open-consul/vendor/github.com/hashicorp/go-sockaddr/ipv4addr.go
Frank Schröder 69a088ca85 New config parser, HCL support, multiple bind addrs (#3480)
* new config parser for agent

This patch implements a new config parser for the consul agent which
makes the following changes to the previous implementation:

 * add HCL support
 * all configuration fragments in tests and for default config are
   expressed as HCL fragments
 * HCL fragments can be provided on the command line so that they
   can eventually replace the command line flags.
 * HCL/JSON fragments are parsed into a temporary Config structure
   which can be merged using reflection (all values are pointers).
   The existing merge logic of overwrite for values and append
   for slices has been preserved.
 * A single builder process generates a typed runtime configuration
   for the agent.

The new implementation is more strict and fails in the builder process
if no valid runtime configuration can be generated. Therefore,
additional validations in other parts of the code should be removed.

The builder also pre-computes all required network addresses so that no
address/port magic should be required where the configuration is used
and should therefore be removed.

* Upgrade github.com/hashicorp/hcl to support int64

* improve error messages

* fix directory permission test

* Fix rtt test

* Fix ForceLeave test

* Skip performance test for now until we know what to do

* Update github.com/hashicorp/memberlist to update log prefix

* Make memberlist use the default logger

* improve config error handling

* do not fail on non-existing data-dir

* experiment with non-uniform timeouts to get a handle on stalled leader elections

* Run tests for packages separately to eliminate the spurious port conflicts

* refactor private address detection and unify approach for ipv4 and ipv6.

Fixes #2825

* do not allow unix sockets for DNS

* improve bind and advertise addr error handling

* go through builder using test coverage

* minimal update to the docs

* more coverage tests fixed

* more tests

* fix makefile

* cleanup

* fix port conflicts with external port server 'porter'

* stop test server on error

* do not run api test that change global ENV concurrently with the other tests

* Run remaining api tests concurrently

* no need for retry with the port number service

* monkey patch race condition in go-sockaddr until we understand why that fails

* monkey patch hcl decoder race condidtion until we understand why that fails

* monkey patch spurious errors in strings.EqualFold from here

* add test for hcl decoder race condition. Run with go test -parallel 128

* Increase timeout again

* cleanup

* don't log port allocations by default

* use base command arg parsing to format help output properly

* handle -dc deprecation case in Build

* switch autopilot.max_trailing_logs to int

* remove duplicate test case

* remove unused methods

* remove comments about flag/config value inconsistencies

* switch got and want around since the error message was misleading.

* Removes a stray debug log.

* Removes a stray newline in imports.

* Fixes TestACL_Version8.

* Runs go fmt.

* Adds a default case for unknown address types.

* Reoders and reformats some imports.

* Adds some comments and fixes typos.

* Reorders imports.

* add unix socket support for dns later

* drop all deprecated flags and arguments

* fix wrong field name

* remove stray node-id file

* drop unnecessary patch section in test

* drop duplicate test

* add test for LeaveOnTerm and SkipLeaveOnInt in client mode

* drop "bla" and add clarifying comment for the test

* split up tests to support enterprise/non-enterprise tests

* drop raft multiplier and derive values during build phase

* sanitize runtime config reflectively and add test

* detect invalid config fields

* fix tests with invalid config fields

* use different values for wan sanitiziation test

* drop recursor in favor of recursors

* allow dns_config.udp_answer_limit to be zero

* make sure tests run on machines with multiple ips

* Fix failing tests in a few more places by providing a bind address in the test

* Gets rid of skipped TestAgent_CheckPerformanceSettings and adds case for builder.

