392 lines
11 KiB
Go
392 lines
11 KiB
Go
package consul
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import (
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"fmt"
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"io"
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"strconv"
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"sync"
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"sync/atomic"
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"time"
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"github.com/armon/go-metrics"
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"github.com/armon/go-metrics/prometheus"
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"github.com/hashicorp/go-hclog"
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"github.com/hashicorp/serf/serf"
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"golang.org/x/time/rate"
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"github.com/hashicorp/consul/agent/pool"
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"github.com/hashicorp/consul/agent/router"
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"github.com/hashicorp/consul/agent/structs"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/consul/logging"
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"github.com/hashicorp/consul/tlsutil"
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"github.com/hashicorp/consul/types"
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)
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var ClientCounters = []prometheus.CounterDefinition{
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{
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Name: []string{"client", "rpc"},
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Help: "Increments whenever a Consul agent in client mode makes an RPC request to a Consul server.",
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},
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{
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Name: []string{"client", "rpc", "exceeded"},
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Help: "Increments whenever a Consul agent in client mode makes an RPC request to a Consul server gets rate limited by that agent's limits configuration.",
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},
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{
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Name: []string{"client", "rpc", "failed"},
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Help: "Increments whenever a Consul agent in client mode makes an RPC request to a Consul server and fails.",
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},
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}
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const (
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// serfEventBacklog is the maximum number of unprocessed Serf Events
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// that will be held in queue before new serf events block. A
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// blocking serf event queue is a bad thing.
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serfEventBacklog = 256
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// serfEventBacklogWarning is the threshold at which point log
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// warnings will be emitted indicating a problem when processing serf
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// events.
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serfEventBacklogWarning = 200
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)
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// Client is Consul client which uses RPC to communicate with the
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// services for service discovery, health checking, and DC forwarding.
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type Client struct {
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config *Config
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// acls is used to resolve tokens to effective policies
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acls *ACLResolver
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// Connection pool to consul servers
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connPool *pool.ConnPool
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// router is responsible for the selection and maintenance of
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// Consul servers this agent uses for RPC requests
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router *router.Router
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// rpcLimiter is used to rate limit the total number of RPCs initiated
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// from an agent.
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rpcLimiter atomic.Value
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// eventCh is used to receive events from the serf cluster in the datacenter
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eventCh chan serf.Event
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// Logger uses the provided LogOutput
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logger hclog.InterceptLogger
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// serf is the Serf cluster maintained inside the DC
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// which contains all the DC nodes
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serf *serf.Serf
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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// embedded struct to hold all the enterprise specific data
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EnterpriseClient
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tlsConfigurator *tlsutil.Configurator
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}
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// NewClient creates and returns a Client
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func NewClient(config *Config, deps Deps) (*Client, error) {
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if err := config.CheckProtocolVersion(); err != nil {
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return nil, err
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}
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if config.DataDir == "" {
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return nil, fmt.Errorf("Config must provide a DataDir")
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}
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if err := config.CheckACL(); err != nil {
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return nil, err
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}
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c := &Client{
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config: config,
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connPool: deps.ConnPool,
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eventCh: make(chan serf.Event, serfEventBacklog),
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logger: deps.Logger.NamedIntercept(logging.ConsulClient),
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shutdownCh: make(chan struct{}),
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tlsConfigurator: deps.TLSConfigurator,
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}
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c.rpcLimiter.Store(rate.NewLimiter(config.RPCRateLimit, config.RPCMaxBurst))
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if err := c.initEnterprise(deps); err != nil {
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c.Shutdown()
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return nil, err
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}
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aclConfig := ACLResolverConfig{
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Config: config.ACLResolverSettings,
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Delegate: c,
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Logger: c.logger,
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DisableDuration: aclClientDisabledTTL,
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CacheConfig: clientACLCacheConfig,
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ACLConfig: newACLConfig(c.logger),
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Tokens: deps.Tokens,
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}
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var err error
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if c.acls, err = NewACLResolver(&aclConfig); err != nil {
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c.Shutdown()
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return nil, fmt.Errorf("Failed to create ACL resolver: %v", err)
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}
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// Initialize the LAN Serf
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c.serf, err = c.setupSerf(config.SerfLANConfig, c.eventCh, serfLANSnapshot)
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if err != nil {
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c.Shutdown()
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return nil, fmt.Errorf("Failed to start lan serf: %v", err)
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}
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if err := deps.Router.AddArea(types.AreaLAN, c.serf, c.connPool); err != nil {
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c.Shutdown()
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return nil, fmt.Errorf("Failed to add LAN area to the RPC router: %w", err)
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}
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c.router = deps.Router
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// Start LAN event handlers after the router is complete since the event
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// handlers depend on the router and the router depends on Serf.
