open-consul/agent/consul/discoverychain/compile.go

925 lines
24 KiB
Go

package discoverychain
import (
"fmt"
"strings"
"time"
"github.com/hashicorp/consul/agent/structs"
"github.com/mitchellh/hashstructure"
"github.com/mitchellh/mapstructure"
)
type CompileRequest struct {
ServiceName string
CurrentNamespace string
CurrentDatacenter string
// OverrideMeshGateway allows for the setting to be overridden for any
// resolver in the compiled chain.
OverrideMeshGateway structs.MeshGatewayConfig
// OverrideProtocol allows for the final protocol for the chain to be
// altered.
//
// - If the chain ordinarily would be TCP and an L7 protocol is passed here
// the chain will not include Routers or Splitters.
//
// - If the chain ordinarily would be L7 and TCP is passed here the chain
// will not include Routers or Splitters.
OverrideProtocol string
// OverrideConnectTimeout allows for the ConnectTimeout setting to be
// overridden for any resolver in the compiled chain.
OverrideConnectTimeout time.Duration
Entries *structs.DiscoveryChainConfigEntries
}
// Compile assembles a discovery chain in the form of a graph of nodes using
// raw config entries and local context.
//
// "Node" referenced in this file refers to a node in a graph and not to the
// Consul construct called a "Node".
//
// Omitting router and splitter entries for services not using an L7 protocol
// (like HTTP) happens during initial fetching, but for sanity purposes a quick
// reinforcement of that happens here, too.
//
// May return a *structs.ConfigEntryGraphError, but that is only expected when
// being used to validate modifications to the config entry graph. It should
// not be expected when compiling existing entries at runtime that are already
// valid.
func Compile(req CompileRequest) (*structs.CompiledDiscoveryChain, error) {
var (
serviceName = req.ServiceName
currentNamespace = req.CurrentNamespace
currentDatacenter = req.CurrentDatacenter
entries = req.Entries
)
if serviceName == "" {
return nil, fmt.Errorf("serviceName is required")
}
if currentNamespace == "" {
return nil, fmt.Errorf("currentNamespace is required")
}
if currentDatacenter == "" {
return nil, fmt.Errorf("currentDatacenter is required")
}
if entries == nil {
return nil, fmt.Errorf("entries is required")
}
c := &compiler{
serviceName: serviceName,
currentNamespace: currentNamespace,
currentDatacenter: currentDatacenter,
overrideMeshGateway: req.OverrideMeshGateway,
overrideProtocol: req.OverrideProtocol,
overrideConnectTimeout: req.OverrideConnectTimeout,
entries: entries,
resolvers: make(map[string]*structs.ServiceResolverConfigEntry),
splitterNodes: make(map[string]*structs.DiscoveryGraphNode),
resolveNodes: make(map[string]*structs.DiscoveryGraphNode),
nodes: make(map[string]*structs.DiscoveryGraphNode),
loadedTargets: make(map[string]*structs.DiscoveryTarget),
retainedTargets: make(map[string]struct{}),
}
if req.OverrideProtocol != "" {
c.disableAdvancedRoutingFeatures = !enableAdvancedRoutingForProtocol(req.OverrideProtocol)
}
// Clone this resolver map to avoid mutating the input map during compilation.
if len(entries.Resolvers) > 0 {
for k, v := range entries.Resolvers {
c.resolvers[k] = v
}
}
return c.compile()
}
// compiler is a single-use struct for handling intermediate state necessary
// for assembling a discovery chain from raw config entries.
type compiler struct {
serviceName string
currentNamespace string
currentDatacenter string
overrideMeshGateway structs.MeshGatewayConfig
overrideProtocol string
overrideConnectTimeout time.Duration
// config entries that are being compiled (will be mutated during compilation)
//
// This is an INPUT field.
entries *structs.DiscoveryChainConfigEntries
// resolvers is initially seeded by copying the provided entries.Resolvers
// map and default resolvers are added as they are needed.
resolvers map[string]*structs.ServiceResolverConfigEntry
// cached nodes
splitterNodes map[string]*structs.DiscoveryGraphNode
resolveNodes map[string]*structs.DiscoveryGraphNode
// usesAdvancedRoutingFeatures is set to true if config entries for routing
// or splitting appear in the compiled chain
usesAdvancedRoutingFeatures bool
// disableAdvancedRoutingFeatures is set to true if overrideProtocol is set to tcp
disableAdvancedRoutingFeatures bool
// customizedBy indicates which override values customized how the
// compilation behaved.
