d9e2a51887
This code from http://github.com/hashicorp/consul/pull/3353 is no longer required.
482 lines
16 KiB
Go
482 lines
16 KiB
Go
// Package servers provides a Manager interface for Manager managed
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// metadata.Server objects. The servers package manages servers from a Consul
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// client's perspective (i.e. a list of servers that a client talks with for
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// RPCs). The servers package does not provide any API guarantees and should
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// be called only by `hashicorp/consul`.
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package router
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import (
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"log"
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"math/rand"
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"net"
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"sync"
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"sync/atomic"
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"time"
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"github.com/hashicorp/consul/agent/metadata"
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"github.com/hashicorp/consul/lib"
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)
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const (
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// clientRPCJitterFraction determines the amount of jitter added to
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// clientRPCMinReuseDuration before a connection is expired and a new
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// connection is established in order to rebalance load across consul
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// servers. The cluster-wide number of connections per second from
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// rebalancing is applied after this jitter to ensure the CPU impact
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// is always finite. See newRebalanceConnsPerSecPerServer's comment
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// for additional commentary.
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//
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// For example, in a 10K consul cluster with 5x servers, this default
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// averages out to ~13 new connections from rebalancing per server
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// per second (each connection is reused for 120s to 180s).
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clientRPCJitterFraction = 2
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// clientRPCMinReuseDuration controls the minimum amount of time RPC
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// queries are sent over an established connection to a single server
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clientRPCMinReuseDuration = 120 * time.Second
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// Limit the number of new connections a server receives per second
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// for connection rebalancing. This limit caps the load caused by
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// continual rebalancing efforts when a cluster is in equilibrium. A
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// lower value comes at the cost of increased recovery time after a
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// partition. This parameter begins to take effect when there are
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// more than ~48K clients querying 5x servers or at lower server
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// values when there is a partition.
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//
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// For example, in a 100K consul cluster with 5x servers, it will
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// take ~5min for all servers to rebalance their connections. If
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// 99,995 agents are in the minority talking to only one server, it
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// will take ~26min for all servers to rebalance. A 10K cluster in
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// the same scenario will take ~2.6min to rebalance.
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newRebalanceConnsPerSecPerServer = 64
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)
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// ManagerSerfCluster is an interface wrapper around Serf in order to make this
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// easier to unit test.
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type ManagerSerfCluster interface {
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NumNodes() int
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}
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// Pinger is an interface wrapping client.ConnPool to prevent a cyclic import
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// dependency.
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type Pinger interface {
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Ping(dc string, addr net.Addr, version int, useTLS bool) (bool, error)
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}
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// serverList is a local copy of the struct used to maintain the list of
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// Consul servers used by Manager.
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//
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// NOTE(sean@): We are explicitly relying on the fact that serverList will
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// be copied onto the stack. Please keep this structure light.
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type serverList struct {
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// servers tracks the locally known servers. List membership is
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// maintained by Serf.
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servers []*metadata.Server
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}
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type Manager struct {
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// listValue manages the atomic load/store of a Manager's serverList
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listValue atomic.Value
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listLock sync.Mutex
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// rebalanceTimer controls the duration of the rebalance interval
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rebalanceTimer *time.Timer
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// shutdownCh is a copy of the channel in consul.Client
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shutdownCh chan struct{}
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logger *log.Logger
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// clusterInfo is used to estimate the approximate number of nodes in
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// a cluster and limit the rate at which it rebalances server
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// connections. ManagerSerfCluster is an interface that wraps serf.
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clusterInfo ManagerSerfCluster
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// connPoolPinger is used to test the health of a server in the
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// connection pool. Pinger is an interface that wraps
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// client.ConnPool.
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connPoolPinger Pinger
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// notifyFailedBarrier is acts as a barrier to prevent queuing behind
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// serverListLog and acts as a TryLock().
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notifyFailedBarrier int32
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// offline is used to indicate that there are no servers, or that all
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// known servers have failed the ping test.
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offline int32
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}
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// AddServer takes out an internal write lock and adds a new server. If the
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// server is not known, appends the server to the list. The new server will
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// begin seeing use after the rebalance timer fires or enough servers fail
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// organically. If the server is already known, merge the new server
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// details.