* Add porter to server_test.go to make tests there less flaky

* go fmt
2017-09-25 11:40:42 -07:00

518 lines
15 KiB
Go

package sockaddr
import (
"encoding/binary"
"fmt"
"net"
"regexp"
"strconv"
"strings"
)
type (
// IPv4Address is a named type representing an IPv4 address.
IPv4Address uint32
// IPv4Network is a named type representing an IPv4 network.
IPv4Network uint32
// IPv4Mask is a named type representing an IPv4 network mask.
IPv4Mask uint32
)
// IPv4HostMask is a constant represents a /32 IPv4 Address
// (i.e. 255.255.255.255).
const IPv4HostMask = IPv4Mask(0xffffffff)
// ipv4AddrAttrMap is a map of the IPv4Addr type-specific attributes.
var ipv4AddrAttrMap map[AttrName]func(IPv4Addr) string
var ipv4AddrAttrs []AttrName
var trailingHexNetmaskRE *regexp.Regexp
// IPv4Addr implements a convenience wrapper around the union of Go's
// built-in net.IP and net.IPNet types. In UNIX-speak, IPv4Addr implements
// `sockaddr` when the the address family is set to AF_INET
// (i.e. `sockaddr_in`).
type IPv4Addr struct {
IPAddr
Address IPv4Address
Mask IPv4Mask
Port IPPort
}
func init() {
ipv4AddrInit()
trailingHexNetmaskRE = regexp.MustCompile(`/([0f]{8})$`)
}
// NewIPv4Addr creates an IPv4Addr from a string. String can be in the form
// of either an IPv4:port (e.g. `1.2.3.4:80`, in which case the mask is
// assumed to be a `/32`), an IPv4 address (e.g. `1.2.3.4`, also with a `/32`
// mask), or an IPv4 CIDR (e.g. `1.2.3.4/24`, which has its IP port
// initialized to zero). ipv4Str can not be a hostname.
//
// NOTE: Many net.*() routines will initialize and return an IPv6 address.
// To create uint32 values from net.IP, always test to make sure the address
// returned can be converted to a 4 byte array using To4().
func NewIPv4Addr(ipv4Str string) (IPv4Addr, error) {
// Strip off any bogus hex-encoded netmasks that will be mis-parsed by Go. In
// particular, clients with the Barracuda VPN client will see something like:
// `192.168.3.51/00ffffff` as their IP address.
// trailingHexNetmaskRe := trailingHexNetmaskRE.Copy()
trailingHexNetmaskRe := regexp.MustCompile(`/([0f]{8})$`)
if match := trailingHexNetmaskRe.FindStringIndex(ipv4Str); match != nil {
ipv4Str = ipv4Str[:match[0]]
}
// Parse as an IPv4 CIDR
ipAddr, network, err := net.ParseCIDR(ipv4Str)
if err == nil {
ipv4 := ipAddr.To4()
if ipv4 == nil {
return IPv4Addr{}, fmt.Errorf("Unable to convert %s to an IPv4 address", ipv4Str)
}
// If we see an IPv6 netmask, convert it to an IPv4 mask.
netmaskSepPos := strings.LastIndexByte(ipv4Str, '/')
if netmaskSepPos != -1 && netmaskSepPos+1 < len(ipv4Str) {
netMask, err := strconv.ParseUint(ipv4Str[netmaskSepPos+1:], 10, 8)
if err != nil {
return IPv4Addr{}, fmt.Errorf("Unable to convert %s to an IPv4 address: unable to parse CIDR netmask: %v", ipv4Str, err)
} else if netMask > 128 {
return IPv4Addr{}, fmt.Errorf("Unable to convert %s to an IPv4 address: invalid CIDR netmask", ipv4Str)
}
if netMask >= 96 {
// Convert the IPv6 netmask to an IPv4 netmask
network.Mask = net.CIDRMask(int(netMask-96), IPv4len*8)
}
}
ipv4Addr := IPv4Addr{
Address: IPv4Address(binary.BigEndian.Uint32(ipv4)),
Mask: IPv4Mask(binary.BigEndian.Uint32(network.Mask)),
}
return ipv4Addr, nil
}
// Attempt to parse ipv4Str as a /32 host with a port number.
tcpAddr, err := net.ResolveTCPAddr("tcp4", ipv4Str)
if err == nil {
ipv4 := tcpAddr.IP.To4()
if ipv4 == nil {
return IPv4Addr{}, fmt.Errorf("Unable to resolve %+q as an IPv4 address", ipv4Str)
}
ipv4Uint32 := binary.BigEndian.Uint32(ipv4)
ipv4Addr := IPv4Addr{
Address: IPv4Address(ipv4Uint32),
Mask: IPv4HostMask,
Port: IPPort(tcpAddr.Port),
}
return ipv4Addr, nil
}
// Parse as a naked IPv4 address
ip := net.ParseIP(ipv4Str)
if ip != nil {
ipv4 := ip.To4()
if ipv4 == nil {
return IPv4Addr{}, fmt.Errorf("Unable to string convert %+q to an IPv4 address", ipv4Str)