//
// This is an OUTPUT field.
customizedBy customizationMarkers
// protocol is the common protocol used for all referenced services. These
// cannot be mixed.
//
// This is an OUTPUT field.
protocol string
// startNode is computed inside of assembleChain()
//
// This is an OUTPUT field.
startNode string
// nodes is computed inside of compile()
//
// This is an OUTPUT field.
nodes map[string]*structs.DiscoveryGraphNode
// This is an OUTPUT field.
loadedTargets map[string]*structs.DiscoveryTarget
retainedTargets map[string]struct{}
}
type customizationMarkers struct {
MeshGateway bool
Protocol bool
ConnectTimeout bool
}
func (m *customizationMarkers) IsZero() bool {
return !m.MeshGateway && !m.Protocol && !m.ConnectTimeout
}
// recordNode stores the node internally in the compiled chain.
func (c *compiler) recordNode(node *structs.DiscoveryGraphNode) {
// Some types have their own type-specific lookups, so record those, too.
switch node.Type {
case structs.DiscoveryGraphNodeTypeRouter:
// no special storage
case structs.DiscoveryGraphNodeTypeSplitter:
c.splitterNodes[node.Name] = node
case structs.DiscoveryGraphNodeTypeResolver:
c.resolveNodes[node.Resolver.Target] = node
default:
panic("unknown node type '" + node.Type + "'")
}
c.nodes[node.MapKey()] = node
}
func (c *compiler) recordServiceProtocol(serviceName string) error {
if serviceDefault := c.entries.GetService(serviceName); serviceDefault != nil {
return c.recordProtocol(serviceName, serviceDefault.Protocol)
}
if c.entries.GlobalProxy != nil {
var cfg proxyConfig
// Ignore errors and fallback on defaults if it does happen.
_ = mapstructure.WeakDecode(c.entries.GlobalProxy.Config, &cfg)
if cfg.Protocol != "" {
return c.recordProtocol(serviceName, cfg.Protocol)
}
}
return c.recordProtocol(serviceName, "")
}
// proxyConfig is a snippet from agent/xds/config.go:ProxyConfig
type proxyConfig struct {
Protocol string `mapstructure:"protocol"`
}
func (c *compiler) recordProtocol(fromService, protocol string) error {
if protocol == "" {
protocol = "tcp"
} else {
protocol = strings.ToLower(protocol)
}
if c.protocol == "" {
c.protocol = protocol
} else if c.protocol != protocol {
return &structs.ConfigEntryGraphError{
Message: fmt.Sprintf(
"discovery chain %q uses inconsistent protocols; service %q has %q which is not %q",
c.serviceName, fromService, protocol, c.protocol,
),
}
}
return nil
}
func (c *compiler) compile() (*structs.CompiledDiscoveryChain, error) {
if err := c.assembleChain(); err != nil {
return nil, err
}
// We don't need these intermediates anymore.
c.splitterNodes = nil
c.resolveNodes = nil
if c.startNode == "" {
panic("impossible to return no results")
}
if err := c.detectCircularReferences(); err != nil {
return nil, err
}
c.flattenAdjacentSplitterNodes()
if err := c.removeUnusedNodes(); err != nil {
return nil, err
}
for targetID, _ := range c.loadedTargets {
if _, ok := c.retainedTargets[targetID]; !ok {
delete(c.loadedTargets, targetID)
}
}
if !enableAdvancedRoutingForProtocol(c.protocol) && c.usesAdvancedRoutingFeatures {
return nil, &structs.ConfigEntryGraphError{
Message: fmt.Sprintf(
"discovery chain %q uses a protocol %q that does not permit advanced routing or splitting behavior",
c.serviceName, c.protocol,
),
}
}
if c.overrideProtocol != "" {
if c.overrideProtocol != c.protocol {
c.protocol = c.overrideProtocol
c.customizedBy.Protocol = true
}
}
var customizationHash string
if !c.customizedBy.IsZero() {
var customization struct {
OverrideMeshGateway structs.MeshGatewayConfig
OverrideProtocol string
OverrideConnectTimeout time.Duration
}
if c.customizedBy.MeshGateway {
customization.OverrideMeshGateway = c.overrideMeshGateway
}
if c.customizedBy.Protocol {
customization.OverrideProtocol = c.overrideProtocol
}
if c.customizedBy.ConnectTimeout {
