open-consul/consul/server_manager/server_manager.go

448 lines
16 KiB
Go

package server_manager
import (
"log"
"math/rand"
"sync"
"sync/atomic"
"time"
"github.com/hashicorp/consul/consul/server_details"
"github.com/hashicorp/consul/lib"
)
type consulServerEventTypes int
const (
// clientRPCJitterFraction determines the amount of jitter added to
// clientRPCMinReuseDuration before a connection is expired and a new
// connection is established in order to rebalance load across consul
// servers. The cluster-wide number of connections per second from
// rebalancing is applied after this jitter to ensure the CPU impact
// is always finite. See newRebalanceConnsPerSecPerServer's comment
// for additional commentary.
//
// For example, in a 10K consul cluster with 5x servers, this default
// averages out to ~13 new connections from rebalancing per server
// per second (each connection is reused for 120s to 180s).
clientRPCJitterFraction = 2
// clientRPCMinReuseDuration controls the minimum amount of time RPC
// queries are sent over an established connection to a single server
clientRPCMinReuseDuration = 120 * time.Second
// Limit the number of new connections a server receives per second
// for connection rebalancing. This limit caps the load caused by
// continual rebalancing efforts when a cluster is in equilibrium. A
// lower value comes at the cost of increased recovery time after a
// partition. This parameter begins to take effect when there are
// more than ~48K clients querying 5x servers or at lower server
// values when there is a partition.
//
// For example, in a 100K consul cluster with 5x servers, it will
// take ~5min for all servers to rebalance their connections. If
// 99,995 agents are in the minority talking to only one server, it
// will take ~26min for all servers to rebalance. A 10K cluster in
// the same scenario will take ~2.6min to rebalance.
newRebalanceConnsPerSecPerServer = 64
)
// ConsulClusterInfo is an interface wrapper around serf and prevents a
// cyclic import dependency
type ConsulClusterInfo interface {
NumNodes() int
}
// ConnPoolTester is an interface wrapping client.ConnPool to prevent a
// cyclic import dependency
type ConnPoolPinger interface {
PingConsulServer(server *server_details.ServerDetails) bool
}
// serverCfg is the thread-safe configuration struct used to maintain the
// list of Consul servers in ServerManager.
//
// NOTE(sean@): We are explicitly relying on the fact that serverConfig will
// be copied onto the stack. Please keep this structure light.
type serverConfig struct {
// servers tracks the locally known servers. List membership is
// maintained by Serf.
servers []*server_details.ServerDetails
}
type ServerManager struct {
// serverConfig provides the necessary load/store semantics for the
// server list.
serverConfigValue atomic.Value
serverConfigLock sync.Mutex
// shutdownCh is a copy of the channel in consul.Client
shutdownCh chan struct{}
logger *log.Logger
// clusterInfo is used to estimate the approximate number of nodes in
// a cluster and limit the rate at which it rebalances server
// connections. ConsulClusterInfo is an interface that wraps serf.
clusterInfo ConsulClusterInfo
// connPoolPinger is used to test the health of a server in the
// connection pool. ConnPoolPinger is an interface that wraps
// client.ConnPool.
connPoolPinger ConnPoolPinger
// notifyFailedServersBarrier is acts as a barrier to prevent
// queueing behind serverConfigLog and acts as a TryLock().
notifyFailedBarrier int32
}
// AddServer takes out an internal write lock and adds a new server. If the
// server is not known, appends the server to the list. The new server will
// begin seeing use after the rebalance timer fires or enough servers fail
// organically. If the server is already known, merge the new server
// details.
func (sm *ServerManager) AddServer(server *server_details.ServerDetails) {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
serverCfg := sm.getServerConfig()
// Check if this server is known
found := false
for idx, existing := range serverCfg.servers {
if existing.Name == server.Name {
newServers := make([]*server_details.ServerDetails, len(serverCfg.servers))
copy(newServers, serverCfg.servers)
// Overwrite the existing server details in order to
// possibly update metadata (e.g. server version)
newServers[idx] = server
serverCfg.servers = newServers
found = true
break
}
}
// Add to the list if not known
if !found {
newServers := make([]*server_details.ServerDetails, len(serverCfg.servers), len(serverCfg.servers)+1)
copy(newServers, serverCfg.servers)
newServers = append(newServers, server)
serverCfg.servers = newServers
}
sm.saveServerConfig(serverCfg)
}
// cycleServers returns a new list of servers that has dequeued the first
// server and enqueued it at the end of the list. cycleServers assumes the
// caller is holding the serverConfigLock. cycleServer does not test or ping
// the next server inline. cycleServer may be called when the environment
// has just entered an unhealthy situation and blocking on a server test is
// less desirable than just returning the next server in the firing line. If
// the next server fails, it will fail fast enough and cycleServer will be
// called again.
func (sc *serverConfig) cycleServer() (servers []*server_details.ServerDetails) {
numServers := len(sc.servers)
if numServers < 2 {
return servers // No action required
}
newServers := make([]*server_details.ServerDetails, 0, numServers)
newServers = append(newServers, sc.servers[1:]...)
