ef0999547a
Add a skip condition to all tests slower than 100ms. This change was made using `gotestsum tool slowest` with data from the last 3 CI runs of master. See https://github.com/gotestyourself/gotestsum#finding-and-skipping-slow-tests With this change: ``` $ time go test -count=1 -short ./agent ok github.com/hashicorp/consul/agent 0.743s real 0m4.791s $ time go test -count=1 -short ./agent/consul ok github.com/hashicorp/consul/agent/consul 4.229s real 0m8.769s ```
110 lines
2.6 KiB
Go
110 lines
2.6 KiB
Go
package consul
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import (
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"testing"
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"time"
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)
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func TestSessionTimers(t *testing.T) {
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if testing.Short() {
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t.Skip("too slow for testing.Short")
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}
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m := NewSessionTimers()
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ch := make(chan int)
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newTm := func(d time.Duration) *time.Timer {
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return time.AfterFunc(d, func() { ch <- 1 })
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}
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waitForTimer := func() {
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select {
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case <-ch:
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return
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case <-time.After(100 * time.Millisecond):
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t.Fatal("timer did not fire")
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}
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}
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// check that non-existent id returns nil
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if got, want := m.Get("foo"), (*time.Timer)(nil); got != want {
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t.Fatalf("got %v want %v", got, want)
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}
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// add a timer and look it up and delete via Set(id, nil)
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tm := newTm(time.Millisecond)
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m.Set("foo", tm)
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if got, want := m.Len(), 1; got != want {
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t.Fatalf("got len %d want %d", got, want)
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}
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if got, want := m.Get("foo"), tm; got != want {
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t.Fatalf("got %v want %v", got, want)
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}
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m.Set("foo", nil)
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if got, want := m.Get("foo"), (*time.Timer)(nil); got != want {
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t.Fatalf("got %v want %v", got, want)
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}
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waitForTimer()
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// same thing via Del(id)
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tm = newTm(time.Millisecond)
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m.Set("foo", tm)
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if got, want := m.Get("foo"), tm; got != want {
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t.Fatalf("got %v want %v", got, want)
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}
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m.Del("foo")
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if got, want := m.Len(), 0; got != want {
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t.Fatalf("got len %d want %d", got, want)
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}
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waitForTimer()
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// create timer via ResetOrCreate
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m.ResetOrCreate("foo", time.Millisecond, func() { ch <- 1 })
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if got, want := m.Len(), 1; got != want {
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t.Fatalf("got len %d want %d", got, want)
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}
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waitForTimer()
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// timer is still there
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if got, want := m.Len(), 1; got != want {
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t.Fatalf("got len %d want %d", got, want)
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}
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// reset the timer and check that it fires again
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m.ResetOrCreate("foo", time.Millisecond, nil)
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waitForTimer()
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// reset the timer with a long ttl and then stop it
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m.ResetOrCreate("foo", 20*time.Millisecond, func() { ch <- 1 })
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m.Stop("foo")
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select {
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case <-ch:
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t.Fatal("timer fired although it shouldn't")
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case <-time.After(100 * time.Millisecond):
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// want
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}
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// stopping a stopped timer should not break
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m.Stop("foo")
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// stop should also remove the timer
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if got, want := m.Len(), 0; got != want {
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t.Fatalf("got len %d want %d", got, want)
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}
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// create two timers and stop and then stop all
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m.ResetOrCreate("foo1", 20*time.Millisecond, func() { ch <- 1 })
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m.ResetOrCreate("foo2", 30*time.Millisecond, func() { ch <- 2 })
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m.StopAll()
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select {
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case x := <-ch:
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t.Fatalf("timer %d fired although it shouldn't", x)
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case <-time.After(100 * time.Millisecond):
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// want
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}
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// stopall should remove all timers
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if got, want := m.Len(), 0; got != want {
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t.Fatalf("got len %d want %d", got, want)
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}
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}
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