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func (m *Manager) AddServer(s *metadata.Server) {
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m.listLock.Lock()
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defer m.listLock.Unlock()
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l := m.getServerList()
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// Check if this server is known
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found := false
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for idx, existing := range l.servers {
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if existing.Name == s.Name {
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newServers := make([]*metadata.Server, len(l.servers))
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copy(newServers, l.servers)
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// Overwrite the existing server details in order to
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// possibly update metadata (e.g. server version)
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newServers[idx] = s
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l.servers = newServers
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found = true
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break
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}
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}
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// Add to the list if not known
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if !found {
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newServers := make([]*metadata.Server, len(l.servers), len(l.servers)+1)
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copy(newServers, l.servers)
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newServers = append(newServers, s)
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l.servers = newServers
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}
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// Assume we are no longer offline since we've just seen a new server.
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atomic.StoreInt32(&m.offline, 0)
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// Start using this list of servers.
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m.saveServerList(l)
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}
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// cycleServers returns a new list of servers that has dequeued the first
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// server and enqueued it at the end of the list. cycleServers assumes the
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// caller is holding the listLock. cycleServer does not test or ping
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// the next server inline. cycleServer may be called when the environment
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// has just entered an unhealthy situation and blocking on a server test is
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// less desirable than just returning the next server in the firing line. If
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// the next server fails, it will fail fast enough and cycleServer will be
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// called again.
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func (l *serverList) cycleServer() (servers []*metadata.Server) {
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numServers := len(l.servers)
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if numServers < 2 {
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return servers // No action required
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}
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newServers := make([]*metadata.Server, 0, numServers)
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newServers = append(newServers, l.servers[1:]...)
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newServers = append(newServers, l.servers[0])
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return newServers
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}
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// removeServerByKey performs an inline removal of the first matching server
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func (l *serverList) removeServerByKey(targetKey *metadata.Key) {
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for i, s := range l.servers {
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if targetKey.Equal(s.Key()) {
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copy(l.servers[i:], l.servers[i+1:])
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l.servers[len(l.servers)-1] = nil
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l.servers = l.servers[:len(l.servers)-1]
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return
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}
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}
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}
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// shuffleServers shuffles the server list in place
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func (l *serverList) shuffleServers() {
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for i := len(l.servers) - 1; i > 0; i-- {
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j := rand.Int31n(int32(i + 1))
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l.servers[i], l.servers[j] = l.servers[j], l.servers[i]
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}
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}
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// IsOffline checks to see if all the known servers have failed their ping
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// test during the last rebalance.
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func (m *Manager) IsOffline() bool {
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offline := atomic.LoadInt32(&m.offline)
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return offline == 1
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}
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// FindServer takes out an internal "read lock" and searches through the list
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// of servers to find a "healthy" server. If the server is actually
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// unhealthy, we rely on Serf to detect this and remove the node from the
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// server list. If the server at the front of the list has failed or fails
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// during an RPC call, it is rotated to the end of the list. If there are no
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// servers available, return nil.
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func (m *Manager) FindServer() *metadata.Server {
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l := m.getServerList()
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numServers := len(l.servers)
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if numServers == 0 {
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m.logger.Printf("[WARN] manager: No servers available")
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return nil
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}
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// Return whatever is at the front of the list because it is
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// assumed to be the oldest in the server list (unless -
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// hypothetically - the server list was rotated right after a
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// server was added).
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return l.servers[0]
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}
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// getServerList is a convenience method which hides the locking semantics
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// of atomic.Value from the caller.
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func (m *Manager) getServerList() serverList {
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return m.listValue.Load().(serverList)
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}
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// saveServerList is a convenience method which hides the locking semantics
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// of atomic.Value from the caller.
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func (m *Manager) saveServerList(l serverList) {
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m.listValue.Store(l)
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}
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// New is the only way to safely create a new Manager struct.
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func New(logger *log.Logger, shutdownCh chan struct{}, clusterInfo ManagerSerfCluster, connPoolPinger Pinger) (m *Manager) {
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m = new(Manager)
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m.logger = logger
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m.clusterInfo = clusterInfo // can't pass *consul.Client: import cycle
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m.connPoolPinger = connPoolPinger // can't pass *consul.ConnPool: import cycle
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m.rebalanceTimer = time.NewTimer(clientRPCMinReuseDuration)
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m.shutdownCh = shutdownCh
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atomic.StoreInt32(&m.offline, 1)
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l := serverList{}
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l.servers = make([]*metadata.Server, 0)
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m.saveServerList(l)
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return m
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}
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// NotifyFailedServer marks the passed in server as "failed" by rotating it
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// to the end of the server list.