customization.OverrideConnectTimeout = c.overrideConnectTimeout
}
v, err := hashstructure.Hash(customization, nil)
if err != nil {
return nil, fmt.Errorf("cannot create customization hash key: %v", err)
}
customizationHash = fmt.Sprintf("%x", v)[0:8]
}
return &structs.CompiledDiscoveryChain{
ServiceName: c.serviceName,
Namespace: c.currentNamespace,
Datacenter: c.currentDatacenter,
CustomizationHash: customizationHash,
Protocol: c.protocol,
StartNode: c.startNode,
Nodes: c.nodes,
Targets: c.loadedTargets,
}, nil
}
func (c *compiler) detectCircularReferences() error {
var (
todo stringStack
visited = make(map[string]struct{})
visitChain stringStack
)
todo.Push(c.startNode)
for {
current, ok := todo.Pop()
if !ok {
break
}
if current == "_popvisit" {
if v, ok := visitChain.Pop(); ok {
delete(visited, v)
}
continue
}
visitChain.Push(current)
if _, ok := visited[current]; ok {
return &structs.ConfigEntryGraphError{
Message: fmt.Sprintf(
"detected circular reference: [%s]",
strings.Join(visitChain.Items(), " -> "),
),
}
}
visited[current] = struct{}{}
todo.Push("_popvisit")
node := c.nodes[current]
switch node.Type {
case structs.DiscoveryGraphNodeTypeRouter:
for _, route := range node.Routes {
todo.Push(route.NextNode)
}
case structs.DiscoveryGraphNodeTypeSplitter:
for _, split := range node.Splits {
todo.Push(split.NextNode)
}
case structs.DiscoveryGraphNodeTypeResolver:
// Circular redirects are detected elsewhere and failover isn't
// recursive so there's nothing more to do here.
default:
return fmt.Errorf("unexpected graph node type: %s", node.Type)
}
}
return nil
}
func (c *compiler) flattenAdjacentSplitterNodes() {
for {
anyChanged := false
for _, node := range c.nodes {
if node.Type != structs.DiscoveryGraphNodeTypeSplitter {
continue
}
fixedSplits := make([]*structs.DiscoverySplit, 0, len(node.Splits))
changed := false
for _, split := range node.Splits {
nextNode := c.nodes[split.NextNode]
if nextNode.Type != structs.DiscoveryGraphNodeTypeSplitter {
fixedSplits = append(fixedSplits, split)
continue
}
changed = true
for _, innerSplit := range nextNode.Splits {
effectiveWeight := split.Weight * innerSplit.Weight / 100
newDiscoverySplit := &structs.DiscoverySplit{
Weight: structs.NormalizeServiceSplitWeight(effectiveWeight),
NextNode: innerSplit.NextNode,
}
fixedSplits = append(fixedSplits, newDiscoverySplit)
}
}
if changed {
node.Splits = fixedSplits
anyChanged = true
}
}
if !anyChanged {
return
}
}
}
// removeUnusedNodes walks the chain from the start and prunes any nodes that
// are no longer referenced. This can happen as a result of operations like
// flattenAdjacentSplitterNodes().
func (c *compiler) removeUnusedNodes() error {
var (
visited = make(map[string]struct{})
todo = make(map[string]struct{})
)
todo[c.startNode] = struct{}{}
getNext := func() string {
if len(todo) == 0 {
return ""
}
for k, _ := range todo {
delete(todo, k)
return k
}
return ""
}
for {
next := getNext()
if next == "" {
break
}
if _, ok := visited[next]; ok {
continue
}
visited[next] = struct{}{}
node := c.nodes[next]
if node == nil {
return fmt.Errorf("compilation references non-retained node %q", next)
}
switch node.Type {
case structs.DiscoveryGraphNodeTypeRouter:
for _, route := range node.Routes {
todo[route.NextNode] = struct{}{}
}
case structs.DiscoveryGraphNodeTypeSplitter:
for _, split := range node.Splits {
todo[split.NextNode] = struct{}{}
}
case structs.DiscoveryGraphNodeTypeResolver:
// nothing special
default:
return fmt.Errorf("unknown node type %q", node.Type)
}
}
if len(visited) == len(c.nodes) {
return nil
}
for name, _ := range c.nodes {
if _, ok := visited[name]; !ok {
delete(c.nodes, name)
}
}
return nil
}
// assembleChain will do the initial assembly of a chain of DiscoveryGraphNode
// entries from the provided config entries.