}
ipv4Uint32 := binary.BigEndian.Uint32(ipv4)
ipv4Addr := IPv4Addr{
Address: IPv4Address(ipv4Uint32),
Mask: IPv4HostMask,
}
return ipv4Addr, nil
}
return IPv4Addr{}, fmt.Errorf("Unable to parse %+q to an IPv4 address: %v", ipv4Str, err)
}
// AddressBinString returns a string with the IPv4Addr's Address represented
// as a sequence of '0' and '1' characters. This method is useful for
// debugging or by operators who want to inspect an address.
func (ipv4 IPv4Addr) AddressBinString() string {
return fmt.Sprintf("%032s", strconv.FormatUint(uint64(ipv4.Address), 2))
}
// AddressHexString returns a string with the IPv4Addr address represented as
// a sequence of hex characters. This method is useful for debugging or by
// operators who want to inspect an address.
func (ipv4 IPv4Addr) AddressHexString() string {
return fmt.Sprintf("%08s", strconv.FormatUint(uint64(ipv4.Address), 16))
}
// Broadcast is an IPv4Addr-only method that returns the broadcast address of
// the network.
//
// NOTE: IPv6 only supports multicast, so this method only exists for
// IPv4Addr.
func (ipv4 IPv4Addr) Broadcast() IPAddr {
// Nothing should listen on a broadcast address.
return IPv4Addr{
Address: IPv4Address(ipv4.BroadcastAddress()),
Mask: IPv4HostMask,
}
}
// BroadcastAddress returns a IPv4Network of the IPv4Addr's broadcast
// address.
func (ipv4 IPv4Addr) BroadcastAddress() IPv4Network {
return IPv4Network(uint32(ipv4.Address)&uint32(ipv4.Mask) | ^uint32(ipv4.Mask))
}
// CmpAddress follows the Cmp() standard protocol and returns:
//
// - -1 If the receiver should sort first because its address is lower than arg
// - 0 if the SockAddr arg is equal to the receiving IPv4Addr or the argument is
// of a different type.
// - 1 If the argument should sort first.
func (ipv4 IPv4Addr) CmpAddress(sa SockAddr) int {
ipv4b, ok := sa.(IPv4Addr)
if !ok {
return sortDeferDecision
}
switch {
case ipv4.Address == ipv4b.Address:
return sortDeferDecision
case ipv4.Address < ipv4b.Address:
return sortReceiverBeforeArg
default:
return sortArgBeforeReceiver
}
}
// CmpPort follows the Cmp() standard protocol and returns:
//
// - -1 If the receiver should sort first because its port is lower than arg
// - 0 if the SockAddr arg's port number is equal to the receiving IPv4Addr,
// regardless of type.
// - 1 If the argument should sort first.
func (ipv4 IPv4Addr) CmpPort(sa SockAddr) int {
var saPort IPPort
switch v := sa.(type) {
case IPv4Addr:
saPort = v.Port
case IPv6Addr:
saPort = v.Port
default:
return sortDeferDecision
}
switch {
case ipv4.Port == saPort:
return sortDeferDecision
case ipv4.Port < saPort:
return sortReceiverBeforeArg
default:
return sortArgBeforeReceiver
}
}
// CmpRFC follows the Cmp() standard protocol and returns:
//
// - -1 If the receiver should sort first because it belongs to the RFC and its
// arg does not
// - 0 if the receiver and arg both belong to the same RFC or neither do.
// - 1 If the arg belongs to the RFC but receiver does not.
func (ipv4 IPv4Addr) CmpRFC(rfcNum uint, sa SockAddr) int {
recvInRFC := IsRFC(rfcNum, ipv4)
ipv4b, ok := sa.(IPv4Addr)
if !ok {
// If the receiver is part of the desired RFC and the SockAddr
// argument is not, return -1 so that the receiver sorts before
// the non-IPv4 SockAddr. Conversely, if the receiver is not
// part of the RFC, punt on sorting and leave it for the next
// sorter.
if recvInRFC {
return sortReceiverBeforeArg
} else {
return sortDeferDecision
}
}
argInRFC := IsRFC(rfcNum, ipv4b)
switch {
case (recvInRFC && argInRFC), (!recvInRFC && !argInRFC):
// If a and b both belong to the RFC, or neither belong to
// rfcNum, defer sorting to the next sorter.
return sortDeferDecision
case recvInRFC && !argInRFC:
return sortReceiverBeforeArg
default:
return sortArgBeforeReceiver
}
}