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go c.lanEventHandler()
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return c, nil
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}
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// Shutdown is used to shutdown the client
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func (c *Client) Shutdown() error {
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c.logger.Info("shutting down client")
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c.shutdownLock.Lock()
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defer c.shutdownLock.Unlock()
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if c.shutdown {
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return nil
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}
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c.shutdown = true
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close(c.shutdownCh)
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if c.serf != nil {
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c.serf.Shutdown()
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}
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// Close the connection pool
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c.connPool.Shutdown()
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c.acls.Close()
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return nil
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}
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// Leave is used to prepare for a graceful shutdown.
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func (c *Client) Leave() error {
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c.logger.Info("client starting leave")
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// Leave the LAN pool
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if c.serf != nil {
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if err := c.serf.Leave(); err != nil {
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c.logger.Error("Failed to leave LAN Serf cluster", "error", err)
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}
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}
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return nil
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}
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// JoinLAN is used to have Consul join the inner-DC pool The target address
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// should be another node inside the DC listening on the Serf LAN address
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func (c *Client) JoinLAN(addrs []string, entMeta *structs.EnterpriseMeta) (int, error) {
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// TODO(partitions): assert that the partitions match
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return c.serf.Join(addrs, true)
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}
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// AgentLocalMember is used to retrieve the LAN member for the local node.
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func (c *Client) AgentLocalMember() serf.Member {
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return c.serf.LocalMember()
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}
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// LANMembersInAgentPartition returns the LAN members for this agent's
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// canonical serf pool. For clients this is the only pool that exists. For
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// servers it's the pool in the default segment and the default partition.
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func (c *Client) LANMembersInAgentPartition() []serf.Member {
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return c.serf.Members()
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}
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// LANMembers returns the LAN members for one of:
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//
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// - the requested partition
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// - the requested segment
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// - all segments
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//
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// This is limited to segments and partitions that the node is a member of.
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func (c *Client) LANMembers(filter LANMemberFilter) ([]serf.Member, error) {
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if err := filter.Validate(); err != nil {
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return nil, err
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}
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// TODO(partitions): assert that the partitions match
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if !filter.AllSegments && filter.Segment != c.config.Segment {
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return nil, fmt.Errorf("segment %q not found", filter.Segment)
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}
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return c.serf.Members(), nil
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}
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// RemoveFailedNode is used to remove a failed node from the cluster.
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func (c *Client) RemoveFailedNode(node string, prune bool, entMeta *structs.EnterpriseMeta) error {
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// TODO(partitions): assert that the partitions match
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if prune {
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return c.serf.RemoveFailedNodePrune(node)
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}
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return c.serf.RemoveFailedNode(node)
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}
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// KeyManagerLAN returns the LAN Serf keyring manager
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func (c *Client) KeyManagerLAN() *serf.KeyManager {
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return c.serf.KeyManager()
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}
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// RPC is used to forward an RPC call to a consul server, or fail if no servers
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func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// This is subtle but we start measuring the time on the client side
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// right at the time of the first request, vs. on the first retry as
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// is done on the server side inside forward(). This is because the
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// servers may already be applying the RPCHoldTimeout up there, so by
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// starting the timer here we won't potentially double up the delay.
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// TODO (slackpad) Plumb a deadline here with a context.
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firstCheck := time.Now()
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TRY:
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manager, server := c.router.FindLANRoute()
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if server == nil {
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return structs.ErrNoServers
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}
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// Enforce the RPC limit.