func (c *compiler) assembleChain() error {
if c.startNode != "" || len(c.nodes) > 0 {
return fmt.Errorf("assembleChain should only be called once")
}
// Check for short circuit path.
if len(c.resolvers) == 0 && c.entries.IsChainEmpty() {
// Materialize defaults and cache.
c.resolvers[c.serviceName] = newDefaultServiceResolver(c.serviceName)
}
// The only router we consult is the one for the service name at the top of
// the chain.
router := c.entries.GetRouter(c.serviceName)
if router != nil && c.disableAdvancedRoutingFeatures {
router = nil
c.customizedBy.Protocol = true
}
if router == nil {
// If no router is configured, move on down the line to the next hop of
// the chain.
node, err := c.getSplitterOrResolverNode(c.newTarget(c.serviceName, "", "", ""))
if err != nil {
return err
}
c.startNode = node.MapKey()
return nil
}
routeNode := &structs.DiscoveryGraphNode{
Type: structs.DiscoveryGraphNodeTypeRouter,
Name: router.Name,
Routes: make([]*structs.DiscoveryRoute, 0, len(router.Routes)+1),
}
c.usesAdvancedRoutingFeatures = true
if err := c.recordServiceProtocol(router.Name); err != nil {
return err
}
for i, _ := range router.Routes {
// We don't use range variables here because we'll take the address of
// this route and store that in a DiscoveryGraphNode and the range
// variables share memory addresses between iterations which is exactly
// wrong for us here.
route := router.Routes[i]
compiledRoute := &structs.DiscoveryRoute{Definition: &route}
routeNode.Routes = append(routeNode.Routes, compiledRoute)
dest := route.Destination
svc := defaultIfEmpty(dest.Service, c.serviceName)
// Check to see if the destination is eligible for splitting.
var (
node *structs.DiscoveryGraphNode
err error
)
if dest.ServiceSubset == "" && dest.Namespace == "" {
node, err = c.getSplitterOrResolverNode(
c.newTarget(svc, dest.ServiceSubset, dest.Namespace, ""),
)
} else {
node, err = c.getResolverNode(
c.newTarget(svc, dest.ServiceSubset, dest.Namespace, ""),
false,
)
}
if err != nil {
return err
}
compiledRoute.NextNode = node.MapKey()
}
// If we have a router, we'll add a catch-all route at the end to send
// unmatched traffic to the next hop in the chain.
defaultDestinationNode, err := c.getSplitterOrResolverNode(c.newTarget(c.serviceName, "", "", ""))
if err != nil {
return err
}
defaultRoute := &structs.DiscoveryRoute{
Definition: newDefaultServiceRoute(c.serviceName),
NextNode: defaultDestinationNode.MapKey(),
}
routeNode.Routes = append(routeNode.Routes, defaultRoute)
c.startNode = routeNode.MapKey()
c.recordNode(routeNode)
return nil
}
func newDefaultServiceRoute(serviceName string) *structs.ServiceRoute {
return &structs.ServiceRoute{
Match: &structs.ServiceRouteMatch{
HTTP: &structs.ServiceRouteHTTPMatch{
PathPrefix: "/",
},
},
Destination: &structs.ServiceRouteDestination{
Service: serviceName,
},
}
}
func (c *compiler) newTarget(service, serviceSubset, namespace, datacenter string) *structs.DiscoveryTarget {
if service == "" {
panic("newTarget called with empty service which makes no sense")
}
t := structs.NewDiscoveryTarget(
service,
serviceSubset,
defaultIfEmpty(namespace, c.currentNamespace),
defaultIfEmpty(datacenter, c.currentDatacenter),
)
prev, ok := c.loadedTargets[t.ID]
if ok {
return prev
}
c.loadedTargets[t.ID] = t
return t
}
func (c *compiler) rewriteTarget(t *structs.DiscoveryTarget, service, serviceSubset, namespace, datacenter string) *structs.DiscoveryTarget {
var (
service2 = t.Service
serviceSubset2 = t.ServiceSubset
namespace2 = t.Namespace
datacenter2 = t.Datacenter
)
if service != "" && service != service2 {
service2 = service
// Reset the chosen subset if we reference a service other than our own.