// Contains returns true if the SockAddr is contained within the receiver.
func (ipv4 IPv4Addr) Contains(sa SockAddr) bool {
ipv4b, ok := sa.(IPv4Addr)
if !ok {
return false
}
return ipv4.ContainsNetwork(ipv4b)
}
// ContainsAddress returns true if the IPv4Address is contained within the
// receiver.
func (ipv4 IPv4Addr) ContainsAddress(x IPv4Address) bool {
return IPv4Address(ipv4.NetworkAddress()) <= x &&
IPv4Address(ipv4.BroadcastAddress()) >= x
}
// ContainsNetwork returns true if the network from IPv4Addr is contained
// within the receiver.
func (ipv4 IPv4Addr) ContainsNetwork(x IPv4Addr) bool {
return ipv4.NetworkAddress() <= x.NetworkAddress() &&
ipv4.BroadcastAddress() >= x.BroadcastAddress()
}
// DialPacketArgs returns the arguments required to be passed to
// net.DialUDP(). If the Mask of ipv4 is not a /32 or the Port is 0,
// DialPacketArgs() will fail. See Host() to create an IPv4Addr with its
// mask set to /32.
func (ipv4 IPv4Addr) DialPacketArgs() (network, dialArgs string) {
if ipv4.Mask != IPv4HostMask || ipv4.Port == 0 {
return "udp4", ""
}
return "udp4", fmt.Sprintf("%s:%d", ipv4.NetIP().String(), ipv4.Port)
}
// DialStreamArgs returns the arguments required to be passed to
// net.DialTCP(). If the Mask of ipv4 is not a /32 or the Port is 0,
// DialStreamArgs() will fail. See Host() to create an IPv4Addr with its
// mask set to /32.
func (ipv4 IPv4Addr) DialStreamArgs() (network, dialArgs string) {
if ipv4.Mask != IPv4HostMask || ipv4.Port == 0 {
return "tcp4", ""
}
return "tcp4", fmt.Sprintf("%s:%d", ipv4.NetIP().String(), ipv4.Port)
}
// Equal returns true if a SockAddr is equal to the receiving IPv4Addr.
func (ipv4 IPv4Addr) Equal(sa SockAddr) bool {
ipv4b, ok := sa.(IPv4Addr)
if !ok {
return false
}
if ipv4.Port != ipv4b.Port {
return false
}
if ipv4.Address != ipv4b.Address {
return false
}
if ipv4.NetIPNet().String() != ipv4b.NetIPNet().String() {
return false
}
return true
}
// FirstUsable returns an IPv4Addr set to the first address following the
// network prefix. The first usable address in a network is normally the
// gateway and should not be used except by devices forwarding packets
// between two administratively distinct networks (i.e. a router). This
// function does not discriminate against first usable vs "first address that
// should be used." For example, FirstUsable() on "192.168.1.10/24" would
// return the address "192.168.1.1/24".
func (ipv4 IPv4Addr) FirstUsable() IPAddr {
addr := ipv4.NetworkAddress()
// If /32, return the address itself. If /31 assume a point-to-point
// link and return the lower address.
if ipv4.Maskbits() < 31 {
addr++
}
return IPv4Addr{
Address: IPv4Address(addr),
Mask: IPv4HostMask,
}
}
// Host returns a copy of ipv4 with its mask set to /32 so that it can be
// used by DialPacketArgs(), DialStreamArgs(), ListenPacketArgs(), or
// ListenStreamArgs().
func (ipv4 IPv4Addr) Host() IPAddr {
// Nothing should listen on a broadcast address.
return IPv4Addr{
Address: ipv4.Address,
Mask: IPv4HostMask,
Port: ipv4.Port,
}
}
// IPPort returns the Port number attached to the IPv4Addr
func (ipv4 IPv4Addr) IPPort() IPPort {
return ipv4.Port
}
// LastUsable returns the last address before the broadcast address in a
// given network.
func (ipv4 IPv4Addr) LastUsable() IPAddr {
addr := ipv4.BroadcastAddress()
// If /32, return the address itself. If /31 assume a point-to-point
// link and return the upper address.
if ipv4.Maskbits() < 31 {
addr--
}
return IPv4Addr{
Address: IPv4Address(addr),
Mask: IPv4HostMask,
}
}
// ListenPacketArgs returns the arguments required to be passed to
// net.ListenUDP(). If the Mask of ipv4 is not a /32, ListenPacketArgs()
// will fail. See Host() to create an IPv4Addr with its mask set to /32.
func (ipv4 IPv4Addr) ListenPacketArgs() (network, listenArgs string) {
if ipv4.Mask != IPv4HostMask {