newServers = append(newServers, sc.servers[0])
// FIXME(sean@): Is it worth it to fire off a go routine and
// PingConsulServer?
return newServers
}
// removeServerByKey performs an inline removal of the first matching server
func (sc *serverConfig) removeServerByKey(targetKey *server_details.Key) {
for i, s := range sc.servers {
if targetKey.Equal(s.Key()) {
// Delete the target server
copy(sc.servers[i:], sc.servers[i+1:])
sc.servers[len(sc.servers)-1] = nil
sc.servers = sc.servers[:len(sc.servers)-1]
return
}
}
}
// shuffleServers shuffles the server list in place
func (sc *serverConfig) shuffleServers() {
newServers := make([]*server_details.ServerDetails, len(sc.servers))
copy(newServers, sc.servers)
// Shuffle server list
for i := len(sc.servers) - 1; i > 0; i-- {
j := rand.Int31n(int32(i + 1))
newServers[i], newServers[j] = newServers[j], newServers[i]
}
sc.servers = newServers
}
// FindServer takes out an internal "read lock" and searches through the list
// of servers to find a "healthy" server. If the server is actually
// unhealthy, we rely on Serf to detect this and remove the node from the
// server list. If the server at the front of the list has failed or fails
// during an RPC call, it is rotated to the end of the list. If there are no
// servers available, return nil.
func (sm *ServerManager) FindServer() *server_details.ServerDetails {
serverCfg := sm.getServerConfig()
numServers := len(serverCfg.servers)
if numServers == 0 {
sm.logger.Printf("[WARN] consul: No servers available")
return nil
} else {
// Return whatever is at the front of the list because it is
// assumed to be the oldest in the server list (unless -
// hypothetically - the server list was rotated right after a
// server was added).
return serverCfg.servers[0]
}
}
// getServerConfig is a convenience method which hides the locking semantics
// of atomic.Value from the caller.
func (sm *ServerManager) getServerConfig() serverConfig {
return sm.serverConfigValue.Load().(serverConfig)
}
// saveServerConfig is a convenience method which hides the locking semantics
// of atomic.Value from the caller.
func (sm *ServerManager) saveServerConfig(sc serverConfig) {
sm.serverConfigValue.Store(sc)
}
// New is the only way to safely create a new ServerManager struct.
func New(logger *log.Logger, shutdownCh chan struct{}, clusterInfo ConsulClusterInfo, connPoolPinger ConnPoolPinger) (sm *ServerManager) {
sm = new(ServerManager)
sm.logger = logger
sm.clusterInfo = clusterInfo // can't pass *consul.Client: import cycle
sm.connPoolPinger = connPoolPinger // can't pass *consul.ConnPool: import cycle
sm.shutdownCh = shutdownCh
sc := serverConfig{}
sc.servers = make([]*server_details.ServerDetails, 0)
sm.saveServerConfig(sc)
return sm
}
// NotifyFailedServer marks the passed in server as "failed" by rotating it
// to the end of the server list.
func (sm *ServerManager) NotifyFailedServer(server *server_details.ServerDetails) {
serverCfg := sm.getServerConfig()
// If the server being failed is not the first server on the list,
// this is a noop. If, however, the server is failed and first on
// the list, acquire the lock, retest, and take the penalty of moving
// the server to the end of the list.
// Only rotate the server list when there is more than one server
if len(serverCfg.servers) > 1 && serverCfg.servers[0] == server &&
// Use atomic.CAS to emulate a TryLock().
atomic.CompareAndSwapInt32(&sm.notifyFailedBarrier, 0, 1) {
defer atomic.StoreInt32(&sm.notifyFailedBarrier, 0)
// Grab a lock, retest, and take the hit of cycling the first
// server to the end.
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
serverCfg = sm.getServerConfig()
if len(serverCfg.servers) > 1 && serverCfg.servers[0] == server {
serverCfg.servers = serverCfg.cycleServer()
sm.saveServerConfig(serverCfg)
}
}
}
// NumServers takes out an internal "read lock" and returns the number of
// servers. numServers includes both healthy and unhealthy servers.
func (sm *ServerManager) NumServers() (numServers int) {
serverCfg := sm.getServerConfig()
numServers = len(serverCfg.servers)
return numServers
}
// RebalanceServers shuffles the list of servers on this agent. The server
// at the front of the list is selected for the next RPC. RPC calls that
// fail for a particular server are rotated to the end of the list. This
// method reshuffles the list periodically in order to redistribute work
// across all known consul servers (i.e. guarantee that the order of servers
// in the server list isn't positively correlated with the age of a server in
// the consul cluster). Periodically shuffling the server list prevents
// long-lived clients from fixating on long-lived servers.
//
// Unhealthy servers are removed when serf notices the server has been
// deregistered. Before the newly shuffled server list is saved, the new
// remote endpoint is tested to ensure its responsive.
func (sm *ServerManager) RebalanceServers() {
FAILED_SERVER_DURING_REBALANCE:
// Obtain a copy of the server config
serverCfg := sm.getServerConfig()
// Early abort if there is no value to shuffling
if len(serverCfg.servers) < 2 {
return
}
serverCfg.shuffleServers()
// Iterate through the shuffled server list to find a healthy server.