serviceSubset2 = ""
}
if serviceSubset != "" {
serviceSubset2 = serviceSubset
}
if namespace != "" {
namespace2 = namespace
}
if datacenter != "" {
datacenter2 = datacenter
}
return c.newTarget(service2, serviceSubset2, namespace2, datacenter2)
}
func (c *compiler) getSplitterOrResolverNode(target *structs.DiscoveryTarget) (*structs.DiscoveryGraphNode, error) {
nextNode, err := c.getSplitterNode(target.Service)
if err != nil {
return nil, err
} else if nextNode != nil {
return nextNode, nil
}
return c.getResolverNode(target, false)
}
func (c *compiler) getSplitterNode(name string) (*structs.DiscoveryGraphNode, error) {
// Do we already have the node?
if prev, ok := c.splitterNodes[name]; ok {
return prev, nil
}
// Fetch the config entry.
splitter := c.entries.GetSplitter(name)
if splitter != nil && c.disableAdvancedRoutingFeatures {
splitter = nil
c.customizedBy.Protocol = true
}
if splitter == nil {
return nil, nil
}
// Build node.
splitNode := &structs.DiscoveryGraphNode{
Type: structs.DiscoveryGraphNodeTypeSplitter,
Name: name,
Splits: make([]*structs.DiscoverySplit, 0, len(splitter.Splits)),
}
// If we record this exists before recursing down it will short-circuit
// sanely if there is some sort of graph loop below.
c.recordNode(splitNode)
for _, split := range splitter.Splits {
compiledSplit := &structs.DiscoverySplit{
Weight: split.Weight,
}
splitNode.Splits = append(splitNode.Splits, compiledSplit)
svc := defaultIfEmpty(split.Service, name)
// Check to see if the split is eligible for additional splitting.
if svc != name && split.ServiceSubset == "" && split.Namespace == "" {
nextNode, err := c.getSplitterNode(svc)
if err != nil {
return nil, err
} else if nextNode != nil {
compiledSplit.NextNode = nextNode.MapKey()
continue
}
// fall through to group-resolver
}
node, err := c.getResolverNode(
c.newTarget(svc, split.ServiceSubset, split.Namespace, ""),
false,
)
if err != nil {
return nil, err
}
compiledSplit.NextNode = node.MapKey()
}
c.usesAdvancedRoutingFeatures = true
return splitNode, nil
}
// getResolverNode handles most of the code to handle redirection/rewriting
// capabilities from a resolver config entry. It recurses into itself to
// _generate_ targets used for failover out of convenience.
func (c *compiler) getResolverNode(target *structs.DiscoveryTarget, recursedForFailover bool) (*structs.DiscoveryGraphNode, error) {
var (
// State to help detect redirect cycles and print helpful error
// messages.
redirectHistory = make(map[string]struct{})
redirectOrder []string
)
RESOLVE_AGAIN:
// Do we already have the node?
if prev, ok := c.resolveNodes[target.ID]; ok {
return prev, nil
}
if err := c.recordServiceProtocol(target.Service); err != nil {
return nil, err
}
// Fetch the config entry.
resolver, ok := c.resolvers[target.Service]
if !ok {
// Materialize defaults and cache.
resolver = newDefaultServiceResolver(target.Service)
c.resolvers[target.Service] = resolver
}
if _, ok := redirectHistory[target.ID]; ok {
redirectOrder = append(redirectOrder, target.ID)
return nil, &structs.ConfigEntryGraphError{
Message: fmt.Sprintf(
"detected circular resolver redirect: [%s]",
strings.Join(redirectOrder, " -> "),
),
}
}
redirectHistory[target.ID] = struct{}{}
redirectOrder = append(redirectOrder, target.ID)
// Handle redirects right up front.