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metrics.IncrCounter([]string{"client", "rpc"}, 1)
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if !c.rpcLimiter.Load().(*rate.Limiter).Allow() {
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metrics.IncrCounter([]string{"client", "rpc", "exceeded"}, 1)
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return structs.ErrRPCRateExceeded
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}
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// Make the request.
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rpcErr := c.connPool.RPC(c.config.Datacenter, server.ShortName, server.Addr, method, args, reply)
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if rpcErr == nil {
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return nil
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}
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// Move off to another server, and see if we can retry.
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c.logger.Error("RPC failed to server",
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"method", method,
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"server", server.Addr,
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"error", rpcErr,
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)
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metrics.IncrCounterWithLabels([]string{"client", "rpc", "failed"}, 1, []metrics.Label{{Name: "server", Value: server.Name}})
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manager.NotifyFailedServer(server)
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// Use the zero value for RPCInfo if the request doesn't implement RPCInfo
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info, _ := args.(structs.RPCInfo)
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if retry := canRetry(info, rpcErr, firstCheck, c.config); !retry {
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return rpcErr
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}
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// We can wait a bit and retry!
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jitter := lib.RandomStagger(c.config.RPCHoldTimeout / structs.JitterFraction)
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select {
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case <-time.After(jitter):
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goto TRY
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case <-c.shutdownCh:
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}
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return rpcErr
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}
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// SnapshotRPC sends the snapshot request to one of the servers, reading from
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// the streaming input and writing to the streaming output depending on the
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// operation.
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func (c *Client) SnapshotRPC(args *structs.SnapshotRequest, in io.Reader, out io.Writer,
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replyFn structs.SnapshotReplyFn) error {
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manager, server := c.router.FindLANRoute()
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if server == nil {
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return structs.ErrNoServers
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}
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// Enforce the RPC limit.
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metrics.IncrCounter([]string{"client", "rpc"}, 1)
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if !c.rpcLimiter.Load().(*rate.Limiter).Allow() {
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metrics.IncrCounter([]string{"client", "rpc", "exceeded"}, 1)
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return structs.ErrRPCRateExceeded
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}
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// Request the operation.
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var reply structs.SnapshotResponse
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snap, err := SnapshotRPC(c.connPool, c.config.Datacenter, server.ShortName, server.Addr, args, in, &reply)
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if err != nil {
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manager.NotifyFailedServer(server)
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return err
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}
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defer func() {
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if err := snap.Close(); err != nil {
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c.logger.Error("Failed closing snapshot stream", "error", err)
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}
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}()
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// Let the caller peek at the reply.
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if replyFn != nil {
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if err := replyFn(&reply); err != nil {
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return nil
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}
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}
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// Stream the snapshot.
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if out != nil {
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if _, err := io.Copy(out, snap); err != nil {
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return fmt.Errorf("failed to stream snapshot: %v", err)
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}
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}
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return nil
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}
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// Stats is used to return statistics for debugging and insight
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// for various sub-systems
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func (c *Client) Stats() map[string]map[string]string {
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numServers := c.router.GetLANManager().NumServers()
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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}
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stats := map[string]map[string]string{
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"consul": {
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"server": "false",
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"known_servers": toString(uint64(numServers)),
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},
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"serf_lan": c.serf.Stats(),
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"runtime": runtimeStats(),
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}
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if c.config.ACLsEnabled {
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stats["consul"]["acl"] = "enabled"
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} else {
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stats["consul"]["acl"] = "disabled"
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}
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return stats
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}
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// GetLANCoordinate returns the coordinate of the node in the LAN gossip pool.
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func (c *Client) GetLANCoordinate() (lib.CoordinateSet, error) {
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// TODO(partitions): possibly something here
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lan, err := c.serf.GetCoordinate()
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if err != nil {
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return nil, err
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}
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cs := lib.CoordinateSet{c.config.Segment: lan}
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return cs, nil
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}
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// ReloadConfig is used to have the Client do an online reload of
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// relevant configuration information
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func (c *Client) ReloadConfig(config ReloadableConfig) error {
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c.rpcLimiter.Store(rate.NewLimiter(config.RPCRateLimit, config.RPCMaxBurst))
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return nil
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}
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