d1fea9ec0a
* Move notification texts to a slightly different layer (#4572) * Further Simplify/refactor the actions/notification layer (#4573) 1. Move the 'with-feedback' actions to a 'with-blocking-action' mixin which better describes what it does 2. Additional set of unit tests almost over the entire layer to prove things work/add confidence for further changes The multiple 'with-action' mixins used for every 'index/edit' combo are now reduced down to only contain the functionality related to their specific routes, i.e. where to redirect. The actual functionality to block and carry out the action and then notify are 'almost' split out so that their respective classes/objects do one thing and one thing 'well'. Mixins are chosen for the moment as the decoration approach used by mixins feels better than multiple levels of inheritence, but I would like to take this fuether in the future to a 'compositional' based approach. There is still possible further work to be done here, but I'm a lot happier now this is reduced down into separate parts.
67 lines
1.7 KiB
JavaScript
67 lines
1.7 KiB
JavaScript
'use strict';
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const EmberApp = require('ember-cli/lib/broccoli/ember-app');
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module.exports = function(defaults) {
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const env = EmberApp.env();
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const prodlike = ['production', 'staging'];
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const isProd = env === 'production';
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const isProdLike = prodlike.indexOf(env) > -1;
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const sourcemaps = !isProd;
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let app = new EmberApp(
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Object.assign(
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{},
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defaults,
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{
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productionEnvironments: prodlike
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}
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), {
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'ember-cli-babel': {
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includePolyfill: true
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},
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'babel': {
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plugins: [
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'transform-object-rest-spread'
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]
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},
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'codemirror': {
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modes: ['javascript','ruby'],
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keyMaps: ['sublime']
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},
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'ember-cli-uglify': {
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uglify: {
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compress: {
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keep_fargs: false,
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},
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},
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},
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'sassOptions': {
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sourceMapEmbed: sourcemaps,
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},
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'autoprefixer': {
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sourcemap: sourcemaps,
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grid: true,
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browsers: [
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"defaults",
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"ie 11"
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]
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},
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'ember-cli-string-helpers': {
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only: ['lowercase']
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}
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});
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// Use `app.import` to add additional libraries to the generated
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// output files.
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//
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// If you need to use different assets in different
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// environments, specify an object as the first parameter. That
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// object's keys should be the environment name and the values
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// should be the asset to use in that environment.
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//
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// If the library that you are including contains AMD or ES6
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// modules that you would like to import into your application
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// please specify an object with the list of modules as keys
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// along with the exports of each module as its value.
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let tree = app.toTree();
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return tree;
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};
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