// Don't iterate on the list directly, this loop mutates server the
// list.
var foundHealthyServer bool
for n := len(serverCfg.servers); n > 0; n-- {
// Always test the first server. Failed servers are cycled
// while Serf detects the node has failed.
selectedServer := serverCfg.servers[0]
sm.logger.Printf("[INFO] server manager: Preemptively testing server %s before rebalance", selectedServer.String())
ok := sm.connPoolPinger.PingConsulServer(selectedServer)
if ok {
foundHealthyServer = true
break
}
serverCfg.cycleServer()
}
// If no healthy servers were found, sleep and wait for Serf to make
// the world a happy place again.
if !foundHealthyServer {
const backoffDuration = 1 * time.Second
sm.logger.Printf("[INFO] server manager: No servers available, sleeping for %v", backoffDuration)
// Sleep with no locks
time.Sleep(backoffDuration)
goto FAILED_SERVER_DURING_REBALANCE
}
// Verify that all servers are present. Use an anonymous func to
// ensure lock is released when exiting the critical section.
reconcileServerLists := func() bool {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
tmpServerCfg := sm.getServerConfig()
type targetServer struct {
server *server_details.ServerDetails
// 'b' == both
// 'o' == original
// 'n' == new
state byte
}
mergedList := make(map[server_details.Key]*targetServer)
for _, s := range serverCfg.servers {
mergedList[*s.Key()] = &targetServer{server: s, state: 'o'}
}
for _, s := range tmpServerCfg.servers {
k := s.Key()
_, found := mergedList[*k]
if found {
mergedList[*k].state = 'b'
} else {
mergedList[*k] = &targetServer{server: s, state: 'n'}
}
}
// Ensure the selected server has not been removed by Serf
selectedServerKey := serverCfg.servers[0].Key()
if v, found := mergedList[*selectedServerKey]; found && v.state == 'o' {
return false
}
// Add any new servers and remove any old servers
for k, v := range mergedList {
switch v.state {
case 'b':
// Do nothing, server exists in both
case 'o':
// Server has been removed
serverCfg.removeServerByKey(&k)
case 'n':
// Server added
serverCfg.servers = append(serverCfg.servers, v.server)
default:
panic("not implemented")
}
}
sm.saveServerConfig(serverCfg)
return true
}
if !reconcileServerLists() {
goto FAILED_SERVER_DURING_REBALANCE
}
sm.logger.Printf("[INFO] server manager: Rebalancing server connections complete")
return
}
// RemoveServer takes out an internal write lock and removes a server from
// the server list.
func (sm *ServerManager) RemoveServer(server *server_details.ServerDetails) {
sm.serverConfigLock.Lock()
defer sm.serverConfigLock.Unlock()
serverCfg := sm.getServerConfig()
// Remove the server if known
for i, _ := range serverCfg.servers {
if serverCfg.servers[i].Name == server.Name {
newServers := make([]*server_details.ServerDetails, 0, len(serverCfg.servers)-1)
newServers = append(newServers, serverCfg.servers[:i]...)
newServers = append(newServers, serverCfg.servers[i+1:]...)
serverCfg.servers = newServers
sm.saveServerConfig(serverCfg)
return
}
}
}
// refreshServerRebalanceTimer is only called once the rebalanceTimer
// expires. Historically this was an expensive routine and is intended to be
// run in isolation in a dedicated, non-concurrent task.
func (sm *ServerManager) refreshServerRebalanceTimer(timer *time.Timer) time.Duration {
serverCfg := sm.getServerConfig()
numConsulServers := len(serverCfg.servers)
// Limit this connection's life based on the size (and health) of the
// cluster. Never rebalance a connection more frequently than
// connReuseLowWatermarkDuration, and make sure we never exceed
// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
clusterWideRebalanceConnsPerSec := float64(numConsulServers * newRebalanceConnsPerSecPerServer)
connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
numLANMembers := sm.clusterInfo.NumNodes()
connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
timer.Reset(connRebalanceTimeout)
return connRebalanceTimeout
}
// Start is used to start and manage the task of automatically shuffling and
// rebalancing the list of consul servers. This maintenance only happens
// periodically based on the expiration of the timer. Failed servers are
// automatically cycled to the end of the list. New servers are appended to
// the list. The order of the server list must be shuffled periodically to
// distribute load across all known and available consul servers.
func (sm *ServerManager) Start() {
var rebalanceTimer *time.Timer = time.NewTimer(clientRPCMinReuseDuration)
for {
select {
case <-rebalanceTimer.C:
sm.logger.Printf("[INFO] server manager: Rebalancing server connections")
sm.RebalanceServers()
sm.refreshServerRebalanceTimer(rebalanceTimer)
case <-sm.shutdownCh:
sm.logger.Printf("[INFO] server manager: shutting down")
return
}
}
}