return "udp4", ""
}
return "udp4", fmt.Sprintf("%s:%d", ipv4.NetIP().String(), ipv4.Port)
}
// ListenStreamArgs returns the arguments required to be passed to
// net.ListenTCP(). If the Mask of ipv4 is not a /32, ListenStreamArgs()
// will fail. See Host() to create an IPv4Addr with its mask set to /32.
func (ipv4 IPv4Addr) ListenStreamArgs() (network, listenArgs string) {
if ipv4.Mask != IPv4HostMask {
return "tcp4", ""
}
return "tcp4", fmt.Sprintf("%s:%d", ipv4.NetIP().String(), ipv4.Port)
}
// Maskbits returns the number of network mask bits in a given IPv4Addr. For
// example, the Maskbits() of "192.168.1.1/24" would return 24.
func (ipv4 IPv4Addr) Maskbits() int {
mask := make(net.IPMask, IPv4len)
binary.BigEndian.PutUint32(mask, uint32(ipv4.Mask))
maskOnes, _ := mask.Size()
return maskOnes
}
// MustIPv4Addr is a helper method that must return an IPv4Addr or panic on
// invalid input.
func MustIPv4Addr(addr string) IPv4Addr {
ipv4, err := NewIPv4Addr(addr)
if err != nil {
panic(fmt.Sprintf("Unable to create an IPv4Addr from %+q: %v", addr, err))
}
return ipv4
}
// NetIP returns the address as a net.IP (address is always presized to
// IPv4).
func (ipv4 IPv4Addr) NetIP() *net.IP {
x := make(net.IP, IPv4len)
binary.BigEndian.PutUint32(x, uint32(ipv4.Address))
return &x
}
// NetIPMask create a new net.IPMask from the IPv4Addr.
func (ipv4 IPv4Addr) NetIPMask() *net.IPMask {
ipv4Mask := net.IPMask{}
ipv4Mask = make(net.IPMask, IPv4len)
binary.BigEndian.PutUint32(ipv4Mask, uint32(ipv4.Mask))
return &ipv4Mask
}
// NetIPNet create a new net.IPNet from the IPv4Addr.
func (ipv4 IPv4Addr) NetIPNet() *net.IPNet {
ipv4net := &net.IPNet{}
ipv4net.IP = make(net.IP, IPv4len)
binary.BigEndian.PutUint32(ipv4net.IP, uint32(ipv4.NetworkAddress()))
ipv4net.Mask = *ipv4.NetIPMask()
return ipv4net
}
// Network returns the network prefix or network address for a given network.
func (ipv4 IPv4Addr) Network() IPAddr {
return IPv4Addr{
Address: IPv4Address(ipv4.NetworkAddress()),
Mask: ipv4.Mask,
}
}
// NetworkAddress returns an IPv4Network of the IPv4Addr's network address.
func (ipv4 IPv4Addr) NetworkAddress() IPv4Network {
return IPv4Network(uint32(ipv4.Address) & uint32(ipv4.Mask))
}
// Octets returns a slice of the four octets in an IPv4Addr's Address. The
// order of the bytes is big endian.
func (ipv4 IPv4Addr) Octets() []int {
return []int{
int(ipv4.Address >> 24),
int((ipv4.Address >> 16) & 0xff),
int((ipv4.Address >> 8) & 0xff),
int(ipv4.Address & 0xff),
}
}
// String returns a string representation of the IPv4Addr
func (ipv4 IPv4Addr) String() string {
if ipv4.Port != 0 {
return fmt.Sprintf("%s:%d", ipv4.NetIP().String(), ipv4.Port)
}
if ipv4.Maskbits() == 32 {
return ipv4.NetIP().String()
}
return fmt.Sprintf("%s/%d", ipv4.NetIP().String(), ipv4.Maskbits())
}
// Type is used as a type switch and returns TypeIPv4
func (IPv4Addr) Type() SockAddrType {
return TypeIPv4
}
// IPv4AddrAttr returns a string representation of an attribute for the given
// IPv4Addr.
func IPv4AddrAttr(ipv4 IPv4Addr, selector AttrName) string {
fn, found := ipv4AddrAttrMap[selector]
if !found {
return ""
}
return fn(ipv4)
}
// IPv4Attrs returns a list of attributes supported by the IPv4Addr type
func IPv4Attrs() []AttrName {
return ipv4AddrAttrs
}
// ipv4AddrInit is called once at init()
func ipv4AddrInit() {
// Sorted for human readability
ipv4AddrAttrs = []AttrName{
"size", // Same position as in IPv6 for output consistency
"broadcast",
"uint32",
}
ipv4AddrAttrMap = map[AttrName]func(ipv4 IPv4Addr) string{
"broadcast": func(ipv4 IPv4Addr) string {
return ipv4.Broadcast().String()
},
"size": func(ipv4 IPv4Addr) string {
return fmt.Sprintf("%d", 1<<uint(IPv4len*8-ipv4.Maskbits()))
},
"uint32": func(ipv4 IPv4Addr) string {
return fmt.Sprintf("%d", uint32(ipv4.Address))
},
}
}