked(proxyID)
|
|
}
|
|
}
|
|
}
|
|
|
|
// ensureProxyServiceLocked adds or changes the proxy to our state.
|
|
func (m *Manager) ensureProxyServiceLocked(ns *structs.NodeService, token string) error {
|
|
state, ok := m.proxies[ns.ID]
|
|
|
|
if ok {
|
|
if !state.Changed(ns, token) {
|
|
// No change
|
|
return nil
|
|
}
|
|
|
|
// We are updating the proxy, close it's old state
|
|
state.Close()
|
|
}
|
|
|
|
var err error
|
|
state, err = newState(ns, token)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Set the necessary dependencies
|
|
state.logger = m.Logger
|
|
state.cache = m.Cache
|
|
state.source = m.Source
|
|
|
|
ch, err := state.Watch()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
m.proxies[ns.ID] = state
|
|
|
|
// Start a goroutine that will wait for changes and broadcast them to watchers.
|
|
go func(ch <-chan ConfigSnapshot) {
|
|
// Run until ch is closed
|
|
for snap := range ch {
|
|
m.notify(&snap)
|
|
}
|
|
}(ch)
|
|
|
|
return nil
|
|
}
|
|
|
|
// removeProxyService is called when a service deregisters and frees all
|
|
// resources for that service.
|
|
func (m *Manager) removeProxyServiceLocked(proxyID string) {
|
|
state, ok := m.proxies[proxyID]
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
// Closing state will let the goroutine we started in Ensure finish since
|
|
// watch chan is closed.
|
|
state.Close()
|
|
delete(m.proxies, proxyID)
|
|
|
|
// We intentionally leave potential watchers hanging here - there is no new
|
|
// config for them and closing their channels might be indistinguishable from
|
|
// an error that they should retry. We rely for them to eventually give up
|
|
// (because they are in fact not running any more) and so the watches be
|
|
// cleaned up naturally.
|
|
}
|
|
|
|
func (m *Manager) notify(snap *ConfigSnapshot) {
|
|
m.mu.Lock()
|
|
defer m.mu.Unlock()
|
|
|
|
watchers, ok := m.watchers[snap.ProxyID]
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
for _, ch := range watchers {
|
|
m.deliverLatest(snap, ch)
|
|
}
|
|
}
|
|
|
|
// deliverLatest delivers the snapshot to a watch chan. If the delivery blocks,
|
|
// it will drain the chan and then re-attempt delivery so that a slow consumer
|
|
// gets the latest config earlier. This MUST be called from a method where m.mu
|
|
// is held to be safe since it assumes we are the only goroutine sending on ch.
|
|
func (m *Manager) deliverLatest(snap *ConfigSnapshot, ch chan *ConfigSnapshot) {
|
|
// Send if chan is empty
|
|
select {
|
|
case ch <- snap:
|
|
return
|
|
default:
|
|
}
|
|
|
|
// Not empty, drain the chan of older snapshots and redeliver. For now we only
|
|
// use 1-buffered chans but this will still work if we change that later.
|
|
OUTER:
|
|
for {
|
|
select {
|
|
case <-ch:
|
|
continue
|
|
default:
|
|
break OUTER
|
|
}
|
|
}
|
|
|
|
// Now send again
|
|
select {
|
|
case ch <- snap:
|
|
return
|
|
default:
|
|
// This should not be possible since we should be the only sender, enforced
|
|
// by m.mu but error and drop the update rather than panic.
|
|
m.Logger.Printf("[ERR] proxycfg: failed to deliver ConfigSnapshot to %q",
|
|
snap.ProxyID)
|
|
}
|
|
}
|
|
|
|
// Watch registers a watch on a proxy. It might not exist yet in which case this
|
|
// will not fail, but no updates will be delivered until the proxy is
|
|
// registered. If there is already a valid snapshot in memory, it will be
|
|
// delivered immediately.
|
|
func (m *Manager) Watch(proxyID string) (<-chan *ConfigSnapshot, CancelFunc) {
|
|
m.mu.Lock()
|
|
defer m.mu.Unlock()
|
|
|
|
// This buffering is crucial otherwise we'd block immediately trying to
|
|
// deliver the current snapshot below if we already have one.
|
|
ch := make(chan *ConfigSnapshot, 1)
|
|
watchers, ok := m.watchers[proxyID]
|
|
if !ok {
|
|
watchers = make(map[uint64]chan *ConfigSnapshot)
|
|
}
|
|
idx := uint64(len(watchers))
|
|
watchers[idx] = ch
|
|
m.watchers[proxyID] = watchers
|
|
|
|
// Deliver the current snapshot immediately if there is one ready
|
|
if state, ok := m.proxies[proxyID]; ok {
|
|
if snap := state.CurrentSnapshot(); snap != nil {
|
|
// We rely on ch being buffered above and that it's not been passed
|
|
// anywhere so we must be the only writer so this will never block and
|
|
// deadlock.
|
|
ch <- snap
|
|
}
|
|
}
|
|
|
|
return ch, func() {
|
|
m.mu.Lock()
|
|
defer m.mu.Unlock()
|
|
m.closeWatchLocked(proxyID, idx)
|
|
}
|
|
}
|
|
|
|
// closeWatchLocked cleans up state related to a single watcher. It assumes the
|
|
// lock is held.
|
|
func (m *Manager) closeWatchLocked(proxyID string, watchIdx uint64) {
|
|
if watchers, ok := m.watchers[proxyID]; ok {
|
|
if ch, ok := watchers[watchIdx]; ok {
|
|
delete(watchers, watchIdx)
|
|
close(ch)
|
|
if len(watchers) == 0 {
|
|
delete(m.watchers, proxyID)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Close removes all state and stops all running goroutines.
|
|
func (m *Manager) Close() error {
|
|
m.mu.Lock()
|
|
defer m.mu.Unlock()
|
|
|
|
if m.stateCh != nil {
|
|
close(m.stateCh)
|
|
m.stateCh = nil
|
|
}
|
|
|
|
// Close all current watchers first
|
|
for proxyID, watchers := range m.watchers {
|
|
for idx := range watchers {
|
|
m.closeWatchLocked(proxyID, idx)
|
|
}
|
|
}
|
|
|
|
// Then close all states
|
|
for proxyID, state := range m.proxies {
|
|
state.Close()
|
|
delete(m.proxies, proxyID)
|
|
}
|
|
return nil
|
|
}
|