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func (m *Manager) NotifyFailedServer(s *metadata.Server) {
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l := m.getServerList()
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// If the server being failed is not the first server on the list,
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// this is a noop. If, however, the server is failed and first on
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// the list, acquire the lock, retest, and take the penalty of moving
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// the server to the end of the list.
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// Only rotate the server list when there is more than one server
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if len(l.servers) > 1 && l.servers[0] == s &&
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// Use atomic.CAS to emulate a TryLock().
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atomic.CompareAndSwapInt32(&m.notifyFailedBarrier, 0, 1) {
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defer atomic.StoreInt32(&m.notifyFailedBarrier, 0)
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// Grab a lock, retest, and take the hit of cycling the first
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// server to the end.
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m.listLock.Lock()
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defer m.listLock.Unlock()
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l = m.getServerList()
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if len(l.servers) > 1 && l.servers[0] == s {
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l.servers = l.cycleServer()
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m.saveServerList(l)
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}
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}
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}
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// NumServers takes out an internal "read lock" and returns the number of
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// servers. numServers includes both healthy and unhealthy servers.
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func (m *Manager) NumServers() int {
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l := m.getServerList()
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return len(l.servers)
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}
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// RebalanceServers shuffles the list of servers on this metadata. The server
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// at the front of the list is selected for the next RPC. RPC calls that
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// fail for a particular server are rotated to the end of the list. This
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// method reshuffles the list periodically in order to redistribute work
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// across all known consul servers (i.e. guarantee that the order of servers
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// in the server list is not positively correlated with the age of a server
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// in the Consul cluster). Periodically shuffling the server list prevents
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// long-lived clients from fixating on long-lived servers.
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//
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// Unhealthy servers are removed when serf notices the server has been
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// deregistered. Before the newly shuffled server list is saved, the new
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// remote endpoint is tested to ensure its responsive.
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func (m *Manager) RebalanceServers() {
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// Obtain a copy of the current serverList
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l := m.getServerList()
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// Shuffle servers so we have a chance of picking a new one.
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l.shuffleServers()
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// Iterate through the shuffled server list to find an assumed
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// healthy server. NOTE: Do not iterate on the list directly because
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// this loop mutates the server list in-place.
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var foundHealthyServer bool
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for i := 0; i < len(l.servers); i++ {
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// Always test the first server. Failed servers are cycled
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// while Serf detects the node has failed.
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srv := l.servers[0]
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ok, err := m.connPoolPinger.Ping(srv.Datacenter, srv.Addr, srv.Version, srv.UseTLS)
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if ok {
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foundHealthyServer = true
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break
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}
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m.logger.Printf(`[DEBUG] manager: pinging server "%s" failed: %s`, srv, err)
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l.cycleServer()
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}
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// If no healthy servers were found, sleep and wait for Serf to make
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// the world a happy place again. Update the offline status.
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if foundHealthyServer {
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atomic.StoreInt32(&m.offline, 0)
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} else {
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atomic.StoreInt32(&m.offline, 1)
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m.logger.Printf("[DEBUG] manager: No healthy servers during rebalance, aborting")
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return
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}
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// Verify that all servers are present
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if m.reconcileServerList(&l) {
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m.logger.Printf("[DEBUG] manager: Rebalanced %d servers, next active server is %s", len(l.servers), l.servers[0].String())
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} else {
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// reconcileServerList failed because Serf removed the server
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// that was at the front of the list that had successfully
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// been Ping'ed. Between the Ping and reconcile, a Serf
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// event had shown up removing the node.
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//
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// Instead of doing any heroics, "freeze in place" and
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// continue to use the existing connection until the next
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// rebalance occurs.
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}
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return
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}
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// reconcileServerList returns true when the first server in serverList
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// exists in the receiver's serverList. If true, the merged serverList is
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// stored as the receiver's serverList. Returns false if the first server
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// does not exist in the list (i.e. was removed by Serf during a
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// PingConsulServer() call. Newly added servers are appended to the list and
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// other missing servers are removed from the list.