//
// TODO(rb): What about a redirected subset reference? (web/v2, but web redirects to alt/"")
if resolver.Redirect != nil {
redirect := resolver.Redirect
redirectedTarget := c.rewriteTarget(
target,
redirect.Service,
redirect.ServiceSubset,
redirect.Namespace,
redirect.Datacenter,
)
if redirectedTarget.ID != target.ID {
target = redirectedTarget
goto RESOLVE_AGAIN
}
}
// Handle default subset.
if target.ServiceSubset == "" && resolver.DefaultSubset != "" {
target = c.rewriteTarget(
target,
"",
resolver.DefaultSubset,
"",
"",
)
goto RESOLVE_AGAIN
}
if target.ServiceSubset != "" && !resolver.SubsetExists(target.ServiceSubset) {
return nil, &structs.ConfigEntryGraphError{
Message: fmt.Sprintf(
"service %q does not have a subset named %q",
target.Service,
target.ServiceSubset,
),
}
}
connectTimeout := resolver.ConnectTimeout
if connectTimeout < 1 {
connectTimeout = 5 * time.Second
}
if c.overrideConnectTimeout > 0 {
if connectTimeout != c.overrideConnectTimeout {
connectTimeout = c.overrideConnectTimeout
c.customizedBy.ConnectTimeout = true
}
}
// Build node.
node := &structs.DiscoveryGraphNode{
Type: structs.DiscoveryGraphNodeTypeResolver,
Name: target.ID,
Resolver: &structs.DiscoveryResolver{
Default: resolver.IsDefault(),
Target: target.ID,
ConnectTimeout: connectTimeout,
},
}
target.Subset = resolver.Subsets[target.ServiceSubset]
// Default mesh gateway settings
if serviceDefault := c.entries.GetService(target.Service); serviceDefault != nil {
target.MeshGateway = serviceDefault.MeshGateway
}
if c.entries.GlobalProxy != nil && target.MeshGateway.Mode == structs.MeshGatewayModeDefault {
target.MeshGateway.Mode = c.entries.GlobalProxy.MeshGateway.Mode
}
if c.overrideMeshGateway.Mode != structs.MeshGatewayModeDefault {
if target.MeshGateway.Mode != c.overrideMeshGateway.Mode {
target.MeshGateway.Mode = c.overrideMeshGateway.Mode
c.customizedBy.MeshGateway = true
}
}
// Retain this target in the final results.
c.retainedTargets[target.ID] = struct{}{}
if recursedForFailover {
// If we recursed here from ourselves in a failover context, just emit
// this node without caching it or even processing failover again.
// This is a little weird but it keeps the redirect/default-subset
// logic in one place.
return node, nil
}
// If we record this exists before recursing down it will short-circuit
// sanely if there is some sort of graph loop below.
c.recordNode(node)
if len(resolver.Failover) > 0 {
f := resolver.Failover
// Determine which failover section applies.
failover, ok := f[target.ServiceSubset]
if !ok {
failover, ok = f["*"]
}
if ok {
// Determine which failover definitions apply.
var failoverTargets []*structs.DiscoveryTarget
if len(failover.Datacenters) > 0 {
for _, dc := range failover.Datacenters {
// Rewrite the target as per the failover policy.
failoverTarget := c.rewriteTarget(
target,
failover.Service,
failover.ServiceSubset,
failover.Namespace,
dc,
)
if failoverTarget.ID != target.ID { // don't failover to yourself
failoverTargets = append(failoverTargets, failoverTarget)
}
}
} else {
// Rewrite the target as per the failover policy.
failoverTarget := c.rewriteTarget(
target,
failover.Service,
failover.ServiceSubset,
failover.Namespace,
"",
)
if failoverTarget.ID != target.ID { // don't failover to yourself
failoverTargets = append(failoverTargets, failoverTarget)
}
}
// If we filtered everything out then no point in having a failover.
if len(failoverTargets) > 0 {
df := &structs.DiscoveryFailover{}
node.Resolver.Failover = df
// Take care of doing any redirects or configuration loading
// related to targets by cheating a bit and recursing into
// ourselves.
for _, target := range failoverTargets {
failoverResolveNode, err := c.getResolverNode(target, true)
if err != nil {
return nil, err
}
failoverTarget := failoverResolveNode.Resolver.Target
df.Targets = append(df.Targets, failoverTarget)
}
}
}
}
return node, nil
}
func newDefaultServiceResolver(serviceName string) *structs.ServiceResolverConfigEntry {
return &structs.ServiceResolverConfigEntry{
Kind: structs.ServiceResolver,
Name: serviceName,
}
}
func defaultIfEmpty(val, defaultVal string) string {
if val != "" {
return val
}
return defaultVal
}
func enableAdvancedRoutingForProtocol(protocol string) bool {
switch protocol {
case "http", "http2", "grpc":
return true
default:
return false
}
}