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func (m *Manager) reconcileServerList(l *serverList) bool {
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m.listLock.Lock()
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defer m.listLock.Unlock()
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// newServerCfg is a serverList that has been kept up to date with
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// Serf node join and node leave events.
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newServerCfg := m.getServerList()
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// If Serf has removed all nodes, or there is no selected server
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// (zero nodes in serverList), abort early.
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if len(newServerCfg.servers) == 0 || len(l.servers) == 0 {
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return false
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}
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type targetServer struct {
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server *metadata.Server
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// 'b' == both
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// 'o' == original
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// 'n' == new
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state byte
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}
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mergedList := make(map[metadata.Key]*targetServer, len(l.servers))
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for _, s := range l.servers {
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mergedList[*s.Key()] = &targetServer{server: s, state: 'o'}
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}
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for _, s := range newServerCfg.servers {
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k := s.Key()
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_, found := mergedList[*k]
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if found {
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mergedList[*k].state = 'b'
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} else {
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mergedList[*k] = &targetServer{server: s, state: 'n'}
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}
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}
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// Ensure the selected server has not been removed by Serf
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selectedServerKey := l.servers[0].Key()
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if v, found := mergedList[*selectedServerKey]; found && v.state == 'o' {
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return false
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}
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// Append any new servers and remove any old servers
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for k, v := range mergedList {
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switch v.state {
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case 'b':
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// Do nothing, server exists in both
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case 'o':
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// Server has been removed
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l.removeServerByKey(&k)
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case 'n':
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// Server added
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l.servers = append(l.servers, v.server)
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default:
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panic("unknown merge list state")
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}
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}
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m.saveServerList(*l)
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return true
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}
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// RemoveServer takes out an internal write lock and removes a server from
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// the server list.
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func (m *Manager) RemoveServer(s *metadata.Server) {
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m.listLock.Lock()
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defer m.listLock.Unlock()
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l := m.getServerList()
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// Remove the server if known
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for i := range l.servers {
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if l.servers[i].Name == s.Name {
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newServers := make([]*metadata.Server, 0, len(l.servers)-1)
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newServers = append(newServers, l.servers[:i]...)
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newServers = append(newServers, l.servers[i+1:]...)
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l.servers = newServers
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m.saveServerList(l)
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return
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}
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}
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}
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// refreshServerRebalanceTimer is only called once m.rebalanceTimer expires.
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func (m *Manager) refreshServerRebalanceTimer() time.Duration {
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l := m.getServerList()
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numServers := len(l.servers)
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// Limit this connection's life based on the size (and health) of the
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// cluster. Never rebalance a connection more frequently than
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// connReuseLowWatermarkDuration, and make sure we never exceed
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// clusterWideRebalanceConnsPerSec operations/s across numLANMembers.
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clusterWideRebalanceConnsPerSec := float64(numServers * newRebalanceConnsPerSecPerServer)
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connReuseLowWatermarkDuration := clientRPCMinReuseDuration + lib.RandomStagger(clientRPCMinReuseDuration/clientRPCJitterFraction)
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numLANMembers := m.clusterInfo.NumNodes()
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connRebalanceTimeout := lib.RateScaledInterval(clusterWideRebalanceConnsPerSec, connReuseLowWatermarkDuration, numLANMembers)
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m.rebalanceTimer.Reset(connRebalanceTimeout)
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return connRebalanceTimeout
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}
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// ResetRebalanceTimer resets the rebalance timer. This method exists for
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// testing and should not be used directly.
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func (m *Manager) ResetRebalanceTimer() {
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m.listLock.Lock()
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defer m.listLock.Unlock()
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m.rebalanceTimer.Reset(clientRPCMinReuseDuration)
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}
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// Start is used to start and manage the task of automatically shuffling and
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// rebalancing the list of Consul servers. This maintenance only happens
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// periodically based on the expiration of the timer. Failed servers are
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// automatically cycled to the end of the list. New servers are appended to
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// the list. The order of the server list must be shuffled periodically to
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// distribute load across all known and available Consul servers.
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func (m *Manager) Start() {
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for {
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select {
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case <-m.rebalanceTimer.C:
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m.RebalanceServers()
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m.refreshServerRebalanceTimer()
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case <-m.shutdownCh:
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m.logger.Printf("[INFO] manager: shutting down")
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return
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}
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}
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}
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